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An Ethnography Case Study on Reading Habit of One Selected EFL Learner Arrasyid, Farouk Imam; Williyan, Aldha; Putri, Aprilia Riyana; Muzakki, Muhammad Alie
Journal of English Teaching and Learning Issues Vol 6, No 2 (2023): December 2023
Publisher : Institut Agama Islam Negeri Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jetli.v6i2.21599

Abstract

This ethnographic case study delves into the intricate reading habits of a fifth-semester EFL learner, exploring the multifaceted dynamics of her engagement with both fiction and non-fiction literature. The research unfolds the pivotal role of early exposure to reading, fostered by parental encouragement, in shaping a lifelong commitment to literary pursuits. The participant's diverse reading practices, encompassing print and e-books, reflect a nuanced approach to language acquisition and vocabulary enrichment. The study reveals a positive correlation between extensive reading habits and academic performance, particularly in TOEFL reading comprehension and overall language proficiency. The participant's transition from composing stories in Indonesian to writing in English, coupled with the abandonment of subtitles while engaging with English media, underscores the transformative impact of sustained reading habits on language skills. This research not only enhances the understanding of individual reading behaviors but also emphasizes broader implications for language development, academic success, and the cultivation of writing skills.  Further research should investigate the unique impacts of different genres on language acquisition, the influence of digital platforms on reading behaviors, and how reading intersects with socioeconomic and cultural factors. A longitudinal study tracking individuals from infancy to adulthood might uncover the long-term impacts of early literacy. Further investigation is required to explore the impact of personalized reading programs in EFL courses on language proficiency and academic performance. Further research in this field can potentially enhance EFL teaching and overall progress.
RANCANG BANGUN APLIKASI AURELBOOK (AUGMENTED REALITY BOOK) Tamrin, Teguh; Riyana Putri, Aprilia; Muzakki, Muhammad Alie
Jurnal Publikasi Teknik Informatika Vol 1 No 2 (2022): Mei : Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1036.695 KB) | DOI: 10.55606/jupti.v1i2.413

Abstract

Seluruh madrasah di Indonesia melakukan aktivitas pembelajaran secara online, tidak terkecuali di MI Mathalibul Huda Mlonggo. Selama ini pembelajaran hanya dilakukan dengan mentransfer teks, gambar, video. Sehingga kurang interaktif dalam proses pembelajaran. Augmented Reality merupakan teknologi penggabungan antara dunia virtual dengan dunia nyata. Ini menjadikan pengalaman baru yang interaktif dan dapat dimanfaatkan pada pembelajaran. AR dapat digunakan untuk memodelkan proses siklus air secara 3D. User hanya butuh menginstal aplikasi pada smartphone dan scanning QR Code yang telah ditentukan. Setelah terdeteksi QR Code yang digunakan akan menampilkan objek 3D dan informasi yang dicantumkan.Hasil dari penelitian AR ini dapat menampilkan siklus daur hidup air secara 3D dan realtime. Kata Kunci: Augmented Reality, Unity, Marker Based, Media Pembelajaran
Studi Fenomenologi Peranan Budaya Literasi Pada Satuan Pendidikan Dasar dan Menengah di Sekolah Penggerak Muzakki, Muhammad Alie; Putri, Aprilia Riyana; Zaiyar, Muhammad
Al-Ikhtibar: Jurnal Ilmu Pendidikan Vol 10 No 2 (2023): Al-Ikhtibar: Jurnal Ilmu Pendidikan
Publisher : Program Studi Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/ikhtibar.v10i2.7387

