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Transformational leadership model and academic service quality: An investigation on higher education Cucun Sunaengsih; Aan Komariah; Dedy Achmad Kurniady; Nugraha Suharto; Dadan Djuanda; Aah Ahmad Syahid; Muthahharah Thahir
Indonesian Research Journal in Education |IRJE| Vol. 9 No. 01 (2025): IRJE |Indonesian Research Journal in Education|
Publisher : Universitas Jambi, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/irje.v9i01.40656

Abstract

This research examines the relationship between transformational leadership and academic service quality in higher education. This research adopts a quantitative descriptive research method. There were 506 research samples consisting of the head of the study program, lecturers, staff, and students taken from six regional campuses of Universitas Pendidikan Indonesia, where they were enrolled in the study program for Primary Teacher Education. Primary data were collected using a self-administered questionnaire. Data analysis conducted in this research used the SPSS 24.00 application, which consists of descriptive data analysis, correlation analysis, ANOVA analysis, and regression evaluation. The findings revealed a positive and significant relationship between the nature of the transformational leadership model and the quality of academic services. This research finds further support for the relationship between transformational leadership models and the quality of academic services in higher education.
Ms Pengembangan Aplikasi Web “Mentari” (Menulis Terampil Imajinatif) Untuk Keterampilan Menulis Dongeng Siswa Kelas IV: Upaya Meningkatkan Keterampilan Menulis Dongeng Siswa Kelas IV dengan Aplikasi Web "MENTARI" Wahdah, Faizah; Dadan Djuanda; Prana Dwija Iswara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31139

Abstract

The use of digital-based learning media has become one of the innovative alternatives to support an active and engaging learning process. One such form is web-based applications that allow flexible access and integration of various interactive learning contents. This study aims to develop a web application called "MENTARI" as a learning media to improve elementary school students' skills in writing fairy tales. The method used is Design and Development (D&D) with the ADDIE development model. The research subjects involved 35 fourth-grade students and one classroom teacher at SDN Ganeas I, Sumedang. Expert validation from content, media, and language reviewers provided highly positive evaluations regarding the content quality, user interface, and clarity of language used in the application. User trials also showed encouraging responses from both teachers and students in terms of usability and relevance to writing learning objectives. Final evaluation was conducted by analyzing students' written products, which demonstrated improved ability to structure intrinsic elements of a story. These findings suggest that the "MENTARI" web application is appropriate and effective as a learning medium to support elementary students' fairy tale writing skills.
PENGEMBANGAN WEBSITE PORTOFOLIO DIGITAL SEBAGAI ALAT EVALUASI PADA PEMBELAJARAN BAHASA INDONESIA SEKOLAH DASAR Muhammad Fajar Al Kausar; Dadan Djuanda; Prana Dwija Iswara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32603

Abstract

This study developed a digital portfolio website as an evaluation tool for Indonesian language learning in elementary schools. The background was the limitations of teachers in finding effective and efficient evaluation media that could collect student work on the four language skills. The study used the Four-D model (Define, Design, Develop, Disseminate) with data obtained through interviews and questionnaires. Validation by evaluation experts and language experts showed the categories "Very Appropriate" and "Appropriate" without revision. The trial on 32 fifth-grade students of SDN Cileutik resulted in a score of 92.5% (category "Very Appropriate"). This website facilitates teacher evaluation, increases student engagement, and provides structured learning documentation, making it suitable for use as an innovative solution in evaluating Indonesian language learning in elementary schools.
PENGEMBANGAN APLIKASI GAMES EDUKATIF WORDWALL SEBAGAI MEDIA PEMBELAJARAN UNTUK MEMAHAMI MATERI PENDIDIKAN AGAMA ISLAM BAGI SISWA SD Ani Nur Aeni; Dadan Djuanda; Maulana; Rini Nursaadah; Salsabila Baliani Putri Sopian
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 6 (2022): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v11i6.9313

Abstract

This article discusses the design and product development of PAI learning media for elementary school students in the form of Word Wall educative game application and to find out the effectiveness of applying Word Wall as measured from students' understanding of PAI learning subjects through Word Wall. The research was conducted to support teachers’competency in Technological Pedagogical Content Knowledge (TPACK). The research approach used is mixed-method with a 4-D development model design, defining, designing, developing, and disseminating. Data were obtained through questionnaire instruments, documentation, and interviews. The results indicate that 1) Word Wall product design is made based on the teacher need analysis on learning media in elementary school and based on curriculum analysis in the form of Basic Competency analysis and based on the second-grade elementary school students’ characteristics, 2) the products that are produced are Word Wall educative games, which consist of maze chase, airplane, balloon pop, and open the box, and 3) students' ability to understand PAI learning subject is very good through Word Wall games. Thus, the Word Wall application can be recommended and developed further on another Basic Competency through learning videos.
PENERAPAN METODE BERMAIN PERAN BERBANTUAN KOMIK TATAKRAMA BASA SUNDA Nurjanah, Ineu; Dadan Djuanda; Diah Gusrayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32248

Abstract

This study aims to examine the implementation of the role-playing method supported by Sundanese etiquette comics in improving students' etiquette skills. This study is motivated by students’ low ability to apply Sundanese etiquette, influenced by an environment that rarely encourages the use of Sundanese and the mixing of Sundanese with Indonesian. The research employed a convergent mixed-methods design. On the quantitative side, a quasi-experimental design with a pretest-posttest non-equivalent control group model was used, where two groups of students (control and experimental) were compared to observe learning improvement after treatment. Meanwhile, the qualitative component explored in depth the responses, experiences, and perspectives of both students and teachers regarding the learning process. The subjects consisted of two classes, namely the control class at SDN Citungku and the experimental class at SDN Ganjartemu. Research instruments included pretest and posttest, student response questionnaires, observation sheets, and interview guides. The results indicated that the implementation of the role-playing method assisted by Sundanese etiquette comics significantly improved students’ etiquette skills compared to the control class. These findings suggest that using the role-playing method supported by comic media can serve as an effective learning strategy to enhance elementary students’ mastery of Sundanese etiquette.
PENGEMBANGAN BAHAN AJAR E-BOOK KUMPULAN DONGENG DENGAN SOAL BERBASIS AKM PADA SISWA SEKOLAH DASAR Aprillia, Mia; Prana Dwija Iswara; Dadan Djuanda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.40916

Abstract

This study aims to develop AKM-based e-book teaching materials for fairy tales designed to assist the Indonesian language learning process in fairy tale material. The background of this research is that teachers still experience limitations in developing digital teaching materials that are in line with student needs and AKM requirements. This research uses a Research and Development (R&D) approach with the ADDIE (Analyze, Design, Development, Implementation, and Evaluate) development model. The AKM-based fairy tale collection e-book teaching material was developed using Canva software as the basis for the e-book design, AI to help create images for each fairy tale, Quizizz to create questions for the final evaluation of each fairy tale, ME-QR online web to convert the Quizizz link into a barcode, and Heyzine online web to help convert the e-book pdf from Canva into a flipbook as a supporting display for the product. The results of validation by subject matter experts and media experts show that the AKM-based question collection e-book teaching materials are very feasible and usable. The implementation of these teaching materials helps teachers and students in the learning process. Evaluations and questionnaires reinforce the findings that these teaching materials are able to provide convenience and new experiences with the introduction of moral messages in them.