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Analysis of the Use of Blockchain Technology in Student Data Management in Schools Khairuman; Rossiana Br Ginting; Mukhroji
Journal Informatic, Education and Management (JIEM) Vol 6 No 2 (2024): AUGUST
Publisher : STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61992/jiem.v6i2.103

Abstract

The objective of this study is to examine the implementation of blockchain technology in the administration of student data in educational institutions and evaluate its efficacy and security in comparison to conventional systems. This study utilizes a qualitative methodology and adopts a case study approach to examine the implementation of blockchain technology in multiple schools. Data were acquired through in-depth interviews with school IT professionals, administrators, and blockchain technology specialists, as well as research of documentation relating to student data management policies and procedures. The results of the study reveal that the application of blockchain technology in student data management has several significant advantages, including greater data security, transparency, and operational efficiency. Blockchain ensures that student data is protected and may only be accessed by authorized individuals, eliminating the danger of data leakage and manipulation. In addition, the openness given by blockchain allows for real-time tracking of data changes, permitting more accurate audits and monitoring. This study, however, revealed significant problems in the application of blockchain technology in schools, such as the need for suitable infrastructure, high implementation costs, and a lack of awareness and technical skills among school staff. In conclusion, although blockchain technology offers numerous benefits in student data management, the success of its deployment rests greatly on the technical and financial readiness of educational institutions, as well as the necessity for sufficient training and socializing for users.
Development of Fun Thinkers Book Media On Theme 9 subtheme 1 Wealth of Energy Sources in Energy Sources in Indonesia Class IV kuta pasie primary school Fitriani; Musdiani; lala Septiona; Riza Oktariana; Liza Fidiawati; Rossiana Br Ginting; Tengku Hartati; Syarifah Salsabila
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.119

Abstract

This research and development is motivated by students in class IV during theteaching and learning process in class, students still seem less interested inlearning as seen from their attention diverted such as chatting with friends,paying less attention to the teacher's explanation, students prefer to write,Teachers only use learning media such as whiteboards, student print books,without the presence of varied media. but the learning outcomes obtained areless than optimal and students also lack enthusiasm in learning. The purpose ofthis study was to produce fun thinkers book media and determine the level ofvalidation of fun thinker book media on the material of the wealth of energysources in Indonesia. The data collection techniques in this study wereobservation, validation, questionnaire, test (post-test and pre-test). The researchinstruments used in this study are validation sheets (media experts), validationsheets (material experts), validation sheets (linguists) questionnaires (teacherand student responses), test questions. The results of the development of funthinkers book media on the subtheme of the wealth of energy sources inIndonesia that have been developed in this study have very feasible results tobe used as teaching materials in the learning process. Based on the results ofproduct validation by validators obtained media expert validation 96% materialexpert validation 96% language expert validation 93% with the criteria "veryfeasible" While the data from the teacher's response obtained a score of 94%student response questionnaire 94% with the criteria "very feasible" and testresults 74% get the category "effective enough" to be used, student activities during learning activities, and student responses in learning are positive.Student learning outcomes after participating in learning using Fun thinkersbook media also increased.
ANALYSIS OF LISTENING ABILITY OF CHILDREN IN GROUP B KINDERGARTEN BUNGONG SEULEUPOK SYIAH KUALA BANDA ACEH WITH THE AID OF AUDIO VISUAL MEDIA Riza Oktariana; Rossiana Br Ginting
International Conference on Education, Science, Technology and Health (ICONESTH) 2024: The 2nd ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.498

