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Game Edukasi Pengenalan Buah-buahan Bervitamin C Untuk Anak Usia Dini Yulianto, Ferdi; yulianto, ferdi; Utami, Yohana Tri; Ahmad, Imam
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol 7, No 3 (2018)
Publisher : Jurusan Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1695.263 KB) | DOI: 10.23887/janapati.v7i3.15554

Abstract

Game adalah permainan yang dibuat dengan tujuan pembelajaran yang bukan hanya bermaksud menghibur tetapi juga diharapkan bisa menambah wawasan pengetahuan. Dalam ilmu botani buah adalah organ pada tumbuhan berbunga yang merupakan modifikasi lanjut bakal buah (ovarium). Vitamin C adalah salah satu jenis vitamin yang larut dalam air dan memiliki peranan penting dalam menangkal berbagai penyakit.Vitamin ini juga dikenal dengan nama kimia dari bentuk utamanya yaitu asam askorbat. Metode pengembangan sistem yang digunakan adalah metode MDLC (Multimedia Development Life Cycle). Aplikasi yang digunakan dalam pembuatan game ini adalah Construct 2. Metode pengujian yang digunakan adalah pengujian ISO 9126 (usability, fungtionality, portability). Hasil pengujian kualitas aspek functionality oleh 3 (tiga) orang yang ahli di bidang software engineering menunjukan bahwa aplikasi dapat melakukan semua fungsinya dengan benar sehingga kualitas perangkat lunak 100% valid. Hasil pengujian kualitas aspek portability menunjukan bahwa aplikasi tersebut dapat berjalan pada device android minimal Kitkat. Hasil pengujian kualitas aspek usability oleh 30 anak usia dini pada TK Aisyiyah Bustanul Athfal III, game edukasi Pengenalan Buah-buahan Bervitamin C memperoleh nilai 85%. Berdasarkan hasil dari beberapa pengujian yang telah dilakukan menunjukkan bahwa aplikasi game tersebut dapat digunakan oleh anak usia dini sebagai media sarana hiburan dan dapat meningkatkan minat belajar anak untuk belajar mengenal Buah-buahan khususnya yang mengandung vitamin C..
Penerapan Supervised Emerging Patterns Untuk Multi Atribut Pada Data Online Izin Usaha Pertambangan di Indonesia (Studi Kasus: EITI Indonesia) utami, yohana tri; Harco Leslie Hendric, Spit Warnars
Jurnal Sistem Komputer Vol 6, No 2 (2016)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v6i2.120

Abstract

AbstractIndonesian EITI (Extractive Industries Transparency Initiative) is an organization under Ministry of Economic Coordination which used to increase the transparency of extractive industry in Indonesia. EITI Indonesia manage a lot of data about mining, one of the managed data is data Mining Business License in Indonesia. The data has many records that require large storage allocation and difficult process data that is used by the EITI for decision making. .This data Mining Business License will be used for the processing of data mining that aims to help look for interesting patterns to determine a learning and two itemsets (attributes) that exist. Application Data Mining with Emerging Patterns Supervised methods will be used as a solution for managing data such large, so it is easy to produce a decision in the form of an interesting pattern information to determine the transparency of mining license in Indonesia. System development methods using CRISP-DM. The design of data mining applications using the programming language Java, NetBeans and MySQL database tools used to build a technology Supervised Emerging Patterns in multi-attribute decision making.
Penerapan Algoritma C4.5 Untuk Prediksi Churn Rate Pengguna Jasa Telekomunikasi Yohana Tri Utami; Dewi Asiah Shofiana; Yunda Heningtyas
Jurnal Komputasi Vol 8, No 2 (2020)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v8i2.2647

