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Color Identity of Jaya Fried Chicken (JFC) Franchise Brand I Nyoman Suardina; I Komang Ananta Pradnya Wikarna; Made Gana Hartadi
Journal of Industrial Product Design Research and Studies Vol 2, No 1 (2023): JIPDRS : June 2023
Publisher : Universitas Pendidikan Indonesia (UPI)

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Abstract

The purpose of this study is to analyze the implementation of design concepts into color identity, analyze color identity visualization into visual communication media, and formulate suggestions for harmonious color combinations. This study used descriptive qualitative method. Color identity is described in full according to the scope of the study. The description results were analyzed using qualitative methods with Roland Barthes' semiotic theory and Surianto Rustan's color theory. The function of semiotic theory is to analyze the relationship between color identity, design concepts, and business principles. Color theory is used to analyze the visualization of color identity into visual communication media and formulate harmonious color combinations. Data were collected by using observation, documentation, and library techniques. Observations and documentation were carried out by visiting the outlets on Jl. Raya Sakah, Batuan, Sukawati. Documentation includes photos of name signs and packaging. The literature is obtained through books, website, articles, and journals. The results of the study reveal that the color identity of the JFC franchise is in accordance with the Nawa Sanggha concept, namely black, gray, white, and red. Color combinations are able to interpret business principles. Visualization of color identity uses different color portions in its visual communication media. The color portion applies a combination of red, black, and white. Gray color is decorative. The combination of harmonious color portions can follow the value contrast scheme. The combination of red and gray as a sub-ordinate while black and white as an accent or dominant.
REAKTUALISASI MOTIF ORNAMEN PENINGGALAN PURI AGUNG KARANGASEM DALAM PENCIPTAAN TEGEL GERABAH I Nyoman Laba; I Nyoman Suardina; Ni Kadek Karuni
Prosiding Bali Dwipantara Waskita: Seminar Nasional Republik Seni Nusantara Vol. 2 (2022): Prosiding Bali Dwipantara Waskita: Seminar Nasionar Republik Seni Nusantara
Publisher : UPT Pusat Penerbitan LP2MPP ISI Denpasar

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Abstract

Salah satu pergeseran dalam bidang budaya, dapat dilihat pada model bangunan lama yang diganti dengan bangunan model baru. Gaya, teknik, dan bahan termasuk penerapan motif ornamen berorientasi pada style kekinian. Tidak semua gubahan ornamen yang diterapkan berakar pada eksplorasi keaslian kazanah ornamen Bali. Salah satu contoh ornamen yang belum pernah dipopulerkan adalah gaya ornamen yang diterapkan pada Bangunan Puri Agung Karangasem. Pengaktualisasian ornamen/ragam hias Bangunan Puri Agung Karangasem, melalui eksplorasi dan replika pola motif dalam ciptaan tegel berbahan gerabah bertujuan pelestarian budaya dan peningkatan taraf hidup masyarakat. Metode yang digunakan dalam mewujudkan reka cipta ini adalah metode Tiga Tahap Enam Langkah (Gustami), untuk memenuhi semua proses yang dilakukan, dari tahap observasi sampai pada tahap evaluasi. Produk Tegel Berbahan Gerabah dengan Motif Ornamen Puri Agung Karangasem dapat dievaluasi dalam uji pasar dalam jangka waktu yang cukup dan massif agar motif ini dapat masuk dalam ragam hias Bali yang diakui masyarakat Bali.
Presentation of Traditional Folktale Through 3-Dimensional Animation Film in Gromore Studio YouTube Channel, A Study Case Hutomo Setia Budi; I Wayan Adnyana; I Wayan Swandi; I Nyoman Suardina
Jurnal Desain Komunikasi Visual Nirmana Vol. 24 No. 1 (2024): JANUARY 2024
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9744/nirmana.24.1.41-47

