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Journal : Jurnal Computech

Workshop Information System Design Using Dynamic System Development Method Feri Alpiyasin; Githa Febriani
Jurnal Computech & Bisnis (e-journal) Vol. 18 No. 1 (2024): Jurnal Computech & Bisnis (e-Journal)
Publisher : LPPM STMIK Mardira Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56447/jcb.v18i1.296

Abstract

A practical and comprehensive information system is essential for operating contemporary auto repair shops, such as Madju Motor Auto Repair Shop in Bandung. This thesis aims to create and implement an information system that can enhance service efficiency and streamline data administration at the shop. This research employs the Dynamic System Development Method (DSDM), renowned for its emphasis on adaptable and user-centric software development. This study involves multiple steps, which include requirements analysis, system design, implementation, and testing. The outcome of this study is establishing an information system that allows clients to arrange car repair appointments conveniently. The system also enables the management to oversee the data that supports the shop's business processes and track the overall performance of the shop. The utilization of the DSDM methodology enables adaptability in system development, facilitating the incorporation of modifications and enhancements by evolving company requirements and customer preferences. This thesis aims to substantially improve Madju Motor Auto Repair Shop in Bandung substantially, enhancing customer service quality and operational efficiency.
Workshop Information System Design Using Dynamic System Development Method Alpiyasin, Feri; Febriani, Githa
Jurnal Computech & Bisnis (e-journal) Vol. 18 No. 1 (2024): Jurnal Computech & Bisnis (e-Journal)
Publisher : LPPM STMIK Mardira Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56447/yjsw6n09

Abstract

A practical and comprehensive information system is essential for operating contemporary auto repair shops, such as Madju Motor Auto Repair Shop in Bandung. This thesis aims to create and implement an information system that can enhance service efficiency and streamline data administration at the shop. This research employs the Dynamic System Development Method (DSDM), renowned for its emphasis on adaptable and user-centric software development. This study involves multiple steps, which include requirements analysis, system design, implementation, and testing. The outcome of this study is establishing an information system that allows clients to arrange car repair appointments conveniently. The system also enables the management to oversee the data that supports the shop's business processes and track the overall performance of the shop. The utilization of the DSDM methodology enables adaptability in system development, facilitating the incorporation of modifications and enhancements by evolving company requirements and customer preferences. This thesis aims to substantially improve Madju Motor Auto Repair Shop in Bandung substantially, enhancing customer service quality and operational efficiency.
Implementing Gestalt Theory in UI/UX Design of Mobile Apps for Food Waste Reduction Oktavia, Oktavia; Sundari, Silma; Alpiyasin, Feri
Jurnal Computech & Bisnis (e-journal) Vol. 19 No. 2 (2025): Jurnal Computech & Bisnis (e-Journal)
Publisher : LPPM STMIK Mardira Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56447/rfckep12

Abstract

Participants in the Independent Study MSIB Batch 5's #Tech4Impact Skilvul Program are encouraged to create digital solutions for social problems, such as reducing food waste.  A website-based e-commerce design was one of the first innovations to receive a 90 on the System Usability Scale (SUS).  Two drawbacks were identified during evaluations: the incentive elements lack clear visual cues, and the design is not yet responsive on mobile platforms.  Given the mobile-first trend and the critical role mobile applications play in delivering integrated, tailored, and practical transaction experiences, this poses a problem. The UI/UX design of the SaveBite mobile application is developed in this study by applying Gestalt Theory and Design Thinking.  Gestalt principles improve consistency, visual perception, and interface navigation, while Design Thinking guarantees that the design is focused on user needs.  The development is concentrated on making the reward elements more user-friendly and enhancing the mobile experience. With an average SEQ of 6.7 (or 95.7% ease of use) and a SUS score of 81.0, usability testing findings demonstrate a significant improvement over the prior website design.  These results show that the prototype provides a reasonable degree of responsiveness, clarity, and comfort. This study shows the potential for increased user adoption while helping create mobile-based digital solutions to food waste problems.  In the future, this application might be fully developed for community use, leveraging digital technology to reduce food waste sustainably.