Abstract

Telecommunication industries are experiencing substantial problems related to the migration of customers due to a large number of competing companies, dynamic circumstances, as well as the presence of many innovative and attractive offerings. The situation has resulted in a high level of customer migration, affecting a decrement toward the company revenue. Regarding that condition, the customer churn is one well-know approach that can help in increasing the company's revenue and reputation. As to predict the reason behind the migration of customer, this study proposed a data mining classification technique by applying the C4.5 algorithm. Patterns generated by the model were implemented using 10-fold cross-validation, resulting in a model with an accuracy rate of 87%, precision 87.5%, and a recall of 97%. Based on the good performance quality of the model, it can be stated that the C4.5 algorithm succeeded to discover several causes from the migration of telecommunication users, in which price holds the top place as the primary reason
SISTEM PENDETEKSI PENULISAN KATA PADA DOKUMEN BERBASIS WEB andika Saputra; Dwi Sakethi; Yohana Tri Utami
Jurnal Komputasi Vol 9, No 1 (2021): Komputasi
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v9i1.2793

Abstract

The process of detecting writing errors manually takes a lot of time and requires a source of reference to prove the truth of writing words. The efficiency of time required if done manually certainly will not be optimal, so we need a word writing error detection utility that is expected to make it easier to check errors in a document of type word (.docx). In the process of developing this utility through several stages of the process, namely Cleansing, Case Folding, Tokenization, Stemming and Dictionary Lookuup. The result of the docx document being processed is influenced by the completeness of the dictionary used as a reference for word correction and the type of word spelling errors
ARSITEKTUR SISTEM INFORMASI BERBASIS WEB MONITORING PROSES RECOVERY SURVIVOR GANGGUAN JIWA PASCA PERAWATAN Astria Hijriani; Sigit Tunggul Waskito; Yohana Tri Utami
KLIK- KUMPULAN JURNAL ILMU KOMPUTER Vol 8, No 2 (2021)
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/klik.v8i2.391

Abstract

Mental disorders (mental disorders) are a disease that requires long-term care in the process of rehabilitation. In 2013, there were at least 14 million Indonesians who had a mental illness. Someone who is affected by a mental disorder is called a survivor. In the process of rehabilitation, survivors will be treated in a mental hospital for further treatment. If conditions improve, survivors will be sent home. However, there are many survivors after treatment relapse due to lack of supervision of the state of survivors. This paper discusses how health workers monitor the condition of survivors using an integrated information system with a mobile app. In its development, the method used is prototyping. The system needs are obtained through media discussions and interviews with Ikatan Perawat Kesehatan Jiwa Indonesia (IPKJI) Lampung. The system was also tested using the black box testing method. As a result, the features needed to solve the problem are running as they shouldKeywords: mental disorder, survivor, information system, black-box testingGangguan jiwa (mental disorders) merupakan salah satu penyakit yang memerlukan perawatan jangka panjang dalam proses rehabilitasinya. Pada tahun 2013, setidaknya terdapat 14 juta warga Indonesia yang mengalami penyakit gangguan jiwa. Seseorang yang terkena gangguan jiwa disebut dengan survivor. Dalam proses rehabilitasi nya, survivor akan dirawat di rumah sakit jiwa untuk pengobatan lebih lanjut. Apabila kondisi membaik, survivor akan dipulangkan ke pihak keluarga (caregiver). Namun, banyak sekali terjadi survivor pasca perawatan kambuh dikarenakan kurangnya pengawasan terhadap kondisi survivor. Paper ini membahas tentang bagaimana petugas kesehatan memantau kondisi survivor menggunakan sistem informasi yang terintegrasi dengan mobile app. Dalam pengembangannya, metode yang digunakan adalah prototyping. Kebutuhan sistem diperoleh melalui media diskusi dan wawancara dengan pihak Ikatan Perawat Kesehatan Jiwa Indonesia (IPKJI) Lampung. Tidak hanya itu, sistem juga diuji menggunakan metode black box testing. Hasilnya, fitur-fitur yang dibutuhkan untuk menyelesaikan permasalahan yang ada berjalan sebagaimana mestinya.Kata kunci: gangguan jiwa, survivor, sistem informasi, black-box testing
PERKIRAAN SUMBER DAYA PENGEMBANGAN SISTEM INFORMASI MENGGUNAKAN COCOMO II (Studi Kasus : Pengembangan Sistem Informasi Pengelolaan Data English Proficiency Test (EPT) Unit Pelaksana Teknis (UPT) Bahasa Universitas Lampung) Dian Pitaloka; Anie Rose Irawati; Yohana Tri Utami
KLIK- KUMPULAN JURNAL ILMU KOMPUTER Vol 8, No 2 (2021)
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/klik.v8i2.378