Abstract

This research aimed to discover audience responses toward animation content that tells about folklore and is uploaded onto the Gromore Studio YouTube platform. It is designed based on interview data as well as observation of the view count, comments, and literature study. This research included cultural studies which studied social culture phenomena by using descriptive quantitative analysis methods with emphasis on discovering the comparison of positive and negative comments, and the comparison between like and dislike counts from the folklore video which was uploaded by Gromore Studio. The results of this research showed that the presentation of legendary folktales received outstanding responses from the audience with Indonesians as the majority. Comments given by the audience mostly showed positive feedback and support toward animation content produced by Gromore Studio which lifted the local cultures and stories, packed into interesting visual media. Through the positive responses in the comments, it can be concluded that the animations by Gromore Studio in traditional folktales became very welcomed by Indonesian audiences.
Kajian Bentuk, Filosofi Ornamen dan Konstruksi Sanggah Rong Tiga Hindu di Bali I Putu Putra Suryadana; I Wayan Mudra; I Nyoman Suardina
Hastagina : Jurnal Kriya Seni Vol 1 No 01 (2021): Hastagina: Jurnal Kriya dan Industri Kreatif
Publisher : Pusat Penerbitan LP2MPP ISI Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/hastagina.v1i01.68

Abstract

UD Undagi Bali merupakan perusahaan yang bergerak atau berkontribusi di dalam bidang seni ukir style Bali (kriya) kayu dalam bentuk arsitektur tradisional Bali, sanggah, pintu kuwadi dan pepanilan. Penelitian ini bertujuan untuk membahas bentuk, filosofi ornament dan konstruksi pada sanggah rong tiga sebagai arsitektur suci Hindu di Bali. Penelitian ini merupakan penelitian sampel dilakukan dengan pendekatan deskriptif kualitatif, dengan metode pengumpulan data yaitu observasi, wawancara dan dokumentasi. Pengambilan sampel dilakukan tahun 2020 di UD Undagi Bali, Banjar Bantas, Desa Manukaya, Tampaksiring, Gianyar, Bali sebagai keberadaan subjek penelitian. Hasil penelitian menunjukkan bentuk, filosofi ornament dan konstruksi pada sanggah rong tiga sebagai salah satu arsitektur suci masyarakat Hindu di Bali. Peneliti berharap kajian ini dapat memberikan gambaran dalam bentuk ilmu pengetahuan terkait dengan keberadaan sanggah rong tiga yang merupakan arsitektur suci Hindu di Bali, sebagai pijakan dalam perwujudan dan pengetahuan generasi muda (milenial) Bali tentang keberadaan dan pelestarian arsitektur suci yang perlu dijaga dan diterapkan berkaitan dengan pedoman-pedoman perwujudan sanggah rong tiga yang sudah ada sejak dahulu kala.
P Penciptaan Produk Perlengkapan Ruang Tunggu Kantor Transformasi Bentuk Jembatan Kolonial Kampung Tinggi Buleleng I Made Widhya Divabhawana; I Nyoman Suardina; Ni Kadek Karuni
Hastagina : Jurnal Kriya Seni Vol 1 No 02 (2021): Hastagina : Jurnal Kriya dan Industri Kreatif
Publisher : Pusat Penerbitan LP2MPP ISI Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/hastagina.v1i02.544

Abstract

Generally, when someone is waiting there are many opportunities to see and form opinions about the office being visited, so it is necessary to have attractive office waiting room furniture. The purpose of making this work is limited to office waiting room products consisting of: one table, one chair, and wall decoration. The method of creating works is the transformation method, by applying the stages of SP theory. Gustami are the three pillars of art creation including: (1) Exploration, which is the stage of exploring the source of ideas, collecting data, references, processing and analyzing data. (2) The design, built on the acquisition of important points from the formulated analysis, is continued with the visualization of ideas in the form of alternative sketches. The selected sketch is poured into the working drawing, completed with dimensions, (3) Embodiment, making the design so that it has a form. The embodiment process uses several stages, namely: selecting raw materials, breaking wood, shaving wood, making malls, assembling, sanding and finishing. The creation of the work consists of a set of chairs, tables, and wall decorations for the office waiting room. The style of furniture created has a characteristic rustic style, which is a design concept that has a texture that is not smooth or rough and is not finished.
Penerapan Proses Wax Carving Dalam Perwujudan Produk Perhiasan Cincin Perak di Deni Jewelry Made Mikki Bharadvaja Wirawan; I Nyoman Suardina; I Made Berata
Hastagina : Jurnal Kriya Seni Vol 2 No 02 (2022): Hastagina : Jurnal Kriya dan Industri Kreatif
Publisher : Pusat Penerbitan LP2MPP ISI Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/hastagina.v2i02.1093

