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TRANSFORMASI MANAJEMEN SEKOLAH DIGITAL DAN PEMBELAJARAN AUGMENTED REALITY UNTUK MENINGKATKAN KUALITAS PEMBELAJARAN DI SMAS KARSIA MANADO: TRANSFORMATION OF DIGITAL SCHOOL MANAGEMENT AND AUGMENTED REALITY LEARNING TO IMPROVE THE QUALITY OF LEARNING AT SMAS KARSIA MANADO supriyanto Supriyanto; Gaby Dainty Julliet Roring; Arif Sobirin Wibowo; Pebisitona Mesajaya Purba; Andi Waranei Ombuh
Jurnal Pengabdian Masyarakat Multidisiplin Vol 9 No 1 (2025): Oktober
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/jpm.v9i1.6864

Abstract

Community service carried out at Karsia Manado Private High School (SMAS) aims to improve the quality of education through digital transformation and the application of Augmented Reality (AR) technology. This program focuses on two main aspects: improving teachers' competence in using technology for learning, and implementing a school website that is integrated with the administration and online learning systems. Through training and mentoring, teachers are empowered to create more interactive and effective AR-based learning content, as well as utilize the school website to expand access to learning materials outside of school hours. The results of this program show an increase in teachers' understanding of technology and a more flexible learning process for students. The sustainability of the program is maintained through the development of guide modules that can be used by teachers as a permanent reference, as well as ongoing mentoring to ensure the optimal use of technology. This program contributes to the achievement of sustainable development goals (SDGs), particularly in improving the quality of inclusive and equitable education in North Sulawesi, especially at SMAS Karsia.
P PENINGKATAN KEMAMPUAN LITERASI KEUANGAN, MANAJEMEN PEMASARAN BERBASIS DIGITAL DAN KOMUNIKASI BERBAHASA INGGGRIS SEBAGAI UPAYA REVITALISASI PEREKONOMIAN PARIWISATA DI PANTAI RUMBIA Pebisitona Mesajaya Purba; Nikolas F. Wuryaningrat; Ismail; Supriyanto; Irvandi Waraney Ombuh
Jurnal Pengabdian Masyarakat Multidisiplin Vol 9 No 1 (2025): Oktober
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/jpm.v9i1.6874

Abstract

Rumbia Beach in Minahasa Regency has promising tourism potential but faces challenges in financial management and marketing that impact suboptimal local economic contributions. This community service program aims to enhance the capacity of Village-Owned Enterprise (BUMDes) Jaya Desa Rumbia managers in financial literacy, digital marketing management, and English communication to revitalize the tourism economy. The implementation method encompasses six stages: proposal development, socialization through FGD, training with pre-test and post-test evaluation, digital technology implementation, intensive mentoring for three months, and establishment of business groups for program sustainability. The program involved Village-Owned Enterprise (BUMDes) managers with three main training components. Results demonstrate substantial improvements in financial literacy with the implementation of Kledo application that enhanced financial recording accuracy; digital marketing management experienced substantial improvement with the launch of website and social media that drove increased tourist visits; English proficiency improved with high satisfaction levels among foreign tourists. International tourist visits increased by 31,7 following the program. Recommendations include: continuous training with higher frequency, consistent digital content development, periodic refresher training programs, English club establishment, and replication of the intervention model to similar tourism destinations to maximize the economic impact of community-based tourism. This program successfully created transformation in tourism destination management that is more professional and sustainable.
Pelatihan Gamifikasi Digital dan Flipped Classroom dalam Pembelajaran Bahasa Asing di SMA Negeri 2 Tomohon Fince Lenny Sambeka; Diane Tengker; Agustine Clare Mamentu; Muhammad Ilham Ali; Supriyanto
JURNAL ABDIMAS MADUMA Vol. 4 No. 3 (2025): Oktober, 2025
Publisher : English Lecturers and Teachers Association (ELTA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52622/jam.v4i3.498

Abstract

Kemajuan pesat Teknologi Informasi dan Komunikasi (TIK) membuka peluang bagi pembelajaran yang dipersonalisasi di sekolah menengah atas. Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kompetensi pedagogik dan literasi digital guru bahasa asing melalui pelatihan pembuatan gamifikasi pembelajaran berbasis digital dan integrasi model flipped classroom. Kegiatan dilaksanakan selama dua hari di SMA Negeri 2 Tomohon, Sulawesi Utara, melibatkan 16 guru bahasa asing (Inggris, Jepang, dan Jerman). Metode pelaksanaan terdiri dari lima tahapan: sosialisasi, pelatihan, penerapan teknologi, pendampingan dan evaluasi, serta keberlanjutan program. Pelatihan difokuskan pada pembuatan konten gamifikasi menggunakan aplikasi Canva, Quizizz, Kahoot, dan Edpuzzle, serta penerapan model flipped classroom. Hasil evaluasi menunjukkan peningkatan signifikan pada seluruh indikator penilaian dengan rata-rata peningkatan 44,6% dari pre-test ke post-test. Peningkatan tertinggi terjadi pada kemampuan merancang skenario pembelajaran (50,9%) dan pemahaman konsep flipped classroom (46,7%). Dampak positif terlihat dari peningkatan keterlibatan siswa hingga 95% saat model gamifikasi diterapkan. Program ini berhasil menciptakan ekosistem pembelajaran inovatif yang berkelanjutan dan memberdayakan guru sebagai agen perubahan dalam pembelajaran abad ke-21. Kata Kunci : Gamifikasi; Flipped Classroom; Literasi Digital; Pelatihan Guru.