Magdalena Magdalena
Universitas Katolik Indonesia Atma Jaya

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Journal : Journal on Education

The Analysis of Improving Student Learning Outcomes Using The Value Clarification Technique Learning Model Dina Destari; Hartin Kurniawati; Agnes Tesalonika Yolanda; Hendy Tannady; Magdalena Magdalena
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3395

Abstract

In this investigation, scholars employed the approach of class action research (CAR). The aim of this investigation is to boost students' academic performance by utilizing the value clarification technique (VCT) as a learning model. The instruments employed in this research included observation checklists, field notes, and evaluations (pre-test and post-test). The results of this study demonstrate that incorporating the value clarification technique (VCT) as a learning model can enhance students' academic achievements, as evidenced in both the initial and subsequent stages. In the initial phase, the mean score of the pretest was more than 40, which subsequently increased to more than 60 in the posttest score. While in the subsequent phase, the mean score of the pretest was more than 50, which escalated to more than 80 in the posttest score. In the initial phase, some students scored below the KKM, but in the subsequent phase, the lowest score was 80, and no student scored below the KKM.
The Effectiveness Analysis of Student Creativity Increasing Program Using Grimm’s Rainbow Media Misbahul Munir; Hamzah Hamzah; Lukmanul Hakim; Iwan Henri Kusnadi; Magdalena Magdalena
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3799

Abstract

Because everyone is born with the capacity to be creative and because this potential may be cultivated and nourished, creativity is a skill that everyone possesses to varying degrees. This study focused on kids aged five to six whose creative faculties had not yet fully matured and who had not used the appropriate medium in their learning activities. This study sought to ascertain how imaginatively kids between the ages of five and six used Grimm's rainbow media. The A-B-A design is utilized in this study's (SSR) approach. Both observation and instrument evaluation were used as data gathering methods in this investigation. The data is collected as percentage values, which are then processed using descriptive statistical methods, visual data analysis, and condition-specific data analysis. According to the study's findings, including Grimm's Rainbow media in learning activities might enhance kids' creative thinking skills when they are between the ages of five and six. The study's findings and conclusion indicate that Grimm's Rainbow media can boost young children's creativity