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PENGARUH METODE GAMIFIKASI BERBASIS QUIZIZZ TERHADAP KETERAMPILAN MENULIS TEKS BERITA SISWA KELAS VIII SMP SWASTA TRIANA DELI SERDANG Dwi Setia Ningsih; Edi Saputra; Riris Nurkholidah Rambe
Journal of Language and Literature Education Vol. 2 No. 2 (2025): Juni
Publisher : Yayasan Nuraini Ibrahim Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70248/jolale.v2i2.2545

Abstract

Penelitian ini bertujuan untuk mengevaluasi pengaruh metode gamifikasi yang berbasis Quizizz terhadap peningkatan keterampilan menulis teks berita di kalangan siswa kelas VIII SMP Swasta Triana Deli Serdang. Latar belakang penelitian ini didasari oleh rendahnya kemampuan menulis siswa, terutama dalam memahami struktur berita, penggunaan bahasa yang baku, dan penyusunan informasi secara sistematis. Metode yang diterapkan dalam penelitian ini adalah pendekatan kuantitatif dengan desain quasi-experiment. Sampel penelitian terdiri dari dua kelas, yaitu kelas eksperimen yang menerapkan metode gamifikasi berbasis Quizizz dan kelas kontrol yang menggunakan metode pembelajaran konvensional. Instrumen yang digunakan meliputi tes pretest dan posttest untuk mengukur keterampilan menulis siswa, serta angket untuk mengetahui persepsi siswa terhadap penggunaan Quizizz. Hasil penelitian menunjukkan adanya peningkatan yang signifikan pada nilai posttest siswa di kelas eksperimen dibandingkan dengan kelas kontrol. Rata-rata nilai pretest kelas eksperimen adalah 65,27 dan meningkat menjadi 82,53 pada posttest, sedangkan kelas kontrol hanya mengalami peningkatan dari 67,33 menjadi 70,93. Hasil uji paired sample t-test menunjukkan nilai signifikansi sebesar 0,000 < 0,05 pada kelas eksperimen, sehingga H₀ ditolak dan Ha diterima. Ini berarti terdapat pengaruh yang signifikan dari penggunaan metode gamifikasi berbasis Quizizz terhadap peningkatan keterampilan menulis teks berita. Dengan demikian, dapat disimpulkan bahwa metode gamifikasi berbasis Quizizz efektif sebagai alternatif pembelajaran yang menyenangkan dan interaktif untuk meningkatkan keterampilan menulis siswa
PENGARUH MODEL PEMBELAJARAN BERBASIS MASALAH TERHADAP KEMAMPUAN MENULIS TEKS DESKRIPSI SISWA KELAS VII SMP IT AD DURRAH : Pembelajaran berbasis masalah, kemampuan menulis, teks deskripsi, siswa Nursamsia Rambe; Riris Nurkholidah Rambe
Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah Vol. 15 No. 2 (2025): Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/literasi.v15i2.28036

Abstract

This study aims to determini the effect of problem-based learning models on the ability to write descriptive texts of seventh-grade students at SMP IT Ad Durrah Marelan. This study uses a quantitative method with a quasi-experimental design. The research sample consists of two classes: an experimental class that receives treatment and a control class that does not receive treatment. Data collection techniques use multiple-choice tests in the form of student work in writing descriptive texts. Data analysis techniques start with normality tests, homogeneity tests, and then proceed with hypothesis testing. The results of this study show that the data obtained from post-test and pre-test were analyzed using the T-test from two parties, which gave results that students who were given treatment in the learning process using problem-based learning models experienced more improvement compared to those who were not given PBL learning strategies. This can be seen from the calculation results, where the t-count value is 0.95, while the t table value is 2.0089. This proves that the hypothesis test is accepted and there is a difference in writing descriptive texts between students who were given problem lased learning models and those who were not is bold.
Pengaruh Metode Mind Mapping terhadap Kemampuan Menulis Cerita Pendek pada Siswa Kelas XI MAN 1 Karo Rahmat Arian; Edi Saputra; Riris Nurkholidah Rambe
Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa Vol. 3 No. 4 (2025): Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/yudistira.v3i4.2410

Abstract

The research that has been conducted is entitled “The Effect of Mind Mapping Method on the Ability to Write Short Stories in Class XI Man 1 Karo Students” which is motivated by the low ability of students in compiling a systematic short story structure, developing main ideas, and connecting between ideas logically. The research methodology uses quantitative methods with a quasi-experimental approach with a non-equivalent control group design using non-probability sampling techniques (purposive sampling) and in the form of pre-test and post-test with a total sample of 30 XI-1 students as the experimental group and 30 XI-3 students as the control group. Data collection techniques with observation, essay tests, questionnaires, and documentation. Based on the results of the pre-test that has been carried out, it is known that the average of the control and experimental classes is not much different, namely the control class pre-test value of 68.00 while the experimental class average is 70.40. After the two classes carried out a different learning process, there was a significant difference in the post-test given, namely the control class obtained an average score of 75.07 and the experimental class obtained an average score of 84.13. Based on the explanation above, it proves that there is an increase in the results in writing short stories after the learning process.
Pengaruh Media Gambar Tunggal Terhadap Keterampilan Menulis Paragraf Deskripsi Siswa Kelas V MIN 11 Kota Medan Nova Purnama Sari Br. Sitepu; Salminawati Salminawati; Riris Nurkholidah Rambe
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 1 No. 4 (2023): OKTOBER : JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v1i4.929

