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MANAJEMEN SUMBER DAYA MANUSIA BERBASIS GOOD UNIVERSITY GOVERNANCE (GUG) PADA STKIP BINA BANGSA GETSEMPENA Rossiana Ginting; Cut Zahri Harun; Nasir Usman
Jurnal Visipena Vol 11 No 2 (2020)
Publisher : Lembaga Penelitian dan Pengabdian (LP2M) STKIP Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/visipena.v11i2.1286

Abstract

The implementation of Good University Governance (GUG) in a university can be seen from human resource management. The better the management of human resources in a university means showing that the college will be more superior. This is what motivates the researcher to research the resource management of a university, namely STKIP Bina Bangsa Getsempena. The aim of this research is to find out whether the college applies the principles of Good University Governance (GUG) in human resource management. This study uses a descriptive method with a qualitative approach. The data collection techniques used were interviews, observation and documentation study. The research subjects were the Head of the Academic Administration Bureau, the Deputy Chair for Academic Affairs and the Human Resource Department of the Getsempena Education Foundation. The data were analyzed using reduction techniques, presentation and conclusion drawing. The results showed: (1) Recruitment and selection at STKIP Bina Bangsa Getsempena using the principles of Good University Governance (GUG), namely the principles of transparency and accountability; (2) Placement at STKIP Bina Bangsa Getsempena uses the principles of Good University Governance (GUG), namely the principle of accountability; (3) Training and preparation of career paths at STKIP Bina Bangsa Getsempena using the principles of Good University Governance (GUG), namely the principles of accountability, responsibility, independence and fairness; (4) Enforcement of discipline and giving awards to educators and educational staff at STKIP Bina Bangsa Getsempena using the principle of fairness; (5) Termination at STKIP Bina Bangsa Getsempena shall use the principle of independence and fairness. Barriers to human resource management are the replacement of human resources on the grounds of resignation. An Educator and Education Personnel who resign will interfere with the structural performance of higher education. Abstrak Penerapan Good University Governance (GUG) pada sebuah perguruan tinggi dapat dilihat dari manajemen sumber daya manusia. Semakin baik manajemen sumber daya manusia dalam sebuah perguruan tinggi berarti menujukkan bahwa perguruan tinggi tersebut akan semakin unggul. Hal ini adalah yang melatarbelakangi Peneliti untuk meneliti manajemen sumber daya sebuah Perguruan Tinggi yaitu STKIP Bina Bangsa Getsempena.Tujuan penelitian untuk mengetahui apakah perguruan tinggi tersebut menerapkan prinsip-prinsip Good University Governance (GUG) dalam manajemen sumber daya manusia. Penelitian ini menggunakan metode deskriptif dengan pendekatan kualitatif. Teknik pengumpulan data dengan metode wawancara, observasi dan studi dokumentasi.Subjek penelitian adalah Kepala Biro Administrasi Akademik, Wakil Ketua Bidang Akademik dan Human Resource Department Yayasan Pendidikan Getsempena.Data dianalisis dengan teknik reduksi, penyajian dan penarikan kesimpulan. Hasil penelitian menunjukkan: (1) Rekrutmen dan seleksi pada STKIP Bina Bangsa Getsempena menggunakan prinsip Good University Governance (GUG) yaitu prinsip transparansi dan akuntabilitas; (2) Penempatan pada STKIP Bina Bangsa Getsempena menggunakan prinsip Good University Governance (GUG) yaitu prinsip akuntabilitas; (3) Pelatihan dan penyusunan jenjang karier pada STKIP Bina Bangsa Getsempena menggunakan prinsip Good University Governance (GUG) yaitu prinsip akuntabilitas, pertanggungjawaban, independensi, dan kewajaran; (4) Penegakan disiplin dan pemberian penghargaan kepada tenaga pendidik dan tenaga kependidikan pada STKIP Bina Bangsa Getsempena menggunakan prinsip kewajaran; dan (5) Pemberhentian pada STKIP Bina Bangsa Getsempena menggunakan prinsip independen dan kewajaran. Hambatan dalam manajemen sumber daya manusia yaitu pergantian sumber daya manusia dengan alasan pengunduran diri. Seorang Tenaga Pendidik dan Tenaga Kependidikan yang mengundurkan diri akanmengganggu kinerja struktural perguruan tinggi.
Implementasi Aplikasi Microsoft to do List and Task untuk Mencegah Keterlambatan Pengusulan Jabatan Fungsional Dosen Rossiana Ginting; Satria Prayudi; Mukhroji Mukhroji; Rahmat Sufri; Satrio Danuasmo
Jurnal Teknologi Informatika dan Komputer Vol 8, No 2 (2022): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v8i2.1237