Abstract

Listening ability is the process of listening, recognizing, and interpreting spoken symbols. The formulation of the problem in this study is how the listening ability of group B children at Bungong Seuleupok Syiah Kuala Kindergarten Banda Aceh is assisted by audio-visual media. The aim is to determine the listening ability of group B children at Bungong Seuleupok Syiah Kuala Kindergarten Banda Aceh with the help of audio-visual media. The instruments used in this study were interview sheets and documentation, with a sample size of four children in group B. Then the data was analyzed using a qualitative descriptive method. The results of the study showed that the analysis of the research on the listening ability of group B children assisted by audio-visual media at Bungong Seuleupok Syiah Kuala Kindergarten Banda Aceh did not experience any problems. So the researcher can conclude that the listening ability of group B children at Bungong Seuleupok Syiah Kuala Kindergarten Banda Aceh is included in the audio-visual learning character.
TOURISM RESERVATION INFORMATION SYSTEM BASED ON THE PENTAGO CASE STUDY WEBSITE RIVERSIDE GARDEN Dhea Aulia; Mukhroji Mukhroji; Rossiana Ginting; Satria Prayudi
International Conference on Education, Science, Technology and Health (ICONESTH) 2024: The 2nd ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is entitled Website-Based Tourist Attraction Reservation Information System by conducting a case study at Pentago Garden Riverside, located in Central Aceh, Bener Meriah. The aim of this research is to design and build a tourist reservation information system to make it easier for visitors to make reservations about the facilities available at Pentago Garden Riverside, as well as designing a conventional reservation system with a more modern approach. The research and development method using the waterfall method used is a descriptive approach by collecting data through observation, interviews and literature studies. This system design uses the UML (Unified Modeling Language) design model, and was developed using the PHP programming language and for storage using a MySQL database. The result of this research is a website-based tourist reservation information system that allows visitors to make online reservations easily. Users can access information about tourist attractions, make reservations by selecting facilities and determining the date of visit, and make payments online. Admin can manage visitor and transaction data, generate income reports. In conclusion, this website-based tourist attraction reservation information system provides convenience and comfort for visitors and managers of Pentago Garden Riverside. With this system, it is hoped that ordering and data processing will become smoother, provide a better experience for visitors, and support the development of tourist attraction businesses.
Information Technology of Credit Collaterals That Will Be Auction Based on Google Maps Satria Prayudi; Mukhroji Mukhroji; Rossiana Ginting; Rahmat Sufri; Satrio Danuasmo
International Journal of Management Science and Information Technology Vol. 2 No. 2 (2022): July - December 2022
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA), Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijmsit.v2i2.772

Abstract

Collateral is an asset owned by the borrower that is promised to the lender if the borrower is unable to repay the loan. If the borrower defaults, the lender can have the collateral at the beginning of the loan. The lack of dissemination of information, and the lack of informativeness of the media for delivering information on credit collateral that will be auctioned off to the general public has resulted in low competitiveness among buyers of collateral to be auctioned off. To solve this problem, an approach is needed in delivering information that is informative and on target. The purpose of this study is to increase prospective buyers, thereby triggering competitiveness against nominal bid prices, the process of delivering information to be more efficient and effective by implementing new innovations in advertising credit collateral information that will be auctioned. The methodology used in this paper is a Mind Map, flowmap and S.W.O.T analysis by developing a Geo-Location application for Credit Collateral that will be auctioned. By using this application, the company's revenue growth increases compared to not using the application.
PENGEMBANGAN MODEL PEMBELAJARAN SENI BERBASIS BUDAYA LOKAL MELALUI REVITALISASI TARI MEUSARE-SARE BERBASIS MULTIMEDIA Fitriani Fitriani; Riza Oktariana; Putri Julia; Wahidah Nasution; Rossiana Br Ginting; Muhammad Ihsan Rajib; Syapira Salsabilah
JOURNAL OF EDUCATION SCIENCE Vol 11, No 2 (2025): OKTOBER 2025
Publisher : Universitas Ubudiyah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33143/jes.v11i2.5654

