Claim Missing Document
Check
Articles

Aplikasi Pengenalan Koleksi Museum Lambung Mangkurat Banjarbaru Menggunakan Augmented Reality Faznur, Rakhmilawati; Rhomadhona , Herfia; Herpendi, Herpendi; Fathurrahmani, Fathurrahmani
Jurnal Humaniora Teknologi Vol. 8 No. 1 (2022): Jurnal Humaniora Teknologi
Publisher : P3M Politeknik Negeri Tanah Laut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34128/jht.v8i1.104

Abstract

Museum umumnya sebagai tempat untuk menyimpan benda berharga, benda bersejarah, hingga benda langka seperti yang berkaitan dengan benda keagamaan, benda adat istiadat, sampai benda sehari-hari. Salah satu museum yang ada di Kalimantan Selatan yaitu Museum Lambung Mangkurat yang berada di Banjarbaru. Museum Lambung Mangkurat Banjarbaru biasanya menjadi destinasi para pelajar dalam ranagka kunjungan pembelajaran. Bagi para pelajar yang sekolahnya berdekatan dengan museum menjadi sangat mudah untuk mengunjungi Museum Lambung Mangkurat, sebaliknya bagi sekolah yang lokasinya jauh dari museum akan kesulitan karena terkendala dalam biaya dan jarak. Oleh karena itu diperlukan media yang dapat mengilustrasikan benda di Museum Lambung Mangkurat untuk membantu para pelajar. Media yang diperlukan bisa diwujudkan dengan menggunakan Aplikasi Pengenalan Koleksi Museum Lambung Mangkurat Menggunakan Augmented Reality yang bertujuan untuk mengilustrasikan benda di museum Lambung Mangkurat sehingga pelajar yang jarak sekolahnya jauh dari museum bisa mengetahui informasi mengenai koleksi yang ada di museum. Aplikasi yang dibangun akan memberi informasi mengenai koleksi museum dalam bentuk 3D beserta keterangan koleksi dengan audio sehingga akan lebih menarik dan mudah untuk dipahami.
WEB-BASED DIGITAL STORYTELLING (DST) FOR ELEMENTARY SCHOOL STUDENTS Wan, Yuliyanti; Herpendi
Jurnal Humaniora Teknologi Vol. 9 No. 1 (2023): Jurnal Humaniora Teknologi
Publisher : P3M Politeknik Negeri Tanah Laut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34128/jht.v9i1.105

Abstract

Storytelling is generally done by adults, for example teachers to students, older siblings to younger siblings, or parents to their children, either using books, pictures or other props. Lately there has been a rise in media or props designed using digital media. This media helps elementary school (SD) students who are starting to be fluent and interested in reading words or sentences in English, including students aged 10 years and over, especially in terms of fairy tales or storytelling. Digital storytelling, especially in the form of short personally-narrated stories first pioneered by the Center for Digital Storytelling in Berkeley in 1993, is a practice that has now expanded throughout English-speaking countries and Western Europe, and has a smaller but growing presence in the developing world (Davis & Foley, 2016). Through this digital media, students are facilitated in reading storytelling so that it is easier and makes it easier for teachers to assess students' reading abilities, especially in English, namely the pronunciation. Furthermore, this storytelling can be used easily by students through a digital application on a smartphone or computer or laptop as a medium of delivery, so that it becomes a Digital Storytelling (DST). Thus, students aged 10 and over can read and search for the stories they want, anytime and anywhere, especially via smartphones.
PLATFORM PEMBELAJARAN ELEKTRONIK BERBASIS WEB STUDI KASUS BATUAH TEKNOLOGI SEMESTA Hafizd, Khairul Anwar; Fathurrahmani, Fathurrahmani; Herpendi, Herpendi; Rizki, Afian Syafaadi; Nugroho, Febrian Bayu
Jurnal Informatika Vol 8, No 1 (2024): JIKA (Jurnal Informatika)
Publisher : University of Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jika.v8i1.9265

Abstract

Platform Pembelajaran Elektronik Berbasis Web (Studi Kasus: Batuah Teknologi Semesta) merupakan solusi inovatif yang dirancang untuk membantu siswa atau mahasiswa yang belum berpengalaman dalam pemrograman agar dapat mempelajari keterampilan tersebut secara mandiri. Di era digital yang terus berkembang, kebutuhan akan keterampilan pemrograman semakin tinggi, namun tidak semua individu memiliki akses atau kesempatan untuk belajar secara formal. Platform ini didesain dengan tujuan menyediakan modul pembelajaran dalam bentuk video yang efektif dan mudah dipahami, dengan fokus pada konsep dasar, pengenalan bahasa pemrograman JavaScript, dan pembuatan aplikasi sederhana menggunakan PHP. Penelitian ini menggunakan model penelitian prototype dalam pengembangannya, dengan penerapan Entity Relationship Diagram (ERD) dan Unified Modeling Language (UML) dalam perancangan platform. Selain itu, platform ini juga telah diuji melalui pengujian blackbox oleh pihak Batuah Teknologi Semesta untuk memastikan fitur dan kinerja sistem berjalan dengan baik. Diharapkan dengan adanya Platform Pembelajaran Elektronik Berbasis Web ini, siswa atau mahasiswa yang awam dalam pemrograman dapat meningkatkan keterampilan mereka dan mendapatkan akses yang lebih luas terhadap pembelajaran pemrograman, mengurangi kesenjangan akses, dan memberikan peluang pembelajaran yang lebih inklusif bagi individu dengan keterbatasan akses terhadap pendidikan formal
Perancangan Multicontrol Pada Lampu Berbasis Internet Of Think (IOT) Herpendi, Herpendi; Julianto, Veri; Hafizd, Khairul Anwar
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 8 No 2 (2018): September 2018
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.077 KB) | DOI: 10.33020/saintekom.v8i2.65

