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RANCANG BANGUN SISTEM PINTU PARKIR OTOMATIS BERBASIS ARDUINO DAN RFID yohana Tri Utami; Yuri Rahmanto
Jurnal Teknologi dan Sistem Tertanam Vol 2, No 2 (2021): Vol 02 No 02, Agustus 2021
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jtst.v2i2.1331

Abstract

Palang pintu merupakan benda yang sering kita temui di berbagai tempat di sekitar kita, dan telah dianggap sebagai bentuk perlindungan yang efektif untuk membatasi pergerakan di dalam suatu wilayah. Tidak jarang pula benda ini kita temui di lingkungan umum atau pun dikawasan perindustrian, guna menjaga keamanan terhadap kendaraan yang terparkir di lingkungan tersebut. Namun, tempat-tempat tersebut terkadang menjadi target bagi para pelaku kejahatan sehingga kita sering mendengar berita tentang pencurian kendaraan yang telah terparkir yang kemudian menimbulkan keresahan bagi masyarakat. Berdasarkan hal tersebut penulis ingin meneliti tentang bagaimana mengoptimalkan cara kerja palang pintu tersebut dengan menambahkan sistem keamanan yang menggunakan RFID untuk efisiensi penggunaan waktu dan Sumber Daya Manusia yang dimiliki. Alat ini bertujuan untuk membatasi akses keluar masuk kendaraan dengan menggunakan Id Card.  Hasil dari penelitian ini adalah palang pintu yang dapat membaca id card. Setelah pemindaian data id card selesai, data dikirim ke mikrokontroller dan diproses sesuai dengan perintah yang telah ditanamkan ke dalam mikrokontroller. Bila pemindaian/pembacaan menyatakan akses diterima, maka palang pintu akan terbuka dan LCD menampilkan waktu masuk atau keluar, dan akan tertutup kembali setelah kendaraan melewati pembacaan sensor ultrasonic yang telah dipasang di balik pintu masuk.
GAME EDUKASI AKUNTANSI SEBAGAI SARANA PENINGKATAN MINAT BELAJAR SISWA (STUDI KASUS : SMK NEGERI 8 BANDAR LAMPUNG) Yohana Tri Utami
Jurnal Tekno Kompak Vol 13, No 2 (2019): Agustus
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jtk.v13i2.355

Abstract

The learning process will be a matter of accounting requirements. The subject of accounting adjusting journal entries is a subject that is very difficult to understand for student class X because in the learning there are abstract calculation elements and do not have a formula as well as lessons that use other calculations and students feel bored with conventional learning. The purpose of this study was to design and build educational game applications as a means of increasing student learning interest.Data collection techniques in this research is to use interviews, questionnaires, and review of the literature. Sources of data / subjects are students of SMK N 8 Bandar Lampung. Methods of testing conducted on aspects ie Usability, Functionality, Efficiency, and Portability. Accounting application development educational game built using Construct 2 software that will run on android platform.The results of testing the quality of game applications obtained values from usability aspects obtained 96%, 99% aspect functionality, efficiency aspects showed no memory shortages and CPU usage by applications by 47%, and the portability aspect of the application can only be installed and run on the device with Android version of Jelly Bean and above.
Game Edukasi Pengenalan Buah-buahan Bervitamin C Untuk Anak Usia Dini Ferdi Yulianto; ferdi yulianto; Yohana Tri Utami; Imam Ahmad
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol. 7 No. 3 (2018)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v7i3.15554

Abstract

Game adalah permainan yang dibuat dengan tujuan pembelajaran yang bukan hanya bermaksud menghibur tetapi juga diharapkan bisa menambah wawasan pengetahuan. Dalam ilmu botani buah adalah organ pada tumbuhan berbunga yang merupakan modifikasi lanjut bakal buah (ovarium). Vitamin C adalah salah satu jenis vitamin yang larut dalam air dan memiliki peranan penting dalam menangkal berbagai penyakit.Vitamin ini juga dikenal dengan nama kimia dari bentuk utamanya yaitu asam askorbat. Metode pengembangan sistem yang digunakan adalah metode MDLC (Multimedia Development Life Cycle). Aplikasi yang digunakan dalam pembuatan game ini adalah Construct 2. Metode pengujian yang digunakan adalah pengujian ISO 9126 (usability, fungtionality, portability). Hasil pengujian kualitas aspek functionality oleh 3 (tiga) orang yang ahli di bidang software engineering menunjukan bahwa aplikasi dapat melakukan semua fungsinya dengan benar sehingga kualitas perangkat lunak 100% valid. Hasil pengujian kualitas aspek portability menunjukan bahwa aplikasi tersebut dapat berjalan pada device android minimal Kitkat. Hasil pengujian kualitas aspek usability oleh 30 anak usia dini pada TK Aisyiyah Bustanul Athfal III, game edukasi Pengenalan Buah-buahan Bervitamin C memperoleh nilai 85%. Berdasarkan hasil dari beberapa pengujian yang telah dilakukan menunjukkan bahwa aplikasi game tersebut dapat digunakan oleh anak usia dini sebagai media sarana hiburan dan dapat meningkatkan minat belajar anak untuk belajar mengenal Buah-buahan khususnya yang mengandung vitamin C..
DETEKSI RODA KENDARAAN DENGAN CIRCLE HOUGH TRANSFORM (CHT) DAN SUPPORT VECTOR MACHINE (SVM) Sri Dianing Asri; Desi Ramayanti; Ade Dwi Putra; Yohana Tri Utami
Jurnal Teknoinfo Vol 16, No 2 (2022): Juli
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v16i2.1952

