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PENINGKATAN PENGETAHUAN DAN KETERAMPILAN KADER TERHADAP PENATALAKSANAAN POSYANDU JIWA Miftakhul Ulfa; Veni Eka Septiyana H; Maria Yustina Suprihatini T
Jurnal Ilmu Keperawatan dan Kebidanan Vol 14, No 2 (2023): JURNAL ILMU KEPERAWATAN DAN KEBIDANAN
Publisher : Universitas Muhammadiyah Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26751/jikk.v14i2.2036

Abstract

Perhatian terhadap perawatan dalam sektor kesehatan mental di negara-negara berkembang masih minim. Adanya keterbatasan fasilitas dan kurangnya tenaga manusia yang berkualitas menjadi kendala, padahal setiap anggota masyarakat seharusnya mendapatkan layanan kesehatan mental yang memadai. Keterbatasan pengetahuan dan ketrampilan tenaga medis di Puskesmas, bersama dengan pemahaman yang terbatas di kalangan masyarakat mengenai penanganan masalah kesehatan mental, dapat memiliki konsekuensi yang signifikan terhadap usaha penyediaan layanan kesehatan mental di dalam masyarakat. Oleh karena itu, terlihat bahwa kader memiliki potensi untuk berkontribusi dalam mengatasi isu kesehatan mental ini. Kader kesehatan mental adalah seseorang yang dipilih oleh warga di lingkungan sekitar untuk memfasilitasi penanggulangan gangguan mental yang muncul di tengah masyarakat.Penelitian ini menggunakan desain miniriset dengan pendekatan studi literature review yang melibatkan 10 jurnal yang relevan dengan topik penelitian melalui database Science direct, google scholar dan Pub-med. Hasil penelitian menunjukkan bahwa pemberian pelatihan atau pendidikan kesehatan menggunakan metode baik ceramah, diskusi dan studi kasus atau dengan menggunakan kuesioner dan literature review hasil ialah terjadi perubahan atau peningkatan pengetahuan pada kader tentang gangguan jiwa. 
Hubungan Aktivitas Fisik (Olahraga) Terhadap Tekanan Darah Pada Lansia Di Kelompok Prolanis Desa Pakis Kembar Kecamatan Pakis Kabupaten Malang Ambarwati, Arista Ayu Novi; Kurniyanti, Mizam Ari; Ulfa, Miftakhul
JURNAL KESEHATAN TROPIS INDONESIA Vol. 4 No. 2 (2026): Jurnal Kesehatan Tropis Indonesia
Publisher : PT. LARPA JAYA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63265/jkti.v4i2.210

Abstract

Tekanan darah merupakan masalah kesehatan yang sering terjadi pada lansia akibat proses penuaan dan perubahan sistem kardiovaskular. Penurunan aktivitas fisik pada lansia sering terjadi seiring bertambahnya usia, padahal aktivitas fisik intensitas sedang yang dilakukan secara teratur dapat membantu menurunkan tekanan darah melalui peningkatan elastisitas pembuluh darah. Menganalisis hubungan antara aktivitas fisik (olahraga) dengan tekanan darah pada lansia di kelompok PROLANIS Desa Pakis Kembar Kecamatan Pakis Kabupaten Malang. Desain penelitian yang digunakan adalah penelitian kuantitatif dalam bentuk deskriptif korelatif dengan pendekatan cross-sectional. Sampel penelitian dipilih menggunakan teknik purposive sampling. Data dikumpulkan menggunakan kuesioner aktivitas fisik olahraga dan pengukuran tekanan darah menggunakan tensi meter digital. Analisis data menggunakan uji Chi-Square (? = 0,05). Hasil penelitian menunjukkan bahwa dari total responden, sebagian besar berada pada kategori aktivitas fisik olahraga tinggi sebanyak 15 responden (41,7%). Sebagian besar lansia memiliki tekanan darah dalam kategori hipertensi grade I sebanyak 11 responden. Hasil uji statistik menggunakan Chi-Square menunjukkan nilai p = 0,039 (p < 0,05), yang artinya ada hubungan yang signifikan antara tingkat aktivitas fisik olahraga dengan tekanan darah pada lansia. Ada hubungan yang signifikan antara aktivitas fisik olahraga dengan tingkat tekanan darah pada lansia di kelompok PROLANIS Desa Pakis Kembar Kecamatan Pakis Kabupaten Malang. Lansia dengan aktivitas fisik rendah cenderung memiliki kategori tekanan darah yang lebih tinggi dibandingkan dengan lansia yang melakukan aktivitas fisik normal hingga tinggi.
Pemberdayaan Kemitraan Masyarakat Melalui Program Token Pedia dalam Bentuk Pelayanan Kesehatan Jiwa pada Santri Melalui Pengembangan Pesantren Digital di Pesantren Daarus Salam Alfianto, Ahmad Guntur; Ulfa, Miftakhul; Iriananda, Syahroni; Pramudya, Dian; Ibrohim, Istiyan Maulana Malik; Fitryah, Nahdyatus Nur
Jurnal SOLMA Vol. 15 No. 1 (2026)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v15i1.20403

