Claim Missing Document
Check
Articles

Found 12 Documents
Search

Pelatihan Digital Marketing Untuk Meningkatkan Kapasitas Penjualan UMKM Keripik Pohung Syafi'ah, Syafi'ah; Suwono, Suwono; Setiabudhi, Hatta; Astuti, Retno Sari Puji; Septiani, Devi; Wahyuningsih, Ita
Jurnal Pengabdian Masyarakat Bangsa Vol. 1 No. 9 (2023): November
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v1i9.466

Abstract

Industri berskala rumahan warga Grumbul Muntab Desa Kesugihan Kidul Kecamatan Kesugihan Kabupaten Cilacap yang sudah berdiri beberapa tahun dan dijadikan sumber penghasilan adalah membuat camilan terutama Keripik Pohung (Singkong). Pohung (Singkong) merupakan bahan pangan yang mudah ditemukan di Kabupaten Cilacap, dijadikan salah satu olahan yang disukai oleh masyarakat yaitu Keripik Pohung (Singkong) yang masih menggunakan sistem tradisional dari segi pengolahan dan pemasaran produknya. Pada Kegiatan PKM yang dilakukan tim Pengabdian dosen dan mahasiswa Universitas Nahdlatul Ulama Al Ghazali Cilacap yang akan menjadi fokus kami untuk mengambil tema tersebut yaitu inovasi pada logo dan strategi pemasaran. Upaya yang dilakukan mahasiswa dalam mengatasi masalah tersebut adalah 1) mengubah kemasan keripik pohung yang semula plastik biasa menjadi kemasan standing pouch agar produk tahan lama dan menarik konsumen, 2) membuatkan desain logo untuk produk agar memiliki ciri khas dari produk tersebut, 3) membuatkan media sosial sebagai media promisi. Metode yang digunakan adalah 1) pembuatan desain logo, 2) penyuluhan/sosialisasi, 3) pendampingan.
PENGARUH STRATEGI PEMBELAJARAN INQUIRY TERHADAP KARAKTER DISIPLIN PESERTA DIDIK PADA MATERI SOLAT SUNNAH DHUHA KELAS VII B DI MTSN 3 KARAWANG Septiani, Devi; Bariah, Oyoh; Makbul, M.
IMTIYAZ: Jurnal Ilmu Keislaman Vol. 8 No. 2 (2024): September
Publisher : LPPM STAI Muhammadiyah Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/imtiyaz.v8i2.1269

Abstract

Education is a fundamental need for humans. The achievement of learning objectives is determined by both the students and the teachers. Teachers' ability to deliver learning materials through the selection of appropriate media, methods, or learning strategies creates an enjoyable learning environment and can foster students' disciplined character for studying. Therefore, this research aims to investigate the effect of inquiry-based learning strategies on students' disciplined character. The study was conducted at MTSN 3 Karawang for grade VII B in the subject of the sunnah dhuha prayer. The method used in this research is a quantitative approach with a correlational method and a field research design using purposive sampling. The population consisted of 128 students, and a sample of 30 students was selected using non-probability sampling. Data collection techniques included questionnaires, documentation, and data analysis through descriptive and inferential statistical analysis, with the data processed using SPSS version 25. The data analysis results obtained through SPSS calculations showed a correlation between inquiry-based learning strategies and students' disciplined character in the sunnah dhuha prayer subject for grade VII B at MTSN 3 Karawang. The hypothesis test results using simple regression analysis at a 0.05 significance level through SPSS version 25 yielded a result of 0.000 < 0.05, indicating that the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. Based on the R square value, a value of 38.4% was obtained. Therefore, it can be concluded that there is an effect of using inquiry-based learning strategies on students' disciplined character by 38.4%.Keywords: Inquiry-Based Learning Strategies; Students Disciplined Character; Sunnah Dhuha Prayer .
Analysis of the Feasibility of a Local Wisdom-Based Physics Learning Module Using Rabi Ro’o Games Integrated with the Merdeka Curriculum on Newton's Laws of Motion Erlangga, Sony Yunior; Septiani, Devi; Rohmat, Ali; Fitriyah, Isnanik Juni
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 10 No 2 (2023): Compton: Jurnal Ilmiah Pendidikan Fisika
Publisher : Prodi Pendidikan Fisika Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v10i2.12922

