Claim Missing Document
Check
Articles

Found 38 Documents
Search

Pengaruh Model Pembelajaran VAK terhadap Hasil Belajar Keterampilan Mengetik Cepat (10 Jari) Siswa SMK Hamida, Zuhrotun Nisail; Novi Trisnawati
Journal of Mandalika Literature Vol. 6 No. 4 (2025)
Publisher : Institut Penelitian dan Pengembangan Mandalika (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jml.v6i4.5273

Abstract

Penelitian ini bertujuan untuk mengetahui dan menganalisis pengaruh model pembelajaran Visual, Auditori, Kinestetik (VAK) terhadap hasil belajar siswa pada materi mengetik 10 jari kelas XI Manajemen Perkantoran dan Layanan Bisnis (MPLB) di SMKS PGRI 2 Sidoarjo. Temuan ini mendukung penggunaan model pembelajaran VAK untuk meningkatkan keterampilan praktik di SMK. Bentuk penelitian ini menggunakan Quasi Experimental Design dengan jenis Nonequivalent Control Group Design. Terdapat 2 kelas yang digunakan sebagai sampel yaitu kelas XI MPLB 1 sebagai kelas kontrol berjumlah 35 siswa. Teknik dan instrumen pengumpulan data menggunakan dokumentasi dan tes berupa pre-test dan post-test. Hasil penelitian ini menunjukkan bahwa Sig. (2 tailed) pada uji Independent Sample T-Test diperoleh nilai 0,005 <0,05. Maka H1 diterima dan H0 ditolak, sehingga dapat disimpulkan bahwa terdapat pengaruh model pembelajaran Visual, Auditori, Kinestetik (VAK) terhadap hasil belajar siswa pada materi mengetik 10 jari kelas XI MPLB SMKS PGRI 2 Sidoarjo.
PENGEMBANGAN MEDIA PEMBELAJARAN QUIZ GAME DENGAN FILTERS INSTAGRAM STORY BERBASIS AUGMENTED REALITY SEBAGAI ALTERNATIF MOTIVASI PEMBELAJARAN INFORMATIKA SISWA KELAS X MPLB DI SMK IPIEMS SURABAYA Achmad Reza Johan Maulana; Siti Sri Wulandari; Meylia Elizabeth Ranu; Novi Trisnawati
AT-TAKLIM: Jurnal Pendidikan Multidisiplin Vol. 2 No. 10 (2025): At-Taklim: Jurnal Pendidikan Multidisiplin (Edisi Oktober)
Publisher : PT. Hasba Edukasi Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71282/at-taklim.v2i10.1070

Abstract

learning media and determine the feasibility of the Quiz Game Learning Media with Instagram Story Filters based on Augmented Reality as an alternative to motivating Information Technology learning. It also seeks to ascertain students' motivational response in class X MPLB at SMK IPIEMS Surabaya. The type of research used is Research and Development (R&D), which adapts the development model by Reiser and Molenda, namely the ADDIE development model. There are five stages in developing this learning media: the analysis stage, the design stage, the development stage, the implementation stage, and the fifth stage, the evaluation stage. The trial of the Quiz Game Learning Media with Instagram Story Filters based on Augmented Reality was conducted on 20 students in class X MPLB at SMK IPIEMS Surabaya. Furthermore, it underwent a validity test by a media expert, specifically a lecturer in educational technology from a state university in Surabaya, and a content expert validity test by an Information Technology subject teacher at SMK IPIEMS Surabaya. The product feasibility results from the media expert showed a value of 92.5% (Very Feasible), while the two content experts yielded a total score of 93.75% (Very Feasible), and the student response score was 93.75% (Very Feasible). In conclusion, the trial and validation of the Quiz Game Learning Media with Instagram Story Filters based on Augmented Reality as an alternative motivation for Information Technology learning for class X MPLB students at SMK IPIEMS Surabaya are highly suitable as a tool or alternative motivational media for students in learning Information Technology subjects.
SAACCESS (SIMPAN ARSIP DENGAN ACCESS) APPLICATION DEVELOPMENT AT 11TH STATE SENIOR HIGH SCHOOL SURABAYA Aris Jaka Purnama; Brillian Rosy; Meylia Elizabeth Ranu; Novi Trisnawati
Journal of Social and Economics Research Vol 5 No 2 (2023): JSER, December 2023
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/jser.v5i2.313