Abstract

In the digital image processing, many methods have been developed, the purpose of developing these methods is how computers can detect and recognize objects in an image with a precisely and process them in a relatively short time. Wheels are components that are always present in every vehicle, whether the vehicle is a bus, car or truck, it must have wheels with the same shape. If a wheel can be detected and recognized then the vehicle recognition and classification can be determined. This research focuses on capturing circle images, detecting wheel circles by applying Circle Hough Transformation (CHT). This transformation is able to recognize the object based on its boundaries and is resistant to noise. After obtaining the image of the circle, the next step is to classify it into Wheels and Non Wheels using the Support Vector Machine (SVM) method. The development of the wheel circle detection model on the side view image of this vehicle can be used as one of the first steps in research on wheel-based automatic vehicle recognition and classification systems.
HOTSPOT PREDICTIVE MODELING USING REGRESSION DECISION TREE ALGORITHM Dewi Asiah Shofiana; Yohana Tri Utami; Yunda Heningtyas
Jurnal Teknoinfo Vol 16, No 2 (2022): Juli
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v16i2.2051

Abstract

Forest fires had always become an international issue influencing many life sectors, including environmental, social, and economic. The forest fire in 2013 was regarded as one of the worst forest fire tragedies in history, not only in Indonesia but also in the world. Detection of hotspots on the earth's surface by the satellite can be an indication of land and forest fire occurrence. This research aims to build a predictive model of monthly hotspots in Rokan Hilir Regency using the regression tree algorithm. Several variables related to weather information are included, such as rainfall, sea surface temperature, and southern oscillation index. This research used 245 training data and 43 testing data, resulting a predictive model with a correlation of 0.875 and an error rate of 0.166. Based on the values, we can conclude that the performance of the model is considerably good.
SISTEM INFORMASI KEUANGAN BADAN USAHA MILIK DESA (BUMDES) TUNAS MANDIRI DESA NEGARA RATU BERBASIS WEB Bagus Rahmat Riadi; Machudor Yusman; Yohana Tri Utami
Jurnal Pepadun Vol. 2 No. 3 (2021): December
Publisher : Department of Computer Science, Faculty of Mathematics and Natural Sciences, University of Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/pepadun.v2i3.84

Abstract

The financial statements are one of the most important information in assessing the achievements of the company in the past, present and plans for the future. The finansial statements can provide an overview of the company’s financial condition when the report is issued and for those who have an interest in the development and progress of company. The financial reports include the process of recording, calculating, identifying, measuring and preparing economic information in the form of a company’s financial statements that are used for decision making. BUMDes was formed with the aim of improving the village economy by improving services to the community and optimizing village assets to benefit community. BUMDes Tunas Mandiri was founded by the village government of Negara Ratu in 2016. BUMDes Tunas Mandiri is enganged sales, which has two types business, namely selling catfish and kopyor ice. BUMDes Tunas Mandiri conducts financial management is still done manually. BUMDes Tunas Mandiri’s financial information system has been developed by providing features that meet the financial managements needs of BUMDes Tunas Mandiri. The features of this financial information system consist of account management, transactions, journals, trial balances, adjusting journals, ledgers, balance reports, profit and loss reports and changes in capital reports.
PENERAPAN APLIKASI PENCARIAN LOKASI BENGKEL DI KOTA BANDAR LAMPUNG ( STUDI KASUS VESPA) M Rizky Apriawan; Irwan Adi Pribadi; Yohana Tri Utami
Jurnal Pepadun Vol. 2 No. 3 (2021): December
Publisher : Department of Computer Science, Faculty of Mathematics and Natural Sciences, University of Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/pepadun.v2i3.91

Abstract

Applications are ready-made programs that can be used to run commands from application users in order to get more accurate results. The search application for the location of the vespa workshop in the city of Bandar Lampung is made to make it easier for users to find workshops. Information on the location of workshops that have been running so far but is less efficient. In finding the location of the Vespa workshop in the city of Bandar Lampung, still using the manual this method takes a long time to find a Vespa workshop in the city of Bandar Lampung. This research uses simple hill climbing method. This research produces what is in accordance with user needs. The search application for the location of the vespa workshop in Bandar Lampung can see the location of the vespa workshop in the city of Bandar Lampung and can search for the address of the vespa workshop with the location of the nearest vespa workshop from the user quickly and easily.
SISTEM INFORMASI PENGELOLAAN KEUANGAN DI ORGANISASI SOLIDARITAS PEREMPUAN SEBAY LAMPUNG BERBASIS WEB Machudor Yusman; Yohana Tri Utami; Febi Eka Febriansyah; Fitri Handayani
Jurnal Pepadun Vol. 3 No. 1 (2022): April
Publisher : Department of Computer Science, Faculty of Mathematics and Natural Sciences, University of Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/pepadun.v3i1.107