Abstract

Background: digitalization of Islamic boarding schools and mental health. Token Pedia is an innovation in integrating mental health services and digitalization in Islamic boarding schools. The goal is to facilitate students' access to digital mental health services in Islamic boarding schools through the Token Pedia program. Method: The method comprises 4 steps: socialization, training, technology application, and mentoring/evaluation. The program was implemented for 3 months in 2025 with 10 meetings. Partners of 80 students were located at the Daarus Salam Islamic boarding school. Activities with FGD, interviews, observations, and mental health knowledge questionnaires (MHKQ) with a Cronbach alpha value (0.93) and a paired T-test were carried out. Results: Students' knowledge of health and mental health self-care increased (0.000). 25 students chose to modify their exercise behavior, and students preferred peers (47 students) as a behavior for seeking mental health help. 18 students graduated to become peer counselors. Students were able to apply animated psychoeducational film technology, online games, and mental health applications. Advocacy with the Bantur community health center. Conclusion: Students are provided with digital-based mental health services through the Token Pedia program, resulting in increased knowledge, behavior modification, becoming peer counselors, and the application of mental health technology.
Peran Terapi Reminiscence dengan Pendekatan Mendongeng Pada Lansia dengan Gangguan Kognitif di Desa Srigonco Kecamatan Bantur Mizam Ari Kurniyanti; Ahmad Guntur A; Miftakhul Ulfa; Ari Dwi Sulaksono
Jurnal Ners Vol. 10 No. 3 (2026): JULI 2026
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jn.v10i3.57643

Abstract

Based on a quasi-experimental study in the village of Srigonco, this research concludes that reminiscence therapy using a storytelling approach is far more effective in improving cognitive function in older adults than puzzle therapy. The study, which involved 48 older adults with moderate cognitive impairment, showed that the storytelling group experienced a significant increase in MoCA-INA scores, from an average of 18.54 to 21.17, whilst the puzzle group only increased from 18.67 to 19.50. Through six intervention sessions themed around local culture and the history of independence, storytelling therapy proved capable of activating autobiographical and emotional memories in older adults more deeply than puzzles, which focus solely on general problem-solving stimulation. An independent t-test confirmed a significant difference in the final results of the two groups with a p-value of 0.001, affirming the superiority of this narrative-based therapy rooted in the past. Given its low cost, simplicity, and relevance to the cultural context of Indonesia, storytelling intervention is highly recommended for integration into elderly community health centre services to maintain their independence and quality of life.
Content Validity and Readability Evaluation of the Waek AI-Based Game Application for Bullying Prevention and Mental Health Promotion Among Generation Z Miftakhul Ulfa; Ari Dwi Sulaksono; Ahmad Guntur Alfianto; Mizam Ari Kurniyanti
Care : Jurnal Ilmiah Ilmu Kesehatan Vol 13, No 3 (2025): EDITION NOVEMBER 2025
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/jc.v13i3.7447

