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PENGEMBANGAN UMKM SERTA PENGABDIAN DI BIDANG PENDIDIKAN DAN KESEHATAN DI DESA LANGKO Hidayat, Rahmat; Wirawan, Devitha Octaviana; Sulastri, Eva; Atikasari, Atikasari; Zakhrah, Siti; Oktaviana, Putri; Yusri, Diah Laili; Fatrani, Baiq Nuinsa Sohi; Febianingsih, Rahmiana; Safitri, Nadya
Jurnal Wicara Vol 1 No 3 (2023): Jurnal Wicara Desa
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/wicara.v1i3.2426

Abstract

Real Work Lecture (KKN) is a form of community service activity carried out by tertiary institutions. In the KKN activities carried out in Langko Village, Lingsar District, West Lombok Regency. Student groups carry out activities with the aim of developing village potential. The purpose of carrying out this activity is to develop the potential that exists in the village such as palm sugar and banana-cassava chips as well as carry out services in the fields of education and health. The method used is palm sugar to palm ant sugar, flavors of banana and cassava chips, socialization on prevention of early marriage, clean Friday, healthy Saturday, teaching at tpq, calistung, teaching at school. The results obtained were to help develop the business of making palm ant sugar, increase the reading and numeracy skills of school students, outreach to prevent early marriage, CALISTUNG for the elderly so that they still know letters and numbers can also read and write, help teach the Koran TPQ, Friday is clean so that friendly relations were established by working together, developing a chip business by providing flavor variants and updating packaging and also healthy Saturdays were carried out so that residents in Langko village could maintain good friendships. Apart from that, the Mataram University Integrated KKN group is also involved in various other activities, namely helping prepare food for pregnant women in Langko Village as well as delivering it to their respective homes, posyandu activities and cleaning the village environment. The results of the activities above show that the activities of the Mataramini University Integrated KKN Group have carried out several work programs for the potential that exists in Langko Village related to mapping village potential and developing existing potentials in the fields of MSME, education and health.
ANALISIS PENERAPAN TEORI BELAJAR BRUNER BERBANTUAN MEDIA KANTONG HITUNG PADA OPERASI BILANGAN CACAH PENJUMLAHAN PENGURANGAN KELAS I SDN 10 MATARAM SAFITRI, NADYA; KARMA, I NYOMAN; FAUZI, ASRI
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 4 No. 3 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v4i3.3161

Abstract

This study was conducted to determine the application of Bruner's Learning Theory assisted by counting bag media on the addition and subtraction operations of whole numbers for class 1 at SDN 10 Mataram. This study is a descriptive qualitative study. The teacher of class 1B at SDN 10 Mataram and all students of class 1B became the sources of the research conducted and the objects studied were the application of Bruner's Learning Theory in the class. Data collection techniques used in this study were observation, interviews, and documentation. The data analysis technique used was the Miles and Huberman Interactive Data Analysis Technique. The results of the study showed that Bruner's Learning Theory at SDN 10 Mataram was implemented well. With the stages of Enactive 100%, Iconic 68.18%, Symbolic 86.36%. ABSTRAKPenelitian ini dilaksankan untuk mengetahui penerapan Teori Belajar Bruner berbantuan media kantong hitung pada operasi bilangan cacah penjumlahan pengurangan kelas 1 di SDN 10 Mataram. Penelitian ini merupakan penelitian kualitatif deskriptif. Guru kelas 1B di SDN 10 Mataram serta seluruh siswa kelas 1B menjadi sumber penelitian yang dilakukan serta objek yang diteliti yaitu penerapan Teori Belajar Bruner di dalam kelas tersebut. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara, serta dokumentasi. Teknik analisis data yang digunakan adalah Teknik Analisis Data Interaktif Miles dan Huberman. Dari hasil penelitian menunjukkan bahwa, Teori Belajar Bruner di SDN 10 Mataram terlaksa dengan baik. Dengan tahapan Enaktif 100%, Ikonik 68,18%, Simbolik 86,36%.
Implementasi Artificial Intelligence (AI) Menggunakan Canva Dalam Pengembangan Powerpoint Interaktif Sebagai Medi Pembelajaran IPAS Di Sekolah Dasar Estuhono, Estuhono; Safitri, Nadya
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 2 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i2.3408

Abstract

This research is motivated by difficulties students face in understanding IPAS learning. This is because the teaching materials used are still in the form of printed media, while the facilities and infrastructure are very limited, and even students are very enthusiastic about digital learning. Therefore, this has impact on student’s learning outcomes. The aim if thus research is to produce interactive PowerPoint using canva as a learning medium for IPAS in a valid, practical, and effective manner. The research methoud used is the research and development (R&D) method. The learning model used is the ADDIE model, consisting if five stage: Analyze (analysus), design, development, implementation, and evaluation. The type of data collected is qualitative and quantitative data. Data collection techniques used in this research are interviews, observations, and questionnaires. The results of the validation of the interactive PowerPoint for IPAS subjects in fourth grade, validated by three validators, obtained a score of 80,55% categorized as valid. The practicality result assessed from students’ responses obtained a score of 78,3% categorized as practical. Based on this analysis, it is concluded that the interactive PowerPoint using the canva application is declared practical. Furthermore, the effectiveness was assessed, and students’ learning outcomes obtained an average score of 83,52% categorized as very effective.
Sistem Informasi Lost and Found Barang Berbasis Web Di PT Kereta Commuter Indonesia Fadila, Arya; Safitri, Nadya
INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management Vol 11 No 1 (2026): INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS (JUNI 2026)
Publisher : Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51211/imbi.v11i1.3948

