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Media Pembelajaran Digital sebagai Penunjang Mata Pelajaran IPA di Sekolah Dasar Luthfi, Tiara; Shalimar Azzahra; Zidan Ahmad Farhan; Syifa Mutiara Puradireja; Sofyan Iskandar; Nadia Tiara Antik Sari
Indonesian Journal of Teaching and Learning (INTEL) Vol. 2 No. 4 (2023)
Publisher : Edupedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/intel.v2i4.374

Abstract

Pembelajaran digital merupakan salah satu bukti bahwa pendidikan berkembang dengan memanfaatkan perkembangan teknologi. Pada faktanya, banyak sekolah yang sudah menerapkan pembelajaran berbasis digital. Media pembelajaran digital merupakan media yang dirancang untuk menstimulus cipta, rasa dan karsa peserta didik dalam memahami pembelajaran. Contoh penggunaan media pembelajaran digital yaitu pengunaan e-learning yang sering dijumpai pada pembelajaran IPA di Sekolah Dasar. Penelitian ini menggunakan pendekatan kualitatif deskriptif untuk menggambarkan masalah dan fokus penelitian. Tujuan penulisan artikel ini yaitu memberikan konsepsi pemanfaatan penggunaan media pembelajaran berbasis digital dalam mata pelajaran IPA di Sekolah Dasar. Berdasarkan hasil penelitian, kesimpulan yang dapat diperoleh yaitu pembelajaran berbasis digital dinilai membuat peserta didik dapat terlibat aktif dalam berkesplorasi serta memahami suatu materi. Penggunaan video animasi pada pembelajaran IPA di Sekolah Dasar merupakan contoh media pembelajaran berbasis digital yang memberikan pengaruh positif pada suasana pembelajaran sehingga dapat menumbuhkan pemahaman materi sesuai dengan kemampuan konsepsinya.
Pengaruh Model Project Based Learning Berbantuan MEGASI (Media Gambar Berseri) terhadap Keterampilan Menulis Teks Deskripsi Siswa Kelas V Sekolah Dasar Deti Indah Kiranti; Neneng Sri Wulan; Nadia Tiara Antik Sari
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 4 (2024): Agustus : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i4.1078

Abstract

This research was conducted to determine the importance of descriptive text writing skills that students must master to support learning. However, in reality, it turns out that students' descriptive text writing skills are still low. One of the causes of these low skills is that the learning model used by teachers is still a conventional teacher-centered model, so that students are not actively involved in learning. The aim of this research is to determine the influence and improvement through action in two different groups using four indicators of descriptive text writing skills. The experimental group used a Project Based Learning model assisted by MEGASI, and the control group used a cooperative learning model. The research method used was quasi-experimental with a non-equivalent control group design and a sample of 42 people was selected using a purposive sampling technique. The research results showed that the improvement in descriptive text writing skills of students in the experimental class was better than students in the control class. There is a positive influence in the use of the Project Based Learning model assisted by MEGASI is serial image media on the descriptive text writing skills of fifth grade elementary school students.
PENGARUH PENERAPAN METODE PREVIEW QUESTION READ REFLECT RECITE REVIEW (PQ4R) BERBANTUAN MEDIA DIGITAL LIBRARY TERHADAP KEMAMPUAN MEMBACA PEMAHAMAN TEKS NARATIF Rahma Yulita; Sofyan Iskandar; Nadia Tiara Antik Sari
Sindoro: Cendikia Pendidikan Vol. 5 No. 9 (2024): Sindoro Cendikia Pendidikan
Publisher : CV SWA Anugrah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v5i9.4555

Abstract

Studi ini menyoroti pentingnya kemampuan membaca pemahaman dalam proses pembelajaran siswa. Kendati demikian, seringkali siswa menghadapi tantangan yang mengganggu konsentrasi mereka dalam memahami teks, serta dapat mengurangi minat mereka dalam membaca. Penelitian ini menggunakan metode Quasi Eksperiment Nonequivalent Control Group Design untuk mengevaluasi pengaruh metode pembelajaran terhadap kelompok eksperimen dan kontrol. PQ4R, didukung oleh media digital library, terbukti lebih efektif dalam meningkatkan kemampuan membaca pemahaman siswa dalam teks naratif dibandingkan dengan metode CIRC yang diterapkan pada kelompok kontrol. Hasil ini memberikan rekomendasi untuk penelitian selanjutnya dengan durasi yang lebih panjang serta eksplorasi pendekatan lain untuk meningkatkan pemahaman membaca siswa.
An Analysis of English Pronunciation Training Applications for Elementary School Students: Google Pronouncation, Duolingo, and Cake Nadia Tiara Antik Sari; Pani Herlina; Delia Apriliani; Ica Nurlaela; Andhini Oktafrina; Resa Azahra; Gilang Rajasa; Liptia Venica
Bulletin of Pedagogical Research Vol. 5 No. 1 (2025): Bulletin of Pedagogical Research
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bpr.v5i1.1848

