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PREFERENSI NARRATIF RDR 2 ANTARA GAME PEMAIN BATAM DENGAN PENDEKATAN MULTI METODE Zulkarnain; Rifki
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 13 No 3 (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v13i3.587

Abstract

The research conducted by the author aims to find out what makes RDR2 video game players like the narrative of the game. In this study the authors used two approaches, namely qualitative and quantitative. The variables used are Empathy (X1), Usability (X2) and Satisfaction (Y) variables. In the qualitative method, 30 samples were taken and in the quantitative method, 385 samples were taken from people who met the criteria, namely those who had played the video game RDR 2. The author collected qualitative research method data by conducting interviews with respondents, while the quantitative method collection technique was by distributing questionnaires to respondents. . For qualitative data, the data from the interviews will be coded before being tested and analyzed. Qualitative data, the writer can conclude that the Empathy variable is influenced by the Usability and Satisfaction variable by 80%, while 20% is influenced by other variables which include variables not examined by the authors in this study. In quantitative data, the authors can conclude that the Empathy variable is influenced by the Usability and Satisfaction variables by 34%, while 66% is influenced by other variables which include variables not examined by the authors in this study.
PENGARUH PENGGUNAAN MEDIA DALAM PROSES PEMBELAJARAN UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA Rifki; Muhammad Yany; Hamka
BEGIBUNG: Jurnal Penelitian Multidisiplin Vol. 2 No. 4 (2024): BEGIBUNG: Jurnal Penelitian Multidisiplin, September 2024
Publisher : Lembaga Berugak Baca

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62667/begibung.v2i4.138

Abstract

RIFKI, 2023, Pengaruh Penggunaan Media dalam Proses Pembelajaran Untuk Meningkatkan Motivasi Belajar Siswa. Tahun Akademik 2022/2023. Skripsi. Program Studi Pendidikan Ekonomi Universitas Muhammadiyah Bone. Dibimbing oleh Pembimbing 1 Muhammad Yany, S.E, M.Si. dan Pembimbing II Hamka, S.E, M.Si. Penelitian ini bertujuan untuk mengetahui Pengaruh Penggunaan Media dalam Proses Pembelajaran Untuk Meningkatkan Motivasi Belajar Siswa. pada siswa kelas XI IPS 3 SMA Negeri 22 Bone di Desa Tanah Batue Kecamatan Libureng Kabupaten Bone. Jenis penelitian yang digunakan adalah penelitian kuantitatif. Populasi dan sampel yang diteliti adalah seluruh siswa kelas XI IPS 1 SMA Negeri 22 Bone yang berjumlah 29 siswa. Variabel dalam penelitian ini menggunakan dua variabel yakni Penggunaan Media dengan Motivasi Belajar Siswa. Instrumen penelitian menggunakan kuesioner tipe tertutup yakni pilihan jawaban sudah tersedia pada lembar kuesioner. Teknik pengumpulan data menggunakan data primer berupa jawaban siswa terkait Penggunaan Media dalam Proses Pembelajaran Untuk Meningkatkan Motivasi Belajar Siswa yang diperoleh melalui penyebaran kuesioner. Teknik analisis data dengan data kuantitatif yang diperoleh dari kuesioner, akan diolah menggunakan pendekatan ke sub bab instrumen penelitian. Data dianalisis sesuai statistik deskriptif melalui tabel frekuensi. Hasil penelitian menunjukkan bahwa Penggunaan Media dalam Proses Pembelajaran Untuk Meningkatkan Motivasi Belajar Siswa di SMA Negeri 22 Bone berada pada kategori sedang. Sesuai dengan hasil rekapitulasi data yang Ketika ada kendala yang dihadapi siswa pada saat pelaksanaan pembelajaran, dapat diselesaikan secara bersama antara pihak guru berkoordinasi dengan pihak orang tua. Guna terlakasananya pembelajaran Penggunaan Media dalam Proses Pembelajaran Untuk Meningkatkan Motivasi Belajar Siswa
UPAYA GURU DALAM MENINGKATKAN AKTIVITAS BELAJAR SISWA PADA PEMBELAJARAN TEMATIK DI SDIT INSAN ATQIYA Kusmana, Nandang; Ardianto, Teguh; Handayani, Suci Dwi; Rifki
Metakognisi Vol 6 No 1 (2024): Metakognisi
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Babunnajah Pandeglang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57121/meta.v6i1.139