Abstract

Archives are the center of memory in every activity in the office. Archives function as a memory center, proof of the existence of the institution, and for the benefit of other institutions. Therefore, there must be good management or management of archives from creation to shrinkage. The main obstacle is the decreasing physical letter storage space, but it’s not possible to build a special building for physical letter storage space. Using the type of research with R&D (Research and Development) and prototype development research methods. Development of this archival application uses a Microsoft Access-based application. This research goes through a research procedure starting with information gathering, designing the product quickly, building a prototype, and the final step is that the application is ready to use with an evaluation that has been carried out by experts. The subject is 2 peoples from 11th Senior High School Surabaya administration staff. The trial was conducted in December 2023 and January 2024. The application feasibility results based on material expert validators and media expert validators get a score of 96%. While the results of application feasibility based on administrative staff get a score of 88.8%, which shows the interpretation of “Very Feasible”. The development of Microsoft Access-based digital archiving applications uses a prototype development model. The SAAccess application received a feasibility score of 96% from both the material expert validator and the software developer. SAAccess also received a score of 88.8% from the administrative staff of 11th Senior High School Surabaya. It can be concluded that SAAccess is effectively used to manage letters in 11th Senior High School Surabaya digitally.
Pelatihan Manajemen Kearsipan Modern pada Guru MPLB di Jawa Timur Menuju Pendidikan Inklusif dan Berdaya Saing Farij Ibadil Maula; Brillian Rosy; Novi Trisnawati; Fitriana Rahmawati; Prisilia Joyceline Atmojo
Nusantara: Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 4 (2025): November: NUSANTARA Jurnal Pengabdian Kepada Masyarakat
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/nusantara.v5i4.8132

Abstract

In the era of digital transformation, modern, systematic, and integrated archive management has become a crucial element in creating effective, efficient, and accountable education governance. Office Management and Business Services (MPLB) teachers in East Java still face obstacles in implementing technology-based archive management due to limited digital literacy, lack of supporting facilities, and minimal ongoing training relevant to 21st-century needs. This Community Service (PKM) activity aims to improve the professional competence of MPLB teachers in modern archive management through interactive workshop-based training, intensive mentoring, and direct simulation of the use of digital archiving applications. The implementation methods included participant needs analysis, problem-solving-based module development, digital archive management practice using a cloud system, and pre-test and post-test-based evaluation to measure competency improvement. The results of the activity showed an average increase in participant understanding of 42%, a 58% increase in operational skills in using archiving applications, and a 35% increase in archive management time efficiency. In addition, teachers are able to implement an electronic file classification system in schools and build a database of digitized documents. These activities strengthen transparent and sustainable educational administration, as well as supporting the realization of inclusive and globally competitive education in line with the Asta Cita vision towards Indonesia Emas 2030.
Training financial administration bagi pekerja migran di Malaysia untuk menuju ekonomi yang berkelanjutan Brillian Rosy; Farij Ibadil Maula; Novi Trisnawati; Fitriana Rahmawati
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 9, No 1 (2025): January
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v9i1.29766

