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Journal : Indo-MathEdu Intellectuals Journal

Pengembangan Bahan Ajar Berbasis Komik Digital untuk Meningkatkan Kemampuan Siswa pada Materi Operasi Hitung Campuran Kelas IV Sekolah Dasar Suryani, Nani; Falah, Irfan Fajrul
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3824

Abstract

The background of this study is based on the low interest and learning outcomes of students in mixed arithmetic operations material, as well as the lack of use of technology in teaching materials used by teachers. This study aims to develop digital comic-based teaching materials to improve students' abilities in mixed arithmetic operations material for fourth grade elementary school students. This study uses the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects of the study were fourth grade students of SDN 1 Gandasoli 21 students in the experimental class and the control class. The instruments used included observation, interviews, validation questionnaires, and initial and final tests. The results of the validation by material experts and media experts showed that digital comic-based teaching materials were declared very feasible to use. The implementation results showed an increase in students' abilities in solving mixed arithmetic operations problems after using digital comic-based teaching materials. Thus, the development of digital comic-based teaching materials is effective in improving elementary school students' understanding and interest in learning mathematics.
Efektivitas Penggunaan Wordwall Sebagai Media Pembelajaran dalam Meningkatkan Keaktifan Siswa Kelas III Sekolah Dasar Endah, Suci Nur; Falah, Irfan Fajrul
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.3885

Abstract

The background of this research is based on the still low activity of students in the teaching and learning process of Civics (PKn), which is suspected to be caused by the use of monotonous learning methods. The main objective of this study is to determine the effectiveness of using Wordwall learning media in increasing student activity in the Civics subject (PKn) in grade III of elementary school. This research employs a quantitative approach with a quasi-experimental design, involving 36 third-grade students as research subjects. Data were obtained through observations and questionnaires to assess student activity before and after the implementation of Wordwall. The data analysis technique used is the t-test. The research results indicate a difference in student learning activity, as seen from the difference in the experimental class questionnaire, which reached 82%, while the control class was only 68%. This research is expected to provide solutions for educators in creating interactive learning and increasing student learning activity.
Efektivitas Model Game Based Learning Berbantuan Media Wordwall pada Materi Keragaman Budaya dan Kearifan Lokal Terhadap Hasil Belajar Siswa Kelas IV SD Negeri 1 Gandasoli Haetin, Nonoh; Falah, Irfan Fajrul
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4026

Abstract

This study aims to determine the effectiveness of the Game Based Learning model assisted by Wordwall media on the topic of cultural diversity and local wisdom in improving the learning outcomes IV students at SD Negeri 1 Gandasoli. The research method used was quantitative with a experimental non-equivalent control group design. The subjects of this study were 21 students from class IV-A. The instrument used was a multiple-choice test to measure students’learning outcomes before and after the implementation of the learning model. The data analysis results showed an increase in the average learning outcomes after the application of the Games Based Learning model using wordwall media. Data were analyzed descriptively quantitatively. The results of the paired sample t-test showed a t-count value of -11,266, which was greater than the t-table value of 2,086, with a significance value of 0,000 < 0,05. This indicates a significant difference between the learning outcomes before and after the treatment. Therefore, it can be concluded that the Game Based Learning model assisted by wordwall media is effective in improving students’ learning outcomes in the topic of cultural diversity and local wisdom. This media can serve as an alternative interactive learning tool to create a fun and meaningful learning atmosphere.
Upaya Meningkatkan Kemampuan Membaca Melalui Penggunaan Media Kartu Suku Kata Papan Flanel pada Siswa Kelas 1 SD Negeri Paninggaran Indriani, Resti; Falah, Irfan Fajrul
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4418

Abstract

This study aims to determine the effect of using flannel board syllable cards on the early reading skills of first-grade students at SDN Paninggaran, Kuningan Regency. Reading skills are basic abilities that involve thinking processes, symbol recognition, and meaning comprehension, which play an important role in the development of children's literacy skills from an early age. This study used an experimental method with a one-group pretest-posttest design. The independent variable in this study was flannel board syllable cards, while the dependent variable was early reading skills. The research subjects consisted of 21 first-grade students at SDN Paninggaran, who were selected using total sampling. Data were collected through reading tests before and after the treatment. Data analysis was performed using a t-test to determine the difference between the pretest and posttest results. The results showed that there was a significant effect of using flannel board syllable cards on improving students' early reading skills, with a t-value of 9.61 greater than the t-table value of 2.06. These findings indicate that the use of flannel board syllable cards is effective in helping students recognise syllables, improve reading fluency, and foster an interest in learning to read from an early stage.