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Evaluation of IT Governance at Office X using the COBIT 5 Framework Krissna Bayu; Oka Sudana; Ayu Wirdiani; Ananda Paramartha
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 9, No. 1, April 2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2021.v09.i01.p01

Abstract

The IT governance audit aims to determine the level of importance (maturity level) of a company or government agency. IT governance audit is essential because if governance is not implemented correctly, the harmony between IT is beneficial to support business processes, and standard procedures will not be achieved. One of the agencies that require the implementation of good IT governance is Office X in Badung Regency. Office X in Badung Regency has a function in developing ICT infrastructure through application development, public service content, and ICT networks to improve public services. Conditions that occur in the field are frequent errors caused by internal and external parties that negatively impact the data management of Office X. The audit process begins with observations in the agency environment related to activity data and implementation, then mapping with business goals according to COBIT 5, followed by mapping business goals with IT Goals to obtain IT processes. The obtained IT processes are then selected to obtain critical IT processes according to the Executive Office. The audit results show that four IT processes need to be given recommendations for improvement, namely MEA 01, EDM 01, APO 07, DSS02.
Aplikasi Sistem Informasi Geografis Kunjungan Wisatawan di Bali I Gde Arya Aristha; I Nyoman Piarsa; Ni Kadek Ayu Wirdiani
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 5, No. 1 April 2017
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (828.06 KB) | DOI: 10.24843/JIM.2017.v05.i01.p08

Abstract

Increasing tourist arrivals in Bali should be followed by the preparation of the supporting factors of tourism. One of taurism support in Bali is spreading out tourist attraction in all Bali’s regency.Wide diployment and many tourist attraction cause less equalization on maintenance and promotion. The idea of Geographic Information System Applications Tourist Visits obtained byless inequality in the development of tourism in Bali. Application design utilize Google Maps asmaps provider. In this application is also equipped with features forecasting tourist visits.Forecasting is done by using least square method by processing number of tourist visitshistory. Result of application design is a application which can give information in text andimage of tourist attraction in entire Bali’s regency shown by infoWindow in each marker on map.Forecasting feature in geographical mapping application tourist visit be used for forecast number of visits coming.
Evaluasi Aspek Usability pada Aplikasi Simalu Menggunakan Metode Usability Testing Ni Luh Putri Ari Wedayanti; Ni Kadek Ayu Wirdiani; I Ketut Adi Purnawan
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 7, No. 2, Agustus 2019
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (535.689 KB) | DOI: 10.24843/JIM.2019.v07.i02.p03

Abstract

Tingkat usability dapat mempengaruhi kemudahan penggunaan suatu aplikasi termasuk aplikasi mobile, sehingga penting untuk dilakukanya evaluasi. Aplikasi Simalu merupakan sebuah aplikasi lokal Bali yang bergerak dalam bidang kebersihan lingkungan. Simalu tergolong aplikasi baru karena dirilis pada awal bulan Januari tahun 2018 dan belum pernah dilakukan evaluasi usability sebelumnya. Evaluasi usability dilakukan untuk meningkatkan User Experience pengguna, sehingga aplikasi dapat diterima dan digunakan lebih mudah oleh pengguna. Metode yang digunakan untuk melakukan evaluasi yaitu usability testing dengan teknik Retrospective Think Aloud dan Performance Measurement. Hasil yang didapatkan adalah aplikasi Simalu memiliki kualitas yang belum dapat dikatakan efektif, efisien dan memenuhi kepuasan pengguna, sehingga perbaikan desain juga dilakukan agar aplikasi lebih baik lagi untuk memenuhi harapan pengguna. Kata kunci: Aplikasi Simalu, Evaluasi Usability, User Experience, Usability Testing, Retrospective Think Aloud, Performance Measurement.
Penginderaan Jauh Pemrosesan Data Satelit Landsat 8 Untuk Deteksi Genangan Tania Maria Octarina; I Dewa Nyoman Nurweda Putra; Ni Kadek Ayu Wirdiani
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 7, No. 1, April 2019
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (358.057 KB) | DOI: 10.24843/JIM.2019.v07.i01.p09