Abstract

Abstrak Pekerja migran Indonesia di Malaysia menghadapi tantangan literasi keuangan, yang mengakibatkan pengelolaan keuangan kurang optimal meski remitansi yang dikirim cukup besar. Hal ini memengaruhi stabilitas ekonomi mereka dan keluarga. Program pengabdian ini bertujuan untuk meningkatkan literasi keuangan pekerja migran melalui Training Financial Administration yang bekerja sama dengan Aliansi Organisasi Masyarakat Indonesia di Malaysia (AOMI Malaysia). Pelatihan ini diikuti oleh 25 peserta dengan metode pelaksanaan meliputi pretest, pelatihan tatap muka, posttest, dan pendampingan daring. Hasil menunjukkan adanya peningkatan signifikan dalam pemahaman keuangan peserta, terutama pada kemampuan pengelolaan aliran kas dan perencanaan investasi. Secara deskriptif kualitatif, 75% peserta menilai pelatihan ini sangat relevan dengan kebutuhan mereka, sedangkan secara kuantitatif, hasil posttest menunjukkan peningkatan pemahaman rata-rata sebesar 30% dibandingkan pretest. Program ini diharapkan membantu pekerja migran mencapai kesejahteraan ekonomi yang lebih baik melalui pengelolaan finansial yang berkelanjutan. Kata kunci: administrasi finansial; pekerja migran; AOMI Malaysia Abstract Indonesian migrant workers in Malaysia face financial literacy challenges, which lead to suboptimal financial management despite substantial remittances sent home. This affects their economic stability and that of their families. This community service program aims to improve financial literacy among migrant workers through Financial Administration Training in collaboration with the Alliance of Indonesian Community Organizations in Malaysia (AOMI Malaysia). The training involved 25 participants and included methods such as pre-test, in-person training, post-test, and online mentoring. Results showed a significant increase in participants' financial understanding, particularly in cash flow management and investment planning. Qualitatively, 75% of participants found the training highly relevant to their needs, while quantitatively, post-test scores demonstrated an average improvement of 30% over pre-test results. This program aims to support migrant workers in achieving better economic well-being through sustainable financial management. Keywords: financial administration; migrant workers; AOMI Malaysia
Pengembangan Media Pembelajaran Ular Tangga Berbasis Genially untuk Meningkatkan Hasil Belajar Siswa Kelas X Manajemen Perkantoran di SMKN 10 Surabaya Venda Adelia Fitri; Novi Trisnawati
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.2482

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Genially dalam bentuk permainan ular tangga guna meningkatkan hasil belajar siswa pada mata pelajaran dasprogli kelas X MPK di SMKN 10 Surabaya. Model pengembangan yang digunakan adalah 4D Model (Define, Design, Develop, dan Disseminate). Validitas media dan materi dievaluasi melalui penilaian oleh ahli media dan ahli materi. Selain itu, respon peserta didik terhadap media pembelajaran dianalisis untuk menilai tingkat keterlibatan dan ketertarikan siswa terhadap media yang dikembangkan. Efektivitas media diukur melalui analisis butir soal serta perhitungan N-Gain Score yang menunjukkan peningkatan hasil belajar sebelum dan sesudah penggunaan media. Hasil penelitian menunjukkan bahwa media ular tangga berbasis Genially valid, praktis, dan efektif dalam meningkatkan hasil belajar siswa. Hal ini ditunjukkan dengan respon positif peserta didik dan nilai N-Gain Score yang berada dalam kategori sedang hingga tinggi.
Pengaruh Penggunaan Chat GPT, Regulasi Diri Dan Dukungan Sosial Teman Sebaya Terhadap Self Efficacy Mahasiswa Pendidikan Administrasi Perkantoran Yosi Amelia Putri; Novi Trisnawati
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 4 (2025): November
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i4.3889

