Claim Missing Document
Check
Articles

Found 18 Documents
Search

Digital Pedagogy in Early Childhood Education: Exploring Teacher and Parent Knowledge, Expectations, and Problems Jumiatmoko, Jumiatmoko; Rasmani, Upik Elok Endang; Winarji, Bambang; Zuhro, Nurul Shofiatin; Fitrianingtyas, Anjar; Nurjanah, Novita Eka
Jurnal Pendidikan Progresif Vol 15, No 2 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i2.pp1391-1414

Abstract

Digital Pedagogy in Early Childhood Education: Exploring Teacher and Parent knowledge, expectations, and problems. Objectives: This study identifies teachers’ and parents’ knowledge, expectations, and problems related to the implementation of digital pedagogy in ECE. Methods: A mixed-methods approach was used to present quantitative and qualitative data in an explanatory design. The main respondents in this study were teachers. Data related to parents were obtained from teachers’ answers, which were also filled in the questionnaire. There were 196 respondents of ECE teachers from 5 provinces in Indonesia. Quantitative data analysis with SPSS version 25 software was used to examine perceptions, abilities, and correlations between both. Qualitative data using thematic analysis to identify expectations and problems related to digital pedagogy implementation. Findings: Teachers have positive perceptions but low digital pedagogy implementation capabilities. The quantitative data findings regarding low teacher capabilities (average score <3.0) are confirmed by the qualitative data findings regarding challenges to the implementation of digital pedagogy in the teacher training needs and infrastructure limitations as the most significant potential factors. Several expectations were found related to improving teacher competency and technical understanding of the use of digital devices. Other challenges to implementing digital pedagogy include a lack of parental support and several issues related to children’s physical, social, and psychological health. Conclusion: Teachers’ knowledge of digital pedagogy confirms paradoxical interactions. Positive perceptions are not yet in line with teachers’ abilities in implementing digital pedagogy. Play-based Digital Pedagogy (PBDP) and Domestication theory have excellent potential to be considered in this context. This theory is able to provide clear guidelines to improve teachers’ abilities in implementing digital pedagogy ideally. Furthermore, the phases recommended by domestication theory are expected to be able to meet expectations and resolve obstacles to the implementation of digital pedagogy. Keywords: pedagogy, digital, early childhood, teacher competency, domestication theory.
PELATIHAN MEDIA DIGITAL WHITEBOARD ANIMATION PADA GURU PAUD DALAM MENGHADAPI REVOLUSI INDUSTRI 4.0 Nurjanah, Novita Eka; Rasmani, Upik Elok Endang; Syamsuddin, Muhammad Munif; Zuhro, Nurul Shofiatin; Fitrianingtyas, Anjar
Humanism : Jurnal Pengabdian Masyarakat Vol 3 No 2 (2022): Agustus
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/hm.v3i2.14014

Abstract

Abstrak  Pendidikan saat ini berada di era revolusi industri 4.0. Maka dari itu, pendidikan dituntut untuk selalu berinovasi mengikuti perkembangan zaman. Pendidikan Anak Usia Dini (PAUD) merupakan pondasi pendidikan harus bersiap dan berinovasi untuk menghadapi perkembangan zaman. Salah satu media pembelajaran digital yang efektif diterapkan di PAUD adalah whiteboard animation. Guru dapat menyampaikan materi pembelajaran kepada anak usia dini secara jelas sesuai dengan tema dan materi yang sedang berjalan melalui whiteboard animation. Tujuan pengabdian ini untuk meningkatkan ketrampilan guru PAUD dalam pembuatan media pembelajaran digital untuk menghadapi era revolusi industri 4.0. Pengabdian ini dilaksanakan di TK LKMD Marsudisiwi dan TK Siwi Peni, Gugus 2 Bougenville, Kecamatan Laweyan, Surakarta. Materi yang disampaikan dalam pengabdian ini, terdiri dari: 1) pemberian materi media pembelajaran digital berbasis whiteboard animation, 2) workshop media pembelajaran digital berbasis whiteboard animation, 3) simulasi kelompok kecil pendampingan pembuatan media pembelajaran digital berbasis whiteboard animation, 4) implementasi whiteboard animation dalam pembelajaran daring sesuai tema berjalan, dan 5) evaluasi dan rencana tindak lanjut. Kegiatan ini berlangsung dengan memadukan berbagai metode, yaitu metode ceramah, tanya jawab, demonstrasi, dan praktik langsung. Pengabdian kepada masyarakat ini dilaksanakan dalam jaringan (daring)/ online melalui zoom meeting dan whatsapp group. Hasil kegiatan ini, semua peserta dapat membuat media pembelajaran digital whiteboard animation sesuai dengan tema dan tujuan pembelajaran yang diharapkan. Kata kunci: media pembelajaran digital; whiteboard animation; guru PAUD
DAMPAK METODE BERMAIN PERAN TERHADAP KREATIVITAS ANAK USIA DINI Nurjanah, Novita Eka; Cahyani, Agnes Dhear Nur
Jurnal AUDI: Jurnal Ilmiah Kajian Ilmu Anak dan Media Informasi PAUD Vol 8 No 2 (2024): Januari: Jurnal AUDI
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/jai.v6i1.5824