Abstract

This research evaluates a Physics Pedagogy based on Project-Based Learning (PjBL) integrated with the Merdeka Curriculum for Newton's Laws of Motion material in Grade X high school. The method used is Research and Development (RnD) with a 5D model, focusing up to the Develop stage. Define includes needs analysis and student competency identification, while Design involves the creation of modules and student worksheets. The Develop stage includes development, expert validation, and limited testing. The results indicate a high feasibility of the local wisdom-based module using Rabi Ro’o games integrated with the Merdeka Curriculum, as assessed by experts in terms of content, teaching, and language aspects. Positive student responses confirm that this module is suitable for high school Physics instruction.
Effectiveness of Science Learning Using Physics Kit Media on Conceptual Understanding Susanti, Susanti; Ernawati, Tias; Septiani, Devi
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 10 No 2 (2023): Compton: Jurnal Ilmiah Pendidikan Fisika
Publisher : Prodi Pendidikan Fisika Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v10i2.16603

Abstract

This study aims to determine the effectiveness of using Physics Kit media in improving conceptual understanding in physics. The research was conducted during the 2023/2024 academic year. This study is a quasi-experimental research. Data were collected using test instruments. The subjects of the study were 21 students from the Science Education program. The data analysis technique used was N-Gain. The results indicate that learning using Physics Kit media is effective in enhancing students' conceptual understanding in physics. The N-Gain percentage of 86.33% falls into the high category, with an effective interpretation.
Forming Children's Independent Character through the Habituation Method in Group A Paud Satya Prawira in Academic Year 2021/2022 Septiani, Devi; Hadi, Rusman
JUPE : Jurnal Pendidikan Mandala Vol 9, No 2 (2024): JUPE : Jurnal Pendidikan Mandala (Juni)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v9i2.7053

Abstract

 This study aims to describe efforts to shape children's independent character at Satya Prawira PAUD in the 2021/2022 academic year. This research focuses more on how to increase the independent character of children at the age of 4-5 years. This research is a Classroom Action Research (PTK) where the subjects in this study are group A students from PAUD Satya Prawira with a total of 10 students. The focus of this research is the independent character of children at the age of 4-5 years.      In this study, researchers used a habituation method in the form of giving examples and an action that can help children's independent character to increase according to the criteria desired by the researcher. In this study for data collection only used two cycles, in which cycle I the level of children's independence was still low because there were still some children's independence had not increased significantly. In cycle I with the results of Developing as Expected (BSH) there were 3 children or equivalent to 30%, and Developing Very Well (BSB) consisted of 7 children or equivalent to 70%. In addition, there is also a cycle II as a planning improvement action which from cycle I to cycle II has increased by 10% so that children who are Developing as Expected (BSH) consist of 2 children or equivalent to 20%, and Developing Very Well (BSB) totaling 8 children or equivalent to 80%. So, with this increase, the researcher stopped his research because the researcher had obtained the right results according to the desired classical value. However, the individual scores are still less than perfect and there are still children who are below the assessment criteria.     
Circular economy model: Integrating BSF maggot and tilapia cultivation for organic waste management in vocational schools Sulistyowati, Fitria; Septiani, Devi; Setyaningsih, Rina; Wati, Ika Wahyu Kusuma; Suwartini, Suwartini; Kirom, Hawis Ahmadul; Nafisyah, Khoirul; Wijaya, Aya; Ayona, Khansa Amalia
Community Empowerment Vol 10 No 10 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ce.14857

