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Effectiveness of Using Android-Based Augmented Reality (AR) Media to Enhance Students' Learning Motivation in Science Lessons Silanto, Wargo; Muis, Abdul; Waris; Kharismawati, Indah
Jurnal Penelitian Pendidikan IPA Vol 11 No 5 (2025): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i5.10391

Abstract

This study investigates the effectiveness of Android-based Augmented Reality (AR) in enhancing students' learning motivation in science. Using a quasi-experimental design, two groups were involved: a control group, which was taught using conventional methods, and an experimental group, which used AR media. The research sample consisted of 42 high school students, divided into two groups of 21 each. Data were collected through pretests and posttests, as well as a motivation questionnaire adapted from the ARCS model (Attention, Relevance, Confidence, Satisfaction). The results revealed a significant difference in motivation between the two groups, with the experimental group showing an average posttest score of 84.11, compared to 61.72 in the control group. The t-test showed a significant difference (p = 0.001), and N-gain analysis demonstrated that the experimental group had a higher N-gain (77.59%) compared to the control group (56.56%), indicating the effectiveness of AR. Additionally, the experimental group showed significant improvements in attention and satisfaction. This study concludes that Android-based AR is an effective tool for increasing student motivation in science, and recommends further research on its use in other subjects with larger samples.
Transformation of Science Learning with Android Applications: Improving Learning Outcomes and Student Activity Through “Marbel Sains SD 4-5” Hidayah, Ponco Nur; Waris; Gita, Rina Sugiarti Dwi
Jurnal Penelitian Pendidikan IPA Vol 11 No 4 (2025): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i4.10613

Abstract

This study evaluated how well the Android-based learning application “Marbel Sains SD 4-5” helps elementary school students learn science better. The study used a quasi-experimental design with a non-equivalent control group, involving 178 students selected from a pool of 3,650 students in 33 schools. Participants were divided into high-achieving and low-achieving groups, with each having a control group (conventional learning) and an intervention group (Marbel Sains), totaling 44 students in each group. The data collection tool consisted of a HOTS C4-level questionnaire designed to assess learning outcomes, along with an observation sheet rooted in the active learning model to evaluate student engagement. Due to the non-normal distribution of the data, the Friedman test for repeated measures and the Kruskal-Wallis test for group comparisons were used for analysis. The “Marbel Sains” application significantly improved learning activities and outcomes compared to the conventional method, highlighting its effectiveness as an interactive learning tool.
Effectiveness of Android-Based Learning Media “7 Minutes Workout” on the Motivation and Activity of Junior High School Students Pratama, Tomy Angga; Waris; Gita, Rina Sugiarti Dwi
Jurnal Penelitian Pendidikan IPA Vol 11 No 4 (2025): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i4.10614

Abstract

This study examines how the "7 Minutes Workout" application affects students' motivation and activity levels at SMP Negeri 1 Semboro, Jember Regency. This study used a quasi-experimental design with a control group and an intervention group. The intervention group used the application for structured exercise, while the control group followed the traditional learning method. Student activity data were collected using ATA (Total Active Activity) and SDE (Effective Duration Session) metrics and analyzed using the Friedman test to identify significant differences across time. The results showed that the application significantly increased motivation and participation in physical activity among students in the intervention group, while the control group showed no increase. These results support the idea of the effectiveness of using ICT learning media on a material that focuses on students' active involvement in learning. This study suggests the use of fitness applications in the curriculum to encourage a healthy and active lifestyle for students.