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SISTEM INFORMASI PEMESANAN JASA LAYANAN INTERNET BERBASIS WEB PADA PT. FIRMAN HOTSPOT MEDIATAMA MENGGUNAKAN FRAMEWORK Pratama, Gelard Untirtha; Ashidiqi, Hasbi; Safaatulloh, Asep; Arief, Rahadian
Jurnal Ilmiah Sistem Informasi Vol. 4 No. 1 (2024): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/sm.v4i1.88

Abstract

This study aims to develop an information system for ordering web-based internet services at PT. Word Hotspot Mediatama. This information system is designed to increase customer efficiency and convenience in submitting and ordering internet networks. The system analysis method used is SWOT to identify customer needs and the ordering process. Furthermore, system design is carried out using the SDLC method with the Waterfall type to describe the workflow and relationships between the entities involved. In the growing digital era, internet access has become a basic need. Therefore, it is important for internet service providers to provide an efficient and effective information system to manage internet network installation orders. This research presents an innovative solution, namely the development of a Web-Based Internet Service Ordering Information System at PT. Word Hotspot Mediatama. At the implementation stage, this system allows customers to place orders online through the PT. Word Hotspot Mediatama. Customers can fill out the application form and complete personal data and choose the desired internet network package. After the data is verified, the customer will receive a notification in the form of an installation schedule and payment instructions. Customers can also monitor the installation process via their order page. The implementation of this system uses the powerful Laravel Framework, ensuring data security and optimal performance. Through the integration of web technologies, customers can quickly check service availability, submit installation requests, and monitor the progress of their orders. This information system provides multiple benefits, facilitating customers in ordering internet services and enabling PT. Firman Hotspot Mediatama to improve operational efficiency. Thus, this research makes a positive contribution in improving the quality of service in the internet network installation industry
APLIKASI PENTRACE UNTUK VULNERABILITY ASSESSMENT BERBASIS OWASP ZAP API Putri, Aulia; Hayadi, Bambang Herawan; Pratama, Gelard Untirtha
Jurnal Teknik Informasi dan Komputer (Tekinkom) Vol 8 No 1 (2025)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v8i1.2342

Abstract

The increase in the number of cyber attacks in Indonesia highlights the need for adaptive and effective information security and vulnerability detection systems. This study aims to develop an Android application named PENTRACE capable of automatically assessing vulnerabilities by leveraging the OWASP ZAP API as the primary scanning engine. The methodology employed is Research and Development (R&D) using the Waterfall model approach, encompassing the stages of requirement analysis, design, implementation, testing, and evaluation. The application was built using Flutter and integrated with OWASP ZAP running on a virtual machine on Google Cloud Platform (GCP). The research results show that PENTRACE successfully detected various types of vulnerabilities such as SQL Injection, Cross-Site Scripting (XSS), and Remote Code Execution (RCE), and presented the scanning results in the form of visualizations. Additionally, the application provides a feature to download reports in PDF format. These findings indicate that PENTRACE is a practical, flexible, and sustainable mobile solution to effectively support the vulnerability assessment process.
Perancangan Sistem Ujian Online Berbasis Web Menggunakan PHP Native dan Mysql Maulana, Yozi Heru; Nugroho, Nurhasan; Pratama, Gelard Untirtha
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 4 No. 3 (2025): Agustus - October
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v4i3.1970

Abstract

Perkembangan teknologi informasi telah mengubah banyak hal dalam kehidupan sehari-hari, termasuk cara sekolah menyelenggarakan ujian. Di SMP Negeri 1 Pandeglang, ujian masih dilakukan secara manual, yang sering kali menghadirkan berbagai kendala seperti keterlambatan proses, kesalahan dalam koreksi, hingga kurangnya efisiensi waktu dan tenaga. Melihat tantangan ini, dikembangkanlah sebuah sistem ujian online berbasis web menggunakan PHP Native dan MySQL sebagai solusi untuk mempermudah proses ujian. Sistem ini dirancang untuk membantu guru dalam menyusun soal, mengelola nilai siswa, dan melakukan koreksi secara otomatis dalam satu platform terpusat. Dalam pengembangannya, digunakan metode waterfall yang mencakup tahapan analisis kebutuhan, perancangan sistem, implementasi, dan pengujian. Beberapa fitur yang disediakan antara lain login pengguna, pengelolaan soal, pelaksanaan ujian secara daring, serta proses penilaian yang langsung diproses oleh sistem. Dari hasil pengujian, sistem ini menunjukkan performa yang baik dan sesuai dengan kebutuhan pengguna di sekolah. Penggunaan sistem ujian online ini memberikan banyak keuntungan, seperti mempercepat proses ujian, meminimalkan kesalahan koreksi, serta memberikan kemudahan akses bagi guru dan siswa. Dengan hadirnya sistem ini, diharapkan proses evaluasi pembelajaran bisa berjalan lebih efisien dan mendukung langkah digitalisasi di dunia pendidikan, khususnya di lingkungan sekolah.
Visualisasi 3D Perumahan Sebagai Media Informasi Pemasaran Pada Perumahan Pondok Taktakan Indah Menggunakan Aplikasi Blender Dan Sketchup Riyadi, Muhamad Adytya Wiguna; Nugroho, Nurhasan; Pratama, Gelard Untirtha
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 4 No. 3 (2025): Agustus - October
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v4i3.1971

