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The Effect of Problem Based Learning Model Aided by Animation Media on Interests and Learning Outcomes of Class V Elementary School Social Sciences Rustinah R; Muhammad Basri; Muhajir M
Indonesian Journal of Primary Education Vol 5, No 2 (2021): Indonesian Journal of Primary Education: December 2021
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ijpe.v5i2.41463

Abstract

This research aims to find out the influence of problem based learning model assisted by animation media on students' learning interests and social learning outcomes of class V in state Elementary School 3 Connect Java Pangkep Regency. The type of research was Quasi Experimental Design using nonequivalent control group design, this study applied saturated sample of 40 students with 2 classes as control classes and experimental classes. The data was analyzed using SPSS 21.0. Data collection in order to get the students' learning results was obtained by using pretest and posttest and to get the results of students' learning interest obtained by using questionnaires. The results of descriptive analysis in terms of interest and learning results of experimental classes were higher than the control class. in addition, there is a gap in the control class where the interest in learning is not balanced with the learning outcomes. Then on Manove-test obtained a significance of 0.000. This significance value was less than 0.05, which mean there was an influence of problem based learning models assisted by animation media simultaneously on interest and learning outcomes. Based on the results of this study, it can be concluded that there was an influence of problem based learning assisted by animation media on the students' interests and learning outcomes of social science students of class V in State Elementary School 3 Connect Jawa Pangkep Regency. which mean there was an influence of problem based learning models assisted by animation media simultaneously on interest and learning outcomes. Based on the results of this study, it can be concluded that there was an influence of problem based learning assisted by animation media on the students' interests and learning outcomes of social science students of class V in State Elementary School 3 Connect Jawa Pangkep Regency. which mean there was an influence of problem based learning models assisted by animation media simultaneously on interest and learning outcomes. Based on the results of this study, it can be concluded that there was an influence of problem based learning assisted by animation media on the students' interests and learning outcomes of social science students of class V in State Elementary School 3 Connect Jawa Pangkep Regency.
PENGARUH MEDIA WORDWALL DAN MOTIVASI DALAM KURIKULUM MERDEKA BELAJAR UNTUK MENINGKATKAN KOMPETENSI STRATEGIS SISWA SYARIFUDDIN RAHMAN, MUHAMMAD; ZAID, MUH; B, GUSNAWATI; RUSTINAH
Riemann: Research of Mathematics and Mathematics Education Vol. 5 No. 2 (2023): EDISI OKTOBER
Publisher : Program Studi Pendidikan Matematika Universitas Katolik Santo Agustinus Hippo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38114/dwq2fe78

Abstract

Melalui pembelajaran matematika, siswa dapat menggunakan banyak strategi dalam menelesaikan masalah yang dihadapi. Oleh karena itu, penelitian ini bertujuan untuk mengetahui kemampuasn kompetensi strategis siswa yang dipengaruhi oleh motivasi belajar dan penggunaan media pembelajaran wordwall. Penelitian ini telah dilaksanakan pada kelas V SDN 31 Tumampua V Kabupaten pangkajene dengan kemampuan matematika yang setara. Pengumpulan data dilakukan mengunakan instrumen kompetensi strategis yaitu soal matematika yang berbentuk essay test sebanyak 5 nomor, instrumen efektivitas penggunaan media wordwal berupa angket tertutup dengan skala likert serta instrument motivasi belajar juga berupa angket dengan skala likert. Hasil penelitian menunjukan bahwa terdapat pengaruh secara bersama-sama antara penggunaan media wordwall dan motivasi belajar secara positif dan signifikan terhadap kompetensi strategis siswa.
Penerapan Game-Based Learning dan Pelatihan Google Sites dalam Meningkatkan Literasi Guru dan Siswa Rahmat, Muh.; Primatama Danreng, Ruri Muhammad; Rustinah, Rustinah; Ashar, Ashar
Reswara: Jurnal Pengabdian Kepada Masyarakat Vol 6, No 1 (2025)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v6i1.5235