Abstract

Padatnya jadwal kegiatan dosen mengakibatkan kelalaian dan keterlambatan dalam mengembangkan karir dosen tersebut. Untuk mencegah disfungsional dosen pada Universitas Bina Bangsa Getsempena (UBBG), peneliti bermaksud menawarkan sebuah aplikasi pengingat waktu pengusulan jabatan fungsional dosen. Aplikasi ini bernama Microsoft to do List Tasks. Aplikasi ini dapat di download pada playstore dari sebuah android atau ponsel pintar. Aplikasi ini merupakan aplikasi pengingat yang berfungsi untuk mengingatkan pengguna untuk melaksanakan kegiatan sesuai dengan waktu dan kegiatan yang telah diatur oleh pengguna. Melalui aplikasi ini, para dosen dapat langsung melihat dokumen apa saja yang harus segera dipersiapkan serta dapat mendokumentasikan kegiatan yang sedang atau telah dilakukan karena telah mendapat peringatan dari sistem aplikasi tersebut. Untuk membantu dosen dalam memahami cara pengusulan, para dosen wajib memiliki kecakapan dalam mengoperasikan aplikasi tersebut. Pengetahuan ini harus dibekalkan kepada dosen dimulai dari pengetahuan tentang dokumen yang menjadi persyaratan pengusulan jabatan fungsional. Tahap pertama terdiri dari beberapa subtahap, yakni: (1) Studi literatur; (2) Wawancara; (3) Analisis kebutuhan sistem, (4) Perancangan dan pembuatan mockup; (5) Penggunaan aplikasi, dan (6) Pengujian aplikasi. Dari penggunaan aplikasi Microsoft to do list Tasks, didapatkan hasil kemajuan jumlah pengusulan jabatan fungsional yang cukup signifikan.
Information Technology of Credit Collaterals That Will Be Auction Based on Google Maps Satria Prayudi; Mukhroji Mukhroji; Rossiana Ginting; Rahmat Sufri; Satrio Danuasmo
International Journal of Management Science and Information Technology Vol. 2 No. 2 (2022): July - December 2022
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijmsit.v2i2.772

Abstract

Collateral is an asset owned by the borrower that is promised to the lender if the borrower is unable to repay the loan. If the borrower defaults, the lender can have the collateral at the beginning of the loan. The lack of dissemination of information, and the lack of informativeness of the media for delivering information on credit collateral that will be auctioned off to the general public has resulted in low competitiveness among buyers of collateral to be auctioned off. To solve this problem, an approach is needed in delivering information that is informative and on target. The purpose of this study is to increase prospective buyers, thereby triggering competitiveness against nominal bid prices, the process of delivering information to be more efficient and effective by implementing new innovations in advertising credit collateral information that will be auctioned. The methodology used in this paper is a Mind Map, flowmap and S.W.O.T analysis by developing a Geo-Location application for Credit Collateral that will be auctioned. By using this application, the company's revenue growth increases compared to not using the application.
Remote IoT Blynk: suhu dan penerangan ruang laboratorium keperawatan Nazuarsyah Nazuarsyah; Ully Muzakir; Mukhroji Mukhroji; Rossiana Br Ginting; Wahyu Saputra
Jurnal Pendidikan Informatika dan Sains Vol 11, No 2 (2022): Jurnal Pendidikan Informatika dan Sains
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/saintek.v11i2.4720

