Claim Missing Document
Check
Articles

Found 28 Documents
Search

INTERACTIVE LEARNING MULTIMEDIA BASED MICROSOFT EXCEL ON THE TEMPERATURE AND HEAT Astuti, Irnin Agustina Dwi; Bhakti, Yoga Budi
Unnes Science Education Journal Vol 7 No 1 (2018): February 2018
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v7i1.21355

Abstract

This study aims to do develop interactive learning multimedia based microsoft excel on the temperature and heat. The concept of sciences especially of physics that deals with the formula and application are still difficult to understand by junior high school students. Students only memorization after that, do not apply the equation physics into the concept of about so as to make students quickly forget against an equation physics. Learning use media are still a few in every learning physics because the teacher had not optimized the utilization of media. To solve the problems so created learning innovation in the interactive form of media that can be pulled students in like learn physics by media Microsoft excel. Research methods that were used are the method research and development with the process of 4D (Define, Design, Development, and Dissemination). Research development model 4D performed only reached the stage of development (Development) because the purpose of this research limited only develops and produces a medium learning who deserves to implemented based on the assessment validator. An instrument data collection is sheets of validation to the matter and media experts. Based on the results of validation media experts and the matter obtained the average a score of 3.30 and 3.37 to a category worthy of, so that media learning based Microsoft excel being used as a sciences learning media.
Pengembangan Video Pembelajaran Fisika Interaktif Pada Materi Tekanan Hidrostatis Purwanti, Popi; Astuti, Irnin Agustina Dwi
Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika Vol 3, No 2 (2022): Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sch.v3i2.7575

Abstract

This study aims to develop learning media in the form of learning videos with its subject is about hydrostatic pressure. This video development method is made as easy as possible while maintaining the worthiness of this video for use in learning. This video development uses several tools, namely PC, pen tablet, OBS Studio application, and Paint 3D. In addition, the content of this learning video can also involve books or worksheets by using additional applications such as the Snipping Tool, CamScanner, virtual practicum web, and or others as long as these additions can be displayed on the PC screen. This research method uses a 4D model (Define, Design, Development, Disseminate). This learning video has been said to be eligible to use based on validation from material, media and language experts, namely with an average total score of 72%, 73%, and 73%, which means that all three are in good eligibility criteria. This learning video was also tested to students with an average score of 77% which means the eligibility criteria are good.
Rancang Bangun Alat Pengering Daun Kelor Otomatis berbasis Arduino Uno Okyranida, Indica Yona; Astuti, Irnin Agustina Dwi
Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika Vol 4, No 2 (2023): Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sch.v4i2.11105

Abstract

Moringa (Moringa oleifera) is a plant native to the tropical and subtropical regions of South Asia, but it has spread to various regions worldwide. Traditionally utilized for food, medicinal, and agricultural purposes, the moringa plant offers diverse benefits from all its parts. Moreover, moringa is also employed in agriculture due to its ability to thrive in tropical and subtropical environments and its tolerance to poor soil conditions. Moringa leaves are often used as an additional ingredient in traditional Indonesian cuisine and boast remarkable health potential. However, knowledge on how to process moringa leaves remains limited among the general populace.The drying process of moringa leaves, a common processing method, is often carried out traditionally using direct sunlight. However, this method presents challenges such as contamination risks, difficulty in controlling temperature and humidity, and potential degradation of nutrient content and product quality. Hence, the development of an automated moringa leaf drying device based on Arduino Uno offers an effective solution with automatic control of temperature, humidity, and safety features, ensuring the production of high-quality products efficiently and safely. Despite having some drawbacks, ongoing innovation is essential to enhance the performance and sustainability of moringa leaf drying devices in the future
Rancang Bangun Alat Pengering Tepung Terubuk Otomatis berbasis Arduino Uno Yusup, Muhammad; Astuti, Irnin Agustina Dwi
Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika Vol 4, No 2 (2023): Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sch.v4i2.11168

Abstract

The terubuk plant is widely found in the Tegalwaru District of Karawang Regency, which is known for its high nutritional and vitamin content. Terubuk is usually only utilized by the local community as a vegetable. To process it into other food products, production tools are needed for managing terubuk, one of which is a drying machine. The purpose of this research is to design and construct a terubuk drying machine based on an Arduino microcontroller. The required tools and materials include iron, steel, heating elements, burners, blowers, air ducts, thermostats, hygrometers, stainless steel racks, Arduino Uno, female-to-female cables, temperature sensors, humidity sensors, relays, power supplies, and nails. The Arduino microcontroller-based terubuk flour drying machine is an innovative production tool designed to facilitate the drying of terubuk and reduce its moisture content, making it easier to process into terubuk flour in the future.
Pengembangan Media Pembelajaran Fisika Berbasis Game Edukasi: Analisis Bibliometrik Menggunakan Software VOSViewer (2017-2022) Rahmawati, Yulika; Febriyana, Monica Merry; Bhakti, Yoga Budi; Astuti, Irnin Agustina Dwi; Suendarti, Mamik
Jurnal Penelitian Pembelajaran Fisika Vol 13, No 2 (2022): SEPTEMBER 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp2f.v13i2.13170