Abstract

An internship is a form of lecturing in the MBKM curriculum where students are given the means to carry out lecture activities that are carried out outside the institution. Through this internship program, students are directly involved in the world of work. This internship is a practical activity for students with the aim of gaining experience from these activities, which can later be used for professional development. The internship program is a learning activity as well as training for students so that they can understand theoretically and practically certain areas of expertise gained through direct work activities in the world of work as a form of work experience for students of the internship program (Raira, 2018). This work internship was carried out at the Deni Jewelry company in Denpasar, Bali. Currently, Deni Jewelry has a variety of decorations and types of products. one of the triggers is market demand that is always growing so this must always be with quality products in order to maintain consumer confidence. Wax carving/wax carving is a process that requires special skills in the manufacture of silver jewelry. this process is one of the determinants in realizing aesthetic silver jewelry at Deni Jewelry. The touch of the hands and the skill of the artist in shaping the wax can be "imprinted" on the product for decades or even hundreds of years to come. The wax carving process requires precision considering that jewelry tends to have small sizes and details. So in the implementation of this internship, I chose Deni Jewelry because the author can dig up information about the knowledge, skills, technology, and management that occur in it, especially the production process carried out by the Deni Jewelry company. By doing an internship at Deni Jewelry, it is hoped that the author will gain knowledge related to the topic, namely knowledge of various silver-making skills at Deni Jewelry.  
Beyond the Lantern Festival: Designing Fantasy Illustrations Inspired by Lontong Cap Go Meh and Kelenteng Hok An Kiong Shienny Megawati Sutanto; I Wayan Mudra; A. A. Gde Bagus Udayana; I Nyoman Suardina
VCD Vol. 9 No. 1 (2024): Journal of Visual Communication Design VCD
Publisher : Universitas Ciputra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vcd.v9i1.4697

Abstract

This study examines the creative process behind the illustrations of the fantasy novel "Warisan Dua Dunia" inspired by the Lontong Cap Go Meh tradition in Hok An Kiong Temple, Surabaya. This tradition is an interesting example of Indonesian and Chinese cultural acculturation. A qualitative descriptive method with observation, interview, and documentation techniques was used in this study. The theoretical framework used includes Visual Language (Tabrani) and The Big Triangle (Mc Cloud). The results showed that the creative process of the novel illustration began with observation and reflection on the Lontong Cap Go Meh tradition. The researcher combined the results of observation and reflection with personal experience to form a personal interpretation visualized in a manga style. Imaginative and realistic visualizations inspired by Chinese culture enrich the work's aesthetics and transport the reader into an imaginary world full of meaning. This study shows that the combination of contemplation, personal interpretation, and manga visual style produces a work that is not only relevant to the younger generation but also opens up new interpretation towards tradisi Lontong Cap Go Meh di Kelenteng Hok An Kiong.
Visual Language of Angling Dharma Relief at Jago Temple Marina Wardaya; I Wayan Mudra; A. A. Gde Bagus Udayana; I Nyoman Suardina
VCD Vol. 9 No. 1 (2024): Journal of Visual Communication Design VCD
Publisher : Universitas Ciputra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vcd.v9i1.4717

Abstract

The relief panels depicting the Angling Dharma story on the Jago Temple offer a valuable resource for researchers, similar to the Kresnayana story reliefs in Prambanan. These reliefs serve as visual narratives, conveying the Angling Dharma epic. The sculptors meticulously selected key scenes from the text, translating them into captivating visuals and arranging them within individual panels. These panels, when assembled, form a cohesive narrative of the Angling Dharma story. In a modern context, this sequence of panels resembles a movie, unfolding the story through a series of images. To encompass the entirety of the narrative within the confines of the relief's surface, the sculptors employed a distinct drawing method known as the "space-time-flat" system. This approach differs significantly from modern Western artistic conventions. The unfamiliar style can pose challenges in interpreting the depicted scenes. This research proposes a descriptive and qualitative analysis of the "space-time-flat" method used in the Angling Dharma reliefs. By delving into this unique drawing system, the study aims to glean valuable insights that can be applied in the creation of various visual media. The analysis can shed light on artistic practices that predate the arrival of Western drawing techniques with their emphasis on naturalism, perspective, and single-moment depiction.
Estetika Sejarah Desa Jimbaran Dalam Sajian Film Eksperimental Mahardika, I Wayan Agus; Suardina, I Nyoman; Udayana3, Anak Agung Gde Bagus
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 22 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10118160