Abstract

Problems often arise regarding the not-yet optimal creativity of early childhood due to the lack of freedom in playing, the many prohibitions, and learning activities that are less fun for children. These problems can be overcome by applying the role-playing method. This scientific article aims to recognize and determine the impact of the role-playing method on early childhood creativity. The method used in this article is a literature study with data analysis using narrative synthesis. Data and information collection is carried out by collecting, reading, understanding, criticizing, and reviewing 33 reputable and relevant reading sources in the 2015-2021 publication range. This scientific article succeeded in finding the positive and negative impacts of the application of the role-playing method on early childhood creativity. The positive impacts that arise include (a) Children feel happy so they can produce something out of the box; (b) The nature of the imagination is stimulated; (c) Children like challenges; (d) Curiosity is stimulated; (e) The child's speaking ability and self-confidence develop; (f) More proficient in problem-solving; and (g) Able to make decisions and willing to accept consequences. Meanwhile, the negative impact is that it takes a long time, educators are less creative, and children become passive. The recommendation given is that other researchers are advised to study more deeply in the impact of role-playing on creativity in early childhood.AbstrakSering munculnya problematika mengenai belum optimalnya kreativitas anak usia dini akibat kurangnya kebebasan dalam bermain, banyaknya larangan, dan kegiatan pembelajaran yang kurang menyenangkan bagi anak. Permasalahan tersebut dapat diatasi dengan menerapkan metode bermain peran. Tujuan artikel ilmiah ini yaitu untuk mengenal dan mengetahui dampak metode bermain peran terhadap kreativitas anak usia dini. Metode yang digunakan dalam artikel ini adalah literature review dengan analisis data menggunakan narrative synthesis. Pengumpulan data dan informasi dilaksanakan dengan mengumpulkan, membaca, memahami, mengkritik, dan me-review 33 sumber bacaan yang reputasi dan relevan dengan rentang publikasi tahun 2015-2021. Artikel ilmiah ini berhasil menemukan dampak positif dan dampak negatif dari penerapan metode bermain peran terhadap kreativitas anak usia dini. Dampak positif yang muncul meliputi (a) Anak merasa senang sehingga mampu menghasilkan sesuatu yang out of the box; (b) Sifat imajinasi terstimulasi; (c) Anak menyukai tantangan; (d) Rasa ingin tahu terstimulasi; (e) Kemampuan berbicara dan kepercayaan diri anak berkembang; (f) Semakin mahir dalam hal pemecahan masalah; serta (g) Mampu mengambil keputusan dan mau menerima konsekuensi. Sedangkan, untuk dampak negatifnya adalah membutuhkan waktu yang lama, pendidik yang kurang kreatif, dan anak menjadi pasif. Rekomendasi yang diberikan yaitu peneliti lain disarankan untuk mengkaji lebih mendalam mengenai dampak bermain peran terhadap kreativitas pada anak usia dini.
Pembelajaran STEM berbasis Loose Parts untuk Meningkatkan Kreativitas Anak Usia Dini Nurjanah, Novita Eka
Jurnal AUDI: Jurnal Ilmiah Kajian Ilmu Anak dan Media Informasi PAUD Vol 5 No 1 (2020): Jurnal AUDI :June 2020, 8 Articles, Pages 1-63
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/jai.v5i1.3672

