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Implementasi GDScript dalam Pengembangan Game Interaktif Berbasis Multimedia pada Godot Engine Suryo Sudiro; Christian Damar Satria; Agung Nugroho; Muhammad Nurfauzi Sahono
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 4 No. 1 (2026): Februari: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v4i1.1476

Abstract

The development of multimedia-based interactive games requires a system capable of effectively managing game logic, character behavior, and the integration of visual and animation elements. This study aims to implement GDScript in the development of a 2D RPG game using the Godot Engine. The research method was carried out through the design of scene and node structures, the implementation of game logic using GDScript, and the application of Finite State Machine (FSM) to regulate enemy behavior. GDScript is used to control character movement, animation systems, and interactions between players and objects in the game. The implementation of FSM allows enemies to have dynamic behavior through state settings such as idle and wander. Functional testing results show that the game system can run according to the design and is capable of producing responsive interactions. In addition, the use of modular architecture in the Godot Engine facilitates system development and maintenance. Based on the research results, the Godot Engine and GDScript are considered effective for developing multimedia-based interactive games.
Implementasi Internet of Things pada Penyajian Kopi Pintar dengan Sistem Penakaran Berbasis Sensor Aditya Dwi Saputra; Suryo Sudiro; Agung Nugroho; Muh. Nurfauzi Sahono
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 4 No. 3 (2026): Agustus: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v4i3.1732

Abstract

The increasing development of Internet of Things (IoT) technology has encouraged innovation in the automation of food and beverage services, including coffee preparation systems. Conventional coffee serving methods still face several challenges, such as inconsistent ingredient measurements, inefficient serving times, and difficulties in monitoring the process remotely. This study aims to design and implement an IoT-based smart coffee serving system equipped with a sensor-based measurement mechanism. The proposed system utilizes an ESP32 microcontroller as the primary controller, an ultrasonic sensor to estimate liquid levels, servo motors to regulate coffee and sugar dispensing, and relay modules to control water pumps. The research employed a Research and Development (R&D) approach, including system design, hardware integration, software development, and functional testing. The results indicate that the developed prototype is capable of performing automatic coffee serving processes while providing real-time monitoring through a web interface. The system is expected to improve serving consistency, reduce human error, and enhance operational efficiency in small-scale coffee service environments.
Novel-based Social Research Using Posthumanism Theory Suryo Sudiro; Michael Stewart Knight; Juhansar Juhansar; Sayit Abdul Karim
English Language and Literature International Conference (ELLiC) Proceedings Vol 9 (2026): Reconceptualizing Intercultural Education in the Age of Artificial Intelligence and Sy
Publisher : Universitas Muhammadiyah Semarang

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Abstract

This article was to describe novel-based social research. The descriptions consisted of explanation, reasoning and example to answer two research questions; why was a research on novel necessary to do? and how was a novel-based social research conducted? The explanations were based on the qualitative method that was certainly used in the research, and the reasonings were to clarify why researchers of social and humanities fields especially in language and literature departments should have done a research on a novel. This article gave an example of novel-based social research that was a best practice example conducted by the researcher. The chosen novel was Aldous Huxley’s Brave New World. After doing a reading process, the researcher found keywords that became starting points of the analysis. To help making careful interpretation when doing the analysis, the researcher chose posthumanism ideas that question the existence of human thought, human existence, and the improvement of technology. Not only using posthumanism, this article used Antonio Gramsci’s ideas to find important events and phenomena contained in the novel. All ideas helped to find what the author, Aldous Huxley, wants to say to his readers.