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Multimedia Development for Learning Materials for Jepin Gresik Pantai Dance for Junior High School Students Agisna Niswatana; Aunurrahman; Usman Radiana; Indri Astuti
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 13 No 1 (2022): Education Science
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/cendikia.v13i1.2587

Abstract

This study uses the ADDIE Robert Maribe Branch paradigm. This research develops Flash CS multimedia. Followed by 42 students of SMP N 18 North Pontianak even semester 2021/2022. Pre-study to the stage, students participate. Pre and post tests, interviews, validation questionnaires, observations, and documentation were used in this study. Qualitative and quantitative data. The average assessment of media experts is 4.45 with 89% in the "Very Valid" category, while the assessment of learning media design is 4.5 with 90%. "Applicable" category. the average expert rating is 3.47 with 87.4% in the very decent category. The teacher's reaction to the product trial averaged 4.51 with 90.2% in the very appropriate category, while the student trial on the individual trial averaged 4.32 with 86.4 percent in the accepted criteria. The small group experiment averaged 4.71 with 9.42% strongly agree. The large-scale test averaged 4.62 with 9.24% strongly agree. The GAIN N-efficacy test reached 0.64, "very effective." Interesting learning videos.
Developing a Web-Based Application to Support Student Behavior Monitoring in Vocational Education Hesti Dahlan; Herry Sujaini; Muhammad Basri; Aunurrahman; Urai Salam
Jurnal Paedagogy Vol. 13 No. 2 (2026): April (IN PRESS)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i2.19411

Abstract

This study aims to develop and implement a web-based student behavior monitoring application for Grade X students of Computer and Telecommunication Network Engineering (TJKT) at SMKN 1 Sambas and to analyze its impact on student behavior and learning outcomes. The research employed a Research and Development (R&D) method using the ADDIE model, encompassing the stages of needs analysis, design, development, implementation, and evaluation. The data analysis combined quantitative descriptive and qualitative approaches. Quantitative data obtained from expert validation sheets and questionnaires were analyzed using percentage-based descriptive statistics to determine the feasibility and practicality of the developed application. Meanwhile, qualitative data derived from observations and documentation were analyzed through data reduction, data display, and conclusion drawing to support the interpretation of the findings. Data were collected through observations, questionnaires, and documentation, involving teachers, class advisors, parents, and students. The expert validation results indicated that the application is highly feasible, with scores of 88.31% from content experts, 88.94% from media experts, and 86.48% from technology experts. Practicality testing by teachers and parents also categorized the application as highly practical, with scores of 83.51% and 84.94%, respectively. Behavioral evaluation showed significant improvement, with teacher-led interventions reaching 81.27% (good category) and student self-interventions 85.45% (very good category). Furthermore, academic outcomes improved significantly, with the class average increasing from 70 to 79. The t-test analysis yielded a p-value of 0.000 (p < 0.05), indicating that the application effectively enhances both student discipline and academic performance. In conclusion, the developed web-based application is valid, practical, and effective in improving student behavior and learning outcomes.