Abstract

Kehilangan barang merupakan permasalahan operasional yang sering terjadi di lingkungan transportasi publik berkapasitas tinggi seperti KRL Commuter Line Jabodetabek. PT Kereta Commuter Indonesia (KCI) mencatat 33.283 unit barang temuan sepanjang September 2025 hingga Maret 2026 dari seluruh wilayah operasionalnya. Namun, penanganan layanan Lost and found masih dilakukan secara konvensional menggunakan formulir kertas dan Google Form, sehingga mengakibatkan proses yang tidak efisien, risiko kehilangan data, dan sulitnya koordinasi antar unit stasiun. Tujuan penelitian ini adalah merancang dan membangun sistem informasi Lost and found berbasis web yang mampu mendigitalisasi pencatatan, mempercepat pencarian data, serta mengintegrasikan laporan secara terpusat. Metode pengembangan yang digunakan adalah Agile Development dengan tujuh tahapan: plan, design, develop, test, deploy, review, dan launch. Perancangan sistem dilakukan menggunakan pemodelan UML (use case diagram, activity diagram, sequence diagram, class diagram) serta perancangan basis data ERD. Implementasi dibangun menggunakan framework Laravel, PHP, dan JavaScript dengan desain antarmuka melalui Figma. Hasil pengujian Black-box Testing menunjukkan seluruh fungsionalitas sistem berjalan sesuai skenario uji. User Acceptance Testing (UAT) yang melibatkan 34 petugas Passenger service dari 9 stasiun strategis menghasilkan tingkat penerimaan sebesar 92%, menegaskan sistem layak dioperasikan sebagai pengganti metode pencatatan konvensional di PT Kereta Commuter Indonesia.
Penerapan Chatbot Berbasis Natural Language Processing Untuk Layanan Informasi SPMB di SMPS Plus Fajar Sentosa Gusnaedi, Ahmad; Safitri, Nadya
INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management Vol 11 No 1 (2026): INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS (JUNI 2026)
Publisher : Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51211/imbi.v11i1.3999

Abstract

Sistem Penerimaan Murid Baru (SPMB) di SMPS Plus Fajar Sentosa masih menghadapi keterlambatan respons karena layanan informasi bergantung pada panitia yang juga bertugas sebagai guru, serta belum adanya standar jawaban yang menyebabkan informasi kurang konsisten. Penelitian ini bertujuan merancang dan mengembangkan chatbot berbasis Natural Language Processing (NLP) dengan metode Naive Bayes untuk memberikan informasi SPMB secara cepat, tepat, dan seragam melalui website dan WhatsApp. Metode pengembangan sistem yang digunakan adalah Rapid Application Development (RAD) yang meliputi requirements planning, user design, construction, dan cutover, sedangkan pengumpulan data dilakukan melalui observasi, wawancara, dan studi pustaka. Pertanyaan pengguna diproses melalui tahapan preprocessing teks dan diklasifikasikan menggunakan Naive Bayes untuk menentukan jawaban sesuai kategori informasi. Hasil pengujian fungsional menunjukkan bahwa fitur-fitur sistem berjalan sesuai dengan skenario yang dirancang. Pengujian User Acceptance Testing (UAT) terhadap 28 responden yang terdiri atas 26 pengguna dan 2 admin memperoleh nilai keseluruhan sebesar 87,24% dari pengguna dan 95,00% dari admin, yang keduanya berada pada kategori sangat setuju. Hasil tersebut menunjukkan bahwa chatbot mampu membantu mempercepat layanan informasi, meningkatkan konsistensi jawaban, serta memudahkan admin dalam mengelola informasi SPMB. Dengan demikian, sistem yang dikembangkan layak digunakan sebagai media layanan informasi SPMB di SMPS Plus Fajar Sentosa Kata kunci: Chatbot, Natural Language Processing, Naive Bayes, SPMB, Rapid Application Development.
Translation Techniques and Their Impacts on Translated Verbs in iPhone User Guide Novitasari, Nine Febrie; Firdaus, Ahmad Yusuf; Safitri, Nadya; Rachman, Alif Fatahilla
Journal of Language Intelligence and Culture Vol. 7 No. 1 (2025): Journal of Language Intelligence and Culture
Publisher : Faculty of Tarbiyah and Teacher Training, IAIN Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/jlic.v7i1.624

Abstract

This study looks at how verbs are translated from English to Indonesian in the iPhone 13 Pro Max user guide, and how the translation techniques used affect how acceptable the translations are to Indonesian readers. While many studies have looked at translating technical texts, not many have focused on verbs or how they affect users’ understanding. This study fills that gap by focusing on verbs, which are important in user guides because they give instructions that need to be clear and easy to follow. The study uses a qualitative method, applying Molina and Albir’s (2002) framework to identify the translation techniques, and Nababan’s (2012) model to measure how acceptable the translations are. Five Indonesian iPhone users were asked to rate how natural and clear the translated verbs were using a three-point scale. The results show that established equivalent was the most commonly used technique and had the highest acceptability. Other techniques such as linguistic compression, compensation, transposition, and modulation were used less often but were still mostly acceptable. By connecting translation techniques to user feedback, this study offers a focused and user-centered contribution to translation studies. It also gives useful insights for translators and user guide developers who want to make their translations clearer, more culturally appropriate, and easier to understand.