Abstract

The story of Sri Dalem Batu Putih and Sri Dalem Batu Ireng told the history of the formation of Jimbaran Village. This story was presented in the form of an experimental film. The purpose of making this film was to introduce a new nuanced film by bringing elements of local culture and history of an area to the public. This work used the concept of an experimental film so that it could stimulate the minds of the audience and easily understand the flow and meaning conveyed from the historical film of Jimbaran Village. It used experimental theory from Himawan Prasista. The production used the method of pre-production, production and post-production creation. The film was supported by videographic composition techniques, two-dimensional animation, conventional shooting with cameras and aerial shots (shooting with drones). The visual presentation is also supported by the selection of gold and green as the dominant colors in the animation section. The gold color symbolized the wiser character, while the green color symbolized grandeur and prosperity that balanced emotions and tranquility which contained in the historical story of Jimbaran Village
Penciptaan Kostum Tari Pancering Dewata Mahendra, I Putu Agus; Suardina, I Nyoman; Suparta, I Made
Hastagina : Jurnal Kriya Seni Vol 3 No 02 (2023): Hastagina : Jurnal Kriya dan Industri Kreatif
Publisher : Pusat Penerbitan LP2MPP ISI Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/hastagina.v3i02.1995

Abstract

Karya kostum Tari Pancering Dewata terinspirasi dari gambar pada kalender mengenai lima dewa penguasa penjuru mata angin,  lengkap dengan wahana dan atributnya. Hal ini yang merangsang munculnya ide untuk menciptakan sebuah kostum tari dengan imajinasi dan mereinterpretasi konsep panca dewata. Pancering Dewata memiliki arti inti atau pusat dari segala dewa. Sastra-sastra Hindu menjelaskan bahwa pusat dari segala dewa dan semesta adalah Siwa. Dewa Siwa menjadi pusat segala dewa yang menaungi segala arah  semesta dan penjuru mata angin. Tujuan penciptaan Kostum Tari Pancering Dewata ini adalah sebagai pemenuhan luaran program Projek Independen MBKM yang menitik beratkan pada inovasi baru melalui kemerdekaan belajar bersama sanggar atau pihak terkait, guna terciptanya karya yang lebih kreatif. Penciptaan karya kostum Tari Pancering Dewata menggunakan metode penciptaan seni kriya SP.Gustami yang dijelaskan dalam buku yang berjudul Butir-Butir Mutiara Estetika Timur ‘’ide dasar penciptaan seni kriya indonesia’’, Terdapat tiga tahap penciptaan, yaitu: ekspolrasi, perancangan, dan perwujudan. Eksplorasi meliputi aktivitas penjelajahan menggali sumber ide dengan langkah indentifikasi dan perumusan masalah mengenai sumber kreatif pencipta dalam memaknai Pancering Dewata. Perancangan, ide dibangun berdasarkan perolehan butir penting dari hasil analisis yang dirumuskan dalam visualisasi gagasan bentuk sketsa alternatif dan terpilih sebagai acuan reka bentuk. Perwujudan, pembuatan model sesuai sketsa terpilih atau gambar teknik yang telah disiapkan menjadi model prototype sampai ditemukan kesempurnaan karya yang dikehendaki. Berdasarkan eksplorasi, eksperimen teknik dan bahan, inovasi dan capaian proses bimbingan dalam projek MBKM dengan mengutamakan teknik tatahan kulit tradisional Bali, dihasilkan 5 (lima) set Kostum tari Pancering Dewata menggunakan kulit sapi sebagai bahan utama dalam pembuatannya.  Luaran ini bermanfaat dalam pengembangan bentuk tari dengan tema Dewata dalam masyarakat, sehingga memiliki daya guna dan aplikatif.