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DEVELOPMENT OF LEARNING MEDIA ROTAR (ROTATING WHEEL) IN CLASS V MATHS LESSON AT SDN 101866 BATANG KUIS PEKAN Pasaribu, Juli Indah Sari; Hariati, Emy; Ramadianti, Astria Ayu
JURNAL RISET PENDIDIKAN DAN PENGAJARAN Vol. 3 No. 2 (2024): JULY
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55047/jrpp.v3i2.787

Abstract

This study aims to develop learning media for rotating wheels to students and to determine the feasibility of using the media. to determine the feasibility of using the media, as well as knowing the level of validity of the media through the responses of educators and students after using the media. media through the responses of educators and students after using the wheel learning media. learning media. This type of research is a development research (R&D) with the ADDIE development model which consists of the stages of analysis, design, development, implementation, evaluation. The subjects of this study were grade V grade students at SD Negeri 101866 Batang Kuis, totalling 24, consisting of 7 girls and 17 boys. The results of research and development obtained a design in the form of a rotating wheel learning media in mathematics learning in class V SDN 101866 Batang Kuis Pekan obtained a score of feasibility value of 80% by material experts and 92% by media expert. Student response to media feasibility obtained an average score of 92%. Based on the results of the description above Based on the results of the description above, the product developed by the researcher is feasible and valid to be used as a learning media.
Pengaruh Model Pembelajaran Discovery Learning Terhadap Hasil Belajar PKN Siswa Kelas IV SD Negeri 106156 Klumpang Lubis, Fanny Claudia; Hariati, Emy; Harahap, Syarifah Ainun
Tematik: Jurnal Penelitian Pendidikan Dasar Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/tem.v3i1.1483

Abstract

This research aims to examine the effectiveness of the Discovery Learning model in improving learning outcomes on style material in Class IV at SD Negeri 106156 Klumpang. A quasi-experimental method with a pretest-posttest control group design was employed. The experimental group consisted of 20 students using Discovery Learning, while the control group included 20 students taught using the lecture method. A 25-item multiple-choice test was used as the instrument to measure learning outcomes. Data were analyzed using the t-test. The post-test results showed that the experimental group had an average score of 81.9, while the control group had an average of 72.2. The t-test result (tcount = 7.726) was greater than ttable (2.10092), indicating a significant difference between the two groups. The improvement in the experimental group's pretest-posttest score was 19.6, compared to 9.4 in the control group. These findings suggest that the Discovery Learning model is more effective in enhancing students' learning outcomes than the lecture method.
Pengaruh Media Interaktif Animasi Terhadap Hasil Belajar Siswa Mata Pelajaran IPA di Kelas V SD Swasta Ira Medan Simamora, Sofia Ariani; Malinda, Leni; Hariati, Emy
Tematik: Jurnal Penelitian Pendidikan Dasar Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/tem.v3i1.1490

Abstract

This study aims to examine the effectiveness of the Think-Pair-Share (TPS) cooperative learning model on the science learning outcomes of fourth-grade students at IRA Elementary School. The research question focused on whether the application of TPS could improve student performance compared to conventional teaching methods. The experimental research design involved 53 students, divided into two groups: one group applied the TPS model, and the control group used traditional teaching methods. The data collection included both test results (pretest and posttest) and non-test data, such as teacher observations and student participation. The findings revealed that the average score for students in the experimental group was 84.40, significantly higher than the 69.46 average in the control group. The statistical analysis showed that TPS positively impacted student learning outcomes. Based on these results, it is suggested that teachers adopt the Think-Pair-Share model to enhance science learning among elementary students.
Pengaruh Media Pembelajaran Kartu Domino Terhadap Hasil Belajar pada Materi Struktur dan Fungsi 2023/2024 Tumbuhan Kelas IV SD Negeri 101928 2023/2024 Rantau Panjang Sinaga, Usfuri Amelia Putri; Safitri, Layil; Hariati, Emy
Tematik: Jurnal Penelitian Pendidikan Dasar Vol. 3 No. 2 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/tem.v3i2.1503

