Claim Missing Document
Check
Articles

Found 22 Documents
Search

Penggunaan Model Pembelajaran Kooperatif Tipe Team Game Tournament (TGT) Dalam Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran PAI Diana Ni'matul Khusna; Laila Nursafitri; Nur Indah Sari
Tadarus Tarbawy Jurnal Kajian Islam dan Pendidikan Vol 6 No 2 (2024): Tadarus Tarbawy : Jurnal Kajian Islam dan Pendidikan
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jkip.v6i2.12800

Abstract

Student learning outcomes are determined by the teacher's strategic role in teaching and learning activities. Learning will feel boring for students if it only focuses on the teacher, while the students' activities are just listening. It is important for teachers to choose a learning model that involves students during the learning process. One of them is the Team Game Tournament (TGT) type cooperative learning model. This research aims to improve student learning outcomes in Islamic Religious Education subjects in class VII Rangkayo Rasuna Said SMP IT Baitul Muslim by using the Team Game Tournament (TGT) type cooperative learning model. This type of research is Classroom Action Research (CAR) with two cycles consisting of four stages, namely planning, implementation, observation and reflection. Class VII student Rangkayo Rasuna Said SMP IT Baitul Muslim is the research subject. The data collection methods are observation and tests. Data were analyzed using qualitative and quantitative data analysis. The research results are: 1) student learning outcomes during the pre-cycle were 56% of students completed, meaning student learning outcomes in PAI subjects were still low.  2) the use of the TGT type cooperative learning model can increase student learning outcomes in PAI subjects, namely in cycle I by 67% to 87% in cycle II. 3) student learning activity increased from 69% in cycle I to 87% in cycle II. Based on these results, this research achieved classical completeness.
UPAYA MENINGKATKAN HASIL BELAJAR PENDIDIKAN AGAMA ISLAM DENGAN MODEL PEMBELAJARAN KOOPERATIF TEAMS GAMES TOURNAMENT (TGT) Fatiya Auliya Abida; Laila Nursafitri; Fitriyah Fitriyah
AS-SALAM Vol 14 No 2 (2025)
Publisher : LPPM STAI DARUSSALAM LAMPUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51226/assalam.v14i2.938

Abstract

Low learning outcomes in Islamic Religious Education (IRE) remain a common problem in classroom learning, as reflected in students’ low participation, limited courage to express opinions, lack of questioning, and low discipline in completing assignments. These conditions result in many students failing to achieve the Minimum Mastery Criteria, with 55.17% of fifth-grade students at MIN 4 Way Jepara not meeting the standard. Theoretically, the cooperative learning model of Teams Games Tournament (TGT) offers an alternative solution by emphasizing teamwork, healthy competition, and active student involvement in the learning process. This study aims to improve students’ learning outcomes in Islamic Religious Education through the implementation of the Teams Games Tournament (TGT) cooperative learning model. The research employed Classroom Action Research (CAR) conducted in two cycles with six meetings. The research subjects consisted of 29 fifth-grade students of class V B at MIN 4 Way Jepara in the 2024/2025 academic year. Data were collected through learning outcome tests, observations of student learning activities, and documentation. The results show that the implementation of the Teams Games Tournament (TGT) model effectively improved students’ learning outcomes. Learning mastery increased from 70.31% in Cycle I to 88.20% in Cycle II. This improvement was accompanied by increased student activity and enthusiasm during the learning process. Therefore, the Teams Games Tournament (TGT) model is effective in improving learning outcomes in Islamic Religious Education.