Abstract

Di era kemajuan teknologi saat ini, khususnya dalam dunia pendidikan, kehadiran kecerdasan buatan seperti Chat GPT menjadi fenomena yang patut dicermati dampaknya terhadap proses belajar mengajar mahasiswa. Penelitian ini mengkaji pengaruh penggunaan Chat GPT, regulasi diri, dan dukungan sosial teman sebaya terhadap self efficacy mahasiswa Pendidikan Administrasi Perkantoran. Mahasiswa program studi Pendidikan Administrasi Perkantoran Universitas Negeri Surabaya merupakan populasi yang digunakan dalam penelitian ini dengan total 943 mahasiswa. Metode Simple Random Sampling mengunakan rumus Slovin digunakan dalam mennetukan jumlah sampel sehingga menghasilkan 281 mahasiswa sebagai responden. Kuesioner digunakan dalam penelitian ini untuk mengumpulkan data dan selanjutnya data yang terkumpul kemudian dianalisis menggunakan SPSS 25, yang meliputi uji asumsi klasik dan uji regresi linear berganda untuk menguji hipotesis. Temuan riset menunjukkan empat poin utama: pertama, penggunaan Chat GPT memberikan pengaruh positif dan signifikan pada self efficacy mahasiswa; kedua, regulasi diri turut memengaruhi self efficacy mahasiswa secara positif dan signifikan; dan ketiga, dukungan sosial dari teman sebaya juga memiliki dampak positif dan signifikan terhadap self efficacy mahasiswa; keempat penggunaan Chat GPT,regulasi diri dan dukungan sosial teman sebaya secara simultan memiliki pengaruh yang signifikan terhadap self efficacy mahasiswa.
PENGARUH KEMANDIRIAN BELAJAR DAN LITERASI DIGITAL TERHADAP HASIL BELAJAR YANG DIMODERASI OLEH SELF-EFFICACY PADA SISWA SMK N 1 SURABAYA Afifah Zahwaturrohmah; Novi Trisnawati
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i3.11335

Abstract

This explanatory quantitative study aims to examine the impact of self-directed learning and digital literacy on learning outcomes, with self-efficacy as a mediating variable, among 102 students at SMK Negeri 1 Surabaya selected via probability sampling. Data were analyzed using Structural Equation Modeling–Partial Least Squares (SEM-PLS) with SmartPLS 4. The structural analysis revealed that self-directed learning had no significant effect on learning outcomes but significantly affected self-efficacy. Conversely, digital literacy significantly affected both learning outcomes and self-efficacy. Meanwhile, self-efficacy demonstrated no significant effect on learning outcomes. In terms of mediation, neither self-directed learning nor digital literacy significantly influenced learning outcomes through self-efficacy. These findings indicate that digital literacy is the most dominant determinant in accelerating student achievement in Archive Management through proficiency in accessing, evaluating, and utilizing digital resources. Meanwhile, the mediating role of self-efficacy remains suboptimal because academic performance is more heavily driven by external factors such as teaching methods, classroom environments, and teacher support. This study implies that fostering digital literacy competencies must be systematically integrated into vocational curricula to improve educational outcomes in the digital era. ABSTRAK Investigasi kuantitatif eksplanatori ini bertujuan menguji dampak kemandirian belajar dan literasi digital terhadap hasil belajar dengan self-efficacy sebagai variabel mediasi pada 102 siswa SMK Negeri 1 Surabaya yang dipilih melalui probability sampling. Data dianalisis menggunakan metode Structural Equation Modeling–Partial Least Squares (SEM-PLS) dengan SmartPLS 4. Hasil pengujian menunjukkan bahwa kemandirian belajar tidak berpengaruh signifikan terhadap hasil belajar, namun berpengaruh signifikan terhadap self-efficacy. Sebaliknya, literasi digital berpengaruh signifikan terhadap hasil belajar maupun self-efficacy. Di sisi lain, self-efficacy tidak berpengaruh signifikan terhadap hasil belajar. Secara mediasi, baik kemandirian belajar maupun literasi digital tidak berpengaruh signifikan terhadap hasil belajar melalui self-efficacy. Temuan ini mengindikasikan bahwa literasi digital menjadi faktor paling dominan dalam memacu capaian belajar siswa pada mata pelajaran Pengelolaan Arsip melalui kecakapan mengakses, mengevaluasi, dan memanfaatkan informasi digital. Sementara itu, peran self-efficacy sebagai mediator belum optimal karena performa akademis siswa masih lebih kuat dipengaruhi oleh determinan eksternal seperti pemakaian metode pengajaran, kondusivitas lingkungan kelas, serta pasokan dukungan guru. Penelitian ini membawa implikasi bahwa penguatan kompetensi literasi digital harus diintegrasikan secara terstruktur dan berkelanjutan dalam kurikulum kejuruan guna mendongkrak mutu luaran pendidikan di era digital.