Abstract

Digital learning is rapidly evolving and is increasingly recognized as essential, as it demonstrates adaptability in an era of rapid technological advancement. One area significantly influenced by this development is English education, which has benefited from various learning software and applications targeting the four core language skills: Listening, Speaking, Reading, and Writing. Among these, mastering speaking skills is crucial in English language learning. However, many students struggle with pronunciation. Engaging and interactive learning media can boost both motivation and learning outcomes. This study is a descriptive qualitative analysis that examines existing digital tools designed to support the development of speaking skills. Using content analysis, the study explores the use of Google Pronunciation, Duolingo, and Cake in teaching English speaking skills to elementary students. These applications provide interactive features and wide accessibility, allowing students to improve their pronunciation and speaking skills independently and in an enjoyable manner. Although these tools share the common goal of supporting English language learning, each has unique strengths and limitations depending on its features and platform. The findings suggest that these technologies can streamline the learning process and significantly enhance student outcomes, making English speaking practice more effective and enjoyable. This study offers an overview of how these digital tools contribute to the improvement of speaking skills among elementary school students.  
PENGARUH PENDEKATAN REALISTIC MATHEMATICS EDUCATION BERBANTUAN MAGIC STRAW TERHADAP KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA KELAS V SD Riska Zulfa Luthfiyyah; Hafiziani Eka Putri; Nadia Tiara Antik Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26744

Abstract

This research was conducted because of the existence of mathematical problems, especially in students' creative thinking skills. This study aims to determine the effect of Realistic Mathematics Education approach assisted by magic straw learning media on students' mathematical creative thinking skills in grade V elementary school. This research used quasi experiment method with nonequivalent control group design. The population of this study were fifth grade students in Karawang Regency with a total sample size of 54 students. Based on the results of the study, it shows that the RME approach assisted by magic straw has a significant effect on mathematical creative thinking skills by comparing pre-test and post-test scores. The results obtained an effect of 47.8% while 52.2% was influenced by other factors. So that the RME approach can be used as an alternative solution to learning approaches in improving the mathematical creative thinking skills students.
PENGARUH MODEL GAME BASED LEARNING BERBANTUAN MEDIA QUIZWHIZZER TERHADAP KEMAMPUAN PENGUASAAN BAHASA INGGRIS PADA SISWA SD Wahyuningtyas, Tri; Neneng Sri Wulan; Nadia Tiara Antik Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29907

Abstract

Penguasaan kosakata Bahasa Inggris tidak serta merta hanya mengenal kosakata, namun siswa juga harus mampu untuk menuliskan, melafalkan, dan mengartikan. Pada kenyataan dilapangan, kemampuan Bahasa Inggris pada siswa masih belum optimal. Hal ini karena kurangnya penguasaan kosakata Bahasa Inggris serta proses belajar yang cenderung monoton sehingga siswa tidak terlibat aktif dalam pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model Game Based Learning menggunakan media Quizwhizzzer untuk meningkatkan kemampuan kosakata Bahasa Inggris dibandingkan kelas yang menerapkan model tipe Picture and Picture. Pada penelitian ini menggunakan metode quasi eksperiment non-equivalent control group design, dengan pemerolehan data diambil dari soal pre-test dan post-test yang diberikan kepada siswa. Hasil penelitian menunjukan adanya pengaruh sebesar 21,5% dengan menerapkan model Game Based Learning berbantuan media Quizwhizzer terhadap kemampuan kosakata dan terdapat peningkatan yang lebih baik dibandingkan menggunakan model tipe Picture and Picture. Sehingga penerapan model Game Based Learning dengan memanfaatkan media Quizwhizzer dapat dipertimbangkan sebagai alternatif untuk meningkatkan penguasaan kosakata Bahasa Inggris pada siswa SD.