Abstract

Financial administration in an organization is a financial management step that starts from acceptance to how the finances used are accounted for in an objective and systematic manner. The process of searching for financial data manually takes a very long time and a large error rate. This causes the vulnerability to lose data. Especially if the financial party requires data access that is done spontaneously, it will affect the speed level. In this study, a Financial Management Information System will be built that can be utilized by the relevant Section so that all Finance in the related section can be integrated into this system. The research method used in this study uses the waterfall method. This system is built using the Laravel Framework using the PHP language. This information system was built with the aim of providing fast, precise, accurate information regarding the required data and reports.
PENINGKATAN KETERAMPILAN GURU SMK MUHAMMADIYAH SEPUTIH RAMAN DALAM PENGGUNAAN MANDELEY PADA KARYA TULIS ILMIAH Siti Laelatul Chasanah; Dina Eka Nurvazly; Yohana Tri Utami; Bidari Tasya Salsabila; Lisa Adelia
Journal of Social Sciences and Technology for Community Service (JSSTCS) Vol 3, No 2 (2022): Volume 3, Nomor 2, 2022
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jsstcs.v3i2.2199

Abstract

Penulisan sitasi dan daftar pustaka merupakan hal yang krusial dalam penulisan karya ilmiah. Meskipun penulisan daftar pustaka dapat dilakukan dengan lebih mudah menggunakan bantuan Mendeley, tetapi hal ini tidak diimbangi oleh kemampuan guru. Hal ini terjadi pada guru di SMK Muhammadiyah Seputih Raman. Pengetahuan guru dalam pengelolaan dokumen dan referensi masih minim karena masih dilakukan secara manual atau masih belum memanfaatkan tools untuk memanajemen sitasi karya ilmiahnya. Salah satu perangkat lunak (software) yang dapat dimanfaat dalam pembuatan sitasi dan daftar pustaka adalah Mendeley. Mendeley adalah suatu perangkat lunak yang open source yang dapat digunakan dengan bebas oleh berbagai kalangan, khususnya oleh para guru. Berdasarkan uraian di atas, dilakukan kegiatan pelatihan menggunakan Mendeley bagi guru. Pelatihan difokuskan pada cara menginstall dan tahap-tahap menggunakan Mendeley dengan tujuan untuk membantu memudahkan para guru untuk dapat memanfaatkan teknologi dalam manajemen sitasi dan referensi. Kegiatan pelatihan ini terselenggara dengan baik serta mampu meningkatkan kemampuan guru dan staf SMK Muhammadiyah Seputih Raman dalam membuat sitasi dan daftar pustaka. Perserta juga antusias selama pelatihan berlangsung karena materi yang diberikan mendukung peningkatan kinerja dalam membuat karya tulis ilmiah, laporan, atau tugas skripsi guru yang melanjutkan studi.
PENGEMBANGAN MODUL PENJUALAN PADA SISTEM INFORMASI E-COMMERCE ULTRA MIKRO BERBASIS WEBSITE Wulan Seftiani; Irwan Adi Pribadi; Yohana Tri Utami
Jurnal Pepadun Vol. 3 No. 2 (2022): August
Publisher : Department of Computer Science, Faculty of Mathematics and Natural Sciences, University of Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/pepadun.v3i2.112

Abstract

Electronic Commerce (E-Commerce) can be interpreted as a technology that is the basic needs of an organization engaged in business. One of the cities in Indonesia where people and business actors have widely used e- commerce as a tool for buying and selling transactions is Bandar Lampung. Most of the people of Bandar Lampung city have used various kinds of social media and e-commerce to market products, including Ultra Micro (UMi) business actors. With so many business actors developing, it is possible to create a new Ultra Mikro (UMi) in Bandar Lampung, with capital ranging from 2-5 million students / female students and housewives domiciled in Bandar Lampung can already establish a private Ultra Micro (UMi) business. The website-based Ultra Mikro e-commerce information system is designed to be able to help the sales activities of Ultra Micro business actors. Features that can be utilized by business actors include product categories, product data, and sales data. Laravel is used as a framework in the construction of this e-commerce system with PHP programming languages and MySQL as databases. The system development methodology used is the Waterfall method. The Waterfall method has several stages, namely communication, planning, modeling, construction, and deployment. Data collection techniques are carried out with literature studies, interviews, as well as analysis of system needs. The results of the research obtained from the development of a website-based Ultra Mikro e-commerce information system are information systems that can improve the quality of customer service and facilitate the marketing of products that can be accessed from anywhere and anytime.