Irmina Pinem
Universitas Katolik Santo Thomas

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PENGARUH EFIKASI DIRI DAN PENAMPILAN TUGAS TERHADAP KEPUASAAN KERJA GURU DI SMP NEGERI KECAMATAN PADEMANGAN JAKARTA UTARA Irmina Pinem; Nova Florentina Ambarwati; Jona Joakim Pinem; Heka Maya Sari Br Sembiring
HISTOGRAM: Jurnal Pendidikan Matematika Vol 6, No 2 (2022): Histogram
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v6i2.2408

Abstract

Tujuan dari penelitian ini adalah untuk kemampuan diri sendiri dan kinerja tugas serta kinerja tugas guru kepuasan kerja di kecamatan pademangan Jakarta Utara. Metodologi penelitian adalah survei yang dipilih dengan teknik simple random sampling. Analisis dan interpretasi data menunjukkan bahwa (1) efikasi diri berpengaruh langsung positif terhadap kepuasan kerja, (2) kinerja tugas berpengaruh langsung positif terhadap kepuasan kerja, (3) kemampuan diri sendiri berpengaruh positif terhadap penampilan tugas.
Pengaruh Model Pembelajaran Inquiry Berbantuan Media Torso Terhadap Hasil Belajar IPAS Kelas V SDN 101906 Pagar Jati Lubuk Pakam Dosma Sinaga; Dyan Wulan Sari HS; Heka Maya Sari; Reflina Sinaga; Irmina Pinem
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.6972

Abstract

This research is an experimental research which aims to find out the inquiry learning model on student learning outcomes. This research was conducted at SDN 101906 Pagar Jati. This research method is the Pre-Exprimental Design experimental method by providing pretests, posttests and questionnaires. The results of statistical calculations show that learning outcomes increase by using the inquiry learning model in the very good category with an average score of 82,24, whereas without using the inquiry learning model it is included in the failure category with an average score of 49,76. It is said to have increased as evidenced by the results of the correlation coefficient calculation of 0,852, meaning r_(hitung ) (0,852) ≥ r_(tabel ) (0,396). Therefore, there is a strong influence of the Inquiry learning model on learning outcomes. Judging from the t test, it is 7,821 ≥ 2,069 thus Ha is accepted and Ho is rejected. This shows that there is a significant positive influence of the use of the inquiry learning model on the learning outcomes of class V students at SDN 101906 Pagar Jati Lubuk Pakam for the 2023/2024 academic year.
PENGARUH MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA PAPAN MULTIFUNGSI TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN MATEMATIKA DI KELAS V SD NEGERI 101910 SIDODADI Yolanda Patricia Panjaitan; Patri Janson Silaban; Irmina Pinem; Juliana; Eka Margareta Sinaga
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.32260

Abstract

This study aims to determine the effect of the Problem Based Learning (PBL) model assisted by a multifunction board media on mathematics learning outcomes of fifth-grade students at SD Negeri 101910 Sidodadi in the 2024/2025 academic year, focusing on the topic of Greatest Common Factor (GCF) and Least Common Multiple (LCM). The research employed a quantitative experimental method with a sample of 35 students. Data collection techniques included pre-tests, post-tests, and questionnaires. The results showed that the students’ average pre-test score was 29.17, categorized as "needs guidance." After the implementation of the PBL model, the post-test average increased significantly to 80.46, categorized as "good." Data were tested using normality and hypothesis testing (t-test), which revealed that tcount (10.291) ≥ ttable (2.034), indicating a significant effect of the PBL model on student learning outcomes. Additionally, the correlation coefficient of 0.829 ≥ 0.334 indicated a strong relationship, with the PBL model contributing 85% to the learning outcomes. Thus, it can be concluded that the Problem Based Learning model assisted by multifunction board media is effective in improving fifth-grade students’ mathematics learning outcomes. This model can serve as an innovative and relevant teaching strategy to enhance conceptual understanding in elementary mathematics education.
PENGARUH MEDIA PEMBELAJARAN INTERAKTIF BERBASIS DIGITAL TERHADAP HASIL BELAJAR SISWA DI KELAS V SD NEGERI 060938 MEDAN Resta Marbun; Anton Sitepu; Frikson Jony Purba; Eka Kartika Silalahi; Irmina Pinem; Patri Janson Silaban
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.32638