Abstract

Peraturan Mendikbudristek No. 12 Tahun 2024, kurikulum merdeka ditetapkan secara resmi menjadi kerangka dasar dan struktur kurikulum untuk seluruh satuan pendidikan di Indonesia. Kurikulum merdeka juga memberikan kepercayaan yang lebih besar kepada guru untuk merancang pembelajaran sesuai konteks, kebutuhan peserta didik dan kondisi satuan pendidikan mengingat begitu beragam kondisi satuan pendidikan dan daerah di Indonesia. Namun faktanya di lapangan Berdasarkan observasi, terdapat beberapa fakta yang sering ditemui terkait kendala guru dalam merancang media pembelajaran serta literasi dan numerasi siswa yang masih tergolong rendah. Program pengabdian ini bertujuan untuk meningkatkan keterampilan literasi dan numerasi siswa di SDN 10 Bonto serta meningkatkan kemampuan guru untuk mengembangkan media pembelajaran berbasis teknologi. Program ini mencakup pelatihan guru tentang penggunaan Google Sites serta penerapan pembelajaran berbasis game yaitu Game-Based Learning (GBL) untuk siswa. Mitra pengabdian adalah para guru dan siswa kelas II dan III di SDN 10 Bonto, Desa Bonto Birao, Kecamatan Tondong Tallasa, Kabupaten Pangkajene dan Kepulauan. Metode meliputi observasi awal, pelatihan guru tentang penggunaan Google Sites, serta penerapan pembelajaran berbasis game (Game-Based Learning) GBL untuk siswa. Hasil menunjukkan peningkatan kemampuan guru dalam menggunakan Google Sites secara mandiri untuk menciptakan media pembelajaran yang interaktif dan kreatif. Selain itu, siswa menunjukkan pemahaman literasi dan numerasi dasar yang lebih baik melalui aktivitas interaktif GBL. Keberhasilan program diukur melalui keterlibatan aktif guru dan siswa, peningkatan keterampilan digital guru, serta antusiasme siswa dalam pembelajaran. Program ini memberikan solusi praktis untuk mendukung implementasi Kurikulum Merdeka secara efektif
The Effect of Problem Based Learning Model Aided by Animation Media on Interests and Learning Outcomes of Class V Elementary School Social Sciences Rustinah R; Muhammad Basri; Muhajir M
Indonesian Journal of Primary Education Vol 5, No 2 (2021): Indonesian Journal of Primary Education: December 2021
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ijpe.v5i2.41463

Abstract

This research aims to find out the influence of problem based learning model assisted by animation media on students' learning interests and social learning outcomes of class V in state Elementary School 3 Connect Java Pangkep Regency. The type of research was Quasi Experimental Design using nonequivalent control group design, this study applied saturated sample of 40 students with 2 classes as control classes and experimental classes. The data was analyzed using SPSS 21.0. Data collection in order to get the students' learning results was obtained by using pretest and posttest and to get the results of students' learning interest obtained by using questionnaires. The results of descriptive analysis in terms of interest and learning results of experimental classes were higher than the control class. in addition, there is a gap in the control class where the interest in learning is not balanced with the learning outcomes. Then on Manove-test obtained a significance of 0.000. This significance value was less than 0.05, which mean there was an influence of problem based learning models assisted by animation media simultaneously on interest and learning outcomes. Based on the results of this study, it can be concluded that there was an influence of problem based learning assisted by animation media on the students' interests and learning outcomes of social science students of class V in State Elementary School 3 Connect Jawa Pangkep Regency. which mean there was an influence of problem based learning models assisted by animation media simultaneously on interest and learning outcomes. Based on the results of this study, it can be concluded that there was an influence of problem based learning assisted by animation media on the students' interests and learning outcomes of social science students of class V in State Elementary School 3 Connect Jawa Pangkep Regency. which mean there was an influence of problem based learning models assisted by animation media simultaneously on interest and learning outcomes. Based on the results of this study, it can be concluded that there was an influence of problem based learning assisted by animation media on the students' interests and learning outcomes of social science students of class V in State Elementary School 3 Connect Jawa Pangkep Regency.
Teacher Empowerment Through Digital Literacy: Canva Training as Interactive Educational Media: Pemberdayaan Guru Melalui Literasi Digital: Pelatihan Canva Sebagai Media Edukatif Interaktif Ruri Muhammad PD; Firdha Razak; Rustinah; A Zam Immawan Alam; Herman Alimuddin
Mattawang: Jurnal Pengabdian Masyarakat Vol. 7 No. 1 (2026)
Publisher : Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.mattawang4619