Abstract

Penelitian ini bertujuan untuk menganalisis upaya yang dilakukan oleh guru dalam meningkatkan aktivitas belajar siswa pada pembelajaran tematik di SDIT Insan Atqiya. Penelitian ini menggunakan pendekatan deskriptif dengan metode observasi, wawancara, dan studi dokumentasi. Subjek penelitian meliputi kepala sekolah, guru kelas V, siswa kelas V, serta orang tua siswa. Hasil penelitian menunjukkan bahwa upaya guru dalam meningkatkan aktivitas belajar siswa pada pembelajaran tematik yaitu menyampaikan tujuan pembelajaran untuk memotivasi siswa, menjelaskan kompetensi dasar dan tujuan pembelajaran, memberikan stimulus, menggunakan metode dan media pembelajaran yang menarik, melakukan tanya jawab, meerespons pertanyaan siswa, mengadakan evaluasi, dan menyimpulkan materi pelajaran. Faktor pendukung meliputi motivasi belajar siswa yang tinggi, metode pembelajaran yang tepat, dan lingkungan belajar yang nyaman. Sedangkan faktor penghambat adalah guru yang terkadang monoton dalam mengajar. Diperlukan upaya berkelanjutan dari guru dan dukungan dari berbagai pihak untuk terus meningkatkan aktivitas belajar siswa.
DISEASE CLASSIFICATION USING SUPPORT VECTOR MACHINE (SVM) WITH JAVA STANDARD EDITION (JSE) Eka Utaminingsih; Rifki; Zanuar Rizkiansyah; Arista Ardilla; Fitriani
International Journal of Social Science, Educational, Economics, Agriculture Research and Technology (IJSET) Vol. 4 No. 8 (2025): JULY
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/ijset.v4i8.1064

Abstract

This research focuses on disease clustering, which is a crucial aspect of effective diagnosis and treatment. With the increasing complexity of health data generated from various sources, such as electronic health records and laboratory results, efficient methods are needed to cluster and analyze this data. The use of machine learning algorithms, particularly Support Vector Machine (SVM), offers a promising solution to address this issue. SVM is known for its ability to handle multidimensional data and identify patterns that are not immediately visible. The challenges faced in disease clustering include difficulties in managing large and complex data, as well as the inability of traditional methods to provide accurate and rapid results. Additionally, many healthcare professionals lack access to adequate analytical tools, hindering appropriate clinical decision-making. Therefore, it is essential to develop solutions that can effectively assist in disease clustering. The proposed solution in this study is the development of a Java Standard Edition (JSE) based application that implements the SVM algorithm for disease clustering. This application is designed to provide an intuitive user interface, allowing users to upload data, run the SVM algorithm, and easily obtain clustering results. This research uses clinical data from various diseases, including heart disease, diabetes, hypertension, cancer, asthma, and stroke. Evaluation results show that SVM can cluster diseases with an accuracy of up to 92%. Thus, this study concludes that the application of SVM in a JSE-based application is an effective solution for enhancing disease clustering and supporting better clinical decision-making.
ANALYSIS OF EFFECTIVE SENTENCES IN THE NEWS TEXT OF CLASS XI STUDENTS OF SMK NEGERI 2 LHOKSEUMAWE Nurmalawati; Widia Tamara; Rifki
International Journal of Social Science, Educational, Economics, Agriculture Research and Technology (IJSET) Vol. 1 No. 2 (2022): JANUARY
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/ijset.v1i2.698

Abstract

This study aims to find out the effective sentences in news texts and understand the form or form of effective sentences in the news texts of students in grade XI of SMK Negeri 2 Lhokseumawe. This study focuses on the use of effective sentences in students' news texts which are reviewed from the aspects of parallelism, firmness, frugality, precision, and cohesion. The data in this study is effective sentence errors in the news text of grade XI students of SMK Negeri 2 Lhokseumawe. The source of this research data is the news text of grade XI students of SMK Negeri 2 Lhokseumawe. Based on the results of the research that has been carried out, the use of effective sentences in students' news texts has not led to the effectiveness of sentences, because the requirements to achieve effective sentences have not been met. The analysis of twenty student news texts found many errors, such as three errors in equivalence and unity, three errors in parallelism (pararelialism), four errors in sentence emphasis, and ten errors in frugality.
THE IMPLICATIONS OF THE CONVERSATION IN THE TRAILER OF THE ACEH COMEDY FILM Azhari; Widia Tamara; Rifki
International Journal of Educational Review, Law And Social Sciences (IJERLAS) Vol. 3 No. 6 (2023): November
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/ijerlas.v3i6.2511