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Success in working on a project should start with good planning. Inadequate planning will impact on cost, time, and human resources swelling so that it is not in accordance with the plan. This study implements the COCOMO II (Constructive Cost Model II) method to calculate the estimated resources needed in an information system development. This research uses Information System of English Proficiency Test (EPT) in Unit Pelaksana Teknis (UPT) Bahasa of the University of Lampung as a case study, which is currently in the development stage. Unit Pelaksana Teknis (UPT) Bahasa of the University of Lampung must know the resources needed to complete the information system development project in order to determine a budget plan. This method has the advantage of being able to clearly predict the time, cost, and resources to complete an information system project. The COCOMO II method is carried out by calculating the Scale Factor, Effort Multiplier, and Effort Estimation.Keywords: Scale Factor, Effort Multiplier, Effort Estimation, Unadjusted Function Point,Source Lines Of CodeKeberhasilan dalam mengerjakan suatu proyek software harus dimulai dengan perencanaan yang baik. Perencanaan yang kurang baik dapat berimbas pada pembengkakan sumber daya biaya, waktu, dan sumber daya manusia sehingga tidak sesuai dengan perencanaan. Penelitian ini mengimplementasikan metode COCOMO II (Constructive Cost Model II) untuk menghitung estimasi sumber daya yang dibutuhkan dalam pengembangan sistem informasi dengan studi kasus Sistem Informasi Pengelolaan Data English Proficiency Test (EPT) Unit Pelaksana Teknis (UPT) Bahasa Universitas Lampung yang berada dalam tahap pengembangan. Unit Pelaksana Teknis (UPT) Bahasa Universitas Lampung harus mengetahui sumber daya yang diperlukan untuk menyelesaikan proyek pengembangan sistem informasi agar dapat menentukan rencana anggaran yang dijadikan sebagai acuan dalam pengembangan sistem. MetodeCOCOMO II memiliki kelebihan yaitu bisa memprediksi kebutuhan waktu, biaya, dan juga sumberdaya untuk menyelesaikan proyek sistem informasidengan jelas. Pengukuran dengan metode COCOMO II dilakukan dengan cara melakukan perhitungan Scale Factor, Effort Multiplier, dan Effort Estimation.Kata Kunci: Scale Factor, Effort Multiplier, Effort Estimation, Unadjusted Function Point,Source Lines Of CodeĀ 
SISTEM INFORMASI PEMBERITAHUAN EVENT BERBASIS FRAMEWORK CODE IGNITER Muhammad Saleh; Irwan Adi Pribadi; Yohana Tri Utami
Jurnal Pepadun Vol. 2 No. 1 (2021): April
Publisher : Department of Computer Science, Faculty of Mathematics and Natural Sciences, University of Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (983.826 KB) | DOI: 10.23960/pepadun.v2i1.34

Abstract

Data Management System of Event Organizer for notification of an event to the community based on the Igniter Framework code is done by utilizing the social media features. These data are stored in the form of recorded documents. This research seeks to build an event information system so that data management is easier so information access is faster. This system was developed by the waterfall method. Evaluation of the system in the aspect of appearance by the user shows the value which states that most people want this system to be made so that the community and event organizers are helped a lot. Software test results show that the functions of the Event Organizer Information System For Notification of an Event have been running well according to requirements. The conclusion is that this system is appropriate to be used to assist the work of organizers, event organizers, and users in holding events, finding events, and successfully organizing events.
SISTEM INFORMASI MONITORING TRANSAKSI PADA KANTOR PERWAKILAN BANK INDONESIA PROVINSI LAMPUNG BERBASIS WEB Dwi Sakethi; Yohana Tri Utami; Rangkas Andreansyah
Jurnal Pepadun Vol. 2 No. 2 (2021): August
Publisher : Department of Computer Science, Faculty of Mathematics and Natural Sciences, University of Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (622.439 KB) | DOI: 10.23960/pepadun.v2i2.62

