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The Creation Process of Gajah Barong Dance at Lingga Purbasari Studio, Baregbeg, Ciamis Mohammad Rizky Setiaji; Ayo Sunaryo; Saian Badaruddin
Melayu Arts and Performance Journal Vol 9, No 1 (2026): Melayu Arts and Performance Journal
Publisher : Pascasarjana Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/mapj.v9i1.30778

Abstract

This study aims to describe and analyze the creation process of the Gajah Barong Dance at the Lingga Purbasari Studio in Baregbeg District, Ciamis Regency, as a form of reinterpretation of local culture based on the myth of the Gajah Barong Site. This research employed a qualitative approach with participatory ethnography methods through observation, interviews, and documentation. The results indicate that the dance creation process proceeded through stages of exploration, improvisation, evaluation, and formation, conducted reflectively and collaboratively. Each element of the performance—movement, music, makeup, costume, and props—integrated to construct a narrative about leadership, spirituality, and life balance. Innovation and artistry were also evident in the use of a hybrid music performance concept using a Digital Audio Workstation (DAW), which enhanced the dramatic atmosphere without losing the identity of Sundanese tradition. The primary contribution of this research lies in documenting the creative process of dance based on local myths and strengthening the ethnochoreological perspective in understanding the relationship between creative practices, embodied experiences, and sociocultural contexts. The research findings demonstrate that the preservation of traditional arts can be achieved through a creative and adaptive approach to contemporary developments without losing their underlying philosophical and cultural values.
Pengaruh Zep Quiz tergamifikasi terhadap motivasi menari: Studi kuasi-eksperimental Najwa Mardhiyah; Beben Barnas; Saian Badaruddin
Curricula: Journal of Curriculum Development Vol. 5 No. 2 (2026): Curricula: Journal of Curriculum Development
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/curricula.v5i2.674

Abstract

Learning motivation among high school students in dance classes often declines, especially when assessments use traditional, monotonous methods. This study aims to investigate the impact of using the gamification-based digital assessment tool Zep Quiz on the learning motivation of eleventh-grade students in dance education. A quantitative approach using a quasi-experimental design with an unequal control group was employed, involving 72 eleventh-grade students at SMAN 5 Cimahi, comprising an experimental group (n = 36) and a control group (n = 36). Data were collected using a validated learning motivation questionnaire, supported by observation and interview data. Assumption tests confirmed the normality, homogeneity, and linearity of the data. ANCOVA results showed a significant group effect on post-test motivation after controlling for pre-test scores. The experimental group obtained a higher mean post-test score than the control group. These findings indicate that Zep Quiz effectively increases student motivation by increasing engagement and creating a more enjoyable learning experience. This study supports the integration of gamification-based digital assessment in dance learning.