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Journal : Jurnal Pengabdian UNDIKMA

Pelatihan Pembuatan Modul Pembelajaran Interaktif Berbasis Aplikasi Quizizz dan Google Slide bagi Guru SMAN 5 Parepare Naili Suri Intizhami; Indar Chaerah Gunadin; Eka Qadri Nuranti; Putri Ayu Maharani; Mardhiyyah Rafrin; Muh Agus; Osama Iyad Al Ghozy; Nur Inaya Bahar; Muhammad Rivaldi Jefri; Muhammad Aldi Alfatih
Jurnal Pengabdian UNDIKMA Vol. 4 No. 4 (2023): November
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v4i4.9218

Abstract

This community service project aims to enhance the knowledge and skills of SMAN 5 Parepare teachers in developing interactive learning modules based on Google Slide and Quizizz applications and implementing Image Recognition technology. This method of implementation used training and reinforcement. This activity's evaluation instrument employed questionnaires, which were then descriptively analyzed using pre-test and post-test data. The results of this study indicated that teachers at SMAN 5 Parepare could develop interactive learning modules based on Google Slides and Quizizz adapted to the subject matter being taught. 38% of all questions answered correctly by the participants in this activity improved their teacher's skills.
Pelatihan MIT App Inventor sebagai Upaya Meningkatkan Kemampuan Berpikir Logis Siswa SMAN 4 Parepare Maharani, Putri Ayu; Gunadin, Indar Chaerah; Intizhami, Naili Suri; Nuranti, Eka Qadri; Rafrin, Mardhiyyah; Agus, Muh.; Iskandar, M. Fauzan; Yunus, Sitti Rahma; Al-Fauzi S., Muhammad Faruq; Tunru, Muh. Abubakar
Jurnal Pengabdian UNDIKMA Vol. 5 No. 1 (2024): February
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v5i1.9786

Abstract

This community service activity aims to improve the logical thinking abilities of SMAN 4 Parepare students by teaching the application of mathematical logic in compiling computer instructions based on MIT App Inventor. The method for implementing this service was problem-based learning training by taking the example of the traditional game of rock-paper-scissors as a learning case. Next, create a rock-paper-scissors game program using MIT App Inventor as a student learning experience in applying mathematical logic concepts. The evaluation instrument employed was a questionnaire to collect pre-test and post-test results, which were then analyzed using descriptive statistics and paired sample t-tests. The results of this service showed an increase in the average participant score on the post-test results, where the average pre-test score was 7.24 out of 15, while the average post-test score was 9.17 out of 15.
Implementasi Sistem Monitoring Pembangunan Berbasis Kolaborasi untuk Optimalisasi Tata Kelola Pemerintah Kota Parepare Nuranti, Eka Qadri; Intizhami, Naili Suri; Tunnisa, Khaera; Mar’atuttahirah; Jefri, Muhammad Rivaldi; Anugrah, Muhammad; Alfian, Muhammad; Hakim, Lukman; Alfatih, Muhammad Aldi; Palaloi, Rahmat Eka Putra R
Jurnal Pengabdian UNDIKMA Vol. 7 No. 2 (2026): May
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v7i2.19958

Abstract

This community service program aims to implement a Development Monitoring System based on collaboration between academics and the local government in order to improve reporting efficiency, data consistency, and information validity, while strengthening the capacity of government officials to support transparent and accountable governance. The program involved 14 officials from the Regional Development Planning Agency (Bappeda) of Parepare City. The implementation methods included needs analysis, system design, implementation, as well as training and technical assistance. Evaluation was conducted through pre-test and post-test assessments using the Quizizz application and user satisfaction questionnaires. The results showed an improvement in participants’ understanding, particularly in technical aspects, with an accuracy increase of 25% (from 64% to 89%). In addition, the level of user satisfaction was high, with the ease-of-use score reaching 4.50 out of 5, indicating that the system was easy to operate and well accepted by users. This program highlights the importance of collaboration between academics and local government in realizing data-driven development governance and has the potential to be further developed through integration with other systems, such as the Regional Innovation System and the Performance Indicator System.