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Gobak sodor Games in Building Student Character Through Physical Education Lessons Sports Health Luthfiani LU’LU’IL Mantsuro; Endang Sri Hanani; Donny Wira Yudha Kusuma
Journal of Physical Education and Sports Vol 11 No 4 (2022): December 2022
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpes.v11i4.71487

Abstract

Character education is necessary for understanding values as a way of thinking and behaving well toward oneself, family, and the environment, particularly for middle school students. This study aims to investigate the impact of gobak sodor on the character development of junior high school students in the Weru Cirebon District. This research methodology is qualitative. This study used school principals, PE teachers, and junior high school students from Weru District, Cirebon Province, as data sources. Among the methods of data collection are observation, interviews, and documentation. The data validation technique is source and technique triangulation. The obtained data was qualitatively analyzed using the following steps: (1) data collection; (2) data reduction; (3) data presentation; and (4) conclusion drawing. This study's findings are the gobak sodor game with religious value indicators. Among the 86 respondents, 45 percent (39 students) said they always pray before starting to study. The democratic value indicator is 67.4% of all respondents who always hold democratic discussions in the playgroup selection process. The value indicator for students appreciating the performance on aspects where they do not mock the losing team is 38.4% with a Yes answer. Conclude that playing the traditional gobak sodor game may contribute to the character development of junior high school students in the Weru District of the Cirebon Regency.
Implementation of Kurikulum Merdeka for Physical Education Subjects in Sekolah Penggerak at the Junior High School Level in Temanggung Regency Indra Setiawan; Endang Sri Hanani; Bambang Priyono
JUARA : Jurnal Olahraga Vol 8 No 2 (2023): JUARA: Jurnal Olahraga
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to analyze the implementation of PJOK learning with the independent curriculum at the SMP Pengerator School in Temanggung Regency. The research method used is a qualitative approach. Methods of data collection using observation, interviews, and document search. The research subjects were principals, PJOK teachers, and students at nine junior-level driving schools in the Temanggung district. The study results found that PJOK teachers at nine driving schools had already carried out PJOK learning plans with an independent curriculum and had implemented PJOK learning with an independent curriculum. The assessment carried out has also been carried out by the independent curriculum. From the results above, it can be concluded that PJOK teachers in 9 driving schools at the Temanggung district junior high school level have carried out learning with an independent curriculum.
Aktivitas Fisik Sebagai Upaya Percepatan Penurunan Kejadian Stunting di Desa Semowo Dwi Gansar Santi Wijayanti; Endang Sri Hanani; Roas Irsyada; Adiska Rani Ditya Candra; Gelar Taberakel Gen Tamtomo
Jurnal Dharma Pendidikan dan Keolahragaan Vol. 2 No. 2 (2022)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dharmapendidikan.v2i2.23906

Abstract

Semowo adalah sebuah desa di Kecamatan Pabelan Kabupaten Semarang Jawa Tengah Indonesia. Sebuah desa yang kurang lebih berjarak 37KM dari pusat kota Kab.Semarang. Desa ini masuk ke dalam daftar 10 desa waspada stunting. Saat ini pemerintah memfokuskan perhatian pada kasus besar stunting. Berdasarkan data dari Dinas Kesehatan pada 2020, jumlah ​ anak penderita stunting di Kabupaten Semarang sebanyak 3.817 orang anak atau 5,31 persen dari total jumlah populasi anak. Sedangkan berdasarkan pencatatan dan pelaporan gizi berbasis masyarakat (PPGBM), prevalensi balita stunting mencapai 12,58 persen atau dibawah angka Provinsi Jawa Tengah sebesar 14,51 persen. Sehingga perlu sebuah aktivitas fisik untuk percepatan penurun angka stunting di Desa Semowo. Sasaran dari kegiatan ini adalah semua anak yang menderita stunting atau semua anak usia sekolah dasar usia 6-12. Aktivitas fisik yang dilakukan yaitu senam sehat dan mini outbound.  Kegiatan ini berdampak positif tidak hanya pada kesehatan anak stunting itu sendiri tetapi juga dapat mempercepat penurunan angka stunting di Desa Semowo. Sehingga dapat dikatakan secara umum terjadi peningkatan kesejahteraan kesehatan masyarakat di Desa Semowo, Kec. Pabelan, Kab. Semarang.
Character Values and Fitness Elements in Bengkulu Traditional Games: Case Study Tutor Gala and ACO Traditional Games Pebrisen, Iwin; Hanani, Endang Sri; Priyono, Bambang
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol 7 No 2 (2024): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jpjo.v7i2.8982