Abstract

This study aims to describe the implications of general conversation, the implications of scaled conversations, and the implications of specific conversations in Acehnese comedy films. The research method used in this study is a qualitative research method. The data collection techniques used are documentation techniques and listening techniques. The data analysis technique of this research is by transcribing the entire content of the film, marking the implications, interpreting, and making conclusions. The test of the validity of the data in this study is by checking and fading experts. Based on the results of the study, the dominant implications used in Acehnese comedy films are the special conversation implications of eighty-one speeches, then the general conversation implications of thirty-four speeches, and the five-speech scale conversational implications. The implication of special conversation in the form of the use of the speaker's language tends to use special words that only the speaker can understand the meaning or intent of the speech. This Acehnese comedy film is personal and familial in delivering speeches by speakers who are packed with humor.
THE USE OF CONTEXTUAL TEACHING & LEARNING METHOD IN WRITING DRAMA SCRIPT Widia Tamara; Rifki; Helmiyadi
International Journal of Educational Review, Law And Social Sciences (IJERLAS) Vol. 3 No. 2 (2023): March
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/ijerlas.v3i2.2516

Abstract

This research aims to improve the skill of writing drama scripts among tenth-grade students of SMA Negeri 1 Lhokseumawe through the Contextual Teaching and Learning (CTL) method. This research is a classroom action research conducted in 2 cycles. The subjects of the research are students and the Indonesian language teacher of eighth grade at SMA Negeri 1 Lhokseumawe. Data sources include: learning events, informants, and documents. Data collection techniques used are observation, interviews, tests, and document analysis. Data validity testing uses triangulation techniques for methods and data sources. Data analysis techniques use comparative descriptive and critical analysis techniques. The use of the Contextual Teaching and Learning method has been proven to improve students' skills in writing drama scripts. The results are: 1) the use of the Contextual Teaching and Learning method can improve the quality of the drama script writing learning process, and 2) the use of the Contextual Teaching and Learning method can improve students' skills in writing drama scripts. This can be seen from the increase in students' interest, learning attitudes, and the results of their drama script writing skills.
Pelatihan Desain Presentasi Kreatif Berbasis Canva sebagai Media Inovatif Pembelajaran PAI pada Siswa Kelas 8 SMP Datok Sulaiman Putra Palopo Muh. Saiful Iqbal; Pebrianti; Nur Hidaya; Rani Alfia Sari; Rifki; Sri Rahayu Ningrum; Nadira; Zulfuadi Basrah
Abdi Ilmiah untuk Masyarakat Vol. 1 No. 1 (2025): ABHIMA
Publisher : Lia Center of Research and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64850/abhima.v1i1.9

Abstract

Pembelajaran Pendidikan Agama Islam (PAI) di tingkat SMP masih cenderung konvensional dan kurang memanfaatkan potensi teknologi digital untuk menciptakan media pembelajaran yang menarik. Kegiatan pengabdian ini bertujuan untuk meningkatkan keterampilan siswa kelas 8 SMP Datok Sulaiman Putra Palopo dalam mendesain presentasi kreatif menggunakan aplikasi Canva sebagai media inovatif pembelajaran PAI. Metode pelaksanaan menggunakan pendekatan gabungan antara seminar interaktif dan workshop praktik melalui tahapan persiapan, pelaksanaan pelatihan, dan evaluasi. Kegiatan dilaksanakan pada 21 Mei 2025 selama satu jam dengan melibatkan 20 siswa kelas 8. Data dikumpulkan melalui angket kepuasan dan pemahaman peserta yang dianalisis secara deskriptif. Hasil menunjukkan tingkat kepuasan peserta sangat tinggi dengan 100% siswa merasa antusias mengikuti pelatihan, 90,5% merasa lebih percaya diri, dan 90,5% memahami cara membuat slide presentasi yang menarik dengan Canva. Pelatihan berhasil meningkatkan keterampilan desain presentasi siswa dan menyediakan alternatif media pembelajaran PAI yang lebih visual dan interaktif. Disarankan agar sekolah terus mendorong integrasi teknologi dalam pembelajaran dan mengadakan pelatihan serupa secara berkelanjutan untuk mata pelajaran lain.