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Journal : Jurnal Media Infotama

Visualisasi SD N 47 Kota Bengkulu Berbasis 3D Dengan Menggunakan Teknik Chrome Key Dan Sketchup Ade Saputra; Dandi Sunardi; Ardi Wijaya; Agung Kharismah Hidayah
Jurnal Media Infotama Vol 19 No 1 (2023): April
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v19i1.3684

Abstract

Profile video is an electronic medium to convey information that is very effective in introducing a school. Through this visual media, all information can be easily digested by all circles of society. State Elementary School 47 Bengkulu City, Mem needs promotional media to the community to increase the admission of new students. Based on this, then to do the promotion, a profile video of Sekolah Dasar Negeri 47 bengkulu city was made. In making this video, Sketchup software and enscape are used to make it easier to create profile videos. The purpose of the research is to make a 3D animated video as a promotional medium at Sekolah Dasar Negeri 47 Bengkulu City. Research methods through multimedia system development models using Luther Sutopo's Multimedia Development Life Cycle (MDLC). The research was carried out as a promotional medium through 3D animated videos using the sketchup application. The respondent's due diligence test received a response of 87.5%, which means that the video profile that was made is liked by the general public.
PENGEMBANGAN TEKNOLOGI AUGMENTED REALITY UNTUK MEDIA PEMASARAN FURNITURE MURIA JAYA BERBASIS ANDROID Hidayah, Agung Kharisma; Rifqo, Muhammad Husni; Sunardi, Dandi; Aminudin, Rahmad
Jurnal Media Infotama Vol 20 No 1 (2024): April 2024
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v20i1.5453

Abstract

Currently, many shops or furniture companies in Bengkulu, in terms of promoting their products to consumers and buyers, still use conventional methods, starting from offering products directly or using 2D image catalogues, one of which is Muria Jaya. Muria Jaya already has an augmented reality application for its marketing media, but the application only displays 3D models, zooms in and out on products, rotates products without any information about the product. From the augmented reality application that already exists at Muria Jaya, the application will be developed by adding voice explanations for a product, changing the color of the product in the application which makes the product more lively and attractive. This makes it easier for buyers to see the product and also determine the color when making a decision to buy a product.
Pembelajaran Sholat Berbasis Mobile Android Pada Siswa SMP Negeri 07 Mukomuko Sunardi, Dandi; Sonita, Anisya; Muntahanah, Muntahanah; Sandi, Zainove
Jurnal Media Infotama Vol 20 No 1 (2024): April 2024
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v20i1.5593

Abstract

Prayer is a medium of communication between humans (Muslims) and Allah Subhanahu Wa Ta'ala, and there are other ways and media. This second pillar of Islam becomes the act of worship of one's servant to his Creator, a way to be close to oneself based on the wisdom of the movements that exist and are carried out in prayer, whether it is obligatory prayer or sunnah prayer. The junior high school stage is a time where students and students grow up so they need to learn to pray in more detail, complete with the pillars and sunnah contained in the prayer service. But at the same time, students are more fond of playing games and social media so that the desire to learn is slightly reduced because they are in the puberty phase who always prioritize hobbies over studying. Learning about prayer worship at the 07 Mukomuko State Junior High School is only taught in religious lessons and the curriculum is general prayer worship, which is limited to the pillars of prayer, movements and readings in prayer itself which are the same as prayer books that are widely circulated in the community. Learning to pray is important because there are several sunnahs in praying that must be done so that students can worship more solemnly and increase the value of the reward in their prayers. There is also etiquette when praying in congregation which is not taught at school but must be known so that it can help provide more knowledge when students pray in congregation in their respective mosques. For this reason, technological assistance is needed that can provide this knowledge more attractively to students. One of them is to use android technology which is currently in vogue. By building a more interesting prayer learning application, it can increase student interest in learning it. The application will provide knowledge with videos, pictures and readings to make it more interesting so that the desire to learn increases. The android mobile-based prayer learning application for students of SMP Negeri 07 Mukomuko was built using the java and xml programming languages ​​in the android studio 4.1 software. Applications can display prayer guidance, ablution, prayer and remembrance. The application is presented in two modes, namely reading and video. The application is built in offline mode so it does not require internet data to use.
Aplikasi Pedoman Hidup Islami Warga Muhammadiyah Berbasis Dekstop Bagi Dosen dan Karyawan Universitas Muhammadiyah Bengkulu Sunardi, Dandi; Rifqo, Muhammad Husni; Muntahanah, Muntahanah; Supriyadi, Anisyah Oktariani
Jurnal Media Infotama Vol 20 No 1 (2024): April 2024
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v20i1.5600

