Claim Missing Document
Check
Articles

Found 18 Documents
Search

Pengaruh Pola Asuh Orang Tua Terhadap Pembentukan Karakter Anak Sofi Kamilatus Sa’diah; Rania Roka; Ai Siti Nuratilah; Dede Wahyudin; Jennyta Caturiasari
ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya Vol. 4 No. 1 (2023): Desember : Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya
Publisher : FKIP, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/enggang.v4i1.12114

Abstract

This study aims to describe the influence of parenting styles on the formation of children's character based on the results of a literature study. In this study a descriptive method was used using a qualitative approach and data collection techniques using literature studies from national journals and other internet sources relevant to the research topic. The results of the study show that parenting style has a very important influence on the development of children's character. The type of parenting that parents do for children will form different characters in developing the child's potential. Some types of parenting styles include authoritarian parenting, democratic parenting, and permissive parenting.
Analisis Penerapan 5 Bunga Pendidikan Karakter Pada Sekolah Dasar Di Purwakarta Dwi Octaviani Putri; Cici Isnawati; Dede Wahyudin; Jennyta Caturiasari
ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya Vol. 4 No. 2 (2024): Juni : ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya
Publisher : FKIP, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/enggang.v4i2.13288

Abstract

This study aims to determine the policies of the Government of Purwakarta Regency regarding the implementation of character education policies. The research approach used is descriptive analysis. With the data collection method in the form of interviews with curriculum officers at one of the public elementary schools in Purwakarta district. From the results of observations, the techniques used were literature study and interviews. The instruments used were an analysis of the literature and interviews as a guide. The results of this study found that the organization of the implementation of character education policies in Purwakarta Regency was in accordance with Perbub no. 69 of 2015 was developed through several policies namely 5 (Five) Pillars of Character Education. The five flowers of character education include Seven Poe Atikan Purwakarta Istimewa, Religious Education and Book Deepening, Anti-Corruption Education Insertion, Child Friendly Schools, and Tatanen in Bale Atikan. With the enactment of the Perbup, character building must begin in the classroom and in each learning activity by adopting a useful and innovative learning model, namely the Pancaniti learning model which is rooted in Sundanese philosophy.
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) TERHADAP KEAKTIFAN BELAJAR PADA MATA PELAJARAN PANCASILA UNTUK SISWA SEKOLAH DASAR Yunita Ul Jannah; Nurdiansyah; Jennyta Caturiasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.16905

Abstract

The lack of learning activeness in elementary school students in learning Pancasila education is the background of this research. Factors that are thought to affect the low activeness of student learning are due to students who lack self-confidence in learning activities in Pancasila education subjects. In the learning process, the activeness of students' learning is the main element that is very important in achieving learning goals. One thing that can be done to increase student learning activeness is to use the Problem Based Learning (PBL) model in Pancasila education subjects. This study aims to determine the effect of the Problem Based Learning (PBL) model on learning activeness in Pancasila education subjects for elementary school students. The research used quantitative research and the research method used was pre-experimental design type one group pretest-posttest (initial test single group final test). The subjects used in this study were 28 grade II elementary school students. This research instrument used a multiple choice test of 10 questions. The highest score on the pretest was 80 and the lowest score was 20, while on the posttest the highest score was 100 and the lowest score was 40. Based on the results of the study, it was concluded that the use of the Problem Based Learning learning model on learning activeness in Pancasila education subjects for elementary school students was 21.6%.
PENGEMBANGAN PENDEKATAN FONIK BERBANTUAN KARTU KATA DIGITAL SCRATCH UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN SISWA SEKOLAH DASAR Ninis Andini Wafa Tufahati; Indah Nurmahanani; Jennyta Caturiasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.21162

Abstract

This study aims to develop learning media based on a phonics approach using digital word cards assisted by the Scratch application to improve elementary school students' early reading skills. This study uses the Research and Development (RnD) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. At the analysis stage, a literature review and field study were conducted to identify students' early reading needs and problems. The design stage includes the creation of media materials and flowcharts, while the development stage includes the creation of storyboards, validation by media and material experts, and revisions based on their suggestions. Implementation was carried out on grade 1 students of SDN 2 Nagrikaler through four meetings, and the evaluation stage was carried out to improve the media. The validation results showed that the media achieved a feasibility score of 78% from media experts (feasible category) and 86% from material experts (very feasible category). The normality and homogeneity tests of the pretest and posttest data showed that the data results were normally distributed and homogeneous. The t-test produced a significant value of 0.000, which indicated a significant difference in the average pretest and posttest scores. N-gain analysis shows a score of 0.6125 (moderate category) with an effectiveness of 61% (quite effective). Thus, the phonics approach assisted by Scratch digital word cards is effective in improving elementary school students' early reading skills, providing an interactive learning experience, and can be an alternative solution in early literacy learning.
PENGARUH MODEL COOPERATIVE LEARNING TIPE TEAM GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA PERMAINAN ULAR TANGGA TERHADAP HASIL BELAJAR KOGNITIF IPAS SISWA KELAS IV SD Muslimah Apriliya; Nurdiansyah, Nurdiansyah; Jennyta Caturiasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26244