Abstract

In today’s digital era, teachers are required to be creative and adaptive to technological developments in order to support interesting and meaningful learning for students. Therefore, a hands-on practice-based training was conducted designed to improve teachers' competencies in designing teaching media using the Canva application, including visual materials, infographics, and interactive worksheets. The training method was carried out through a participatory workshop approach that actively involved teachers in the digital teaching media design process. This community service activity showed an increase in teachers' skills in creating Canva-based learning media. Canva training can improve teachers' skills in creating Canva-based learning media at SDN 32 Pulau Balang Caddi. Abstrak Di era digital saat ini, guru dituntut untuk kreatif dan adaptif terhadap perkembangan teknologi guna menunjang pembelajaran yang menarik dan bermakna bagi siswa. Oleh karena itu, dilakukan pelatihan berbasis praktik langsung yang dirancang untuk meningkatkan kompetensi guru dalam mendesain media ajar menggunakan aplikasi Canva, baik materi visual, infografis, maupun lembar kerja interaktif. Metode pelatihan dilakukan melalui pendekatan workshop partisipatif yang melibatkan guru secara aktif dalam proses perancangan media ajar digital. Melalui kegiatan pengabdian ini menunjukkan peningkatan terhadap keterampilan guru dalam membuat media pembelajaran berbasis Canva. Pelatihan Canva dapat meningkatkan keterampilan guru dalam membuat media pembelajaran berbasis Canva di SDN 32 Pulau Balang Caddi. 
Pendampingan Pengenalan Bahan Ajar Matematika SD Berbasis Kearifan Lokal Pada Mahasiswa PGSD STKIP Andi Matappa Dan UKI Toraja salwah salwah; Khaerun Nisaa Tayibu; Rustinah Rustinah; Sopi Paris; Yohanis Padallingan; Hakpantria Hakpantria
Abdimas Toddopuli: Jurnal Pengabdian Pada Masyarakat Vol. 8 No. 1 (2026): Volume 8, No 1, Desember 2026
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/zgvwkh87