Abstract

DKI Jakarta merupakan daerah yang terkenal dengan bencana banjir pada musim hujan setiap tahun. Salah satu informasi mendasar yang dibutuhkan terkait bencana banjir adalah daerah tergenang banjir. Informasi genangan banjir digunakan untuk melakukan pemetaan dan perhitungan luas genangan, sehingga dapat diketahui daerah yang memiliki potensi banjir. Perhitungan informasi genangan banjir menjadi ide dasar dibentuknya penginderaan jauh pemrosesan data satelit Landsat 8 untuk deteksi genangan. Landsat 8 dimanfaatkan sebagai parameter utama dalam melakukan identifikasi genangan pada penelitian ini. Metode GSWIR (Green-Short Wave Infrared) diaplikasikan pada citra Landsat 8 menggunakan Band 3 (Green) dan Band 6 (SWIR). Metode GSWIR merupakan filter edge detection yang digunakan untuk memisahkan antara air dan non air. Hasil perhitungan metode GSWIR menunjukkan obyek permukaan mempunyai respon spektral dan luas yang bervariasi saat banjir (tergenang air) dan tidak banjir (tidak tergenang air). Metode GSWIR yang diaplikasikan membuktikan metode ini dapat digunakan untuk mendeteksi genangan dengan memisahkan antara air (genangan) dan non air (tidak tergenang air) dikarenakan Band Green memiliki kegunaan untuk memperbesar nilai reflektan dari air, dan badan air memiliki daya serap lebih kuat pada band SWIR. Kata kunci: DKI Jakarta, Genangan, Landsat 8 , GSWIR.
Tourism Event Management System Using Gianyar Smart Tourism Based On Cloud I Putu Agus Eka Pratama; Kadek Ayu Wirdiani
Journal of Electrical, Electronics and Informatics Vol 2 No 2 (2018): JEEI (August 2018)
Publisher : Institute for Research and Community Services Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JEEI.2018.v02.i02.p03

Abstract

Tourism event data data in Gianyar regency must be managed well, so that it can giving knowledge to all event organizers about tourist interest of all tourism objects around Gianyar Regency. The knowledge also helping them for strategy determination and decision making. Each event organizer can manage their own tourism event data into the system and all of data can be processed to be information and report for the tourist, to make tourism service in Gianyar Regency better. This paper show the design, implementation, and testing of Tourism Event Management System using Gianyar Smart Tourism based on Cloud for all event organizers in Gianyar Regency, developed using Design Science Research Methodology (DSRM) and tested using User Accepted Testing (UAT). It also act as Knowledge Management about tourism event data and tourist demand. Conclusion, all tourism event can be managed well and all event organizers can manage their tourism event data easier.
Aplikasi Game Edukasi Pasang Pageh Aksara Bali Berbasis Android Ayu Wirdiani; Ketut Agung Cahyawan; Dharma Prateka Atmaja
Scientific Journal of Informatics Vol 2, No 2 (2015): November 2015
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v2i2.5087

Abstract

Aksara Bali sudah menjadi salah satu mata pelajaran wajib untuk siswa mulai dari Sekolah Dasar sampai dengan Sekolah Menengah Akhir. Keluhan siswa yang tertampung dalam angket orang tua siswa menunjukkan terdapat sebanyak 52,86% yang menyatakan bahwa pelajaran Bahasa Bali khususnya Pasang Pageh Aksara Bali dirasakan susah oleh anak-anak mereka. Seiring perkembangan teknologi permasalahan tersebut dapat ditanggulangi dengan sebuah metode pembelajaran baru di bidang Teknologi Informasi yaitu salah satunya dengan memanfaatkan teknologi Smartphone Berbasis Android. Pembelajaran Pasang Pageh Aksara Bali diimplementasikan ke dalam sebuah game edukasi berbasis Android menggunakan metode drag and drop dan dirancang semenarik mungkin, dengan tujuan agar minat belajar anak-anak untuk mempelajari Pasang Pageh Aksara Bali lebih meningkat. Hasil survey masyarakat terutama anak-anak, Game “Pasang Pageh Aksara Bali” mendapatkan respon yang baik sebagai media bantu dalam mempelajari Pasang Pageh Aksara Bali, dengan persentase 67% menarik dalam aspek grafis, 50% baik dalam aspek rekayasa perangkat lunak, 74% baik dalam aspek entertainment, dan 60% dipahami dalam aspek konten 
Forecasting Pneumonia Toddler Mortality Using Comparative Model ARIMA and Multilayer Perceptron Ni Kadek Ary Indah Suryani; Oka Sudana; Ayu Wirdiani
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 6 No 4 (2022): Agustus 2022
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (497.297 KB) | DOI: 10.29207/resti.v6i4.4106