Abstract

This study aims to investigate the influence of domino card learning media on student outcomes in the subject of plant structure and function in fourth-grade students at SD Negeri 101928 Rantau Panjang. The research explores two main objectives: (1) to measure the impact of using domino card media on student learning outcomes, and (2) to assess overall student performance in the given material. A quasi-experimental quantitative approach was applied, involving two groups: an experimental class and a control class, each consisting of 20 students. Pretest and posttest evaluations were conducted to compare the learning outcomes. The findings indicate that the experimental group, which used domino card media, achieved a higher average score of 92, compared to the control group’s highest score of 88, demonstrating a significant positive effect of the learning media on students' science learning outcomes.
Pengaruh Metode Inkuiri Terbimbing Terhadap Hasil Belajar IPA pada Siswa Kelas V SD Negeri 101928 Rantau Panjang Sitorus, Akhirayanti; Hariati, Emy; Malinda, Leni
Tematik: Jurnal Penelitian Pendidikan Dasar Vol. 3 No. 2 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/tem.v3i2.1506

Abstract

This study aims to analyze the effect of the guided inquiry method on science learning outcomes of fifth-grade students at SD Negeri 101928 Rantau Panjang. The background of this research is based on the low science learning outcomes of students, which is attributed to the use of conventional teaching methods that do not actively engage students in the learning process. The main research question is: Does the implementation of the guided inquiry method improve students' science learning outcomes? This research uses a quasi-experimental method with a pretest-posttest control group design. The sample consists of 40 students, divided into an experimental group and a control group. Data collection was conducted through learning outcome tests before and after the intervention, and the data were analyzed using a t-test. The results showed that students who learned through the guided inquiry method had a significant improvement in their science learning outcomes compared to those taught through conventional methods. The t-test results indicated a significance value of 0.00 < 0.05, meaning the hypothesis was accepted. In conclusion, the guided inquiry method is effective in enhancing science learning outcomes for fifth-grade students.
Penerapan Strategi Double Loop Problem Solving (DLPS) dalam Meningkatkan Hasil Belajar Matematika pada Materi Bangun Ruang oleh Siswa Kelas II SDN 101927 Sekip Lubuk Pakam Jelita, Indah; Ramadhani, Mastari; Hariati, Emy
Tematik: Jurnal Penelitian Pendidikan Dasar Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/tem.v3i1.1511

Abstract

This study investigates the impact of the Cooperative Integrated Reading and Composition (CIRC) learning model on Indonesian language learning outcomes among fourth-grade students. Specifically, it examines: 1) the learning outcomes of students taught using the conventional method, 2) the outcomes of students taught using the CIRC model, and 3) the influence of the CIRC model on Indonesian language learning outcomes. The research employed a quantitative experimental approach with a quasi-experimental design, using pretest and posttest activities. Two groups were studied: an experimental class (15 students) that used the CIRC model, and a control class (15 students) that followed the conventional approach. The findings reveal a significant effect of the CIRC model on student performance, with an average score of 83.33 in the experimental group compared to 76.33 in the control group. The t-test results showed a significant difference (Sig.(2-tailed) = 0.00 < 0.05), confirming that the CIRC model positively influences learning outcomes.
Pengaruh Media Puzzle pada Materi Pecahan di SD PAB Lubuk Pakam Tahun Ajaran 2022/2023 Pranata, Reza; Hariati, Emy; Ramadhan, Nuri
Multiverse: Open Multidisciplinary Journal Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/multiverse.v3i1.1570

