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Pengaruh pendekatan pembelajaran matematika realistik, interaksi antarsiswa ditinjau dari motivasi intrinsik terhadap hasil belajar matematika Fauzi , Lalu Muhammad; Hayati, Nila; Wardi, Zaotul; Yazid, Muh
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 10 No 1 (2024): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v10i1.22431

Abstract

This research aims to see whether there is a direct or indirect influence from students' perceptions of realistic mathematics learning approaches and interactions between students in terms of learning motivation on mathematics learning outcomes. The type of research used in this research is quantitative research. All class VIII students of SMPN 1 Suralaga consisting of 6 classes are the population of this study. The sample in this study was class VIII D which was chosen randomly using a simple random sampling technique using a lottery. The instruments used in collecting data were questionnaires and tests. Data were analyzed using path analysis with the help of the Amos 25.0 program. Research results: 1) the realistic mathematics learning approach has a direct effect on students' learning motivation, this can be seen from the P value of 0.037, which is smaller than the significance level of 0.05; 2) interaction between students has a direct effect on students' learning motivation, this can be seen from the P value of 0.049, which is smaller than the significance level of 0.05; 3) the realistic mathematics learning approach has a direct effect on mathematics learning outcomes, this can be seen from the P value of 0.035, less than the significance level of 0.05; 4) interaction between students has no direct effect on mathematics learning outcomes, this can be seen from the P value of 0.088 which is greater than the significance level of 0.05; and 5) student learning motivation has a direct influence on mathematics learning outcomes, this can be seen from the P value of 0.023, which is smaller than the significance level of 0.05.
Pelatihan penggunaan aplikasi canva untuk meningkatkan kreatifitas dalam menyusun media pembelajaran inovatif Nuradiyah Adiyah Yuliastri; Rohyana Fitriani; Moh Alwi Ashari; Zaotul Wardi
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 9, No 2 (2025): March
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v9i2.29432

Abstract

AbstrakPelatihan penggunaan aplikasi Canva bagi guru Pendidikan Anak Usia Dini (PAUD) bertujuan untuk meningkatkan keterampilan mereka dalam memanfaatkan teknologi desain grafis guna menciptakan pembelajaran yang lebih menarik dan efektif. Dalam era digital, pemanfaatan media pembelajaran berbasis teknologi menjadi kebutuhan mendesak bagi pendidik agar dapat menyampaikan materi secara inovatif dan sesuai dengan karakteristik anak usia dini. Kegiatan pengabdian kepada masyarakat ini dilaksanakan pada bulan Oktober 2024 di Laboratorium PG-PAUD Universitas Hamzanwadi dengan melibatkan 20 peserta. Pelatihan ini terdiri dari beberapa tahap, yaitu kajian kebutuhan, koordinasi dengan pihak terkait, pelaksanaan pelatihan, observasi, serta evaluasi hasil kegiatan. Metode yang digunakan mencakup sesi teori dan praktik, di mana peserta memperoleh pemahaman dasar tentang prinsip desain visual, penggunaan fitur Canva, serta penerapan elemen grafis yang sesuai untuk bahan ajar anak usia dini. Hasil pelatihan menunjukkan peningkatan signifikan dalam keterampilan guru PAUD dalam mendesain materi pembelajaran yang kreatif, seperti poster edukasi, worksheet, infografis, serta kartu belajar interaktif. Evaluasi melalui kuesioner terhadap peserta mengungkapkan bahwa 92% dari mereka merasakan manfaat besar dari pelatihan ini dalam meningkatkan kreativitas dan inovasi pembelajaran. Selain itu, hasil desain yang dihasilkan oleh peserta mencerminkan pemanfaatan optimal Canva dalam mendukung perkembangan kognitif, bahasa, dan motorik anak-anak PAUD. Dengan demikian, pelatihan ini tidak hanya berkontribusi pada pengembangan profesionalisme guru, tetapi juga meningkatkan efektivitas proses pembelajaran di tingkat PAUD. Kata kunci: canva; pendidikan anak usia dini; media pembelajaran; desain grafis. Abstract Training on the use of the Canva application for Early Childhood Education (PAUD) teachers aims to improve their skills in utilizing graphic design technology to create more interesting and effective learning. In the digital era, the use of technology-based learning media is an urgent need for educators to be able to deliver material innovatively and in accordance with the characteristics of early childhood. This community service activity was carried out in October 2024 at the PG-PAUD Laboratory of Hamzanwadi University involving 20 participants. This training consists of several stages, namely needs assessment, coordination with related parties, implementation of training, observation, and evaluation of activity results. The methods used include theory and practical sessions, where participants gain a basic understanding of visual design principles, the use of Canva features, and the application of graphic elements appropriate for early childhood teaching materials. The training results showed a significant increase in the skills of PAUD teachers in designing creative learning materials, such as educational posters, worksheets, infographics, and interactive learning cards. Evaluation through a questionnaire to participants revealed that 92% of them felt great benefits from this training in improving creativity and innovation in learning. In addition, the design results produced by participants reflect the optimal use of Canva in supporting the cognitive, language, and motor development of PAUD children. Thus, this training not only contributes to the development of teacher professionalism, but also increases the effectiveness of the learning process at the PAUD level. Keywords: canva; early childhood education; learning media; graphic design.
Integration of PBL, TaRL, and RME in Developing Creative Mathematical Thinking in Secondary School Students zaotul wardi; Ahmad Rasidi; Bq. Yunita Herawati; DN. Khariana Putri
JURNAL PENDIDIKAN MATEMATIKA Vol. 10, No. 1: May 2026
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/kontinu.10.1.36-55

