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Pengembangan Aplikasi Pencarian dan Penawaran Kerja Paruh Waktu untuk Usaha Mikro, Kecil, dan Menengah (UMKM) berbasis Progressive Web App (Studi Kasus Kota Malang) Muhammad Avied Bachmid; Mahardeka Tri Ananta; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 12 (2022): Desember 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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MSME companies in Malang City often employ their employees on part-time contracts, mainly due to difficulties in obtaining capital and the increasing number of students who are ready to work part-time. For students, working part time is a way to gain work experience as well as extra pocket money. So far, the MSME companies employee recruitment process still relies on forums on social media such as Facebook and often experiences difficulties due to the limitations of the job vacancy forums, such as poor relevance, no templates for job postings, and rare information updates. To overcome this problem, researchers developed a part-time job search and offer application called Jobhere which was developed with progressive web app technology. The Jobhere app was developed using the SDLC waterfall model. The use of the waterfall model is because the functional requirements of the system have been defined at the beginning of development and there is no need for iterations and changes in requirements.
Pengembangan Sistem Pelayanan Mobile Perpustakaan Universitas dengan Memanfaatkan Teknologi QR-Code (Studi Kasus: Universitas Islam Raden Rahmat) Muhammad Ghalib Nugroho; Adam Hendra Brata; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 12 (2022): Desember 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The Raden Rahmat Islamic University Library is a library that provides circulation divided into 3 services, the first is membership services, second loan services, and third loan status update services. Each service process is carried out on one officer and inadequate facilities. Some of them are the absence of a list of catalogs, the use of membership cards with poor quality, and the piled-up use of social media as a loan status update service. At the same time, one officer has to handle three services simultaneously, which hampers the circulation process. Therefore this research was conducted to build an application that can help or improve library circulation services for officers and members. Application development in this study uses the waterfall lifecycle with an object-oriented approach. Applications are developed using kotlin and jetpack compose programming languages. This application also supports scanning QR-Code to improve individual lending services and attendance instead of a guest book. The application has been tested on the unit, validation, and compatibility tests.
Pengembangan Sistem Pemantauan Pelayanan Kesehatan Bagi Penderita Hipertensi berbasis Web (Studi Kasus: Cafe DITA Puskesmas Karangan) Azka Muhammad Hanisa; Komang Candra Brata; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 12 (2022): Desember 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Café DITA (My Hypertension Diary; Information, Counseling, and Screening; Drug Inquiries and Consultations; Healthy Life Encouragement) is an innovation by Karangan Public Health Center to treat hypertension patients in the Karangan, Trenggalek. Cafe DITA monitors the patient's hypertension status using two documents, a register book, and a hypertension diary. Café DITA officers make monthly reports by manually determining the hypertension status and treatment status of each patient based on register books spread across 12 villages. The process of making this report takes time because it was only done by one person. Cafe DITA does not store the habits of each patient. It makes it difficult to analyze without the diary that each patient holds. Therefore this research was conducted to develop a system that can speed up the process of making reports and storing patient data at Cafe DITA. The development uses the waterfall SDLC. The system was implemented using PHP with Laravel framework. The result of unit testing and validation testing produces a 100% valid value. The efficiency test resulted in a 90,67% time decrease from testing report making of 50 patient data, so it can be concluded that making reports is faster using the system than making them manually.
Perancangan User Experience Aplikasi Mobile Daily Goals Management menerapkan Sistem Accountability Partner dengan Metode Human-Centered Design Ahmad Kholish Fauzan Shobiry; Hanifah Muslimah Az-Zahra; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The industrial revolution 4.0 has an impact on students' readiness in carrying out the learning process, readiness in the learning process is vital in the learning system. Student motivation is an indicator of readiness in dealing with existing learning methods. However, low motivation often occurs because there is no initiative and consistency. Student motivation can be prepared through goal-setting training to overcome these problems. Goal-setting training is able to increase student learning motivation and spur increased productivity. Thus, this study aims to assist learning readiness through goal-setting training as well as the potential for increased productivity in the education sector. The addition of the application of the accountability partner system can increase individual performance in completing a goal by 95%. The application design uses the human-centered design method through several stages of analysis aimed at producing a solution design that is easy to understand and answers user problems. The design evaluation process for the daily goals management mobile application uses usability testing with an assessment of the SUS questionnaire. The design test results obtained an effectiveness value of 97.85%, an efficiency level of 93.70%, and the satisfaction aspect reached 79 out of 100. Based on these values, the benchmark design of the user experience mobile daily goals management application is included in the grade B category, good adjective rating, and acceptable category.