Abstract

This research aims to find out how big the influence on Learning Achievement. This research is a type of qualitative research. In this case, qualitative research is descriptive, ie the data collected is more in the form of words or pictures than numbers which aims to determine or describe the development of learning methods such as the PBL method on student achievement. The method used to analyze the data is library research, which is a type of qualitative research. The research instrument is a person or human instrument, namely the researcher himself. To be able to become an instrument, the researcher must have the provision of theory and broad insight, so as to be able to ask questions, analyze, take pictures, and construct the social situation under study to be clearer and more meaningful. The data analysis technique used is data reduction; data presentation; and drawing conclusions/verification. The results showed that the Problem Based Learning Model can be used to improve achievement in learning mathematics, and the Problem Based Learning Method can make students have achievement in learning mathematics because it is directly related to the real world, so students feel mathematics is very useful and achievement it will increase.
Pengaruh Media Animasi Terhadap Hasil Belajar Matematika Siswa Kelas V di SD Negeri 107393 Diski Tahun 2022/2023 Safira, Nurul; Harahap, Syarifah Ainun; Hariati, Emy
Multiverse: Open Multidisciplinary Journal Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/multiverse.v3i1.1572

Abstract

This research is experimental research which aims to determine the effect of animation media on mathematics learning outcomes in spatial material. To determine the effect of animation media on conventional learning. The type of research used in this research is Quasy Experimental. The research design used in this research is nonequivalent control group design. The population in this research is all school students at SD Negeri 107393 Diski for the 2022/2023 academic year in the even semester, totaling 20 students. The data analysis technique is descriptive statistical analysis and inferential statistical analysis. Based on the results of inferential statistical test analysis using the paired sample t-test, 0.00 is smaller than 0.05. Based on the research results, it can be concluded that (1) The use of Animation Media for Class V Students at SD Negeri 107393 Disk is classified as very effective. (2) Mathematics Learning Results for Class V Students are very high. (3) There is a significant influence of the use of Animation Media on the Mathematics Learning Outcomes of Class V Students at SD Negeri 107393 Diski.
Development of Pancasila Snakes and Ladders Game Media in Civics Learning for Elementary School Students Hendra, Hendra; Ramadhan, Nuri; Hariati, Emy; Prayogi, Muhammad Fani
Pedagogik Journal of Islamic Elementary School VOL 7 NO 2 OCTOBER 2024
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v7i2.5679

Abstract

This study aims to develop a snakes and ladders game media on the material of Pancasila symbols for students and to determine the feasibility of using the media, as well as to determine the level of practicality of the media through the responses of educators and students after using the snakes and ladders game media on the material of Pancasila symbols. The research method adapts the development model developed by Borg and Gall. This research uses six steps as follows: 1) potential problems, 2) data collection, 3) product design, 4) product validation, 5) product revision, and 6) product trial. The data collection techniques used are the validation of the material expert questionnaire and the media expert questionnaire to determine the level of media feasibility and the student response questionnaire to determine the level of media feasibility. The subject of research and development is class IV A students at SD Negeri 105345 Sidodadi Ramunia, Beringin District. The results of research and development obtained a design in the form of snakes and ladders game media to introduce Pancasila symbols in Civics learning for class IV A at SD Negeri 105345 Sidodadi Ramunia, Beringin District, which obtained a feasibility score of 77% by media experts and 80% by material experts. Based on the results of the description above, the products developed by researchers are feasible and practical to use as learning media.
THE EFFECTIVENESS OF VALUE CLARIFICATION TECHNIQUE LEARNING MODEL IN IMPROVING THE CHARACTER OF ELEMENTARY SCHOOL STUDENTS POST PANDEMIC Yusrizal, Yusrizal; Hariati, Emy
Jurnal Ilmiah Teunuleh Vol. 3 No. 3: Jurnal Ilmiah Teunuleh | September 2022
Publisher : Teunuleh Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51612/teunuleh.v3i3.107

Abstract

This study aims to analyze the effectiveness of the Value Clarification Technique learning model in improving the character of post-pandemic elementary school students. This research was conducted at PAB 16 Klambir V Private Elementary School, Hamparan Perak District with a total sample of 40 fifth grade students. This type of research is a quasi-experimental method by comparing the Value Clarification Technique learning model with conventional learning models. Collecting data in this study through a questionnaire of student character development. Hypothesis testing is done by testing the independent sample t-test. Based on the results of the study, it was found that the character development of students who were taught with the Value Clarification Technique learning model was higher than the conventional learning model. In other words, the Value Clarification Technique learning model is very effectively used to improve the character of elementary school students, especially in post-pandemic learning