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The Analysis of Vocabulary Usage in The Online Game Application ”Mobile Legend’’ at Junior High School Mifta Farid; Muh. Tahir; Iskandar; Muhammad Arham; Agus Salim Jirong
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.7806

Abstract

This study explores the analysis of vocabulary usage in the online game application Mobile Legends at Junior High School. Using a qualitative design, the study involved 10 ninth-grade students as participants, selected for their active engagement with the game. Data were collected through observation, semi-structured interviews, and documentation. The findings reveal that students frequently acquired vocabulary related to gameplay, such as cooldown (CD), buff, nerf, ulti, and backdoor. These terms were retained because they were repeatedly used and directly connected to in-game actions. Students reported that the interactive features of Mobile Legends, including quick chat, voice chat, and subtitles, facilitated vocabulary learning in an authentic context. The results indicate that Mobile Legends can serve as a supplementary medium for vocabulary acquisition among Generation Z learners. However, potential negative impacts, such as exposure to offensive language and excessive play, must also be considered. The study suggests that game-based learning should be integrated strategically into EFL classrooms to maximize benefits while minimizing risks.
Analisis Peran Batalyon B Pelopor Brimob Parepare dalam Operasi Penanganan Gangguan Keamanan Berintensitas Tinggi di Wilayah Konflik Bersenjata Papua Amran; Muh. Tahir; Nurmiati Muhiddin; Muslihin
Jurnal Pustaka Cendekia Hukum dan Ilmu Sosial Vol. 2 No. 1 (2024): February - May 2024
Publisher : PT PUSTAKA CENDEKIA GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70292/pchukumsosial.v2i1.52

Abstract

The purposes of this study are: 1) To analyze the process of implementing operational assistance in handling high-intensity security disturbances in Papua by Battalion B Pelopor Brimob Parepare, and 2) To analyze the factors that hinder the implementation of operational assistance in handling high-intensity security disturbances in Papua by Battalion B Pelopor Brimob Parepare. This type of research is empirical legal qualitative research. To obtain the data and information needed, the researcher chose the research location at Battalion B Pelopor Brimob Pare-pare which is located on Jl. Chalik No.3, Sumpang Minangae, Kec. Bacukiki Bar.Pare-pare City. The type of data used in this study was qualitative data consisting of primary data and secondary data. The conclusions of this study are 1) The process of implementing operational assistance by Battalion B Pelopor Brimob Parepare in handling high-intensity security disturbances in Papua were by: Identifying and analyzing the types of high-intensity security disturbances that occurred in Papua, Formulating appropriate operational strategies and plans to provide assistance in handling these security disturbances, Coordinating and mobilizing personnel and resources needed to carry out operations in the field, Monitoring and evaluating the effectiveness of actions taken in handling security disturbances, and Making adjustments and improvements to personnel capabilities and operational readiness on an ongoing basis. 2) Factors that hinder the implementation of operational assistance in handling high-intensity security disturbances in Papua by Battalion B Pelopor Brimob Parepare were: difficulty in coordinating with leaders of conflicting groups, lack of troops who will be on duty in Papua, and punishments that have not provided a deterrent effect.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS VIII SMP ISLAM ASWAJA SYAMSUL FALAH PADA MATA PELAJARAN PPKN Muh. Tahir; Mohamad Mustari; M. Samsul Hadi; Muh. Zubair
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33012

Abstract

This reseach aims to apply the Teams Games Tournament (TGT) cooperativelearning model in an effort to increase the learning motivation of eighth gradestudents of Aswaja Syamsul Falah Islamic Middle School in the subject of PPKn.The method used is Classroom Action Research, with data collection techniquesincluding observation, questionnaires, and documentation. The research stagesinclude initial observation, planning, implementation of actions, observation duringthe action, and reflection. The subjects of this study were eighth grade students ofAswaja Syamsul Falah Islamic Middle School. The results of the study in Cycle I,the implementation of the Teams Games Tournament (TGT) cooperative learningmodel reached 48%, while the increase in student learning motivation reached56%. Furthermore, in Cycle II, the implementation of the Teams GamesTournament (TGT) cooperative learning model increased to 76%, and studentlearning motivation reached 76%. Then in Cycle III, the Teams Games Tournament(TGT) cooperative learning model succeeded in reaching 96%, and studentlearning motivation increased to 97%. Thus, it can be concluded that thecooperative learning model of the Teams Games Tournament (TGT) type canincrease the learning motivation of class VIII students of Aswaja Syamsul FalahIslamic Middle School in the PPKn subject.