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COMPARATIVE ANALYSIS OF INDONESIA AND THAILAND STUDENTS' MATHEMATICAL THINKING ABILITY Agustiana, Anisa; Arisetyawan, Andika; -, Supriadi; Anusaen, Krittika
Jurnal Silogisme : Kajian Ilmu Matematika dan Pembelajarannya Vol 8 No 2 (2023): Desember
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/silogisme.v8i2.7909

Abstract

This research aims to compare mathematical thinking abilities between elementary school students in Tangerang, Indonesia and Mahasarakham, Thailand. The method used in this research is a comparative study which is carried out by comparing the answers to mathematics test questions given to the research subjects, namely elementary school students in grades 3 and 5. The main aim of this research is to find out the factors that cause differences in the answers of each student. The results of this research show that there are differences between students in answering mathematics test questions caused by variations in the level of intelligence within one class, including certain aspects such as understanding concepts, problem solving skills, and abstract thinking abilities. Thus, each student's mathematical thinking ability can be influenced by specific factors that include their cognitive characteristics and mathematical development. Even though students' answers vary through different processes, this shows the uniqueness of the approach and mathematical thinking strategies applied by each student in completing the test. It is hoped that this research can make a contribution to the world of education, especially in designing learning plans that are tailored to the characteristics and abilities of each student
Didactic Design of Cube Nets based on Ethnomathematics of Engklek Game in Elementary School : An Educational Innovation Arisetyawan, Andika; Ariadi, Rika Asterina; Fauzi, Irfan
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 1 (2025): March
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.12838

Abstract

The purpose of this research is to develop a didactic design for cube nets based on the ethnomathematics of the Engklek game in elementary schools. This study uses a design research approach using the Didactical Design Research (DDR) method. The participants in this research are 5th and 6th grade students at an elementary school in Serang-Banten. The research goes through three stages: 1) prospective analysis, 2) metapedadidactic analysis, and 3) retrospective analysis. Data collection techniques included tests, observations, interviews, and documentation. Data analysis techniques employed qualitative descriptive analysis based on Miles & Huberman's data triangulation model. The results of this research show that: 1) In the retrospective stage, obstacles such as conceptual errors, principle errors, and verbal errors were identified, which became the basis for creating the hypothetical didactic design, 2) In the metapedadidactic stage, the initial didactic design was developed by integrating the cultural elements of the Engklek game and resulted in a new 2-2-2 pattern, and 3) In the retrospective analysis, the revised didactic design based on the ethnomathematics of the Engklek game with the new 2-2-2 pattern can be used to teach the concept of cube nets in mathematics education. This research aims to develop a meaningful didactic design by incorporating local cultural contexts into mathematics learning in elementary schools. This research has significant implications for education, especially in improving the quality of mathematics learning with didactic designs that utilize cultural context in teaching materials.
Development of an Ethnomathematics-Based Snakes and Ladders Game Media Integrating Banten Cultural Context for Teaching Number Operations in Elementary School Arisetyawan, Andika; Fauzi, Irfan; Maulana, Farid Rizqi; Supriadi, Supriadi; Chano, Jiraporn
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.17984

Abstract

This study aims to develop Snakes and Ladders game media for the concept of number operations by integrating the cultural context of Banten. This research employs a development method using the ADDIE model—analysis, design, development, implementation, and evaluation. The study uses a purposive sampling technique involving 20 sixth-grade students at an elementary school in Serang, Banten, selected based on considerations such as school facilities and curriculum implementation. Data were collected through number-operation tests and student reflection journals. The data were analyzed qualitatively using thematic analysis to identify themes emerging from patterns of meaning. The results show that the ethnomathematics-based Snakes and Ladders game media can enhance students’ self-efficacy and subsequently improve their understanding of number operation concepts. Furthermore, students reported increased motivation and enthusiasm during the learning process due to the engaging and enjoyable nature of the media. This study contributes to mathematics education by offering a more meaningful and enjoyable learning experience, while also reducing students’ anxiety toward mathematics. The findings further indicate that integrating cultural elements from Banten into mathematics learning can improve students’ learning outcomes.
Pendampingan Literasi Ekologi Berbasis Media Kartu Kuartet pada Siswa Sekolah Dasar Maulana, Farid Rizqi; Susilawati, Susilawati; Sundari, Nenden; Arisetyawan, Andika; Septiani, Devi; Asika, Asika; Saputri, Dhea Sylvia Ekha Tom
Jurnal Pengabdian Masyarakat Aufa (JPMA) Vol. 7 No. 3 (2025): Vol. 7 No 3 Desember 2025
Publisher : Universitas Aufa Royhan Di Kota Padangsidipuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51933/jpma.v7i3.2362

Abstract

ABSTRAK Pulau Sebesi sebagai wilayah pesisir yang berada dekat Gunung Anak Krakatau memiliki dinamika ekologis tinggi, namun pembelajaran ekologi di sekolah dasar belum memanfaatkan potensi lokal sehingga pemahaman siswa masih rendah. Kegiatan pengabdian ini bertujuan meningkatkan literasi ekologi siswa SDN Tejang 1 melalui media kartu kuartet literasi ekologi. Metode pelaksanaan meliputi pendampingan awal bersama guru, demonstrasi penggunaan kartu yang memuat sembilan kategori ekologi, implementasi permainan kuartet secara berkelompok, serta evaluasi melalui observasi dan tes pengetahuan ekologi kepada 40 siswa kelas V dan VI . Pembelajaran dilakukan dengan pendekatan multibahasa dan aktivitas interaktif untuk membantu siswa menafsirkan ilustrasi dan konsep pada kartu. Hasil menunjukkan bahwa siswa sangat antusias, lebih aktif berdiskusi, dan mampu menjelaskan kembali konsep ekologi sederhana yang terkait dengan pengalaman mereka. Tes literasi menunjukkan skor rata-rata 86,4 dengan 80% siswa berada pada kategori baik dan sangat baik, sementara aspek literasi ekologi pada kuesioner juga menunjukkan skor “Sangat Baik” di seluruh komponen, terutama pada paradigma keberlanjutan dan kolaborasi. Kegiatan ini menyimpulkan bahwa penggunaan kartu kuartet efektif meningkatkan pemahaman dan sikap ekologi siswa melalui pembelajaran yang visual, kolaboratif, dan kontekstual. Kata kunci: literasi ekologi, kartu kuartet, media pembelajaran, sekolah dasar, Pulau Sebesi. ABSTRACT Sebesi Island, a coastal area near Mount Anak Krakatau, boasts high ecological dynamics. However, ecology instruction in elementary schools has not yet utilized local potential, resulting in low student understanding. This community service activity aimed to improve the ecological literacy of students at SDN Tejang 1 through ecological literacy quartet cards. The implementation method included initial mentoring with teachers, demonstrations on the use of cards containing nine ecological categories, group implementation of quartet games, and evaluation through observation and an ecological knowledge test with 40 fifth and sixth grade students. The learning was conducted using a multilingual approach and interactive activities to help students interpret the illustrations and concepts on the cards. Results showed that students were highly enthusiastic, engaged in discussions, and were able to re-explain simple ecological concepts related to their experiences. The literacy test showed an average score of 86.4, with 80% of students in the good and very good categories. The ecological literacy questionnaire also scored "Very Good" across all components, particularly the sustainability and collaboration paradigms. This activity concluded that the use of quartet cards effectively improved students' ecological understanding and attitudes through visual, collaborative, and contextual learning. Keywords: ecological literacy, quartet cards, learning media, elementary school, Sebesi Island.