Pengembangan Gim Android Visual Novel Cerita Rakyat Reog Ponorogo berbasis Renpy untuk Meningkatkan Minat Baca Siswa SD Bangunsari 1 Ponorogo Alif Wildan Chrisandy; Lutfi Fanani; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Games are increasingly in demand day by day. However, people's understanding of the history of the area is decreasing. This is evidenced by the less and less young people who understand how the history of the region can happen, such as the story of Reog, although it is famous, there are still many Ponorogo residents, especially the younger generation who lack know how the reog dance happened and how it originated.This study aims to determine whether there are differences in knowledge and interest in reading at Elementary School Bangunsari 1 Ponorogo. In this study, a purposive sampling method was used for data collection and the GDLC ( Game Development Life Cycle ) method for game application development.This research was conducted by comparing children's knowledge about reog before and after testing with the game. The game to be made is a visual novel game where the game is centered on story-telling.The results of this study indicate that children's knowledge increases when they play the reog game, but the game is still less attractive to the students of SD Bangunsari 1 Ponorogo due to the lack of action in the game..
Perancangan User Experience Aplikasi Merakit Komputer Pribadi Dhani Muhammad Zidan; Agi Putra Kharisma; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The government issued a regulation on Pembatasan Pemberlakuan Kegiatan Masyarakat (PPKM). This regulation causes people to carry out their activities from home. In that case, a device such as a personal desktop is required. Computers that have been so usually have a higher price and do not necessarily suit the needs of consumers. Computer assembly is a great choice to get a computer that suits your needs and budget. In this case, not everyone understands the components needed and can assemble their own computer. With this problem in mind, the researcher designed a user experience application for assembling personal computers, later it was hoped that they could easily assemble their own computers. The method used by researcher is user centered design (UCD). Based on previous research using this method, the UCD method can produce innovative solutions that can solve a problem. The end result of this research is a high-fidelity prototype that has a good usability value and user experience value. Scores were obtained for three usability aspects, namely for the effectiveness aspect getting a score of 95%, for the efficiency aspect getting a score of 0.1387 goals/sec, for the satisfaction aspect using the system usability scale method and getting a score of 80% which is included in the perfect category. For better results, a user experience questionnaire test was carried out which gave above average results in the aspects of attractiveness and accuracy, then for the aspects of clarity, efficiency, stimulation, and novelty get a good results.
Perancangan User Experience Alat Ukur Evaluasi Pengalaman Pengguna Metode Intrinsic Motivation Inventory berbasis Website (Studi Kasus : Diskominfo Ngawi) Annisa Sukmawati; Mahardeka Tri Ananta; Dwija Wisnu Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

User experience is all the effects felt by the user after the user interacts with the system, device, or product. User experience is one of the most important things to consider, both during the design and development process of a product. The goal is to find out how users feel, assess motivation and find out user expectations for the system. Intrinsic Motivation Inventory (IMI) is one of the methods used to measure the subjective experience of users who interact with the system. Evaluation in this method prioritizes the level of intrinsic user perceptions of the value/usefulness scale, interest/enjoyment, and the perception of user choice when interacting with the system. To follow up on these problems, researchers provide a design solution in the form of an IMI-based measuring instrument called IMITO. In designing IMITO, researchers chose the User Centered Design (UCD) method, because the method design process focuses on the user's needs and a more in-depth analysis of the target audience. Evaluation of design solutions in accordance with usability testing tested by 12 participants. The results of the usability test on the effectiveness aspect are 98%, the efficiency aspect is 13.44 goals/second and the satisfaction aspect is 75% which is included in grade B. Based on these three aspects, the final usability score is 90.02% which is included in the adjective rating category Excellent, grade A.
Perancangan Pengalaman Pengguna Aplikasi Presensi dan Penilaian Akademik Santri menggunakan Metode User-Centered Design (Studi Kasus: Pondok Pesantren Anwarul Huda Malang) Agus Nugroho; Eriq Muhammad Adams Jonemaro; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Anwarul Huda Islamic Boarding School is an educational institution located in Malang City, East Java with a total of 269 students. Based on the results of interviews with the management of the education division, Anwarul Huda Islamic Boarding School has problems in managing student data. The management of student data, such as the management of value data and attendance data is still done manually, so it is considered less effective and efficient. In the implementation of learning activities, students are also still often found cheating, namely there are still many students who commit attendance forgery. Based on these problems, the design of the user experience of the attendance application and the academic assessment of students was made. With this design, it is hoped that it can help the education division and the developer in creating a system that can help in managing student data. The method used in this study was to use user-centered design (UCD). The result of this study is a solution design in the form of a high-fidelity prototype which is then evaluated using usability testing. As for the results of the usability test, in the aspect of effectiveness, scores were obtained of 98.07% for admins, 98.33% for teachers, and 100% for students. The efficiency aspect obtained TBE scores of 0.12 goals/sec for admins, 0.103 goals/sec for teachers, and 0.17 goals/sec for students. The user satisfaction aspect obtained a system usability scale (SUS) score of 90 for admins, 77 for teachers, and 86.5 for students..