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan pengetahuan dan keterampilan mahasiswa Program Studi Pendidikan Guru Sekolah Dasar (PGSD) STKIP Andi Matappa dan UKI Toraja dalam mengenali serta mengembangkan bahan ajar matematika sekolah dasar berbasis kearifan lokal. Kegiatan dilaksanakan selama tiga hari pada tanggal 7–9 April 2026 di UKI Toraja dengan menggunakan metode pendampingan yang meliputi penyampaian materi, diskusi, identifikasi potensi budaya lokal, praktik penyusunan bahan ajar, dan evaluasi. Pada tahap pelaksanaan, peserta diberikan pemahaman mengenai etnomatematika, pembelajaran kontekstual, serta implementasi Kurikulum Merdeka dalam pengembangan bahan ajar matematika. Selanjutnya, peserta secara berkelompok menyusun rancangan bahan ajar dengan memanfaatkan berbagai unsur budaya lokal, seperti rumah adat Tongkonan, ukiran Toraja, pola anyaman, permainan tradisional, dan aktivitas masyarakat pesisir sebagai konteks pembelajaran matematika. Hasil kegiatan menunjukkan bahwa mahasiswa mampu mengidentifikasi potensi budaya lokal dan mengintegrasikannya ke dalam rancangan bahan ajar matematika sekolah dasar. Hasil angket menunjukkan respons peserta berada pada kategori sangat baik dengan rata-rata persentase 94,53%. Peserta menyatakan bahwa kegiatan membantu meningkatkan pemahaman tentang etnomatematika serta keterampilan mengembangkan bahan ajar yang kontekstual dan inovatif. Kegiatan ini memberikan kontribusi dalam mempersiapkan calon guru yang mampu mengembangkan pembelajaran matematika berbasis kearifan lokal sekaligus mendukung pelestarian budaya daerah melalui pendidikan
The Effects of Self-Confidence, Self-Efficacy, and Metacognitive Skills on the Mathematical Problem-Solving Ability of Elementary School Teacher Education Students at STKIP Andi Matappa Rustinah Rustinah; Vivi Rosida; Nur Asriyanti Jabir
Jurnal Studi Guru dan Pembelajaran Vol. 9 No. 2 (2026): May - August 2026
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.9.2.2026.9476

Abstract

Mathematical problem-solving ability is an essential competency that university students must possess to develop critical, logical, and systematic thinking skills. However, preliminary observations revealed that students of the Elementary School Teacher Education Program (PGSD) at STKIP Andi Matappa still encounter difficulties in applying mathematical concepts, selecting appropriate problem-solving strategies, and explaining mathematical concepts in their own words. This limitation is assumed to be influenced by internal factors, namely self-confidence, self-efficacy, and metacognitive skills. This study aimed to examine the partial and simultaneous effects of self-confidence, self-efficacy, and metacognitive skills on the mathematical problem-solving ability of PGSD students at STKIP Andi Matappa. The study employed a quantitative approach using an ex post facto research design. The population consisted of fifth-semester PGSD students at STKIP Andi Matappa, who also served as the research sample. Data were collected using self-confidence, self-efficacy, and metacognitive skills questionnaires, as well as a mathematical problem-solving test. The data were analyzed using descriptive statistics, classical assumption tests, significance tests, and the coefficient of determination (R²) to determine both the individual and simultaneous effects of the independent variables on students' mathematical problem-solving ability. The findings indicate that self-confidence, self-efficacy, and metacognitive skills have a significant influence on the mathematical problem-solving ability of PGSD students at STKIP Andi Matappa.
Gamification Group Counseling to Enhance Academic Resilience among Students with Learning Disabilities: The Mediating Role of Academic Self-Efficacy A. Muh Ramadhan AS; Wahyu Nurhamzah; Rustinah Rustinah; Muhammad Ilham Bakhtiar
Indonesian Journal of Learning Education and Counseling Vol. 7 No. 2 (2025): March
Publisher : ILIN Institute Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31960/ijolec.v7i2.3439

Abstract

This study aims to test the effectiveness of a group counseling intervention based on gamification, joyful learning, in improving the academic resilience of students with learning disabilities and to analyze the role of academic self-efficacy as a mediating variable in this relationship. The study used a quantitative approach with a quasi-experimental design (pretest-posttest control group design). It involved 60 junior high school students selected using a purposive sampling technique, consisting of 30 students in the experimental group and 30 students in the control group. Data were collected using academic self-efficacy and academic resilience scales that had undergone validity and reliability tests. Data analysis was conducted using SEM-PLS. The results showed that the structural model had good explanatory capabilities in explaining the relationship between variables. Joyful learning proved to be the most dominant factor in improving students' academic resilience. Counselor competence also had a positive and significant effect on academic resilience, although it did not have a significant direct effect on the development of learning independence (self-learning development). In addition, academic resilience showed a positive but not yet significant effect on self-learning development. Findings indicate that enjoyable, meaningful, and participatory learning experiences play an important role in strengthening the academic resilience of students with learning disabilities.