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The information system of transaction monitoring at the Representative Office of Bank Indonesia in the Lampung Province is a system that aims to provide features in accordance with the needs of related information systems such as managing transaction data, monitoring transaction files, and verifying transaction data. The system development process uses the extreme programming method, and in the system testing process uses black box testing and user acceptance tests. Initial data collection was carried out by conducting observations and interviews with Bank Indonesia employees in Lampung Province to obtain functional requirements related to user stories, and to obtain system acceptance criteria or user acceptance criteria. System functionality testing is carried out using the black box testing method, while system acceptance testing is carried out using the user acceptance test method. Based on the black box testing, and the user acceptance test, the entire functional system has been accepted, and can be used at the Bank Indonesia Representative Office, Lampung Province.
PERANCANGAN DAN IMPLEMENTASI WEBSITE LAYANAN AKADEMIK DI SMA NEGERI 07 BANDAR LAMPUNG Yohana Tri Utami; Riki Sofyan; Rd. Irwan Adi Pribadi
Inovasi Pembangunan : Jurnal Kelitbangan Vol 9 No 02 (2021): Agustus 2021
Publisher : Balitbangda Provinsi Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1272.346 KB) | DOI: 10.35450/jip.v9i02.255

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This research focuses on creating a website for academic services at SMA Negeri 07 Bandar Lampung. It aims to design and realize a web-based academic information system for SMA Negeri 07 Bandar Lampung using the Laravel Framework with the PHP programming language and MariaDB as the database server. In designing an academic information system at SMA Negeri 07 Bandar Lampung that uses the Waterfall method, it is divided into several user accesses, namely administration (admin), teachers and homeroom teachers, each of which has access to different features. With the existence of the SMA Negeri 07 Bandar Lampung website, the school has an alternative media for providing information, making it easier to manage and search for academic data. System testing that has been carried out results in an assessment for satisfaction at an average rating of 99.75% with the "Very Good" category.
Pelatihan Mengetik Cepat Dengan Metode Kanang di Desa Tambah Dadi, Kecamatan Purbolinggo, Lampung Timur Akmal Junaidi; Yohana Tri Utami; Dwi Sakethi; Irwan Adi Pribadi
Jurnal Pengabdian Kepada Masyarakat (JPKM) TABIKPUN Vol. 1 No. 1 (2020)
Publisher : Faculty of Mathematics and Natural Sciences - Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpkmt.v1i1.5

Abstract

Dengan adanya perangkat komputer, keterampilan mengetik aparat desa perlu ditingkatkan lagi sehingga fungsi pelayanan masyarakat menjadi lebih baik dan memuaskan. Sasaran kegiatan ini adalah para aparatur Desa Tambah Dadi, Kecamatan Purbolinggo, Lampung Timur. Bentuk kegiatan ini adalah pelatihan Metode Kanang untuk meningkatkan keterampilan pengetikan. Metode Kanang merupakan metode pengetikan yang mengoptimalkan fungsi jari tangan agar mata terfokus pada tulisan yang diketik. Pre-test dan post-test diberikan sebelum dan setelah kegiatan pelatihan. Materi yang disampaikan pada pelatihan ini meliputi pengetahuan tentang posisi jari tangan pada keyboard dan metode mengetik cepat dengan metode Kanang. Hasil evaluasi pre-test dan post-test menunjukkan bahwa keterampilan para aparatur desa mengetik cepat dengan Metode Kanang meningkat sebesar 28%. Meskipun demikian, keterampilan mengetik harus tetap dilatih secara rutin untuk meningkatkan kemampuan mengetik.