Abstract

Penelitian ini bertujuan untuk mengembangkan sebuah alat monitoring dan kendali suhu serta penerangan ruangan yang berbasis Internet of Things (IoT) dan menggunakan Blynk. Bentuk penelitian ini adalah penelitian dan pengembangan yang terdiri dari beberapa tahapan, yaitu: Tahap perancangan alat kendali yang terdiri dari sensor DS18B20, Liquid Crystal Display (LCD), relay, Light Emitting Diode (LED), dan buzzer kemudian dihubungkan ke microcontroller NodeMCU esp8266. Perangkat yang akan dikendalikan yaitu lampu dan Air Conditioner (AC) yang dihubungkan langsung ke relay sebagai output. Tahap perancangan aplikasi monitoring serta kendali menggunakan platform blynk berbasis android yang dipasang pada smartphone. Setelah dilakukan pengujian pada hardware dan software, hasilnya rata-rata waktu respon untuk menghidupkan lampu sebesar 1,09 detik, dan untuk mematikan lampu sebesar 0,95 detik. Rata-rata waktu respon untuk menghidupkan AC sebesar 0,97 detik, dan untuk mematikan AC sebesar 1,04 detik. Alat ini tidak hanya dapat mengukur suhu ruangan, tetapi dapat juga digunakan sebagai alat ukur suhu tubuh pada manusia. Sistem ini dapat dimodifikasi untuk penghematan energi dan biaya.
RANCANG BANGUN JARINGAN WIRELESS LAN DAN INTERNET BERBASIS CLOUD PADA UNIVERSITAS BINA BANGSA GETSEMPENA Satrio Danuasmo; Nazuarsyah Nazuarsyah; Rossiana Br Ginting
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 7, No 1 (2023)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/cj.v7i1.16865

Abstract

The internet is now a part of our lives. Where to create an infrastructure that requires a design, analysis, and implementation to build a network that has comfort, security, and high reliability. Universitas Bina Bangsa Getsempena (UBBG) requires an internet infrastructure network that can be used for high mobility. UBBG builds a network in stages, which emphasizes the level of need for the academic community. In designing this network, it is determined the budget plan provided by the University regarding infrastructure development in the campus environment. In the first phase of this design, the focus is on Wireless Fidelity (Wi-Fi) access, internet access in laboratories, and University Local Area Network (LAN) networks. The results of this study are the effectiveness of network use, the number of connected clients, and the amount of traffic usage
Remote IoT Blynk: suhu dan penerangan ruang laboratorium keperawatan Nazuarsyah Nazuarsyah; Ully Muzakir; Mukhroji Mukhroji; Rossiana Br Ginting; Wahyu Saputra
Jurnal Pendidikan Informatika dan Sains Vol. 11 No. 2 (2022): Jurnal Pendidikan Informatika dan Sains
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/saintek.v11i2.4720

Abstract

Penelitian ini bertujuan untuk mengembangkan sebuah alat monitoring dan kendali suhu serta penerangan ruangan yang berbasis Internet of Things (IoT) dan menggunakan Blynk. Bentuk penelitian ini adalah penelitian dan pengembangan yang terdiri dari beberapa tahapan, yaitu: Tahap perancangan alat kendali yang terdiri dari sensor DS18B20, Liquid Crystal Display (LCD), relay, Light Emitting Diode (LED), dan buzzer kemudian dihubungkan ke microcontroller NodeMCU esp8266. Perangkat yang akan dikendalikan yaitu lampu dan Air Conditioner (AC) yang dihubungkan langsung ke relay sebagai output. Tahap perancangan aplikasi monitoring serta kendali menggunakan platform blynk berbasis android yang dipasang pada smartphone. Setelah dilakukan pengujian pada hardware dan software, hasilnya rata-rata waktu respon untuk menghidupkan lampu sebesar 1,09 detik, dan untuk mematikan lampu sebesar 0,95 detik. Rata-rata waktu respon untuk menghidupkan AC sebesar 0,97 detik, dan untuk mematikan AC sebesar 1,04 detik. Alat ini tidak hanya dapat mengukur suhu ruangan, tetapi dapat juga digunakan sebagai alat ukur suhu tubuh pada manusia. Sistem ini dapat dimodifikasi untuk penghematan energi dan biaya.
IMPLEMENTATION OF MULTIMEDIA-BASED LEARNING MEDIA TO STIMULATE THE ABILITY TO RECOGNIZE GEOMETRY CONCEPTS IN KINDERGARTEN FKIP UNSYIAH Rossiana Br Ginting; Diana; Helnita; Satria Prayudi
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.135

