Fenny Anggreni, Fenny
Prodi Pendidikan Matematika Pascasarjana UNIMED

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Pengembangan E-Modul Berbantuan Microsoft Mathematics pada Materi Matriks di MAS Ulumul Qur’an Langsa Anggreni, Fenny; Faisal, Faisal; Indri Wulandari, Indri Wulandari; Fitriani, Fitriani; Srimuliati, Srimuliati; Zaiyar, M
Jurnal Ilmiah Pendidikan Matematika Al Qalasadi Vol 9 No 1 (2025): JURNAL ILMIAH PENDIDIKAN MATEMATIKA AL QALASADI
Publisher : Prodi Pendidikan Matematika, Fakultas Tarbiyah dan Ilmu Keguruan IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/qalasadi.v9i1.11350

Abstract

Students' difficulties in understanding mathematical concepts require innovative and interactivelearning media. This study aims to develop an E-Module assisted by Microsoft Mathematics on matrixmaterial for grade XI students at MAS Ulumul Qur’an Langsa using the ADDIE development model(Analysis, Design, Development, Implementation, Evaluation). The study involved 30 students,utilizing observation, tests, and questionnaires as research instruments. Media expert validation resultsshowed an initial score of 80.5%, increasing to 97% in the second stage, while material expert validationachieved 81.25% in the first stage and 92.3% in the second stage, indicating that the E-Module is highlyvalid and feasible for use. Teacher and student evaluations demonstrated high practicality andeffectiveness, with average scores of 87.8% from students and 95.1% from teachers. In conclusion, theMicrosoft Mathematics-assisted E-Module on matrix material is valid, practical, and effective to use asa learning medium on matrix material.
Pengembangan media petualangan cerdas berbasis permainan dengan model ADDIE Syahfitri, Juwina; Julida Panjaitan, Chery; Anggreni, Fenny
Al-Azkiya: Jurnal Pendidikan MI/SD Vol 8 No 1 (2023): Al-Azkiya: Jurnal Pendidikan MI/SD
Publisher : the Study Program of Education for Islamic Elementary School Teachers (Undergraduate)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/azkiya.v8i1.6288

Abstract

This research was conducted at MIS Al-Ashriyah, Langsa City regarding the development of game-based Intelligent Adventure media with the ADDIE model on the theme of ecosystems. The background is the lack of enthusiasm for student learning in class because the learning media used are less varied. The purpose of this study was to determine the development of Intelligent Adventure media with the ADDIE model, the feasibility of the media, teacher responses, and student responses to the media being developed. This type of research is Research and Development (R&D) with the ADDIE development model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques in this study were questionnaires. The results of the study show that the feasibility of the media can be seen from the validation results of the three experts. Material expert validation got 86% “Very Eligible”. Phase I media validation got 77.5% "Suitable" and phase II media validation got 86.2% "Very Feasible". Stage I language validation got 78% "Decent" and stage II language validation got 100% "Very Feasible".