Abstract

Generation Z faces increasing mental health challenges, often worsened by bullying and cyberbullying. Digital-based interventions need to be both engaging and understandable for this demographic. This study aimed to evaluate the content validity and readability of the Waek AI-based game application designed for bullying prevention and mental health promotion among Generation Z youth. A descriptive quantitative design was employed with six expert validators, consisting of three psychiatric nursing lecturers and three IT professionals. Data were collected using structured validation sheets and analyzed using the Aiken’s V coefficient for content validity and the Indonesian Digital Readability Index (IDRI) for readability.The application achieved an Aiken’s V score of 0.947, indicating excellent content validity, and an IDRI score categorized as moderate-to-easy (71–80), demonstrating high readability. The Waek AI-based game application possesses strong content validity and readability, supporting its feasibility as a digital tool for bullying prevention and mental health promotion among Generation Z.
Gambaran Mekanisme Koping dan Kecemasan Menyusun Skripsi pada Mahasiswa Keperawatan Argi Umbu Dena Gaba; Miftakhul Ulfa; Ahmad Guntur
Media Husada Journal Of Nursing Science Vol. 7 No. 1 (2026): Maret
Publisher : STIKES Widyagama Husada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33475/mhjns.v7i1.917

Abstract

ABSTRACT Gaba, Argi Umbu Dena. 2024. Overview of Coping Mechanisms and Anxiety in Thesis Preparation among Nursing Students of STIKES Widyagama Husada Malang. Thesis. Nursing Education Study Program of Widyagama Husada Malang School of Health Science. Advisors: 1) Miftakhul Ulfa, S.Kep., Ns., M.Kep 2) Ahmad Guntur A., S.Kep., Ns., M.Kep Background: A thesis is a scientific writing based on research results from the field or literature studies, prepared by students in accordance with their study program or field. The complexities that students experience in writing their theses can lead to psychological disturbances. Objective: To find out the overview of coping mechanisms and anxiety in thesis preparation among Nursing students at STIKES Widyagama Husada Malang. Methods: This study used a quantitative descriptive design. The population consists of all seventh-semester Nursing students at STIKESWidyagama Husada Malang, totaling 34 respondents using a Total Sampling technique. Data collection was conducted online using a questionnaire on coping mechanisms and anxiety in September 2024, which was then analyzed using descriptive statistics. Results: The majority of respondents, totaling 25 individuals (73.5%), employed adaptive coping mechanisms, which helped them manage academic stress more effectively. However, 9 respondents (26.5%) were found to use maladaptive coping strategies. In terms of anxiety levels, most students experienced moderate anxiety (19 respondents or 52.9%) and mild anxiety (15 respondents or 44.1%). No students were found to experience severe anxiety. Conclusion: The majority of respondents are 22 years old (12 respondents or 35.3%), with the youngest being 20 years old (1 respondent or 2.9%). A total of 25 respondents (73.5%) use adaptive coping mechanisms, while 9 respondents (26.5%) use maladaptive coping mechanisms. The anxiety levels are mostly in the moderate category (19 respondents or 52.9%) and mild (15 respondents or 44.1%), with no respondents reporting severe anxiety. References : 23 references (2016-2024) Keywords : Coping Mechanisms, Anxiety, Thesis
Hubungan Penggunaan Media Sosial Dengan Masalah Kesehatan Mental Anak Usia Sekolah : Studi Cross Sectional Di Sekolah Dasar Siti Nailatul Maufiroh; Miftakhul Ulfa; Dwi Soelistyoningsih
Media Husada Journal Of Nursing Science Vol. 7 No. 2 (2026): Juli
Publisher : STIKES Widyagama Husada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33475/mhjns.v7i2.954