Evaluasi User Experience pada Website QRIS.id dengan menggunakan Metode User Experience Quesionnaire (UEQ) Achmad Ichsan Fauzi; Mahardeka Tri Ananta; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The research that is being studied is the User Experience Evaluation on the QRIS id website using the quantitative User Experience Questionnaire (UEQ) method to get processes and results. information on respondents' perceptions of adequate use experience. the solution to the problem found usability evaluation on the QEIS ID website. The results of the study were based on an analysis of the user experience of the QRIS.ID website which was carried out with the help of a user experience method (UEQ) questionnaire given to a sample of 25 respondents, all of whom reported that the QRIA website fulfilled their expectations in attractiveness, clarity, decision efficiency, stimulation, and novelty. Background, literature review, research methodology, data collection, data processing, discussion, and retraction of recommendations all contributed to this conclusion.
Sistem Pemetaan dan Pelaporan Rumah Tidak Layak Huni berbasis Web (Studi Kasus : Dinas Perkim Kabupaten Magetan) Riyanda Satriyo Wicaksono; Adam Hendra Brata; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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At this time, the government is very aggressive in implementing programmes to reduce poverty in this country, including the Family Hope Programme (PKH), Healthy Indonesia Card (KIS), and several more. One of the programmes currently running is the Self-Help Housing Stimulant Assistance (BSPS) or commonly referred to as house renovation. BSPS itself is government assistance for Low-Income Communities (MBR) to encourage and increase self-help in improving the quality of houses and new construction of houses, along with infrastructure, facilities, and public utilities (Regulation of the Minister of PUPR Number 07/PRT/M/2018). However, the current implementation of the assistance programme still uses conventional methods in collecting data related to potential beneficiaries, one of which is data on uninhabitable houses or we call them RTLH. The lack of a tool to help make reports if there are uninhabitable houses in the vicinity is also one of the limitations in this conventional method. Therefore here a solution to the problem is made, the solution is a website-based system that has features to help RTLH reporting, help handle the report, and help collect RTLH data. The stages in this research are literature study, requirements engineering, design, implementation, testing, and conclusions. In the SDLC requirements engineering stage used is the waterfall model, in the requirements engineering also obtained 24 functional requirements, 1 non-functional requirement, and 4 actors. System testing uses unit testing and validation testing. The results of system testing show that the system runs properly in accordance with the design.
Co-Authors Abyan Setia Asa Putra Achmad Arwan Achmad Ichsan Fauzi Achmad Yazi' Adam Hendra Brata Agi Putra Kharisma Agus Nugroho Ahmad Hayyi Muhyiddin Ahmad Kholish Fauzan Shobiry Alfian Himawan Alif Wildan Chrisandy Annisa Sukmawati Ardhan Maulana Zuhdi Ari Syuhada Arie Krisnoanto Artiyan Prasetya Atikah Nur Rahimah Azka Muhammad Hanisa Denny Sagita Rusdianto Desy Diandra Bestari Dhani Muhammad Zidan Dina Ayu Musfikasari Dina Noviana Dwija Wisnu Brata Eriq Muh. Adams Jonemaro Eriq Muhammad Adams Jonemaro Fahmiyanto Ekajaya Fais Al Huda Fajar Pradana Farras Almay Renando Fikri Alfi Hidayatulloh Hanifah Muslimah Az-Zahra Harith Irawan Herman Tolle Heru Utomo Ignasius Try Sevandri Khoirul Abdul Jamil Komang Candra Brata Kresna Sudrajad Lutfi Fanani M. Syafiul Umam M. Wahyu Hutomo Aji Mariani Mariani Michelle Larassati Ayusmara Latukolan Miftahul Rizki Purwonegoro Mochammad Syaifullah Ferryansyah Mohammad Fatoni Anggris Muhammad Abyan Safitra Muhammad Aji Taufan Muhammad Avied Bachmid Muhammad Ghalib Nugroho Muhammad Ifan Farisqi Muhammad Ridho Kurniawan Pratama Muhammad Ridwan Nata Nirwasita Rasendriya Navisa Putri Maulidia Nefiana Mey Ipradita Nixon Okabashi Hendrawan Nurudin Santoso Nurul Hidayat Nurul Huda Abdullah Priyambadha, Bayu Ratih Kartika Dewi Ressya Sukma Retno Indah Rokhmawati Rhomzy Oesman Riyanda Satriyo Wicaksono Rizdiani Tri Prastiti Rizky Brama Sakti Rony Hendiarto Salma Mutiasanti Shafa Al Afghany Al Rahman Syahshiyah Rohidah Wirahadi Kusuma Wisnu Galih Pradita Yulia Salsah Sholihat Yusuf Gladiensyah Bihanda