Abstract

Technological developments in the communication and information area can changes the lifestyle of the human become the digital lifestyle. Digitalization on the aspects of life can provide convenience for humans. Like the household appliances that can be controlled by a smartphone. In 2015 Nugraha build a light management system with android smartphone via bluetooth media. In addition, the lights are also can be controlled automatically by time and light (LDR). The disadvantages of this system are the lights that can not be used remotely and can not give notice to the home owner about the status “on or off” of the light. This research aims to design a multicontrol system to control the light with several media follows : bluetooth, voice, light (LDR), timer, website and SMS as notification of light status. System development method in this research using Waterfall method. The test results using bluetooth, light(LDR), voice, and timer provide a fast response with average less than 2 seconds.
Aplikasi Pengarsipan Data Kliping Surat Kabar Harian Bidang Hubungan Masyarakat Kepolisian Daerah Kalimantan Selatan -, Herpendi; Saputri, Septi; Hafizd, Khairul Anwar
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 9 No 2 (2019): September 2019
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (199.896 KB) | DOI: 10.33020/saintekom.v9i2.87

Abstract

The Public Relations Sub Division in the South Kalimantan Regional Police records the clipping of daily newspapers using Microsoft Excel. Clipping data is recorded and then processed and counted types of characters, sizes, pages and coverage. Each type is divided into 3 (three) categories. The types of characters consist of Positive, Negative and Neutral. The type of size consists of Length, Medium and Small. The type of page consists of Front, Middle and Back. Then the type of coverage consists of Large, Enough and less. At the time of recording, errors often occur so that the data generated is not in accordance with the results of calculations. Therefore, a system is built that can be used to record data clipping files with automatic calculation formulas to reduce the risk of errors and incompatibility of the calculation results. This system is built with web-based using the PHP programming language. System development method using Waterfall method.
Enhancing Data Integrity A Study on JWT Implementation in Backend API for E-Presence Systems Wahyu Sholeha, Eka; Fathurrahmani, Fathurrahmani; Noor, Agustian; Herpendi, Herpendi; Anwar Hafizd, Khairul; Habibi, Afrizal; Maireza, Muhammad
Bahasa Indonesia Vol 16 No 03 (2024): Instal : Jurnal Komputer
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalinstall.v16i03.128

Abstract

This research delves into the realm of data integrity enhancement within E-Presence Systems by conducting a comprehensive study on the implementation of JSON Web Token (JWT) in the backend API. The use of JWT as an authentication and authorization mechanism aims to fortify the security posture of E-Presence Systems, ensuring reliable and tamper-resistant data transactions. The study investigates the impact of JWT on data integrity, exploring its role in preventing unauthorized access and mitigating potential security vulnerabilities. Through empirical analysis and practical implementation, this research sheds light on the efficacy of JWT in safeguarding the backend API of E-Presence Systems, thereby contributing to the evolution of secure and resilient electronic presence solutions.
Bookstack for Teaching Materials & Practical Guidelines as Wikisource for Politala Fitriyani, Yuli; Aristi, Nina Mia; Zulfahri, Aidil Fajar; Herpendi; Hafizd, Khairul Anwar; Fathurrahmani; Ridha, M. Najamudin
Bahasa Indonesia Vol 16 No 04 (2024): Instal : jurnal Komputer
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalinstall.v16i04.264