Abstract

Pneumonia is an inflammatory lung disease that causes the second largest number of deaths in Indonesia after Dengue Hemorrhagic Fever (DHF). In 2021, there was an increase in cases of 7.8% compared to the previous year, and was exacerbated by the Covid-19 pandemic. Predictive methods were needed to predict and compare the ARIMA and MLP methods, where the results of the best methods were selected for long-term forecasting. The research data used was from January 2014 – December 2021, with a total of 96 data. In choosing the best method, the basic error calculations used were Mean Absolute Deviation, Mean Squared Error, and Mean Absolute Percentage Error. This study aims to build a predictive model for the next period of pneumonia under-five mortality. These results can be used for government policy-making related to mortality prevention for the next period. The results showed that the MLP method was superior to ARIMA. Testing 28 mortality rate data using the final test result showed that the best method was MLP, with a hidden layer value of 2.2, a learning rate of 0.3, and an error percentage of 1.27%. The prediction results of the overall mortality rate of pneumonia under five in 2022 was predicted to be 136 people.
Website Based UI/UX Application Design of Balinese Traditional Products Using the Design Thinking Method Putu Riyaldi Putra Narendra; Ni Kadek Ayu Wirdiani; Ni Made Ika Marini Mandenni
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol 11 No 2 (2023): Vol. 11, No. 2, August 2023
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2023.v11.i02.p05

Abstract

Pandemic circumstances caused approximately 37.000 small and medium-sized enterprises or also known as (MSMEs) faced a decline. Employing technology can assist these businesses in marketing and selling their products beyond local boundaries, extending their reach to the national level. User Interface and User Experience market application for Balinese custom products as well as providing services related to Balinese custom. The Balinese Traditional Products marketplace application can provide products related to Balinese customs such as Hindu religious infrastructure, Balinese snacks, taru premana event organizer services, traditional massage services and others. The user interface and user experience designed using the Design Thinking method which produces a high fidelity prototype that can be tested like the final application. User experience development can be done as well as possible because development focuses on user needs. Through prototype testing using the usability testing method, the test results using System Usability Scale method get a score of 88.375. Based on these scores the designed prototype is included in the acceptable category in the acceptance rating, category B in the class scale and in the adjective ranking is included in the very good category.
Klasifikasi Kecanduan Smartphone pada Pelajar Sekolah Menengah Atas menggunakan Metode Machine Learning Berbasis Feature Weighting Ni Kadek Cinthya Bandinithya Dewi; Ni Kadek Ayu Wirdiani; Dewa Made Sri Arsa
JEPIN (Jurnal Edukasi dan Penelitian Informatika) Vol 8, No 1 (2022): Volume 8 No 1
Publisher : Program Studi Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jp.v8i1.51914

Abstract

Kecanduan terhadap smartphone dapat berakibat buruk bagi pelajar. Penelitian ini bertujuan memprediksi kecanduan smartphone di kalangan siswa-siswi SMA dengan menggunakan metode terbaik dari klasifikasi. Klasifikasi dilakukan untuk dapat mendukung pengambilan keputusan terkait masalah kecanduan smartphone. Algoritma C4.5, Naive Bayes (NB), dan K-Nearest Neighbor (KNN) merupakan metode klasifikasi machine learning yang digunakan pada penelitian ini. Metode ini merupakan metode klasifikasi machine learning yang termasuk dalam kategori top 10 dalam menyelesaikan kasus prediksi. Untuk dapat meningkatkan kinerja metode-metode machine learning tersebut, maka dilakukan seleksi atribut sebelum proses klasifikasi menggunakan Forward Selection, Backward Elimination, dan dengan pendekatan korelasi Linear Regression. Hasil penelitian menunjukkan bahwa metode terbaik untuk klasifikasi kecanduan smartphone adalah KNN dengan seleksi atribut menggunakan Linear Regression berdasarkan korelasi weight, yang mana atribut inputan yang berpengaruh secara signifikan terhadap output kecanduan smartphone (Y) adalah umur (X1), durasi penggunaan smartphone (X5), aktifitas (X6), dan kualitas tidur (X7) dengan  model K = 44 dan numerical measure = Chebychev, menghasilkan accuracy = 79.03%, precision = 78.79%, recall = 81.25%, AUC = 0.828, dan running times = 1 detik. Output dari penelitian ini menunjukan prediksi dengan menggunakan metode terbaik yaitu presentase tingkat kecanduan siswa dengan tidak kecanduan serta presentase kecanduan smartphone dengan variabel lainnya.
Jamstack Performance and Cost-Effective Analysis with Traditional CMS Websites Permana, Kadek Arya Putra; Suarjaya, I Made Agus Dwi; Wirdiani, Ni Kadek Ayu
JITTER : Jurnal Ilmiah Teknologi dan Komputer Vol 3 No 2 (2022): JITTER, Vol.3, No.2, August 2022
Publisher : Program Studi Teknologi Informasi, Fakultas Teknik, Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (235.731 KB) | DOI: 10.24843/JTRTI.2022.v03.i02.p21