Abstract

Penelitian ini bertujuan untuk mengeksplorasi fenomena peranan budaya literasi pada tingkat pendidikan dasar dan menengah, khususnya di sekolah penggerak, dengan fokus pada kontribusi sekolah dalam membentuk budaya literasi yang berkelanjutan. Pendekatan fenomenologi digunakan untuk mendapatkan pemahaman mendalam tentang pengalaman dan makna budaya literasi di lingkungan sekolah. Melalui wawancara mendalam, observasi, dan analisis dokumen, penelitian ini melibatkan pendidik dan siswa sebagai subjek utama. Analisis data dilakukan dengan menggunakan pendekatan tematik untuk mengidentifikasi tema dan subtema yang muncul dari data kualitatif. Pemahaman tentang konsep budaya literasi, peran pendidik, dan dampak budaya literasi pada sekolah penggerak menjadi fokus utama penelitian ini. Hasil penelitian ini sekolah penggerak telah melakukan upaya internalisasi budaya literasi disekolah, hal ini berdampak pada skor literasi disekolah diatas kemampuan literasi minimal. Literasi yang terbangun terfokus pada literasi membaca dan menulis. Kendala yang muncul dalam pengembangan literasi yang lain terletak pada akses pengembangan kemampuan guru berfokus pada diversifikasi kegiatan budaya literasi selain itu perlu pemenuhan terhadap diversifikasi jenis buka dengan mempertimbangkan keminatan siswa.
An Ethnography Case Study on Reading Habit of One Selected EFL Learner Arrasyid, Farouk Imam; Williyan, Aldha; Putri, Aprilia Riyana; Muzakki, Muhammad Alie
Journal of English Teaching and Learning Issues Vol 6, No 2 (2023): December 2023
Publisher : Institut Agama Islam Negeri Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jetli.v6i2.21599

Abstract

This ethnographic case study delves into the intricate reading habits of a fifth-semester EFL learner, exploring the multifaceted dynamics of her engagement with both fiction and non-fiction literature. The research unfolds the pivotal role of early exposure to reading, fostered by parental encouragement, in shaping a lifelong commitment to literary pursuits. The participant's diverse reading practices, encompassing print and e-books, reflect a nuanced approach to language acquisition and vocabulary enrichment. The study reveals a positive correlation between extensive reading habits and academic performance, particularly in TOEFL reading comprehension and overall language proficiency. The participant's transition from composing stories in Indonesian to writing in English, coupled with the abandonment of subtitles while engaging with English media, underscores the transformative impact of sustained reading habits on language skills. This research not only enhances the understanding of individual reading behaviors but also emphasizes broader implications for language development, academic success, and the cultivation of writing skills.  Further research should investigate the unique impacts of different genres on language acquisition, the influence of digital platforms on reading behaviors, and how reading intersects with socioeconomic and cultural factors. A longitudinal study tracking individuals from infancy to adulthood might uncover the long-term impacts of early literacy. Further investigation is required to explore the impact of personalized reading programs in EFL courses on language proficiency and academic performance. Further research in this field can potentially enhance EFL teaching and overall progress.
Analisis Kebutuhan Penggunaan PopUp Book Bilingual dalam Meningkatkan Literasi Sains dan Bahasa Inggris SD Muzakki, Muhammad Alie; putri, aprilia riyana
Tunas Nusantara Vol 6, No 2 (2024)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/jtn.v6i2.7610

Abstract

Science education at the elementary level often faces challenges, especially in abstract topics such as magnetism, electricity, and technology. This study aims to analyze the need for the use of a bilingual PopUp Book in improving elementary students’ science literacy and English proficiency. The study used a qualitative descriptive method with a survey approach, involving 4 teachers and 40 students from four elementary schools in Jepara Regency. Data collection instruments included questionnaires and interviews, which were analyzed descriptively. The results showed that 70% of students had difficulty understanding science topics, and 80% of students expressed a strong interest in using interactive PopUp Books. Additionally, 75% of teachers supported the use of bilingual media to enhance science and English literacy. However, challenges related to students' varying English proficiency levels were identified. In conclusion, the bilingual PopUp Book has great potential to improve elementary students' science and English literacy, provided that teachers receive adequate training and language usage is adjusted to the students' proficiency
Building Leadership Capacity in Elementary Students through Interactive Game-Based Learning in the Kampus Mengajar Program Hamidaturrohmah, Hamidaturrohmah; Muzakki, Muhammad Alie; Putri, Aprilia Riyana; Niswah, Nihlatun
Journal of Leadership in Organizations Vol 7, No 1 (2025): Journal of Leadership in Organizations
Publisher : Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/jlo.83252