Abstract

In 2023, Tanah Laut State Polytechnic (Politala) will be 14 years old since its founding. Various prestigious achievements have been achieved, including the most recent in 2021, where Politala received the best SAKIP award among all Polytechnics in Indonesia. This achievement cannot be separated from the good management of higher education by the leaders. Facing the challenges of rapidly developing digitalization, Politala continues to strive to adapt to the needs to support its vision, namely "Becoming a leading & nationally competitive Polytechnic". Politala has implemented digitalization in various aspects, one of which is in learning. They use Wikisource as an archive for storing teaching materials and practical guidelines, which are accessed by lecturers and students. However, Wikisource has limitations in managing archives, because only one admin is responsible for all existing archives. Lecturers and students can only download teaching materials and practical guidelines without adequate user access control. The implementation of Bookstack as a replacement for Wikisource in Politala is focused on increasing accessibility and user involvement with their respective roles in managing information resources. This study aims to develop Bookstack to improve the accessibility of teaching materials and practical guidelines, ease of use, and encourage active user involvement in contributing and managing content. This implementation is also expected to strengthen collaboration between users in the development and updating of teaching materials and practical guidelines. Thus, the implementation of Bookstack will increase the effectiveness and efficiency in providing teaching materials and practical guidelines in Politala, making it easier for lecturers to upload documents, and students to access them.
Pengenalan Teknologi Informasi Pada Siswa MTsN 4 Tanah Laut Zulfahri, Aidil Fajar; Herpendi; Aristi, Nina Mia; Rizki, Afian Syafaadi; Hafizd, Khairul Anwar; Fathurrahmani
Jurnal Masyarakat Indonesia (Jumas) Vol. 4 No. 01 (2025): Jurnal Masyarakat Indonesia (Jumas)
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jumas.v4i01.157

Abstract

The development of digital technology today has transformed the way its users carry out activities, making the involvement of Information Technology highly essential in supporting daily life. Currently, the use of Information Technology has become commonplace and highly beneficial in various fields of human life. Unfortunately, many school students today only use electronic devices for entertainment, without utilizing them for learning and enhancing their knowledge. MTsN 4 Tanah Laut, as one of the educational institutions under the Ministry of Religious Affairs, has faced significant changes due to the Covid-19 pandemic. Although the pandemic has now ended, knowledge and skills in using Information Technology remain important, especially with the adoption of computers or laptops in the school learning process. Therefore, Information Technology introduction training is crucial for MTsN 4 Tanah Laut students to improve their understanding and skills in utilizing Information Technology. The purpose of this community service is to help students develop technological skills, enhance students’ understanding of digital literacy, improve learning efficiency, encourage creativity and innovation, prepare students for the workforce, promote positive use of technology, and foster research and innovation in the field of education. This community service is conducted through lectures and discussions on the introduction of information technology. The results of the research show an increase in participants' understanding of information technology.
RANCANG BANGUN APLIKASI CETAK KARTU TANDA KARYAWAN PADA PT. KINTAP JAYA WATTINDO PERKEBUNAN TEBING SIRING BERBASIS WEB Pusvita Sari, Made Shanti; Herpendi, Herpendi; Fathurrahmani, Fathurrahmani
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 16 No 2 (2022): November 2022
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v16i2.2186

Abstract

The development of information technology today allows the need for information to be fulfilled, such as the development of applications. However, currently it can solve problems for printing employee identification cards as well as managing data and presenting information including information on employee data, employee spouse data, employee child data, educational history data, work experience data, course data, emergency contact data, card design data. employee identification, job transfer data, section data and position data at PT. Kintap Jaya Wattindo Perkebunan Tebing Siring without having to use a manual system such as Microsoft Excel because it will be ineffective, inefficient and take a long time in the data collection and printing process. The above problems can be solved by utilizing the development of information technology, namely by building a web-based employee identification card printing application. This application has 100% validity where user trials are carried out with the results that all work properly as expected and are very helpful in the process of making and printing employee identification cards. With this employee card printing application, the 100% card printing process becomes faster and more efficient by presenting information about 100% of the employees more effectively and attractively.
Sistem Pakar Diagnosis Penyakit Ayam Menggunakan Metode Certainty Factor Dan Integrasi Backend Melalui Application Programming Interface (API) Seman, Muhammad; Fathurrahmani, Fathurrahmani; Aristi, Nina Mia; Noor, Agustian; Herpendi, Herpendi; Hafizd, Khairul Anwar
Jurnal Multimedia dan Teknologi Informasi (Jatilima) Vol. 7 No. 02 (2025): Jatilima : Jurnal Multimedia Dan Teknologi Informasi
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jatilima.v7i02.1326

Abstract

Kabupaten Tanah Laut merupakan salah satu sentra peternakan ayam terbesar di Kalimantan Selatan. Namun, proses diagnosis penyakit ayam di beberapa perusahaan besar seperti PT Japfa Comfeed masih memerlukan waktu lama karena bergantung pada metode konvensional melalui pembedahan dan pemeriksaan laboratorium. Penelitian ini bertujuan mengembangkan sistem pakar diagnosis penyakit ayam berbasis web dengan metode Certainty Factor (CF) yang terintegrasi dengan backend melalui Application Programming Interface (API) menggunakan framework FastAPI. Sistem ini menyediakan fitur diagnosis berdasarkan gejala, serta solusi pengobatan dan pencegahan. Hasil pengujian blackbox menunjukkan seluruh fungsi berjalan baik. Uji akurasi mencapai 100% dibandingkan perhitungan manual. Pengujian performa API menunjukkan rata-rata waktu respons 116 ms (1 thread) dan 1.091 ms (10 thread), dengan throughput masing-masing 857.633 dan 889.329 request/detik, serta error rate 0%. Penelitian ini menunjukkan bahwa sistem pakar berbasis web ini efektif untuk diagnosis awal penyakit ayam dengan performa responsif dan akurat.