Abstract

Physics is one of the abstract subjects that require visualization so that learning media is needed so that students are able to understand the concepts studied. One of the learning media that displays visualization by utilizing technology in the form of educational games. This study aims to analyze the development of educational game learning media in physics learning with a bibliometric approach using VOSViewer software. The method used in this study is bibliometric analysis. There are 6 clusters of classification through VOSViewer software. The results of the study obtained articles used with the title "educational games" and "learning media", as well as the keyword "physics learning" began to increase rapidly in 2018, 2019, 2020, and 2021. The article was produced from various universities in Indonesia and uses Indonesian. In this study, 4 clusters were obtained that discussed the topic of developing educational game learning media in physics learning. For the topic of developing educational game learning media, it has been quite widely done, but for the topic of the effectiveness of the use of educational games in physics learning, it is still rare for a study to be carried out.Keywords: educational games, learning media, physics learning, bibliometric, vosviewer.
The Development of Four-Tier Diagnostic Test Instrument to Identify the Learners’ Misconception on Circular Motions Wahyuni, Nina; Bhakti, Yoga Budi; Mutakin, Tatan Zenal; Astuti, Irnin Agustina Dwi
Impulse: Journal of Research and Innovation in Physics Education Vol. 1 No. 1 (2021): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2021.11-03

Abstract

Difficulty understanding students' concepts needs to be known so that improvements can be made so that eventually students can master the concepts well. Misconception diagnostic tests can be an alternative to uncovering causes or factors of misconception in students. This study aims to develop a Four-Tier Test diagnostic test instrument to diagnose students' misconceptions on circular motion material. This research is a development study using 4D models. The developed four-tier test diagnostic test instrument consists of 40 multiple-choice questions. The results of the content validation by five experts stated that the instrument was very feasible with an average percentage of 86,34%. Empirical trial results show as many as 40 valid diagnostic test items have enough to good power a level of difficulty and discrimination power. The reliability of the questions was analyzed using the Kuder Richardson formula of 0.785 with a high category. This instrument can be used to minimize the time spent in the process of identifying misconceptions because it is in the form of multiple-choice with varied questions.
PENGEMBANGAN PEMBELAJARAN E-LEARNING DENGAN WEB LOG SEBAGAI ALTERNATIF BAHAN AJAR GURU Astuti, Irnin Agustina Dwi; Nurullaeli, Nurullaeli; Nugraha, Alpi Mahisha
Jurnal Terapan Abdimas Vol 3, No 2 (2018)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (491.088 KB) | DOI: 10.25273/jta.v3i2.2806

