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Developing mathematical literacy problems using Jogja tourism context Istihapsari, Vita; Istiandaru, Afit
International Journal on Education Insight Vol. 6 No. 2 (2025)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/ijei.v6i2.15013

Abstract

The Indonesian performance in PISA mathematics consistently low in the last decade, despite the increasing awareness among mathematics educators regarding the importance of mathematical literacy. One of the core problems is the lack of mathematical literacy problems while the resources of contexts are available and rich. This research aims to develop a set of mathematical literacy problems using Jogja tourism context. It is an ADDIE research which includes the analysis, design, develop, implementation, and evaluation stage. We involved two mathematics educators as the experts to validate the problems and 441 junior high school students in Yogyakarta to try-out the problems. Finally, we successfully developed 35 valid items of mathematical literacy problems with Jogja tourism context in terms of content and construct. The availability of these word problems would be useful for mathematics educators to foster the students’ mathematical literacy at school.
Transformation of Junior High School Mathematics Learning: Integration of Interactive Student Worksheet and Virtual Reality Based on Deep Learning Approach Istihapsari, Vita; Kusuma, Jaka Wijaya
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 10, No 1 (2026): January
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v10i1.33737

Abstract

Mathematics learning in junior high schools still faces challenges in building active student engagement, deep conceptual understanding, and the application of technology during the learning process. This study aims to describe the transformation of the implementation of mathematics learning in junior high schools through the integration of interactive Student Worksheets (LKPD) and Virtual Reality (VR) based on the Deep Learning approach. The research employed a qualitative descriptive method, with data collected through classroom observations and interviews involving four classes of grade VII students and interviews with four grade VII mathematics teachers from four different junior high schools. Before implementation, all research instruments including the interactive LKPD, VR media assisted by Artsteps, observation sheets, and interview guidelines were validated by three experts in mathematics education and educational technology, and the results were categorized as very valid. Data were analyzed using the Miles and Huberman model, consisting of four stages: data collection, data reduction, data presentation, and conclusion drawing. The result of this study is that the application of the Deep Learning approach supported by interactive LKPD and VR media received a positive response from teachers and students. Interactive LKPD and VR Media effectively support the Deep Learning stages, namely (1) Introduction of material with context, (2) In-depth presentation of material, (3) Project-based assignments, (4) Discussion and collaboration, (5) In-depth reflection, (6) Provision of constructive feedback, (7) Competency-based assessment (8) Use of technology in learning, (9) Independent learning and self-regulation, (10) Evaluation and development on an ongoing basis. The implementation of learning is in line with the principles of Deep Learning, namely knowledge connectedness, active involvement, critical and reflective thinking, problem-based learning, collaboration, and intrinsic motivation; and also in line with the Deep Learning learning experience, namely understanding, applying and reflecting. These results show that the integration of interactive LKPD and VR media can be an effective strategy to transform mathematics learning at the junior high school level.