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Pengaruh Pelatihan STEAM Menggunakan Assemblr Edu terhadap Peningkatan Kompetensi Guru Sekolah Dasar di Tasikmalaya Nurwendah, Anisa Solehah; Setyoningrum, Nuk Ghurroh; Febriani, N. Nelis; Khozizah, Putri
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 6 No. 1 (2026): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2026 (1)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v6i1.3356

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh pelatihan STEAM yang memanfaatkan platform Assemblr Edu terhadap peningkatan kompetensi guru Sekolah Dasar. Penelitian ini dilatarbelakangi oleh perlunya penguatan kemampuan pedagogis dan digital guru dalam merancang pembelajaran yang inovatif dan kontekstual. Metode penelitian menggunakan desain kuasi-eksperimen dengan model one-group pretest–posttest. Subjek penelitian meliputi 30 guru Sekolah Dasar di Kota Tasikmalaya yang dipilih menggunakan teknik purposive sampling berdasarkan kriteria tertentu, yaitu guru yang aktif mengajar dan bersedia mengikuti seluruh rangkaian pelatihan. Prosedur penelitian mencakup pelaksanaan pretest, pelatihan STEAM berbasis Assemblr Edu, observasi keterampilan mengajar, pengisian angket literasi digital, dan pemberian posttest. Analisis data dilakukan melalui statistik deskriptif, uji normalitas Shapiro–Wilk, uji paired sample t-test, serta perhitungan N-Gain. Hasil penelitian menunjukkan adanya peningkatan kompetensi guru yang signifikan, dibuktikan melalui hasil paired sample t-test (sig. = 0.000) dan nilai rata-rata N-Gain sebesar 0.73 yang termasuk kategori tinggi. Observasi kinerja mengindikasikan bahwa guru mampu mengembangkan proyek berbasis AR dengan kualitas sangat baik, serta memperoleh skor literasi digital yang tinggi. Temuan ini menegaskan bahwa pelatihan STEAM dengan dukungan teknologi augmented reality melalui Assemblr Edu dapat memperkuat pemahaman konseptual, kemampuan perancangan proyek, dan keterampilan pedagogis guru. Dengan demikian, pelatihan STEAM yang memanfaatkan Assemblr Edu berpengaruh positif terhadap peningkatan kompetensi guru Sekolah Dasar.
Implementasi Tempat Sampah Pintar Berbasis IoT di Desa Tawangbanteng N Nelis Febriani SM; Dede Rizal Nursamsi; Dimas Nurjaman; Iin Inayatul Hidayah; Sintia Yolanda
JPPkM: Jurnal Pengabdian dan Pemberdayaan kepada Masyarakat Vol. 1 No. 2 (2025): JPPkM:Juli
Publisher : Yayasan Pemimpin Inovasi Science

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Waste management is a crucial issue in various regions, including Tawangbanteng Village, Tasikmalaya Regency. This Community Service activity aims to provide a solution to waste management problems through the development and implementation of an innovative tool called TRIOERY (3 in 1 Recycle). TRIOERY is an Internet of Things (IoT)-based smart trash can that integrates three functions in one system: an organic waste bin for compost production, a recycling bin that provides points as an incentive for residents, and a waste incinerator with minimal smoke emissions. In addition to the technological aspect, this program also focuses on strengthening human resource capacity through education and training on effective and sustainable waste management. Training is provided to local communities to become more environmentally conscious and able to sort and manage waste independently. The results of this activity show an increase in public awareness of environmental cleanliness, efficiency in household waste management, and the emergence of new economic opportunities, especially in supporting environmentally-based MSMEs. With the implementation of technology and a participatory approach, this program is expected to become a waste management model that can be replicated in other rural areas with similar problems.
Analysis and Visualization of Purchasing Pattern in Retail Product Transaction using Apriori Algorithm Febriani SM, N. Nelis; Setyoningrum, Nuk Ghurroh; Lodana, Mae; Pertiwi, Dwika Ananda Agustina; Muslim, Much Aziz
Journal of Information System Exploration and Research Vol. 4 No. 1 (2026): January 2026
Publisher : shmpublisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joiser.v4i1.650

Abstract

The rapid growth of the retail industry generates large volumes of transaction data that can be analyzed to support data-driven business decision making. This study aims to analyze and visualize purchasing patterns in retail product transactions by applying data mining techniques using the Apriori algorithm and business intelligence visualization through Microsoft Power BI. The dataset consists of 1 million retail transactions collected from an open retail transaction repository. The research stages include data collection, transaction data preprocessing, implementation of the Apriori algorithm with a minimum support threshold of 0.002 and a minimum confidence of 0.5, and visualization of the analysis results through interactive dashboards using Power BI and a Python-based application developed with the Streamlit framework. The results indicate that the Apriori algorithm successfully identifies frequent product associations and generates 12 association rules that meet the criteria of strong association rules. Power BI visualizations provide comprehensive insights into transaction trends based on customer categories, store types, payment methods, seasons, and transaction regions. These findings are expected to assist retail companies in formulating marketing strategies, developing product recommendations, and optimizing inventory management in a more effective and data-driven manner. This study contributes by integrating large-scale association rule mining with interactive business intelligence visualization for retail decision support.
Pengaruh Content Marketing dan Storytelling Marketing di Media Sosial Instagram terhadap Brand Awareness Perusahaan : Studi Kasus pada Perkebunan Durian Aa Kadu Tazkia Normatiena Muhyiddin; Aditia Abdurachman; N. Nelis Febriani SM; Alfin Nur Arifah
Jurnal Simki Economic Vol 9 No 1 (2026): Volume 9 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jse.v9i1.1502

Abstract

This study aims to determine the effect of content marketing and storytelling marketing on Instagram social media on brand awareness at AA Kadu Plantation. The background of this study departs from the increasing importance of social media as a digital marketing tool, especially in building brand awareness. This study uses a quantitative method with a survey technique by distributing questionnaires to 100 respondents who are consumers of AA Kadu Plantation. The data obtained were then analyzed using multiple linear regression analysis to test the influence between variables. The results show that content marketing has a positive and significant effect on brand awareness, as well as storytelling marketing has a positive and significant effect on brand awareness. The conclusion of this study is that the implementation of consistent, high-quality, and creative content marketing and storytelling marketing strategies through Instagram can increase consumer brand awareness of AA Kadu Plantation.