Abstract

This research aims to analyze the content of character values ​​and fitness elements in the traditional games Tutor Gala and Aco in the Kedurang community, South Bengkulu. The research was conducted using a qualitative case study type method. Data was collected using observation, interview, and documentation techniques and analyzed using an interactive model. The research results are that the traditional Tutor Gala and Aco games contain many values/characteristics, especially sportsmanship, honesty, discipline, cooperation, democracy, and hard work. Of these existing values, one of the most dominant values ​​is the value of collaboration. Next are the values ​​of sportsmanship, honesty, discipline, democracy, and hard work. The traditional games Tutor Gala and Aco are two traditional games that contain many fitness elements, namely endurance, speed, agility, and coordination. In conclusion, of the four fitness elements in the conventional games Tutor Gala and Aco, the most dominant aspects are speed, endurance, agility, and coordination. Keywords: Fitness, Traditional Games, Tutor Gala and Aco
Evaluasi Hasil Kesamaptaan Jasmani Terhadap Kinerja Anggota Polri Mapolda Jawa Tengah Sari, Dyah Puspita; Hanani, Endang Sri; Priyono, Bambang
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol 7 No 2 (2024): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jpjo.v7i2.9598

Abstract

This research aims to examine and analyze the level of physical fitness of members of the Central Java Regional Police Headquarters who are in charge of staff and operations in the 12-minute running, pull-up or chinning, sit-up, push, and shuttle run test components. This research uses a qualitative approach method. Data collection techniques include interviews, observation, and documentation. The data analysis stage uses qualitative analysis, including data collection, reduction, delivery, and conclusions. The results of the research show the level of physical fitness of members of the National Police at the Central Java Regional Police Headquarters who served in staff and operations for the period 2019 to 2019. 2023 received an overall score of 53.88 in the Fair (C) category; 2 (two) factors influence the level of physical fitness, namely internal and external factors. There is a relationship between physical fitness and performance level. Conclusion: The level of physical fitness of members of the National Police at the Central Java Regional Police Headquarters who served in staff and operations from 2019 to 2019. 2023 received an overall score of 53.88 in the Fair (C) category. Key words: physical fitness, National Police, performance
Kontribusi Kompetensi Guru terhadap Kinerja Guru Pendidikan Jasmani Andani, Lina Farda; Hanani, Endang Sri; Wahyudi, Agung; Solastri, Solastri; Trinanda, Aditya
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol 7 No 2 (2024): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jpjo.v7i2.9659

Abstract

This research aims to determine the contribution of teacher competence to physical education performance in the city of Purworejo. This type of research is quantitative with a correlational descriptive method. The sample consisted of 31 teachers consisting of 21 physical education teachers and 10 school principals. Data collection techniques use observation, questionnaires, and documentation with data analysis techniques using normality tests, linearity tests, homogeneity tests, and hypothesis tests. The results show that the contribution of pedagogical competence to the performance of physical education teachers in Purworejo City is 68.1%, the contribution of personality competence is 40.4%, the contribution of professional competence is 57.6%, and the contribution of social competence is 15.2%. In conclusion, of the four teacher competencies, the highest contribution is pedagogical competence to the performance of junior high school physical education teachers in Purworejo City at 68.1% and the lowest is social competence to the performance of junior high school physical education teachers in Purworejo City at 15.2%. Keywords: Physical Education, Teacher Competency, Teacher Performance
The Correlation between Screen Time, Anxiety, and Sleep Quality Towards Archery Performance of Central Java Student Athletes in 2023 Faqiha, Farah Yumna; Hartono, Mugiyo; Hanani, Endang Sri; Sumartiningsih, Sri
Journal of Physical Education and Sports Vol 12 No 2 (2023): June 2023
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpes.v12i2.78696

Abstract

In this digital era, excessive screen time usage will cause an issue. Archery requires a high level of concentration and a good state of mind in shooting. Screen time is one of the indicators that affects archers. This study aimed to identify the correlation between screen time, anxiety, and sleep quality towards archery performance. This study used cross-sectional correlation with survey test design. Thirty of the student’s archery athletes were volunteers and signed informed consent to follow the study. The research instrument to measure data used: 1) the Questionnaire for Screen Time of Adolescents (QUEST), 2) the Sport Anxiety Scale (SAS), 3) the Pittsburgh Sleep Quality Index (PSQI), and 4) an archery scoring test. The result showed that no significant correlation between screen time (p = 0.28, r = 0.204 and sleep quality (p = 0.26, r = -0.213) on archery performance (p > 0.05). A significant correlation was found between anxiety and archery performance (p = 0.04, r = - 0.372). The study concluded that the relation of when anxiety increased the performance of archery decreased. Both screen time and sleep quality were low correlations.
Articulate storyline sebagai multimedia interaktif pembelajaran permainan sepakbola pada pendidikan jasmani Irsyada, Roas; Sudarmono, Martin; Hartono, Mugiyo; Hanani, Endang Sri
Sepakbola Vol 4, No 2 (2024)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/sepakbola.v4i2.292