Abstract

Introduction/ Main Objectives: Today's complex global challenges demand that young people develop robust leadership skills, critical thinking abilities, and respectful conduct to address emerging issues effectively. This study aimed to explore the implementation of Interactive game-based learning in building the leadership capacity of students in elementary schools. Background problem: This research is conducted in response to the deficiency in character values and inadequate literacy and numeracy skills among elementary school students. Novelty: This research study elaborates in-depth on the leadership character values that can be applied to elementary school students through game-based learning. Research Method: This research uses a descriptive qualitative method in the form of a case study with a participant observation approach. The study was conducted in 5 elementary schools that are partner schools of the Kampus Mengajar Program in Jepara Regency. Findings/Result: This research shows that the implementation of interactive game-based learning in building students' leadership skills is carried out through four innovative game activities. First, the Harkasi Game (literacy treasure) stimulates leadership values of responsibility and cooperation. Second, the Hitari Game promotes leadership values of self-confidence and critical thinking. Third, the Siberta Game educates leadership values such as creative thinking and empathy. Fourth, the Ultrasi Game stimulates leadership values of honesty and creative thinking. Conclusion: Overall, the interactive game-based learning implemented in the partner elementary schools of the Kampus Mengajar Program has a positive impact on students, with 83% of 53 students showing improved leadership skills. Thus, it can be a solution to build leadership abilities.
Pelatihan pengembangan bahan ajar bilingual english-sains (ESA) Untuk Meningkatkan Kompetensi Guru Sekolah Dasar: Studi kasus di SDN 3 Sekuro Muzakki, Muhammad Alie; Putri, Aprilia Riyana; Sofiana, Nina
Abdimas Siliwangi Vol. 8 No. 1 (2025): Februari 2025
Publisher : IKIP SILIWANGI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pelatihan pengembangan bahan ajar bilingual berbasis sains bertujuan untuk meningkatkan kompetensi guru dalam menyusun dan mengimplementasikan bahan ajar yang mengintegrasikan bahasa Inggris dan ilmu pengetahuan alam di SDN 3 Sekuro. Masalah yang dihadapi adalah rendahnya kemampuan guru dalam menerapkan pendekatan bilingual dan kontekstual secara bersamaan. Kegiatan ini mencakup identifikasi kebutuhan melalui survei awal, pelatihan berbasis praktik, serta simulasi pengajaran menggunakan pendekatan kontekstual. Hasil menunjukkan peningkatan signifikan dalam pemahaman dan penerapan strategi pengajaran bilingual oleh guru, terutama dalam penggunaan bahasa Inggris dan penerapan konsep sains secara kontekstual. Selain itu, pelatihan ini berhasil meningkatkan kepercayaan diri guru dalam mengajar bilingual serta memperkuat keterlibatan mereka dalam proses pengajaran. Namun, tantangan terkait variasi kemampuan bahasa siswa memerlukan dukungan berkelanjutan. Program ini diharapkan dapat menjadi model bagi sekolah lain dalam menerapkan pengajaran bilingual berbasis sains.
PENGEMBANGAN BUKU SAKU DIGITAL BERBASIS STEM UNTUK MENINGKATKAN PEMAHAMAN KONSEP PECAHAN Rif'ati, Laily; Widiyono , Aan; Muzakki, Muhammad Alie
Al-Irsyad Journal of Mathematics Education Vol 4 No 2 (2025): Juli 2025
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/ijme.v4i2.184