Abstract

The purpose of this study is to describe the process and learning outcomes through STEM based on loose parts that can improve the creativity of children in group B Kindergarten Aisyiyah Sumber III Surakarta in 2019. The subjects of this study were 20 children. The research method used in this study is Classroom Action Research by Kemmis and Mc. Taggart which includes four stages, namely planning, action, observation, and reflection. This study consisted of 2 cycles, each cycle consisting of 4 meetings. The data analysis technique used in this study is qualitative and quantitative data analysis. Qualitative data analysis by analyzing data from observations, documentations, and interviews during the study with the steps of data reduction, data display and data verification. Quantitative data analysis uses descriptive statistical analysis that compares results obtained from pre-intervention, first cycle and second cycle. The results of this study indicate an increase in early childhood creativity through STEM learning based on loose parts, it can be proved  completeness of pre-intervention creativity by 20%. Then it increased in the first cycle by 55% and the second cycle by 90%. ABSTRAKTujuan penelitian ini untuk mendeskripsikan proses dan hasil pembelajaran melalui STEM berbasis loose parts yang dapat meningkatkan kreativitas anak kelompok B TK Aisyiyah Sumber III Surakarta Tahun 2019. Subjek penelitian ini berjumlah 20 anak. Metode penelitian yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas model Kemmis dan Mc. Taggart yang meliputi empat tahap yaitu perencanaan, tindakan, pengamatan, dan refleksi. Penelitian ini terdiri dari 2 siklus, masing-masing siklus terdiri dari 4 kali pertemuan. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis data kualitatif dan kuantitatif. Analisis data kualitatif dengan cara menganalisis data dari hasil observasi, dokumentasi, dan wawancara selama penelitian dengan langkah-langkah reduksi data, display data dan verifikasi data. Analisis data kuantitatif menggunakan analisis statistik deskriptif yaitu membandingkan hasil yang diperoleh dari pra-intervensi, siklus pertama dan siklus kedua. Hasil penelitian ini menunjukkan adanya peningkatan kreativitas anak usia dini melalui pembelajaran STEM berbasis loose parts, dapat dibuktikan ketuntasan kreativitas pra-intervensi sebesar 20%. Kemudian mengalami peningkatan pada siklus I sebesar 55% dan siklus II sebesar 90%.
FENOMENA GASLIGHTING SEBAGAI BENTUK PENINDASAN KEPERCAYAAN DIRI ANAK Fitrianingtyas, Anjar; Pradista, Alvindio Yoga; Nurjanah, Novita Eka
Jurnal PG-PAUD Vol 10, No 1 (2024)
Publisher : FKIP UNILA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Gaslighting is a behavior that aims to manipulate, initimidate the victim, laugh at and belittle the victim's feelings, and say that everything that happens victim's fault in order to disrupting his sanity and belief in themself. The purpose of this study was to determine the phenomenon of gaslighting as a perform of suppression of children's self-confidence through the experience of the research subject. This research design uses a qualitative phenomenological approach developed by Van Kaam. The research subjects was taken using purposive sampling technique, there were 5 parents who have 5 years old children and 1 expert. The research data were obtained through interviews, field observation, and documentation. The results showed that parents unconsciously gaslighted their children in their daily activities which made children often feel unsure of their abilities and feel guilty for something they did not do. This suggest that education about gaslighting still needs to be disseminated.
Technology and Communication: An Analysis of Digital Communication Skills of Teachers and Parents Nurjanah, Novita Eka; Rasmani, Upik Elok Endang; Jumiatmoko, Jumiatmoko; Fitrianingtyas, Anjar; Zuhro, Nurul Shofiatin
JURNAL PENDIDIKAN USIA DINI Vol 20 No 1 (2026): Jurnal Pendidikan Usia Dini Volume 20 Number 1 April 2026
Publisher : Program Studi Magister Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpud.v20i1.60136