Abstract

Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Problem Based Learning (PBL) untuk meningkatkan Kemampuan Berpikir Kritis Peserta Didik Fartina Fartina; Laxmi Zahara; Badrul Wajdi; Zaotul Wardi; Zurriyatun Da’mi Utam
Kappa Journal Vol 8 No 3 (2024): Kappa Journal
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v8i3.28682

Abstract

This research aims to develop Problem-Based Learning (PBL) –based Student Worksheets (LKPD) to enhance the critical thingking abilities of 11th- grade students at health vocational High School. The study falls under the category of research and development (R&D). The development model employed in this research was t 4D model, comprising define, design, develop, and disseminate phase. The evaluation of the PBLbased LKPD development product involved validation by subject matter, experts, media experts, subject teachers, and student response questionnaires. Data analysus of the questionnaire results included data tabulation from each validator and calculation of percentages. Based on the assessment by two subject matter experts, the LKPD’s quality falls within the highly sitable category with a percentage score of 83%. Validation by two media experts also indicates that the LKPD’s quality is highly suitable with a percentage score of 92%. Furthermore, evaluation by two subject teacher shows that the LKPD’s quality is highly suitable with a percentage score of 93%. Student responses are categorized as highly interested with a percentage score of 98%.
Pengaruh Model Pembelajaran Problem Based Learning (PBL) Dengan Pendekatan Realistic Mathematics Education (RME) Terhadap Kemampuan Berpikir Kreatif Matematika Siswa Neny Endriana; Zaotul Wardi; Latifatul Jannah; Nila Hayati
Jurnal Inovasi Pendidikan Dasar dan Menengah  Vol. 2 No. 1 (2025): Jurnal Inovasi Pendidikan Dasar dan Menengah (JIPDASMEN)
Publisher : Yayasan Assyifa Assyaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71301/jipdasmen.v2i1.78

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Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan model pembelajaran Problem Based Learning (PBL) dengan pendekatan Realistic Mathematics Education (RME) terhadap kemampuan berpikir kreatif matematika siswa. Pada sub materi barisan dan deret. Jenis penelitian yang digunakan adalah Quasi Eksperimen dengan disign One-Group Pretest-Posttest Desain.Populasi pada penelitian ini adalah siswa kelas X SMA Negeri 1 Sakra berjumlah 468 siswa dan sampel yang digunakan adalah siswa kelas X-B sebanyak 36 siswa. Pengambilan sampel menggunakan teknik probability sampling dengan jenis simple random sampling. Instrumen yang digunakan adalah tes essay dan angket persepsi siswa. Variabel pada penelitian ini terdiri dari variabel bebas yaitu model pembelajaran Problem Based Learning (PBL) dengan pendekatan Realistic Mathematics Education (RME) dan variabel terikat yaitu kemampuan berpikir kreatif. Teknik analisis data menggunakan uji Normalitas dengan Chi-Kuadrat, uji Linieritas data dengan uji-F. Sedangkan uji Hipotesis diperoleh dari uji t dengan nilai thitung = 5,516 dan ttabel = 2,032 karena thitung> ttabel pada taraf signifikan 5%, maka disimpulkan bahwa HO di tolak dan Ha diterima, artinya terdapat pengaruh yang positif dan signifikan penggunaan model pembelajaran Problem Based Learning (PBL) dengan pendekatan Realistic Mathematics Education (RME) terhadap kemampuan berpikir kreatif matematika siswa. Adapun nilai determinasi korelasi sebesar 0,687 termasuk dalam kategori kuat. Pengaruh model pembelajaran Problem Based Learning (PBL) dengan pendekatan Realistic Mathematics Education (RME) terhadap kemampuan berpikir kreatif matematika siswa sebesar 0,472 atau 47,2%, sedangkan sisanya dipengaruhi oleh faktor lain
Pendampingan Dalam Permainan Matematika “Trik Sulap Ala Joe Sandy” Dalam Meningkatkan Motivasi Belajar Siswa Neny Endriana; Zaotul Wardi; Mita Helmawati; Tomi Najib; Widyatul Aisyah
Jurnal Penelitian, Pengabdian dan Pemberdayaan Masyarakat Vol. 2 No. 2 (2025): Jurnal Penelitian, Pengabdian dan Pemberdayaan Masyarakat (JP3M)
Publisher : Yayasan Assyifa Assyaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71301/jp3m.v2i2.182