Abstract

Kajian pengembangan ini bertujuan menciptakan buku saku digital berbasis STEM yang valid, praktis, dan efektif dalam meningkatkan pemahaman konsep materi pecahan siswa kelas 4 SDN 3 Mindahan. Model pengembangan yang digunakan ADDIE. Buku saku digital didesain menggunakan Canva dan diimplementasikan sebagai flipbook interaktif melalui Heyzine flipbook. Subjek penelitian yaitu 2 ahli materi, 2 ahli media, dan 20 peserta didik kelas 4 SDN 3 Mindahan. Validasi oleh ahli materi memperoleh skor 85% dan ahli media 82,5%, keduanya berkategori sangat valid. Uji kepraktisan menunjukkan respon siswa 92% dan respon guru 98%, keduanya berkategori sangat praktis. Uji efektivitas dengan paired sample t-test menunjukkan perbedaan signifikan positif antar pretest dan posttest, menghasilkan nilai effect size -3,78. Ini mengindikasikan bahwa penerapan buku saku digital berkontribusi signifikan meningkatkan pemahaman konsep siswa khususnya pada materi pecahan. Dengan demikian, buku saku digital berbasis STEM materi pecahan efektif meningkatkan pemahaman konsep siswa kelas IV SD Negeri 3 Mindahan. Produk ini berpotensi menjadi alternatif sumber belajar inovatif dan menarik dalam pembelajaran matematika di tingkat sekolah dasar.
The Effect of Flipbook Media on Improving Critical Thinking Skills of Grade 5 IPAS Students Octaviana, Shitta; Widiyono, Aan; Muzakki, Muhammad Alie
MIMBAR PGSD Undiksha Vol. 13 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i2.94819

Abstract

Many teachers have not implemented the use of digital media, there are many digital media that can be used to support students' critical thinking skills, one of which is the use of flipbook media. This study aims to evaluate the effectiveness of flipbook media in improving elementary school students' critical thinking skills in Natural and Social Sciences (IPAS) subjects. This study uses a mixed method approach that combines quantitative data from pretests and posttests as well as qualitative data from learning observations and interviews with teachers. The results showed that the use of flipbooks significantly improved students' critical thinking skills, especially in terms of analyzing information and drawing logical conclusions. In addition, students also showed increased involvement in the learning process and a deeper understanding of IPAS concepts. Although some technical obstacles were found in the implementation, flipbooks have proven to be an effective and innovative learning medium. Therefore, its use is recommended to be integrated into IPAS learning in elementary schools to support the continuous improvement of critical thinking skills.
“Lingo Climb” for vocabulary learning: Developing a game-based learning tool for elementary EFL students Sofiana, Nina; Putri, Aprilia Riyana; Muzakki, Muhammad Alie; Mubarok, Husni
Journal on English as a Foreign Language Vol 15 No 1 (2025): Issued in March 2025
Publisher : Universitas Islam Negeri Palangka Raya, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/jefl.v15i1.9714

Abstract

Vocabulary acquisition is essential for language learning, yet many students in English as foreign language (EFL) contexts struggle with traditional, rote-based instruction that lacks engagement and contextual relevance. This study addresses this gap by developing and evaluating “Lingo Climb”, a game-based vocabulary learning tool inspired by the Snake and Ladder game, tailored for Indonesian elementary school students. Employing the ADDIE model, the study progressed through needs analysis, product development, and evaluation phases. A mixed-method approach was used, incorporating surveys, interviews, observations, and pre and post-tests during small-scale trials involving 24 students and two teachers. Results indicated significant improvements in students’ vocabulary mastery, with teachers and students praising the tool for its cultural relevance, practicality, and ability to foster engagement and collaboration. The findings highlight the potential of "Lingo Climb" as a culturally adapted, game-based learning tool that transforms vocabulary instruction into an engaging experience. While the study demonstrates the effectiveness of non-technological innovation, limitations include the small sample size and short-term trials. This study emphasizes the value of interactive and culturally relevant tools in addressing gaps in traditional vocabulary instruction and advancing gamification in education.