Abstract

As a university under the auspices of the Muhammadiyah organization, the Muhammadiyah Islamic Life Guidelines (PHIWM) is a basic guide in daily life for lecturers and employees of Universitas Muhammadiyah Bengkulu (UM Bengkulu). The problem in this research is that not all lecturers and employees of Universitas Muhammadiyah Bengkulu have PHIWM books. This research aims to circulate this PHIWM application among lecturers and employees and of course make it easier for those who do not have a book and help practice the material in the book in the surrounding environment. The research method used in this research is qualitative. The development of this system includes the waterfall method and data collection methods such as interviews, literature reviews, observations, and literature studies. The results of testing the application obtained from black box testing that the application can run well without any errors so that the application is feasible to use and is very helpful for lecturers and employees who do not have a PHIWM book before now the PHIWM application is made. With the application, it is easy to access anywhere and anytime, especially using a laptop / PC.
Penerapan Sistem Pendukung Keputusan Berbasis Web Untuk Perencanaan Aktivitas Edukasi Dan Hiburan Di Panti Asuhan Menggunakan Metode Fuzzy AHP Zantohar, Moh Rere Velentino; Sunardi, Dandi; Witriyono, Harry; Muntahanah, Muntahanah
Jurnal Media Infotama Vol 20 No 1 (2024): April 2024
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v20i1.5705

Abstract

Educational and entertainment activities in orphanages are important aspects in helping the physical, mental and social development of children living in these institutions. Orphanages often serve as homes for children who do not have access to a family or a stable educational environment. Therefore, organizing educational and entertainment activities in orphanages is a must to provide positive experiences to these children, helping them grow and develop well. for each individual. The proposed solution is to use a web-based decision support system. This system will help orphanage managers plan educational and entertainment activities more efficiently. The main advantage of using the Fuzzy Analytical Hierarchy Process (AHP) method in this system is its ability to overcome uncertainty and ambiguity that often arises in planning in orphanages. Fuzzy AHP allows assessment and decision making based on uncertain or fuzzy data. This will be especially useful in assessing children's preferences and needs that may be difficult to measure with precision.
Sistem Pakar Untuk Mendeteksi Gangguan Pencernaan Pada Manusia Vioneka, Ranti; Sunardi, Dandi; Hidayah, Agung Kharisma; Witriyono, Harry
Jurnal Media Infotama Vol 20 No 1 (2024): April 2024
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v20i1.5771

Abstract

Currently, technology capable of absorbing human thought processes and patterns is known as artificial intelligence. An expert system is a component of artificial intelligence that contains knowledge and experience acquired from an expert in a particular field. The aim of this study is to develop a web-based expert system designed to detect digestive disorders in humans. Its purpose is to provide patients with information about their health status, correlated with their presenting symptoms, with a certain degree of accuracy. Through the use of this expert system, patients have the ability to identify potential digestive disorders based on individual symptoms or combinations of symptoms they may be experiencing. Additionally, it facilitates early detection of digestive disorders without the need to delay treatment until doctors or specialists are available. The method used is Forward Chaining, which involves collecting symptom data to determine the appropriate type of disease. Forward Chaining is a reasoning technique used in expert systems and rule-based systems. It begins with known events or conditions and then attempts to match these events with the IF (combination) clauses from the IF-THEN rules that are available.