Abstract

The convenience of use and rapid advancement of digital technology across various sectors have created an environment where communication between teachers and parents takes place through digital applications. Although digital technology opens up new opportunities for improving the effectiveness of communication, studies that specifically explore the use of digital technology in the context of early childhood education in Indonesia remain limited. The purpose of this study was to obtain data on early childhood teachers' views on digital technology used in communicating with parents and the extent to which digital technology can facilitate meaningful communication between teachers and parents. This study applied a quantitative approach with a cross-sectional survey design through the distribution of online questionnaires using Google Forms, which were then analyzed using descriptive statistical techniques and the System Usability Scale (SUS) instrument. The respondents in the study were 120 early childhood education teachers. The results show that early childhood teachers in Indonesia generally have adequate academic qualifications and professional certifications and actively utilize digital technology, particularly WhatsApp and Google Meet, to strengthen interactive communication with parents, which has proven to be effective, easy to use, and contributes significantly to enhancing collaboration in supporting early childhood development. Recommendations for further studies are expected to analyze the long-term impact of digital technology utilization on the quality of teacher-parent relationships, parent involvement, and child development outcomes, not only in terms of communication.
OPTIMALISASI KREATIVITAS ANAK USIA DINI MELALUI APLIKASI SCRATCHJR Nurjanah, Novita Eka
Kumara Cendekia Vol 11, No 1 (2023): KUMARA CENDEKIA
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/kc.v11i1.71457

Abstract

Kreativitas merupakan salah satu keterampilan yang penting distimulasi sejak dini. Implementasi dalam menstimulasi kreativitas pada anak usia dini harus sesuai dengan perkembangan era digital dan pendidikan abad 21. Realita yang ada, berdasarkan studi awal di salah satu lembaga kota Surakarta didapatkan data bahwa kreativitas anak usia dini belum berkembang. Oleh karena itu, studi ini dilakukan untuk mengoptimalkan kreativitas pada anak usia dini melalui aplikasi ScratchJr. Studi yang dilakukan ini adalah Penelitian Tindakan Kelas model Kemmis dan Mc. Taggart pada anak usia 5-6 tahun di Kelompok B2 TK Aisyiyah XI Surakarta dengan pendekatan kuantitatif dan kualitatif yang dilakukan selama 2 siklus dengan masing masing siklus terdiri dari 4 kali pertemuan. Statistik deskriptif digunakan dalam melakukan analisis data secara kuantitatif. Analisis interaktif Miles dan Huberman dilakukan untuk menganalisis data secara kualitatif. Hasil yang ditemukan di lapangan ada peningkatan dari pra-intervensi kreativitas anak sebesar 27.27% meningkat menjadi 54.54% pada siklus 1 dan 72.72% di siklus 2. 
Pelatihan Manajemen Pemasaran Lembaga PAUD berbasis Web di TK Surakarta Wahyuningsih, Siti; Rasmani, Upik Elok Endang; Nurjanah, Novita Eka; Jumiatmoko, Jumiatmoko; Zuhro, Nurul Shofiatin; Fitrianingtyas, Anjar; Winarji, Bambang
DEDIKASI: Community Service Reports Vol 5, No 1 (2023): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v5i1.64926

Abstract

Early Childhood Education is an essential foundation to support further education. In reality, many institutions provide services to early childhood, both from the private sector and the government. However, only some of these institutions can compete amid competition for PAUD services in the digital era. Many institutions had to be merged and even closed because they did not have students, especially with the impact of covid 19, which made parents reluctant to send their students to PAUD. One of these phenomena experienced by institutions at LKMD Marsudisiwi Kindergarten in Surakarta and Aisyiah 20 Pajang Kindergarten in Surakarta is that it is undeniable that the impact of the COVID-19 pandemic and the lack of digital-based promotional management has reduced students entering the institution. Based on the results of the initial FGD between the service team and the TK LKMD Marsudisiwi Surakarta and TK Aisyiah 20 Pajang Surakarta, it was decided to hold a training in optimizing marketing management for web-based.