Abstract

Pembelajaran seni berbasis budaya lokal memiliki peran strategis dalam menanamkan nilai karakter dan identitas budaya sejak usia dini. Namun, implementasi seni tari tradisional dalam pendidikan anak usia dini (PAUD) masih terbatas, baik dari sisi model pembelajaran maupun dukungan media berbasis teknologi. Penelitian ini bertujuan untuk mengembangkan model pembelajaran seni berbasis budaya lokal melalui revitalisasi Tari Meusare-sare berbasis multimedia. Penelitian menggunakan pendekatan research and development dengan subjek 38 guru PAUD dan 243 anak pada komunitas PKG Jantho Baru Aceh Besar. Tahapan pengembangan meliputi analisis kebutuhan, perancangan model pembelajaran, pengembangan produk multimedia berupa modul dan video pembelajaran, uji coba terbatas, serta evaluasi dan revisi. Hasil penelitian menunjukkan bahwa model pembelajaran yang dikembangkan mampu meningkatkan kompetensi guru dalam pembelajaran seni tari tradisional, meningkatkan keterlibatan dan antusiasme anak, serta menghasilkan produk multimedia yang aplikatif dan berkelanjutan. Model ini efektif sebagai alternatif pembelajaran seni berbasis budaya lokal pada PAUD.
Rancang Bangun Sistem Informasi Pengelolaan Ternak Udang Vaname Berbasis Web di Aceh Besar Siti Meli; Mukhroji Mukhroji; Rossiana Br Ginting
Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer Vol. 6 No. 2 (2026): Juli: Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/juritek.v6i2.7600

Abstract

Data management in vaname shrimp (Litopenaeus vannamei) farming businesses is a critical factor in supporting smooth pond operations, yet most farmers in Aceh Besar still rely on manual, paper-based recording. This practice frequently causes recording errors, difficulty retrieving data, and delays in preparing production reports. This study aims to design and develop a Web-Based Vaname Shrimp Farm Management Information System at Tambak Udang Vaname Intensif Kurnia, Aceh Besar, to help pond owners manage production and sales data more effectively and efficiently. The system was developed using a qualitative, software-engineering approach following the Waterfall model, with data collected through observation, interviews, and a literature review. The system was built using the PHP programming language with the CodeIgniter framework and MySQL as the database management system. The resulting system provides shrimp-type data management, stock management, online product ordering, payment management, and automatic report generation. Black-box testing and usability evaluation with the pond owner indicate that the system successfully computerises pond data management, eases data storage, retrieval, and processing, reduces recording errors, and provides faster, more accurate information for decision-making. The Web-Based Vaname Shrimp Farm Management Information System can therefore serve as an effective solution for supporting vaname shrimp farming businesses in Aceh Besar and similar coastal regions
Sistem Informasi Penjualan Berbasis Web Untuk Toko Elektronik Dan Komputer Dengan Integrasi Barcode Scanner Menggunakan Metode Waterfall Mohd riski alavanta; Mukhroji Mukhroji; Rossiana Br Ginting
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Latar Belakang: Perkembangan teknologi informasi mendorong pelaku bisnis untuk menerapkan sistem yang dapat meningkatkan efisiensi dan efektivitas proses bisnis. Banyak toko komputer dan elektronik masih mengelola data penjualan, inventaris, dan transaksi secara manual, yang berisiko menyebabkan kesalahan pencatatan, keterlambatan transaksi, dan kesulitan dalam pembuatan laporan.Tujuan: Penelitian ini bertujuan untuk merancang dan mengembangkan sistem informasi penjualan berbasis web yang terintegrasi dengan barcode scanner menggunakan metode Waterfall.Metode: Metode pengembangan sistem menggunakan Waterfall dengan tahapan analisis kebutuhan, desain sistem, implementasi, pengujian, penerapan, dan pemeliharaan. Sistem dibangun menggunakan HTML, CSS, JavaScript, dan Node.js dengan database SQLite. Pengujian sistem melibatkan Black Box Testing dan User Acceptance Test (UAT) dengan 25 responden.Hasil: Sistem berhasil mengelola informasi produk, transaksi penjualan, inventaris, dan laporan penjualan, serta mendukung pemindaian barcode untuk mempercepat transaksi dan meminimalkan kesalahan input data. Hasil Black Box Testing menunjukkan seluruh fitur utama sistem berfungsi dengan valid. Hasil UAT memperoleh rata-rata persentase 96,32% dengan kategori sangat baik.Kesimpulan: Sistem informasi penjualan berbasis web dengan integrasi barcode scanner dapat membantu pemilik toko dalam mengelola aktivitas penjualan secara lebih efisien, meningkatkan akurasi manajemen stok, dan menghasilkan laporan yang lebih cepat serta terstruktur.
Perancangan Alat Ukur Kelembaban Tanah Menggunakan Sensor Soil Moisture Berbasis Internet of Things untuk Mendukung Pertumbuhan Bibit Unggul Kelapa Sawit: Penelitian Melani Melani; Khairman Khairman; Rossiana Br Ginting
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 5 No. 1 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 5 Nomor 1 (Juli 2026 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v5i1.7399