Abstract

Kegiatan pendampingan ini bertujuan untuk mendampingi para siswa di MAN I Lombok Timur dalam menerapkan permainan matematika “Trik Sulap Ala Joe Sandy” untuk meningkatkan motivasi belajar siswa MAN I Lombok Timur. Dengan demikian, Pendampingan ini dalam pembelajaran matematika merupakan proses membimbing siswa secara aktif agar mereka terlibat langsung dalam proses berpikir, menganalisis, dan menemukan solusi dari persoalan yang dihadapi. Adapun strategi yang digunakan dalam pendampingan ini yaitu; 1) Pengenalan trik matematika sulap, 2) Diskusi dan pembongkaran logika, 3) Permainan kolaboratif, 4) Refleksi dan kolaborasi. Adapun hasil yang diperolah menunjukkan bahwa pendekatan ini memadukan hiburan, logika, dan edukasi dalam satu rangkaian kegiatan yang menyenangkan dan bermakna. Oleh karena itu, siswa merasa termotivasi untuk belajar matematika.
Designing a Learning Trajectory for the Concept of Division Based on the Traditional Game of Congklak: A Design Research Study on Third Grade Students at Madrasah Ibtidaiyah zaotul wardi
JURNAL PENDIDIKAN MATEMATIKA Vol. 10, No. 1: May 2026
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/kontinu.10.1.191-207

Abstract

This study aims to design and analyze learning trajectories for division concepts using the traditional game congklak through a design research approach. The participants were 20 third-grade students of an Islamic elementary school. The study was conducted through three phases: preliminary design, teaching experiment, and retrospective analysis. Data were collected through classroom observations, students' learning artifacts, and pretest–posttest results to support design reflection. The findings indicate that the congklak game supported students' initial understanding of division as a fair distribution process through concrete experience.    However, a retrospective analysis revealed conceptual difficulties in transitioning from concrete activities to symbolic representations, particularly with regard to the concept of remainders. The study contributes design principles for culturally based division instruction that can inform the refinement of learning designs in subsequent cycles. Keywords: design research, division, congklak
Peningkatan Kemampuan Operasi Hitung Dasar Siswa Sekolah Dasar melalui Program Bimbingan Belajar Matematika pada Kegiatan Kuliah Kerja Nyata di Desa Toya Mukarromatul Isnaini; Huswatun Hasanah; Baiq Ratna; Nurhazlina; Zaotul Wardi; Ahmad Rasidi
JURPIKAT Vol 7 No 3 (2026)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/jurpikat.v7i3.3364

Abstract

Basic arithmetic skills are an essential competency that elementary school students must master as the foundation for learning mathematics. Observations in the village of Toya show that some students still struggle with determining the order of operations and performing multi-digit addition. This community service activity aims to improve students’ basic arithmetic skills through a Mathematics Tutoring Program as part of the Community Service Program (KKN). The program was conducted from May 7 to June 26, 2026, three times per week. Instruction utilized the Contextual Teaching and Learning (CTL) approach combined with game-based learning through Math Domino Cards. Improvements in students’ skills were analyzed using Normalized Gain (N-Gain) based on pretest and posttest results. The results showed that students’ average scores increased from 63.0 to 87.5 with an N-Gain score of 0.609, which falls into the moderate category. These results indicate that the tutoring program was effective in improving the basic arithmetic skills of elementary school students in Toya Village.