Abstract

This study aims to determine the effect of using interactive digital-based learning media on the learning outcomes of fifth-grade students at SDN 060938 Medan in the 2024/2025 academic year. This research employed a quantitative method, with the study population consisting of all fourth-grade students at SDN 060938. The research sample comprised 28 students selected through purposive sampling techniques. Data on the use of interactive digital-based learning media were obtained through questionnaires distributed to students, while learning outcomes were measured using students' pretest and posttest scores during the 2024/2025 academic year. The results of this study indicate that student learning outcomes using the The use of interactive digital based learning model fall into the "very good" category, with an average posttest score of 82.73 and an average questionnaire score of 86.29. Furthermore, hypothesis testing showed that the calculated t-value (6.282) was greater than the t-table value (2.060), indicating that Ho was rejected and Ha was accepted. Based on the t-test results, it can be concluded that interactive digital-based learning media have a significant effect on the learning outcomes of fifth-grade students at SD Negeri 060938 Medan in the 2024/2025 academic year.
PENGARUH MEDIA PERMAINAN TRADISIONAL CONGKLAK TERHADAP KEMAMPUAN BERHITUNG SISWA KELAS II SD NEGERI 08 PINANG SEBATANG TIMUR Gilberdh Saragih Sumbayak; Irmina Pinem; Juliana; Antonius Remigius Abi; Anton Sitepu; Patri Janson Silaban
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.32766

Abstract

This study aims to determine the effect of the traditional congklak game on the math abilities of second-grade students in Mathematics at State Elementary School 08 Pinang Sebatang Timur in the 2024/2025 academic year. This study used a quantitative method with a pretest-posttest experimental design in one group, involving 25 students as a sample. Data collection was conducted through learning outcome tests and student participation questionnaires, which had been tested for validity and reliability. The pretest results showed an average value of student learning outcomes of 49.6 with a low category, while the posttest results increased to 80.6 with a high category. The Pearson correlation test produced a coefficient of 0.968 with a significance of 5%, which indicates a strong positive relationship between the application of traditional congklak game media and students' arithmetic abilities. Furthermore, the results of the hypothesis test using the t-test obtained a value of t count ≥ t table, namely 18.450 ≥ 1.1708, which means there is a significant influence between the use of traditional congklak game media on students' arithmetic abilities. Thus, the research hypothesis states that there is a significant influence of the traditional game of congklak on students' arithmetic skills.
PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT BERBANTUAN MEDIA PUZZLE TERHADAP HASIL BELAJAR PADA MATA PELAJARAN MATEMATIKA KELAS IV UPT SPF SD NEGERI 101740 TANJUNG SELAMAT Florensia Manurung; Regina Sipayung; Irmina Pinem; Patri Janson Silaban; Heka Maya Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.32776

Abstract

This study was motivated by the low learning outcomes of fourth-grade students in mathematics, particularly in the topic of fractions, at UPT SPF SD Negeri 101740 Tanjung Selamat. Preliminary observations revealed that many students considered mathematics to be difficult and monotonous, which led to low motivation, boredom, and limited participation during learning activities. The learning process was still dominated by teacher-centered methods with minimal use of engaging instructional media. To address this problem, an innovative learning strategy was implemented through the cooperative learning model Teams Games Tournament (TGT) assisted by puzzle media. This research employed a quantitative experimental method using a one group pretest-posttest design: The population of the study consisted of all 32 fourth-grade students, who were selected through total sampling. Research instruments included a 40-item multiple-choice test and a student response questionnaire. Data were analyzed using normality testing, correlation analysis, and hypothesis testing with a t-test. The results indicated a significant improvement in students' learning outcomes after applying the TGT model. with puzzle media. The average pretest score prior to treatment was 56.12, whereas the average posttest score increased to 81.5. Correlation analysis showed a strong relationship between the use of TGT with puzzle media and student learning outcomes, with r_hitung = 0.650, which is greater than r_table = 0.349. Furthermore, the hypothesis test yielded t_count = 4.683, which exceeded t_table = 1.694, leading to the rejection of Ho and acceptance of Ha. In conclusion, the application of the Teams Games Tournament learning model assisted by puzzle media had a positive and significant effect on the mathematics learning outcomes of fourth-grade students at UPT SPF SD Negeri 101740 Tanjung Selamat.