Abstract

Abstract Background: Social media is often accessed by young children, including TikTok, Facebook, and YouTube. If it is not controlled, it can cause mental health problems in children, leading to depression, anxiety, difficulty concentrating, and disrupting their academic performance. Objective: To examine the correlation between social media use and mental health in school-age children at SDN Mulyorejo 03. Methods this quantitative research used a cross-sectional approach. The sample consisted of 40 children from fourth, fifth, and sixth grade, selected using purposive sampling. The instruments in this study were questionnaires, namely the Strengths and Difficulties Questionnaire (SDQ) for mental health problems and the Social Media Measurement Intensity Scale (SIMPS). Correlation betwee variables tested using the chi-square test.  The results of the study obtained a significant value of p=0.035, indicating a correlation between social media use and mental health problems in children. The level of social media use among children was mostly in the high category, with 18 children (45%). The status of mental health problems was mostly in the highest category, with 21 children (52.5%). Conclusion there is a significant correlation between social media use and mental health problems in school-aged children at SDN Mulyorejo 03.  Recommendation this study can add to our knowledge about the negative and positive impacts of social media use among school-aged children.
Generation Z's Response to The Use of Gen.Zas (Electronic Game-based Health Promotion Media) to Prevent Bullying Behavior in Generation Z Miftakhul Ulfa; Ahmad Guntur Alfianto; Mizam Ari Kurniyanti; Ari Dwi Sulaksono
Care : Jurnal Ilmiah Ilmu Kesehatan Vol. 13 No. 1 (2025): EDITION MARCH 2025
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/jc.v13i1.6357

Abstract

Bullying can lead a mental health issues among Generation Z. Preventive efforts can be implemented using modern technological approaches. Online games are particularly popular among Generation Z and have the potential to influence behavior when played frequently. This study aims to develop an online game Gen.Zas, as a preventive measure against mental health problems caused by bullying. A quantitative and developmental descriptive research design was used. In the first stage, the online game was developed, followed by a perception test in the second stage, conducted with 90 Generation Z respondents from Malang city. Three indicators were evaluated: feasibility of presentation, graphic, and storyline feasibility. The results showed that the perception-test has percentage feasibility score of 86.04% (highly valid and well received) for presentation, 70.74% (valid and feasible) for graphics, and 60.5% (valid and feasible) for the storyline. In conclusion, the Gen.Zas game serves as an educational adventure game that addresses bullying in school environment while incorporating assertiveness techniques to help Generation Z manage bullying behavior effectively.
Waek AI-Based Mental Health Promotion to Prevent Bullying Among Generation Z Miftakhul Ulfa
Jurnal Promkes: The Indonesian Journal of Health Promotion and Health Education Vol. 14 No. SI2 (2026): Jurnal Promkes: The Indonesian Journal of Health Promotion and Health Educat
Publisher : Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Background: Generation Z, born between 1995 and 2010, has grown up in an era of rapid technological development in which digital media plays an important role in daily life. Although digital connectivity offers educational and social benefits, it also increases adolescents’ vulnerability to mental health problems and bullying, particularly in online environments. Bullying can negatively affect psychological well-being, self-esteem, academic achievement, and social relationships. Therefore, innovative mental health promotion strategies that are technology-based and attractive to adolescents are needed to improve bullying prevention awareness among Generation Z. Objective: This study aimed to examine the effectiveness of a Waek AI–based game application as a mental health nursing intervention for improving bullying prevention awareness among Generation Z. Methods: A quantitative quasi-experimental design with intervention and control groups was used in this study. A total of 90 participants were recruited and divided equally into intervention and control groups. The intervention group used the Waek AI-based game application, while the control group received leaflet-based health education focusing on assertive behavior. Data were collected using the Indonesian version of the Revised Olweus Bully/Victim Questionnaire (OBVQ-R). Statistical analysis was conducted using SPSS version 25. Results: Post-intervention results showed significantly higher bullying prevention awareness scores in the intervention group (M = 142.49, SD = 15.20) compared with the control group (M = 120.09, SD = 22.14). Conclusion: The Waek AI–based game application effectively improved bullying prevention awareness among Generation Z and represents a promising digital mental health promotion strategy for adolescents. Mental health nursing strategies should leverage digital innovation to reach and educate adolescents more effectively, making game-based applications a valuable tool in promoting psychological well-being.