Abstract

Introducing geometric shapes in early childhood is the ability of children to recognize, point, mention and collect objects around based on geometric shapes by using geometry game applications on android. Introducing geometric shapes in early childhood starts from building geometric concepts, namely by identifying the characteristics of geometric shapes. Before identifying geometric shapes, in children's cognitive development according to Bloom's theory there are six levels of processes in thinking, including knowing, understanding, applying, analyzing, evaluating, and creating. The purpose that will be carried out in this study is at the level of the ability to know, recognize, and apply with geometry game applications that have been downloaded on the playstore on Android. In this study, researchers wanted to see how children's knowledge about recognizing geometric shapes and how to improve the ability to recognize geometric shapes in children
IMPROVING COUNTING SKILLS THROUGH NUMBER BLOCK GAMES FOR GROUP B CHILDREN AT TK SEULANGA DAYA Helnita; Suwaibah; Rossiana Br Ginting; Ahmad Nasriadi; Riza Oktariana
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.195

Abstract

This study is based on the less than optimal cognitive development in early childhood in group B of Seulanga Daya Kindergarten due to the monotonous learning process. This should make teachers provide active and creative learning materials by playing, children can think more critically and logically like what children do, namely using symbols, classifying objects and sorting objects. This study aims to improve counting skills through number block games in group B children at Seulanga Daya Kindergarten. This type of research is a qualitative Classroom Action Research. The subjects in this study were group B children as many as 20 children. Based on the results of the research that has been carried out, it shows that the Pre-Cycle obtained a value of 35%, Cycle I 70%, and Cycle II 92%. It can be interpreted that the ability to count through the game of number blocks in group B children at Seulanga Daya kindergarten has increased. So that the percentage increase in children's counting ability has reached the success indicator
Analysis of the Use of Blockchain Technology in Student Data Management in Schools Khairuman; Rossiana Br Ginting; Mukhroji
Journal Informatic, Education and Management (JIEM) Vol 6 No 2 (2024): AUGUST
Publisher : STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61992/jiem.v6i2.103

Abstract

The objective of this study is to examine the implementation of blockchain technology in the administration of student data in educational institutions and evaluate its efficacy and security in comparison to conventional systems. This study utilizes a qualitative methodology and adopts a case study approach to examine the implementation of blockchain technology in multiple schools. Data were acquired through in-depth interviews with school IT professionals, administrators, and blockchain technology specialists, as well as research of documentation relating to student data management policies and procedures. The results of the study reveal that the application of blockchain technology in student data management has several significant advantages, including greater data security, transparency, and operational efficiency. Blockchain ensures that student data is protected and may only be accessed by authorized individuals, eliminating the danger of data leakage and manipulation. In addition, the openness given by blockchain allows for real-time tracking of data changes, permitting more accurate audits and monitoring. This study, however, revealed significant problems in the application of blockchain technology in schools, such as the need for suitable infrastructure, high implementation costs, and a lack of awareness and technical skills among school staff. In conclusion, although blockchain technology offers numerous benefits in student data management, the success of its deployment rests greatly on the technical and financial readiness of educational institutions, as well as the necessity for sufficient training and socializing for users.
Development of Fun Thinkers Book Media On Theme 9 subtheme 1 Wealth of Energy Sources in Energy Sources in Indonesia Class IV kuta pasie primary school Fitriani; Musdiani; lala Septiona; Riza Oktariana; Liza Fidiawati; Rossiana Br Ginting; Tengku Hartati; Syarifah Salsabila
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.119

Abstract

This research and development is motivated by students in class IV during theteaching and learning process in class, students still seem less interested inlearning as seen from their attention diverted such as chatting with friends,paying less attention to the teacher's explanation, students prefer to write,Teachers only use learning media such as whiteboards, student print books,without the presence of varied media. but the learning outcomes obtained areless than optimal and students also lack enthusiasm in learning. The purpose ofthis study was to produce fun thinkers book media and determine the level ofvalidation of fun thinker book media on the material of the wealth of energysources in Indonesia. The data collection techniques in this study wereobservation, validation, questionnaire, test (post-test and pre-test). The researchinstruments used in this study are validation sheets (media experts), validationsheets (material experts), validation sheets (linguists) questionnaires (teacherand student responses), test questions. The results of the development of funthinkers book media on the subtheme of the wealth of energy sources inIndonesia that have been developed in this study have very feasible results tobe used as teaching materials in the learning process. Based on the results ofproduct validation by validators obtained media expert validation 96% materialexpert validation 96% language expert validation 93% with the criteria "veryfeasible" While the data from the teacher's response obtained a score of 94%student response questionnaire 94% with the criteria "very feasible" and testresults 74% get the category "effective enough" to be used, student activities during learning activities, and student responses in learning are positive.Student learning outcomes after participating in learning using Fun thinkersbook media also increased.