Abstract

Fase pembibitan merupakan tahap kritis dalam budidaya kelapa sawit yang sangat bergantung pada kondisi kelembapan tanah yang optimal. Pemantauan kelembapan tanah secara manual yang selama ini dilakukan memiliki keterbatasan berupa kurangnya akurasi, tidak bersifat real-time, serta membutuhkan banyak tenaga kerja. Penelitian ini bertujuan untuk merancang dan mengimplementasikan alat ukur kelembapan tanah berbasis notifikasi menggunakan sensor Soil Moisture pada mikrokontroler ESP32 guna mendukung pertumbuhan bibit unggul kelapa sawit. Sistem yang dikembangkan menggunakan sensor Soil Moisture kapasitif yang terhubung ke pin GPIO 34 pada ESP32 DevKit V1. Data kelembapan tanah dibaca setiap 5 detik dengan teknik rata-rata 10 kali pembacaan untuk menstabilkan nilai ADC, kemudian dikonversi ke persentase kelembapan menggunakan fungsi pemetaan dengan rentang ADC_KERING = 3500 dan ADC_BASAH = 500. Sistem dilengkapi indikator lokal berupa LED dan buzzer, notifikasi jarak jauh melalui Telegram Bot API, serta penyimpanan data historis di Google Sheets menggunakan Google Apps Script. Hasil pengujian menunjukkan bahwa sensor berhasil membedakan lima kategori kondisi tanah secara akurat. Indikator LED dan buzzer bekerja 100% sesuai dengan kondisi tanah yang terdeteksi. Pengiriman data ke Google Sheets berhasil dengan tingkat keberhasilan 100% dan waktu respons rata-rata 1,14 detik. Notifikasi Telegram berhasil terkirim dalam waktu kurang dari 3 detik saat kondisi tanah berada di luar batas optimal.
PENGEMBANGAN MODEL PEMBELAJARAN SENI BERBASIS BUDAYA LOKAL MELALUI REVITALISASI TARI MEUSARE-SARE BERBASIS MULTIMEDIA Fitriani Fitriani; Riza Oktariana; Putri Julia; Wahidah Nasution; Rossiana Br Ginting; Muhammad Ihsan Rajib; Syapira Salsabilah
JOURNAL OF EDUCATION SCIENCE Vol. 11 No. 2 (2025): OKTOBER 2025
Publisher : Universitas Ubudiyah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33143/jes.v11i2.5654

Abstract

Pembelajaran seni berbasis budaya lokal memiliki peran strategis dalam menanamkan nilai karakter dan identitas budaya sejak usia dini. Namun, implementasi seni tari tradisional dalam pendidikan anak usia dini (PAUD) masih terbatas, baik dari sisi model pembelajaran maupun dukungan media berbasis teknologi. Penelitian ini bertujuan untuk mengembangkan model pembelajaran seni berbasis budaya lokal melalui revitalisasi Tari Meusare-sare berbasis multimedia. Penelitian menggunakan pendekatan research and development dengan subjek 38 guru PAUD dan 243 anak pada komunitas PKG Jantho Baru Aceh Besar. Tahapan pengembangan meliputi analisis kebutuhan, perancangan model pembelajaran, pengembangan produk multimedia berupa modul dan video pembelajaran, uji coba terbatas, serta evaluasi dan revisi. Hasil penelitian menunjukkan bahwa model pembelajaran yang dikembangkan mampu meningkatkan kompetensi guru dalam pembelajaran seni tari tradisional, meningkatkan keterlibatan dan antusiasme anak, serta menghasilkan produk multimedia yang aplikatif dan berkelanjutan. Model ini efektif sebagai alternatif pembelajaran seni berbasis budaya lokal pada PAUD.