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Journal : EDUSAINS

PEDAGOGICAL CONTENT KNOWLEDGE (PCK) ABILITY OF PRE SERVICE BIOLOGICAL TEACHERS BASED ON LESSON PLAN AND TEACHING PRACTICE Risya Pramana Situmorang
EDUSAINS Vol 11, No 1 (2019): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (365.692 KB) | DOI: 10.15408/es.v11i1.10988

Abstract

PEDAGOGICAL CONTENT KNOWLEDGE (PCK) KEMAMPUAN GURU BIASA PRA PELAYANAN BERBASIS RENCANA PELAJARAN DAN PRAKTEK PENGAJARAN AbstrakPenelitian ini mengidentifikasi empat aspek berbeda dari pengetahuan pedagogi dan tiga aspek dari pengetahuan materi, serta terkait di antara aspek-aspek PCK. Penelitian ini menunjukkan bahwa skor PCK calon guru biologi dalam menyusun rencana pelajaran dan praktik mengajar berada dalam kategori baik, dengan hasil persentase skor CK 70,83% (baik), hasil persentase skor PK 75,70% (baik), dan hasil persentase skor PCK 66,67% (sangat baik). Temuan dalam penelitian ini adalah kemampuan smahasiswa calon guru mulai berkembang mengenai PCK melalui cara penyampaian materi pelajaran biologi dengan menghargai ide-ide siswa sebelumnya dalam pembelajaran, meskipun kedalaman pemahaman bervariasi. Selain itu, hasil PCK menunjukkan banyak perkembangan dalam perancangan rencana pelajaran melalui pengetahuan konstruktivis. Pengembangan terhadap pengetahuan pedagogi, konten dan PCK berkaitan dengan keterampilan mengajar merupakan aspek yang sangat penting. Penggunaan rencana pelajaran yang mudah diakses dapat meningkatkan kemampuan PCK untuk mengembangkan prinsip-prinsip pedagogis. Meskipun pengembangan konten dan PCK terkait pedagogis, mungkin cukup untuk memungkinkan mahasiswa calon guru untuk membuat dan menghubungkan konteks materi pelajaran biologi yang memfasilitasi siswa dalam pembelajaran kontekstual. AbstractThis study identified four distinct aspects of pedagogical knowledge and three aspects of content knowledge, as well as related among these PCK aspects. This study shows that the PCK scores of pre service biology teachers in preparing lesson plan and teaching practice are in good category, with result of CK score percentage 70.83% (good), result of PK score percentage 75.70% (good), and result of PCK score percentage 66.67% (very good). Finding in this study were pre service students ability about PCK began to develop an understanding of the way to deliver biology subject material that values students’ prior ideas in learning, eventhough the depth of this understanding varied. In addition, PCK show as much growth in their lesson plan with respect to the constructing knowledge. In developing a pedagogy and content knowledge of PCK, relating to skills about teaching, appears to be critical. Using lesson plan that is simple accessible seems to increase PCK ability to develop pedagogical principles. Although development of content and pedagogical related PCK, it may be enough to allow pre-service student to create and relate the biology subject material contexts that facilitate students in contextual learning.
The Development Of Crossword Game Media On Virus Material Mardiana Nata Ruron; risya pramana situmorang; Susanti Pudji Hastuti
EDUSAINS Vol 12, No 2 (2020): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v12i2.15095

Abstract

PENGEMBANGAN MEDIA GAME CROSSWORD PADA VIRUS MATERIALAbstractCrossword game media was a learning tool that serves features to understand the concept and solve a problem. The media provides many features that facilitate students to learn enjoyably. This study aims to develop a viable and effective product to improve students' problem-solving skills and conceptual understanding. The ADDIE model is used as a type of research and development. The subjects were students of X-grade senior high school in Salatiga. Data collection was carried out through observation, questionnaires, and tests. Media experts and material experts carried out the validation of products. Teachers were involved in giving feedback about the practicality of the media. The validation concluded that the product was feasibly based on the media aspect= 85,5% (feasible) and the material aspect = 81,25% (feasible). The product's development has improved problem-solving skills and conceptual understanding effectively that the t-test showed a significant value with acquisition sig. 2 tailed < 0,05. The results indicate that the crossword game was feasible and effective in improving problem-solving skills and conceptual understanding.AbstrakMedia crossword game merupakan salah satu media belajar siswa, menyediakan fitur untuk menjadikan siswa dapat memahami konsep dan memecahkan masalah. Crossword game menyediakan banyak fitur yang memudahkan siswa untuk belajar dengan menyenangkan. Penelitian ini bertujuan untuk mengembangkan produk yang layak dan efektif untuk meningkatkan keterampilan pemecahan masalah dan pemahaman konseptual siswa. Model ADDIE digunakan sebagai penelitian dan pengembangan. Subjek penelitian adalah siswa SMA kelas X di Salatiga. Pengumpulan data dilakukan melalui observasi, kuesioner, dan tes. Validasi produk melibatkan ahli media dan materi. Guru dilibatkan untuk memberikan umpan balik tentang kepraktisan media. Berdasarkan validasi, disimpulkan bahwa produk layak berdasarkan aspek media = 85,5% (layak) dan aspek material = 81,25% (layak). Pengembangan dari produk telah meningkatkan keterampilan pemecahan masalah dan pemahaman konseptual secara efektif sehingga berdasarkan uji-t menunjukkan nilai yang signifikan dengan perolehan sig. 2 tailed <0,05. Hasil menunjukkan bahwa media crossword game layak dan efektif dalam meningkatkan keterampilan pemecahan masalah dan pemahaman konseptual.  
The Development of Animated Media Based on Project Based Learning To Cultivate Problem Solving Skills In Fungi Material Demi Yusup; Risya Pramana Situmorang; Marisa Christina Tapilouw
EDUSAINS Vol 14, No 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.20710

Abstract

Problem-solving is a daily activity that stimulates critical thinking in finding solutions. Learning fungi material also requires problem-solving skills to dig deeper into the potential of fungi based on the structure, function, and life cycle of fungi associated with applications in everyday life. This study aims to develop PjBL-based animation media to foster problem-solving skills in Fungi material. The type of research used is Research and Development using the ADDIE model. The research subjects were students of class X science at SMA Kristen 1 Salatiga. The development research results show that the animation media based on Project Based Learning is valid from the material aspect by 85% and the media aspect by 88.5%. The practicality test by student response got 83.75% achievement. The product trial shows that animated media-based PjBL can increase significantly, namely Sig. < (0.000 < 0.05) means that PjBL-based animation media effectively improves students' problem-solving skills on mushroom material. Based on the research, it can state that the PjBL-based animation media is declared feasible to be used as a learning medium in the fungicide material to improve problem-solving abilities. Thus, this research has implications for the potential use of animation media integrated with scientific learning models to empower 21st-century skills, especially problem-solving.How To Cite: Yusup, D, Situmorang, R.P., Tapilouw. M.C. (2022).The Development Of Animated Media Based On Project-Based Learning To Cultivate Problem Solving Skills In Fungi Topic. EDUSAINS, 14 (1) : 1-13.