Abstract

Website is a medium that cannot be separated from technological developments, websites are needed because of their practical and easy use, especially a landing page website that is used by business and non-profit people to convey information. The website is developed using a custom-built architecture so that the development and maintenance process runs well. The world is developing faster and faster so that the old website development architecture over time is increasingly difficult to adapt, so there is a new website development architecture, one of which is Jamstack, the Jamstack architecture is said to have advantages over the old architectures that are widely used until now, one of which is LAMP Stack, to ensure the correctness of these arguments, a detailed analysis is needed so as to get results that match the facts.
Co-Authors Adi Wedanta Beratha, I Gede Khresna Adityaksa, I Gede Made Abhi Anak Agung Ketut Agung Cahyawan Wiranatha Anak Agung Kompiang Oka Sudana Anak Agung Putu Mahendra Putra Ananda Paramartha Angga Kusuma, Angga Ardhani, Ni Komang Sucitra Arsa, Dewa Made Sri Arthana, I Made Teguh Candradinata, Putu Bagus Dewi, Anak Agung Ayu Sintya Dharma Prateka Atmaja Dharma Prateka Atmaja, Dharma Prateka Dicky, Devtian Dwi Putra Githa Dwi Rusjayanthi, Dwi Eka Candyasa Pratyaswara G M Arya Sasmita Gusti Agung Ayu Putri Hridayami, Praba I Dewa Nym. Nurweda P., I Gde Arya Aristha I Gusti Lanang Trisna Sumantara I Gusti Ngurah Indra Mahathanaya I Ketut Adi Purnawan I Ketut Gede Darma Putra I Made Agus Dwi Suarjaya I Made Sukarsa I Nyoman Piarsa I Putu Agung Bayupati I Putu Agus Eka Pratama I Putu Pratama Andika Ida Bagus Gede Jayeng Gotama Jayantha, I Putu Deva Kadek Meliantari Krisna Cahaya Putra I Putu Krissna Bayu Made Bagus Winanda Radityatama Mahaputra, Pande Bagus Narendra Mentari Harmadya Ni Kadek Ary Indah Suryani Ni Kadek Cinthya Bandinithya Dewi Ni Kadek Yuliastin Ni Luh Putri Ari Wedayanti Ni Made Ika Marini Mandenni Ni Putu Sutramiani Oka Sudana, Agung Paramartha, Ary Permana, Kadek Arya Putra Pradnyani Wulantari, I Gusti Putu Agung Purnawan, Abdi Putri, Desy Purnami Singgih Putu Arya Hening Tryasthana Putu Riyaldi Putra Narendra Putu Teguh Krisna Putra Putu Wira Buana Putu Wulan Dewi Prihandani Raharja, Sunia Rismawan, Komang Diva Robiulla, Isna Wanda Rusjayanthi, Ni Kadek Dwi Saraswati, Ni Luh Putu Giri Gita Setyo Hadi Kusumo Sudana, A. A. Kompiang Oka Sukma, Kd. Vigyan Melati Syamsiar, Syamsiar Tania Maria Octarina Tantoni Hardiwinata Taradhita, Dewa Ayu Nadia Tiyasa, Abyudaya Widiari, Ni Putu Ayu Yanti, Lidya