Abstract

Perkembangan teknologi digital telah mengubah cara industri arsitektur dan pemasaran properti menyampaikan informasi. Salah satu inovasi yang kini banyak digunakan adalah visualisasi 3D, yang mampu menyajikan desain bangunan secara realistis dan menarik. Dalam konteks ini, penelitian ini merancang media promosi berbasis visualisasi 3D untuk proyek Perumahan Pondok Taktakan Indah. Proses pengembangan dimulai dengan pengumpulan data lapangan, dilanjutkan dengan pembuatan model 3D menggunakan aplikasi SketchUp. Tahapan berikutnya adalah rendering dan animasi melalui perangkat lunak Blender, yang kemudian diperkaya dengan elemen audio untuk memperkuat daya tarik visual. Hasil utama dari penelitian ini berupa video promosi 3D yang menampilkan simulasi desain hunian dan lingkungan sekitarnya secara menyeluruh, sebelum proses pembangunan fisik dimulai. Untuk mengukur efektivitas media ini, dilakukan uji coba kepada calon konsumen serta pihak pengembang. Umpan balik dari pengguna menunjukkan bahwa penggunaan visualisasi 3D meningkatkan daya tarik promosi serta memberikan pemahaman yang lebih jelas dan interaktif terhadap konsep desain. Media ini dinilai membantu konsumen membayangkan wujud akhir dari properti secara nyata, sehingga memperkuat strategi pemasaran. Dengan hasil tersebut, penelitian ini diharapkan dapat menjadi acuan bagi pengembang dan pemasar properti dalam memanfaatkan teknologi visual 3D sebagai sarana komunikasi desain yang lebih efektif di era digital.
Designing a Food Ordering Application System at Esthetic Cafe Using the Laravel Framework Arifin, Ilham; Hayadi, B. Herawan; Pratama, Gelard Untirtha
JINAV: Journal of Information and Visualization Vol. 6 No. 1 (2025)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.jinav4183

Abstract

The rapid advancement of information technology has significantly influenced the culinary business sector, particularly in enhancing service efficiency and customer experience. Esthetic Cafe, as a small-to-medium-sized enterprise, faces challenges in streamlining its food ordering process, which has traditionally been conducted manually. This research aims to design and develop a web-based food ordering application system using the Laravel framework to improve operational workflow, minimize order errors, and enhance customer satisfaction. The study adopts the Research and Development (R&D) methodology and implements the Waterfall model to guide the software development life cycle. The stages include requirements analysis, system design, implementation using Laravel, system testing with black box methods, and real-world deployment. The Laravel framework was chosen due to its MVC architecture, scalability, security features, and strong community support. The system provides core functionalities such as user registration and login, menu browsing, cart management, order placement, table selection, simulated payment processing, and transaction history tracking. For administrators, the system includes modules for product and category management, order confirmation, and transaction monitoring. The user interface was designed to be intuitive and responsive, focusing on user convenience and accessibility. Testing results from twelve black box scenarios demonstrated that all system features operated as expected, with successful interactions and accurate system responses. No major errors were identified, confirming the reliability and functionality of the application. In conclusion, the implementation of this food ordering system significantly improves service quality and operational efficiency at Esthetic Cafe. The system also provides a digital solution that supports the business's transition into the digital era. This study shows that web-based applications developed with Laravel can effectively meet the technological needs of small culinary businesses and support sustainable digital transformation.
GAME EDUKASI PENYELAMATAN BUMI DARI SAMPAH BERBASIS CONSTRUCT 2 SEBAGAI MEDIA PEMBELAJARAN Nurhalizah, Siti; Nugroho, Nurhasan; Pratama, Gelard Untirtha
Computer Based Information System Journal Vol. 13 No. 2 (2025): Jurnal CBIS
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v13i2.10635