Abstract

The Special Region of Yogyakarta (DIY) faces a priority waste problem, with daily production exceeding 1000 tons. Vocational high schools (SMK) with Culinary Arts Programs contribute significantly to organic waste from practical activities. This community service program aimed to reduce waste production at the source (school level) by implementing a creative, circular economy-based project: the cultivation of Black Soldier Fly (BSF) maggots and tilapia. The methods applied included socialization, training, technology application, mentoring, and evaluation for teachers. The activity focused on training teachers to process school organic waste into BSF maggot feed, which was then utilized as feed for tilapia. The program evaluation results showed that 100% of the participating teachers understood and were able to practice the entire cultivation cycle of BSF maggots and tilapia. The teachers are also ready to disseminate this knowledge to students as a creative project. This program successfully created an effective, integrated food waste management model within the school environment.
Pendampingan Literasi Ekologi Berbasis Media Kartu Kuartet pada Siswa Sekolah Dasar Maulana, Farid Rizqi; Susilawati, Susilawati; Sundari, Nenden; Arisetyawan, Andika; Septiani, Devi; Asika, Asika; Saputri, Dhea Sylvia Ekha Tom
Jurnal Pengabdian Masyarakat Aufa (JPMA) Vol. 7 No. 3 (2025): Vol. 7 No 3 Desember 2025
Publisher : Universitas Aufa Royhan Di Kota Padangsidipuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51933/jpma.v7i3.2362

Abstract

ABSTRAK Pulau Sebesi sebagai wilayah pesisir yang berada dekat Gunung Anak Krakatau memiliki dinamika ekologis tinggi, namun pembelajaran ekologi di sekolah dasar belum memanfaatkan potensi lokal sehingga pemahaman siswa masih rendah. Kegiatan pengabdian ini bertujuan meningkatkan literasi ekologi siswa SDN Tejang 1 melalui media kartu kuartet literasi ekologi. Metode pelaksanaan meliputi pendampingan awal bersama guru, demonstrasi penggunaan kartu yang memuat sembilan kategori ekologi, implementasi permainan kuartet secara berkelompok, serta evaluasi melalui observasi dan tes pengetahuan ekologi kepada 40 siswa kelas V dan VI . Pembelajaran dilakukan dengan pendekatan multibahasa dan aktivitas interaktif untuk membantu siswa menafsirkan ilustrasi dan konsep pada kartu. Hasil menunjukkan bahwa siswa sangat antusias, lebih aktif berdiskusi, dan mampu menjelaskan kembali konsep ekologi sederhana yang terkait dengan pengalaman mereka. Tes literasi menunjukkan skor rata-rata 86,4 dengan 80% siswa berada pada kategori baik dan sangat baik, sementara aspek literasi ekologi pada kuesioner juga menunjukkan skor “Sangat Baik” di seluruh komponen, terutama pada paradigma keberlanjutan dan kolaborasi. Kegiatan ini menyimpulkan bahwa penggunaan kartu kuartet efektif meningkatkan pemahaman dan sikap ekologi siswa melalui pembelajaran yang visual, kolaboratif, dan kontekstual. Kata kunci: literasi ekologi, kartu kuartet, media pembelajaran, sekolah dasar, Pulau Sebesi. ABSTRACT Sebesi Island, a coastal area near Mount Anak Krakatau, boasts high ecological dynamics. However, ecology instruction in elementary schools has not yet utilized local potential, resulting in low student understanding. This community service activity aimed to improve the ecological literacy of students at SDN Tejang 1 through ecological literacy quartet cards. The implementation method included initial mentoring with teachers, demonstrations on the use of cards containing nine ecological categories, group implementation of quartet games, and evaluation through observation and an ecological knowledge test with 40 fifth and sixth grade students. The learning was conducted using a multilingual approach and interactive activities to help students interpret the illustrations and concepts on the cards. Results showed that students were highly enthusiastic, engaged in discussions, and were able to re-explain simple ecological concepts related to their experiences. The literacy test showed an average score of 86.4, with 80% of students in the good and very good categories. The ecological literacy questionnaire also scored "Very Good" across all components, particularly the sustainability and collaboration paradigms. This activity concluded that the use of quartet cards effectively improved students' ecological understanding and attitudes through visual, collaborative, and contextual learning. Keywords: ecological literacy, quartet cards, learning media, elementary school, Sebesi Island.
The Implementation and Urgency of Gamification in Enhancing Motivation and Learning Outcomes of Elementary School Students: A Systematic Literature Review Nizhomi, Bestiana; septiani, devi
N A T U R A L: Jurnal Ilmiah Pendidikan IPA Vol 12 No 1 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/natural.v12i1.21726