Abstract

The purpose of this study was 1) to determine the significant influence of using single image media on students' writing skills in the experimental class, 2) to find out the skills of writing description paragraphs without using students' single image media, 3) to find out the significant use of single image media on students' writing skills in class V experimental class Madrasah Ibtidaiyah Negeri 11 Medan City. The research methodology uses a quantitative approach with the type of Quasy Experiment in the form of Nonequivalent Control Group Design. This research was conducted at MIN 11 Medan City, Kec. Medan Selayang. The population and sample of this study were all students of class V MIN 11 Medan City consisting of 2 classes totaling 72 students and the test instrument used was in the form of an essay. This type of data analysis was carried out by analyzing the paired sampel test. The results of this study indicate 1) the learning outcomes of students who do not use media images obtain an average pretest score of 61,13. 2) the learning outcomes of students who use media images obtain an average posttest score of 75.41. 3) this has a significant effect on media images on the skills of writing descriptive paragraphs as evidenced by the results of the paired simple t test with a value that the t-count is 3,494. After looking at the t-table, namely 2,000. This means that t-count > t-table (3,494 > 2,000) means that Ha is accepted and Ho is rejected.
Pengembangan Modul Ekosistem Berbasis Paradigma Wahdatul Ulum untuk Siswa Kelas X MAS Al-Wasliyah Percut Deni Veronika Sihombing; Kartika Manalu; Riris Nurkholidah Rambe
Mu'allim Vol 5 No 2 (2023): Juli
Publisher : Fakultas Agama Islam Universitas Yudharta Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35891/muallim.v5i2.3830

Abstract

Making products in the form of learning modules is the development of the Wahdatul Ulum Paradigm-Based Ecosystem Module. The resulting modules are used as instructional content. This author developed a product in the form of a wahdatul ulum-based module which was carried out at the MAS Al-Wasliyah Percut school with ecosystem material for class X SMA/MA students because modules detailed with the wahdatul ulum paradigm concept are generally not available in biology textbooks. The layout plan contained in this module is expected to be able to encourage students, be cool and be interested in understanding the use of the module because it displays lots of interesting pictures. This increase in exploration takes advantage of the progress of Research and Development (Innovative Work) with the 4D plan which has four phases, namely Characterize, Plan, Advancement, and Spread. Based on the assessment results from experts and also students, it is known that the development of environmental modules is very possible to be used as teaching materials. Media experts scored 87.50 percent, material experts scored 92.30 percent, and religion experts scored 85.41 percent in their due diligence assessment. Ecosystem modules based on the wahdatul ulum paradigm for class X SMA/MA students deserve to be used as additional teaching materials for the learning process, according to the assessment results, namely 91.66% for Biology teachers and 90.88% for students.
THE EFFECT OF THE ICEBREAKING-ASSISTED TEAMGAMESTOURNAMENT MODEL ON THE STUDENTS’ LEARNING OUTCOMES ON MATHEMATICS IN ELEMENTARY SCHOOL Hilda Wahyuni; Sapri; Riris Nurkholidah Rambe
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 2 (2023): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i2.9211

Abstract

This paper describes the effects of the TGT (Team Games Tournament) model assisted by Icebreaking on the student’s learning outcomes in mathematics in elementary school. The population of the research involves all of the students in class IV. The sample was selected through a probability sampling technique, which consisted of 24 students for class IV-A as a control class and 24 students for class IV-B as an experimental class. The research used a quantitative method of quasi-experimental design with a pretest and posttest control group design and the instrument used was multiple choice questions to find out the student’s learning outcomes. Hypothesis data analysis was carried out by one-way ANOVA through a computer program of SPSS 21. Based on the results of a one-way variance analysis with a significant degree of 0.05, the value of sig was 0,000 in which 0,000 < 0.05. It implies that the TGT model assisted by Icebreaking had a significant effect. The average score of students’ learning outcomes in the experimental class was 81.3 with a difference between pretest and post-test scores at 51.9. Conversely, the average score of student learning outcomes through the conventional method was 71.8 with a difference between pretest and posttest class control scores at 42.3. Thus, it can be inferred that the application of the TGT (Team Games Tournament) model assisted by Icebreaking is better than the conventional method and there is a significant effect on student learning outcomes in mathematics in elementary school.