Claim Missing Document
Check
Articles

Found 3 Documents
Search

Kartun dan Komik Strip untuk Mengajar Bahasa dan Kepekaan Lintas Budaya Mahasiswa BIPA dari Thailand Puspita Dian Agustin
Ideas: Jurnal Pendidikan, Sosial dan Budaya Vol 9 No 3 (2023): Ideas: Pendidikan, Sosial, dan Budaya (Agustus)
Publisher : Ideas Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32884/ideas.v9i3.1306

Abstract

The use of cartoons and comic strips in cross-cultural and language instruction has significant advantages for Thai students' learning abilities. This study aims to: (1) determine Thai students at Muhamadiyah University in Jember's level of Indonesian comprehension through the use of cartoon and comic strip learning materials; ( 2) Using cartoons and comic strips as educational tools to introduce Thai students at Muhamadiyah University of Jember to Indonesian culture; 3) Provide a description of the cartoon and comic strip formats utilized in this study; also (4) Portray the aftereffects of further developing language picking up utilizing animation and funny cartoon gaining media for understudies from Thailand at the Muhamadiyah College of Jember. Descriptive statistics and qualitative descriptive analysis methods were used to analyze the data. The study's findings assign a BIPA level to Thai students enrolled at Muhammadiyah University of Jember. Additionally, the trial's findings demonstrate a rise in Indonesian language proficiency and cross-cultural awareness.
TRANSFORMASI PEMBELAJARAN SASTRA BAGI SISWA DI KAWASAN PESISIR MELALUI TEKNIK INFOGRAFIK INTERAKTIF DAN GAMIFIKASI BERBASIS AKAL IMITASI Ayu Hidayanti Ali; Nuramila Nuramila; Argariawan Tamsil; Puspita Dian Agustin
Jurnal Santiaji Pendidikan (JSP) Vol. 16 No. 1 (2026): Jurnal Santiaji Pendidikan (JSP)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP) Universitas Mahasaraswati Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36733/jsp.v16i1.13761

Abstract

As a system that shapes the human resources of a nation, education is a crucial aspect that must be maintained in harmony with the development of the times. The rapid flow of technological advancement demands that teachers continuously develop innovations within classroom settings — including in literature learning. Through the study of literature, students’ character and critical thinking skills are refined. Moreover, cultural and historical values within society can be taught through literary education. The cultivation of these values can be realized through the interaction between students and teachers by utilizing technology. Based on this premise, the present study aims to describe the transformation of literature learning for students in coastal areas through the use of interactive infographic techniques and gamification based on Artificial Intelligence (AI). The method employed in this research is descriptive. The findings reveal that the transformation of literature learning through interactive infographic and AI-based gamification techniques not only enhances students’ learning motivation but also helps improve their understanding of the structure of fable texts.
Pelatihan Blooket Digital Bagi Pengajar Yayasan Al-Hidayah Islamic School Gorontalo Puspita Dian Agustin; Waode Irawati; Nuramila
Jurnal Mitra Dedikasi Masyarakat Vol. 3 No. 1 (2026): Edisi Juni
Publisher : Yayasan Bakti Cendekia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70305/jmdm.v3i1.231

Abstract

Pendidikan Era Revolusi Industri 4.0 adalah fenomena yang merespons kebutuhan revolusi industri dengan penyesuaian kurikulum baru sesuai situasi saat ini. Kurikulum tersebut mampu membuka jendela dunia melalui genggaman contohnya memanfaatkan internet of things (IOT) dalam pembelajaran. Pelatihan blooket dimaksudkan untuk membantu guru dalam melakukan evaluasi pembelajaran dengan bantuan digital. Hasil dari pengabdian ini adalah meningkatnya keterampilan guru di Al-Hidayah Islamic school Gorontalo dalam memanfaatkan tek ologi digital. 86% guru pernah membuat media pembelajaran digital namun tidak satupun yang sudah pernah memanfaatkan blooket untuk evaluasi dan 34,5% guru masih menggunakan rubrik penilaian konvensional tanpa melihat ketepatan sasaran materi menjadi fokus dalam pelatihan kali ini. Para pengajar didominasi oleh generasi milenial sehingga mereka terbiasa menggunakan media digital dalam pembelajaran, tapi mereka selalu terbuka dengan materi-materi baru seperti Blooket dengan hasil survey 100% berminat mengikuti pelatihan kali ini