Abstract

This study aims to analyze the trends, psychological impacts, and academic effectiveness of implementing gamification methods at the Elementary School (SD) level using the Systematic Literature Review (SLR) method. In the era of the industrial revolution 4.0 and society 5.0, conventional learning methods often fail to maintain the attention of "Generation Alpha" students who are accustomed to digital stimulation. Data were collected from Google Scholar, Garuda, and DOAJ databases spanning the last 10 years (2015-2025). Based on selection using the PRISMA protocol, 20 main articles were thematically analyzed. The review results show three main findings: (1) There is an evolution of gamification media from desktop/offline applications to cloud-based platforms and AI integration; (2) Gamification significantly increases intrinsic motivation through the fulfillment of Self-Determination Theory needs (competence, autonomy, relatedness); (3) There is a consistent improvement in cognitive learning outcomes, especially in Mathematics and Science subjects, as well as critical thinking skills. This study concludes that gamification is an urgent pedagogical necessity to create joyful learning relevant to the characteristics of today's students.
Evaluasi Pembelajaran IPA Berbasis Kurikulum Merdeka Utami, Nita; Nuraini, Ika Aprianti; Selomita, Selomita; Baulaun , Trivonia Metrisiana; Setyawan, Dhimas Nur; Septiani, Devi; Astuti, Nuryani Dwi
Journal of Education Research Vol. 6 No. 4 (2025)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v6i4.2843

Abstract

Pembelajaran IPA dalam Kurikulum Merdeka menekankan pendekatan yang holistik dan berpusat pada peserta didik. Penelitian ini bertujuan untuk mengkaji prinsip pengukuran, penilaian, dan evaluasi pembelajaran IPA melalui tiga jenis assessment: diagnostik, formatif, dan sumatif. Metode yang digunakan adalah studi kepustakaan dengan menganalisis 30 artikel nasional dan internasional serta buku ilmiah yang diterbitkan antara tahun 2020 hingga 2025. Pencarian literatur dilakukan secara sistematis menggunakan Google Scholar dan perangkat Publish or Perish, kemudian dianalisis menggunakan pendekatan content analysis. Hasil studi menunjukkan bahwa masing-masing jenis asesmen memiliki peran yang saling melengkapi: asesmen diagnostik mengidentifikasi kesiapan belajar peserta didik, asesmen formatif memberikan umpan balik selama proses pembelajaran, dan asesmen sumatif mengevaluasi pencapaian akhir secara menyeluruh. Ketiga bentuk asesmen ini efektif jika diintegrasikan berdasarkan prinsip validitas, reliabilitas, objektivitas, dan keberpihakan terhadap murid. Temuan ini menunjukkan pentingnya pemahaman menyeluruh terhadap asesmen untuk menciptakan pembelajaran IPA yang adaptif, bermakna, dan berbasis kompetensi.
Trends and Impacts of Virtual Reality and E-Mobility Integration in Vocational Education and Training Johan, Arif Bintoro; Hadi, Samsul; Handoyono, Nurcholish Arifin; Kuncoro, Krida Singgih; Setyawan, Dhimas Nur; Septiani, Devi; Sulistyowati, Fitria; Kusumaningrum, Betty; Erlangga, Sony Yunior
Wacana Akademika: Majalah Ilmiah Kependidikan Vol 9 No 2 (2025): November 2025 (In Progress)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/wacanaakademika.v9i2.21132

Abstract

This bibliometric study analyzed 309 Scopus-indexed documents (2007–2026) to examine research trends integrating Virtual Reality (VR), electric bicycle conversion, and vocational education. The study used a bibliometric approach to map scientific developments at the intersection of VR, e-mobility, and vocational education. Findings indicate that this field is rapidly developing, with an annual growth rate of 3.72% and a very young average document age (2.08 years). China, India, and the United States dominate publications, while Europe leads in international collaboration. Through thematic mapping, VR was identified as a key link bridging sustainability, transportation safety, and smart city technology. VR and electric vehicle development were among the Basic Themes, while transportation safety emerged as a Motor Theme with strong momentum. However, the analysis revealed a critical gap: the lack of engagement with vocational education and e-learning topics. The lack of exploration of VR as a training tool for electric bicycle conversion in vocational high schools suggests a broad research opportunity. This study emphasizes the importance of integrating immersive simulation and competency-based learning to prepare a skilled workforce in the future sustainable transportation sector.