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Journal : Multiverse: Open Multidisciplinary Journal

Pengaruh Media Puzzle pada Materi Pecahan di SD PAB Lubuk Pakam Tahun Ajaran 2022/2023 Pranata, Reza; Hariati, Emy; Ramadhan, Nuri
Multiverse: Open Multidisciplinary Journal Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/multiverse.v3i1.1570

Abstract

This research aims to find out how big the influence on Learning Achievement. This research is a type of qualitative research. In this case, qualitative research is descriptive, ie the data collected is more in the form of words or pictures than numbers which aims to determine or describe the development of learning methods such as the PBL method on student achievement. The method used to analyze the data is library research, which is a type of qualitative research. The research instrument is a person or human instrument, namely the researcher himself. To be able to become an instrument, the researcher must have the provision of theory and broad insight, so as to be able to ask questions, analyze, take pictures, and construct the social situation under study to be clearer and more meaningful. The data analysis technique used is data reduction; data presentation; and drawing conclusions/verification. The results showed that the Problem Based Learning Model can be used to improve achievement in learning mathematics, and the Problem Based Learning Method can make students have achievement in learning mathematics because it is directly related to the real world, so students feel mathematics is very useful and achievement it will increase.
Pengaruh Media Animasi Terhadap Hasil Belajar Matematika Siswa Kelas V di SD Negeri 107393 Diski Tahun 2022/2023 Safira, Nurul; Harahap, Syarifah Ainun; Hariati, Emy
Multiverse: Open Multidisciplinary Journal Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/multiverse.v3i1.1572

Abstract

This research is experimental research which aims to determine the effect of animation media on mathematics learning outcomes in spatial material. To determine the effect of animation media on conventional learning. The type of research used in this research is Quasy Experimental. The research design used in this research is nonequivalent control group design. The population in this research is all school students at SD Negeri 107393 Diski for the 2022/2023 academic year in the even semester, totaling 20 students. The data analysis technique is descriptive statistical analysis and inferential statistical analysis. Based on the results of inferential statistical test analysis using the paired sample t-test, 0.00 is smaller than 0.05. Based on the research results, it can be concluded that (1) The use of Animation Media for Class V Students at SD Negeri 107393 Disk is classified as very effective. (2) Mathematics Learning Results for Class V Students are very high. (3) There is a significant influence of the use of Animation Media on the Mathematics Learning Outcomes of Class V Students at SD Negeri 107393 Diski.