Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : REFLEKSI EDUKATIKA

IMPLEMENTASI ARDUINO NANO DAN REED SWITCH UNTUK PERMAINAN EDUKASI HAFALAN DOA ANAK USIA DINI Vivianti, Vivianti; Ratnawati, Dwi
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 10, No 1 (2019): Refleksi Edukatika : Jurnal Ilmiah Kependidikan
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v10i1.3682

Abstract

This study aims to create children's learning media in the form of educational games for dollhouses for daily prayer memorization and life skills education for early childhood.The development method used in making this product is the method of research & development (R&D). The stages of development used in this study consisted of needs analysis, identification of product specifications, product development, product validation, product revisions and trials. The subjects in this study amounted to 6 with the object of daily doll house prayer research. The data collection method used was a questionnaire filled out by trustees. The data analysis technique used in this research is descriptive analysis. The final product is a doll house educational game kit that is integrated with Arduino nano and Reed switch. Products can produce daily prayer sounds and various sound effects that support children's competence in memorizing daily prayers and life skills education. Reed switches are placed in parts of the dollhouse that are set to produce sound. This educational game is presented in a package with Muslim dolls in which there are magnets. When the doll is about a Reed switch, the program on Arduino Nano will give a command to the DFPlayer mini to turn on the sound of prayer and sound effects in accordance with the role activities carried out by children.
GAME EDUKASI MOBILE "AKU SUKA SAYUR" BERBASIS AUGMENTED REALITY UNTUK ANAK USIA DINI Vivianti, Vivianti; Ratnawati, Dwi
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 11, No 2 (2021): REFLEKSI EDUKATIKA : JURNAL ILMIAH KEPENDIDIKAN
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v11i2.4917

Abstract

This research aims to develop a mobile based educational game application "I like vegetable" for preschoolers. The research method used in developing educational games is the research and development (RD) method adapted from Borg Gall with several stages, namely needs analysis, identification of product specifications, product development, product validation, product revision and product testing. This study involved 8 research respondents with the object of research being the mobile educational game "Aku Suka Sayur" with the Augmented Reality feature. Data was collected using a questionnaire filled out by the guardian of the respondent. This study uses descriptive analysis data analysis techniques.The final product is a mobile educational game application with the title "I Like Vegetables". Augmented Reality technology in the form of live coloring is applied in this educational game to increase children's attractiveness. The calculation results show that the feasibility score of the Augmented Reality-based educational game application developed is 93.75%, including the very feasible category. Augmented Reality technology allows interaction between applications and the environment. In other words, children do not only focus on smartphones, but also do other activities and interact with the environment.
IMPLEMENTASI ARDUINO NANO DAN REED SWITCH UNTUK PERMAINAN EDUKASI HAFALAN DOA ANAK USIA DINI Vivianti Vivianti; Dwi Ratnawati
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 10, No 1 (2019): Refleksi Edukatika : Jurnal Ilmiah Kependidikan (Desember 2019)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v10i1.3682

Abstract

This study aims to create children's learning media in the form of educational games for dollhouses for daily prayer memorization and life skills education for early childhood.The development method used in making this product is the method of research and development (R And D). The stages of development used in this study consisted of needs analysis, identification of product specifications, product development, product validation, product revisions and trials. The subjects in this study amounted to 6 with the object of daily doll house prayer research. The data collection method used was a questionnaire filled out by trustees. The data analysis technique used in this research is descriptive analysis. The final product is a doll house educational game kit that is integrated with Arduino nano and Reed switch. Products can produce daily prayer sounds and various sound effects that support children's competence in memorizing daily prayers and life skills education. Reed switches are placed in parts of the dollhouse that are set to produce sound. This educational game is presented in a package with Muslim dolls in which there are magnets. When the doll is about a Reed switch, the program on Arduino Nano will give a command to the DFPlayer mini to turn on the sound of prayer and sound effects in accordance with the role activities carried out by children.