Abstract

Abstract.The purpose of this public service activities is to enhance the role of vocational teachers and vocational Respati 1 Respati 2 in developing innovative learning media. Innovation learning media in the form of web logs. Log web presence is expected to be maximized by teachers as an alternative medium of knowledge transmission, media on-line learning, as well as solutions to the problem of lack of conventional instructional hours in class. Web logs can be accessed by students and teachers anywhere and anytime, which is expected to motivate students to learn independently grasp the concepts of the lessons. This learning innovations make the learning process more flexible and efficient. The method in this devotion in the form of training methods, mentoring and discussion. Training is done by giving seminars creating web log and web log manufacturing practices teaching materials by teachers was held on December 15-16, 2016. The results of the training in the form of web logs each participant that can be used for the learning process. Outcomes in community service activities in the form of modules making web log.Keywords: e-learning, web log, teaching materials.  Abstrak.Tujuan kegiatan pengabdian kepada masyarakat ini yaitu untuk meningkatkan peran guru SMK Respati 1 dan SMK Respati 2 dalam mengembangkan inovasi media pembelajaran. Inovasi media pembelajaran berupa web log. Keberadaan web log diharapkan dapat dimaksimalkan oleh para guru sebagai media alternatif penyampaian pengetahuan, media pembelajaran on-line, serta solusi untuk masalah kurangnya jam pembelajaran konvensional di kelas. Web log tersebut dapat diakses oleh siswa dan guru dimana pun dan kapan pun, sehingga diharapkan dapat memotivasi siswa untuk belajar mandiri memahami konsep-konsep pelajaran. Inovasi pembelajaran ini membuat proses pembelajaran lebih fleksibel dan efisien.  Metode dalam pengabdian ini berupa metode pelatihan, pendampingan, dan diskusi. Pelatihan dilakukan dengan cara memberikan seminar pembuatan web log dan praktik pembuatan web log bahan ajar oleh guru yang dilaksanakan pada tanggal 15-16 desember 2016. Hasil pelatihan berupa web log masing-masing peserta yang dapat digunakan untuk proses pembelajaran. Luaran dalam kegiatan pengabdian masyarakat ini berupa modul pembuatan web log.Kata Kunci: e-learning, web log, bahan ajar.
Pelatihan Keterampilan Penggunaan Alat Pakan Ikan Otomatis Berbasis Internet Of Things (IOT) Fitrian, Andry; Astuti, Irnin Agustina Dwi; Yohanna, Larisa; Mubarok, Dzulfikri Ali; Taqwandi, Fattah Hafri
PUNDIMAS: Publikasi Kegiatan Abdimas Vol 3 No 1 (2024): PUNDIMAS: Publikasi Kegiatan Abdimas
Publisher : Neolectura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37010/pnd.v3i1.1703

Abstract

Karang Taruna Kalideres Village has a fish pond for cultivating fish, especially catfish. However, there are obstacles for Karang Taruna members who take care of their ponds, namely the management time must be intensive to provide fish feed. Therefore, assistance and understanding are needed for partners in managing fish cultivation using automatic fish feeders based on the Internet of Things (IoT) so that they can be utilized properly by the community. The community service team provides socialization, counseling and training in the use of automatic fish feeders based on the Internet of Things (IoT) to partners. The methods used in community service are socialization, discussion, training, and assistance. The implementation of this Community Service was carried out from July to September 2023. There were 20 participants who took part in this activity. Based on the analysis of the questionnaire given to partners, there was an increase in partner understanding regarding the use of automatic fish feeders based on the Internet of Things (IoT) by 60%. Participants were very enthusiastic and excited about participating in this activity. Automatic feeder technology based on the Internet of Things (IoT) is one alternative solution to problems in fish farming efforts.
Physics Students' Perceptions of Microlearning: A New Approach in Education Astuti, Irnin Agustina Dwi; Japar, Muhammad; Wibawa, Basuki
JIPF (Jurnal Ilmu Pendidikan Fisika) Vol 10, No 1 (2025): January 2025
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jipf.v10i1.6053

Abstract

The implementation of microlearning strategies in physics education is crucial and relevant in today's digital era. Microlearning, with its focused and concise approach, is believed to enhance student motivation and understanding. The purpose of this study is to explore physics students' perceptions of microlearning strategies and their impact on their learning experiences. The research method used in this study is descriptive qualitative. Data analysis was conducted using descriptive statistics to identify patterns and trends in student perceptions. The results indicate that the majority of students have a positive perception of microlearning, considering it an effective method for understanding complex physics concepts. Students also reported increased motivation and engagement in the learning process. The implications of these findings suggest that integrating microlearning strategies into the physics curriculum can enhance students' learning experiences and academic outcomes. This research provides important insights for educators in designing more adaptive and responsive learning environments that meet the needs of students in the modern era.
Implementasi Pendekatan Gamifikasi dalam Pembelajaran Fisika: Analisis Bibliometrik Astuti, Irnin Agustina Dwi; Bhakti, Yoga Budi; Okyranida, Indica Yona; Prasetya, Rendi
Navigation Physics : Journal of Physics Education Vol 6, No 1 (2024): Navigation Physics : Journal of Physics Education Vol. 6 No. 1 Tahun 2024
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v6i1.3930

Abstract

To enhance problem-solving skills in physics education, a learning model strategy is needed that can effectively visualize physics concepts and promote interactive learning. One of the learning approaches that can be utilized is gamification. This study aims to analyze the implementation of gamification in physics education using a bibliometric approach with the VOSViewer software. The method used in this study is bibliometric analysis. There are 5 classification clusters identified through the VOSViewer software. The results of the study show that articles using the keywords "physics education" and "gamification" have significantly increased in 2020, 2021, and 2022. From the analysis using VOSViewer, the words "physics" and "gamification" frequently appeared, indicating that there has been considerable research on gamification. However, it becomes an innovation when linked to physics education, both in terms of teaching and learning media