Abstract

This study aims to examine the effect of the cooperative learning model of Team Games Tournament (TGT) assisted by the snake and ladder educational game on fourth-grade elementary students’ cognitive learning outcomes in the IPAS subject. It also compares the effectiveness of the TGT model with the STAD type of cooperative learning. The research employed a quasi-experimental method using a nonequivalent control group design. The sample consisted of class IVA as the control group and class IVB as the experimental group, selected randomly using a spinning method. Data were collected through pretest and posttest assessments. Statistical analysis was conducted using SPSS version 23. The results of a simple linear regression test revealed an R-square value of 0.519, indicating that the TGT model assisted by the snake and ladder game contributed 51.9% to students’ cognitive learning outcomes. The average n-gain score of the experimental group was 0.6137, while the control group scored 0.3859. Although both scores fall into the medium improvement category, the experimental group showed higher gains. Therefore, it can be concluded that the use of the TGT model supported by the snake and ladder media is more effective than the STAD model in enhancing fourth-grade students' cognitive learning outcomes in the IPAS subject.
TANGGAPAN GURU SEKOLAH DASAR TERHADAP FENOMENA BULLYING DI KALANGAN SISWA Munifa Sahla Adhitia; Jennyta Caturiasari; Nasya Putry Kusumah; Salsa Amelia Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.26637

Abstract

This study aims to examine the reactions of elementary school teachers to bullying problems that occur among students. The bullying analyzed includes aggressive behavior that is physical, verbal, and social, which has a negative impact on the mental health of the victims. This study applies a descriptive qualitative method with data collection using an online survey filled out by seven elementary school teachers. The finding of this study indicate that all teachers play an active role in overcoming bullying incidents through various approaches such as sanctions, counselling, open communication with students, and cooperation with parents. Most teachers prefer educational and character development methods over severe punishment. This study emphasize the importance of the role of teachers in preventing and overcoming bullying, including the need for adequate training for teachers to be able to identify signs of bullying and take appropriate intervention actions.  These findings are expected to contribute to creating a safe, comfortable school atmosphere that supports student’s maximum growth.
MEMBANGUN KARAKTER TOLERANSI BERAGAMA SISWA SEKOLAH DASAR MELALUI LITERASI KEWARGAAN DI ERA MULTIKULTURAL Ana Rahayu Lestari]; Jennyta Caturiasari; Nadiah Aulya Fathinah; Nurani Laraswati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.26638

Abstract

This research aims to analyze the religious tolerance attitudes of elementary school students and to describe the role of citizenship literacy in shaping tolerant character in an era of multicultural society. The method used is a descriptive qualitative approach with data collection techniques through online surveys using Google Forms. The results show that although the majority of students have an attitude of respecting friends of different religions, there are still a portion of students who show negative responses, such as making religious differences a subject of jokes or mockery. Furthermore, the role of teachers in conveying values of tolerance is also not yet evenly distributed. These findings indicate the need for strengthening citizenship literacy in education, especially through contextual approaches that integrate the values of tolerance into students' everyday lives. Education that focuses on character and the values of diversity is expected to be able to shape an inclusive young generation that appreciates differences and is ready to become a tolerant global citizen.
PENGARUH MODEL GAME BASED LEARNING BERBANTUAN PERMAINAN EDUKATIF EDUCAPLAY TERHADAP PENGUASAAN KOSAKATA BAHASA INGGRIS SISWA SEKOLAH DASAR Nurbaiti, Nisrina; Indah Nurmahanani; Jennyta Caturiasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.27582

Abstract

This study stems from the main issue, namely the low English vocabulary mastery among elementary school students. One of the causes is the use of monotonous teaching methods that rely heavily on textbooks, which leads to student boredom during lessons. One way to address the issue of low English vocabulary mastery among elementary school students is by using a game-based learning model assisted by the educational game platform Educaplay. The game-based learning model aims to provide interactive and enjoyable learning through the use of games. The purpose of this study is to determine the effect of using a game-based learning model assisted by the Educaplay educational game on improving elementary school students' English vocabulary mastery. This research uses a quantitative method with a quasi-experimental design. The sample in this study consisted of students from classes IV B and IV C at SDIT Al-Bina Purwakarta, which served as the experimental and control groups, respectively. In this study, the experimental class received treatment using the game-based learning model assisted by the Educaplay educational game, while the control class received treatment using the discovery learning model assisted by instructional video media. Based on the results of the simple linear regression test, it can be concluded that the use of the game-based learning model assisted by the Educaplay educational game had a more significant positive effect on improving elementary school students' English vocabulary mastery.