Abstract

The issue of waste accumulation has become a critical environmental concern that requires early educational intervention. Conventional waste education methods in elementary schools are often ineffective in fostering students' awareness and behavioral change. This study aims to design and develop an interactive educational game using Construct 2 and the Multimedia Development Life Cycle (MDLC) framework to enhance elementary students’ understanding of waste types, including organic, inorganic, and hazardous (B3) waste. The game, titled "Saving the Earth from Waste", adopts an educational adventure genre, integrating storyline, challenges, and reward systems to provide an engaging and meaningful learning experience. Validation results from teachers and parents indicated positive responses regarding the game’s interface, navigation, and educational content. The game is distributed in .apk format for easy access and installation and is considered suitable as a learning media for environmental education at the elementary level. The main contribution of this research is the provision of an effective, interactive, and contextual adventure-based educational game to support environmental education for young learners
Development of a Letter and Basic Calculation Learning Application for Grade 1 Students at SDN Kapuk Jaya Using Construct 2 Rohman, Ali; Nugroho, Nurhasan; Munawir, Ahmad; Pratama, Gelard Untirtha; Badruzzaman, Ahmad Jibril
Indonesian Research Journal on Education Vol. 4 No. 3 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i3.771

Abstract

This study aims to design and develop an application for letter recognition and basic arithmetic for first-grade students at SDN Kapuk Jaya using Construct 2. The application is designed to help increase students' interest and motivation in learning through interactive and enjoyable learning methods. The research method used is Research and Development (R&D), which involves several stages: research and information gathering, planning, initial product development, preliminary field testing, product revision, main field testing, final improvement, and implementation. The results show that the application is effective in enhancing students' understanding of letters and basic arithmetic. Additionally, the application received positive feedback from teachers and students, who found that it facilitated the learning process and made it more engaging. Therefore, this application is expected to be an effective teaching tool in the first-grade classroom.
Learning Application Through Visual Media to Enhance Senses for Early Childhood Based on Multimedia at Dahlia Kindergarten Pratama, Gelard Untirtha; Permana, Basuki Rakhim Setya; Auliana, Sigit; Sunardi, Sunardi; Arrasit, Dio Falla
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2708

Abstract

With the rapid advancement of information technology, there has been an overflow of dynamically flowing data without limits and regardless of time. Perhaps one thing we must not forget is that data can be communicated with the help of images. One of the most popular learning methods today is sensory perception learning media. The analysis used is to study a number of information about sensory perception learning and collect materials related to sensory perception that will be used in this application program. Such as searching and editing images. The aim is to help beginners learn about sensory perception so that it can provide convenience in learning, without having to adjust the time of learning. Then an application program was made to recognize sensory perception. Sensory perception learning through this learning media is a useful media for helping to recognize sensory perception, through sensory perception learning media this makes an interesting and effective thing because it is designed with images, animations, and sounds that support the atmosphere of learning.
Design of a Mobile Phone Sales System Website at Vivo Store Auliana, Sigit; Pratama, Gelard Untirtha; Permana, Basuki Rakhim Setya; Sunardi, Sunardi; Firmansyah, Oki
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2710

Abstract

One aspect highlighted is the importance of the internet in commerce, particularly e-commerce, which connects sellers and buyers without limitations of time and place. Websites serve as crucial instruments to facilitate the ordering and sales processes, enabling access to information anytime and anywhere, clarifying company operations, and enhancing customer convenience in placing orders. This study aims to analyze the development of the Vivo Store mobile phone sales website and evaluate its effectiveness. The website aims to broaden marketing reach and enhance customer accessibility in placing orders. The research is expected to contribute by optimizing the mobile phone sales process at Vivo Store through a waterfall methodology-designed website. This website aims to simplify purchasing for customers without the need to visit physical stores and assist employees in data management through a database. The results show that the development of the mobile phone sales website at Vivo Store using the waterfall method has been successfully completed. This website allows customers to make purchases online without visiting physical stores and assists employees in managing available units through a database. The development of the mobile phone sales website using the waterfall method is a successful step that benefits Vivo Store in optimizing their e-commerce business. This research provides valuable contributions to infrmation technology and marketing strategies in the current era of online commerce. The analysis used is to study a number of information about sensory perception learning and collect materials related to sensory perception that will be used in this application program. Such as searching and editing images. The aim is to help beginners learn about sensory perception so that it can provide convenience in learning, without having to adjust the time of learning. Then an application program was made to recognize sensory perception. Sensory perception learning through this learning media is a useful media for helping to recognize sensory perception, through sensory perception learning media this makes an interesting and effective thing because it is designed with images, animations, and sounds that support the atmosphere of learning.
Enhancing Leave Management through an Online Employee Leave Application System Munawir, Ahmad; Pratama, Gelard Untirtha; Auliana, Sigit; Rohman, Ali; Rizki, Miftahul
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2711

Abstract

The manual leave application process at PT. Citra Bonanza Expresspresents several challenges, including inefficiencies and potential errors in leave recording. This study aims to develop and implement a web-based leave application system to address these issues. Utilizing the waterfall methodology, the system development involved requirement analysis, system design, implementation, testing, and maintenance. The results demonstrate significant improvements in efficiency, accuracy, and transparency. The automated system streamlines the leave application and approval processes, eliminates errors, and provides real-time access to leave information. Comprehensive reporting capabilities enable data-driven decision-making for management. The successful deployment of the system underscores its potential applicability in other organizations with similar challenges.