Abstract

Tujuan penelitian ini adalah untuk mendesain dan menguji media pembelajaran interaktif untuk Pendidikan Jasmani Olahraga dan Kesehatan materi permainan Sepakbola Sekolah Menengah Pertama (SMP). Media pembelajaran interaktif berfokus pada aktivitas peserta didik agar dapat mengakses media sesuai dengan kebutuhan Kompetensi Dasar. Aplikasi yang digunakan dalam penelitian ini adalah Articulate Storyline 3. penelitian ini menggunakan metode research and development (R&D) dengan langkah prosedurnya adalah a) Analisis b) Perencanaan c). Pengembangan  d) Penerapan  e) Evaluasi. Multimedia articulate storyline 3 diuji oleh satu ahli media, satu ahli materi seorang dosen sepakbola, satu guru Pendidikan Jasmani dan 10 orang siswa. Instrumen yang digunakan dalam menguji validitas menggunakan angket skala likert dengan interval 1 sampai 4 dengan indikator di masing-masing nilai. Teknik analisis data kuantitatif dalam penelitian ini menggunakan analisis statistik deskriptif. Berdasarkan hasil uji dan penilaian dari para ahli maka media pembelajaran interaktif permainan sepakbola termasuk dalam kategori sangat baik dan layak digunakan dalam pembelajaran Pendidikan Jasmani. Berdasarkan hasil penelitian, maka dapat disimpulkan bahwa produk media pembelajaran interkatif permainan sepakbola berbasis articulate storylane 3 ini layak dan dapat digunakan serta menjadi media literasi digital dalam pembelajaran Pendidikan Jasmani. Articulate storyline as interactive multimedia for learning football games in physical education Abstract: The purpose of this research is to design and evaluate interactive learning media for Physical Education, Sports and Health, Football game material for Junior High School (SMP). Interactive learning media focuses on learner activities in order to access the media according to the needs of the Basic Competencies. The application used in this research is Articulate Storyline 3. this research uses the research and development (R&D) method with the procedure steps are a) Analysis b) Planning c). Development d) Implementation e) Evaluation. Multimedia articulate storyline 3 was tested by one media expert, one material expert a soccer lecturer, one Physical Education teacher and 10 students. The instrument used in testing validity uses a Likert scale questionnaire with intervals of 1 to 4 with indicators in each value. Quantitative data analysis techniques in this study used descriptive statistical analysis. Based on the test results and assessments from experts, the interactive learning media for soccer games is included in the very good category and is suitable for use in Physical Education learning. Based on the results of the study, it can be concluded that the product of interactive learning media for soccer games based on articulate storylane 3 is feasible and can be used and become digital literacy media in learning Physical Education.
Articulate storyline sebagai multimedia interaktif pembelajaran permainan sepakbola pada pendidikan jasmani Irsyada, Roas; Sudarmono, Martin; Hartono, Mugiyo; Hanani, Endang Sri
Sepakbola Vol. 4 No. 2 (2024)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/sepakbola.v4i2.292

Abstract

Tujuan penelitian ini adalah untuk mendesain dan menguji media pembelajaran interaktif untuk Pendidikan Jasmani Olahraga dan Kesehatan materi permainan Sepakbola Sekolah Menengah Pertama (SMP). Media pembelajaran interaktif berfokus pada aktivitas peserta didik agar dapat mengakses media sesuai dengan kebutuhan Kompetensi Dasar. Aplikasi yang digunakan dalam penelitian ini adalah Articulate Storyline 3. penelitian ini menggunakan metode research and development (R&D) dengan langkah prosedurnya adalah a) Analisis b) Perencanaan c). Pengembangan  d) Penerapan  e) Evaluasi. Multimedia articulate storyline 3 diuji oleh satu ahli media, satu ahli materi seorang dosen sepakbola, satu guru Pendidikan Jasmani dan 10 orang siswa. Instrumen yang digunakan dalam menguji validitas menggunakan angket skala likert dengan interval 1 sampai 4 dengan indikator di masing-masing nilai. Teknik analisis data kuantitatif dalam penelitian ini menggunakan analisis statistik deskriptif. Berdasarkan hasil uji dan penilaian dari para ahli maka media pembelajaran interaktif permainan sepakbola termasuk dalam kategori sangat baik dan layak digunakan dalam pembelajaran Pendidikan Jasmani. Berdasarkan hasil penelitian, maka dapat disimpulkan bahwa produk media pembelajaran interkatif permainan sepakbola berbasis articulate storylane 3 ini layak dan dapat digunakan serta menjadi media literasi digital dalam pembelajaran Pendidikan Jasmani. Articulate storyline as interactive multimedia for learning football games in physical education Abstract: The purpose of this research is to design and evaluate interactive learning media for Physical Education, Sports and Health, Football game material for Junior High School (SMP). Interactive learning media focuses on learner activities in order to access the media according to the needs of the Basic Competencies. The application used in this research is Articulate Storyline 3. this research uses the research and development (R&D) method with the procedure steps are a) Analysis b) Planning c). Development d) Implementation e) Evaluation. Multimedia articulate storyline 3 was tested by one media expert, one material expert a soccer lecturer, one Physical Education teacher and 10 students. The instrument used in testing validity uses a Likert scale questionnaire with intervals of 1 to 4 with indicators in each value. Quantitative data analysis techniques in this study used descriptive statistical analysis. Based on the test results and assessments from experts, the interactive learning media for soccer games is included in the very good category and is suitable for use in Physical Education learning. Based on the results of the study, it can be concluded that the product of interactive learning media for soccer games based on articulate storylane 3 is feasible and can be used and become digital literacy media in learning Physical Education.