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Pewarna Alami Kunyit Dan Buah Naga Untuk Pengaplikasian Teknik Sablon Mesah Nur Sejati; Ali Ramadhan; Tunjung Atmadi
Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual Vol. 1 No. 2 (2024): Juni: Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i2.110

Abstract

Background: The spices turmeric and dragon fruit are daily human needs. Natural dyes have beautiful and distinctive colors that are difficult to imitate with synthetic dyes. Natural dyes can be used as a basis for screen printing techniques. Screen printing is a printing technique using a template. Purpose: mixing natural dyes turmeric and dragon fruit to apply screen printing techniques. Research method: experimental research. In this research, the natural dyes of turmeric and dragon fruit were mixed to apply the screen printing technique. Firstly, by collecting natural materials and reinforcing rubber. Next, make the dough until a strong dough is produced. After obtaining the water content in the dough. Next, screen printing is carried out onto fabric media. Findings: After mixing the natural dyes turmeric and dragon fruit to apply the screen printing technique, it shows that the color strength is very significant on the fabric media. Implication: mixing the natural dyes turmeric and dragon fruit for the application of screen printing techniques is very important to study and use as material. For future researchers, the theme we have taken here is that the originality is very strong, especially in the part about mixing the natural dyes turmeric and dragon fruit for the application of screen printing techniques. Become an evidence base in scientific development, especially in product design courses.
Street Furniture Design Consultation Signage for Place’s Name for Puri Kembangan Fly Over Area Ramadhan, Ali; Anggita, Dena; Muladi, Edy
International Journal of Community Service Learning Vol. 4 No. 2 (2020): May 2020
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (831.746 KB) | DOI: 10.23887/ijcsl.v4i2.25128

Abstract

A flyover is known as a facility on the road as an option to drive to reach the destination. On the streets, signage is known as a medium to explain the direction or purpose of someone to be able to know the direction and purpose. As street furniture, signage is one of the facilities that are not infrequently present somewhere. So someone can find out where he is. By using the consultation method and including interviews with partners, solving the problem through community service programs will be carried out in the form of signage design that will be made on any part that requires information about the place or crossroads in the basement area of the flyover in the area of West Jakarta. The signage design of the consultation results as a guide can be continued to the stage of making the object by taking into account the elements of the environment and the people in the area. So that in its application, signage design can help the general public to know the direction and the area to be addressed.
Analisis Ergonomi Biomekanik Dan Psikologi Kerja Pada Alat Permainan Edukatif Balok Susun Dalam Meningkatkan Motorik Halus Anak Siti Alifah Susviani; Ramadhan, Ali
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 2 No. 2 (2025): Juni : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v2i2.607

Abstract

Abstract Beam Stacking is an educational game tool that facilitates playing while learning. So this game makes it easier for children in the learning process. Analysis of biomechanical ergonomics and work psychology on building block educational game tools includes selecting the size and shape of blocks that are suitable for children, not dangerous for children, and playing methods that are able to improve children's fine motor skills, with narrative qualitative research, based on the results of observations of educational game tools. Beam Stacking; played by BKB PAUD An-Nur children. The body movements produced in playing with building blocks are dynamic movements, in the playing environment sitting on the floor with a mat and statistical movements, in the playing environment sitting in a chair with the game tools on the table. Where the moving fingers, wrists, hands, head and back can train the movement skills of both hands, hand-eye coordination, and improve children's physical and mental performance in learning activities at BKB PAUD An-Nur. Supervision and in-depth direction from the teacher when children play is the prevention of injuries when playing with Beam Stacking. Keywords: Beam Stacking, Biomechanics, Ergonomics, Work Psychology Abstrak Balok Susun adalah salah satu alat permainan edukatif yang memfasilitasi bermain sambil belajar.. Sehingga permainan ini memberi kemudahan kepada anak dalam proses pembelajaran. Analisis ergonomi biomekanik dan psikologi kerja pada alat permainan edukatif balok susun meliputi pemilihan ukuran dan bentuk balok yang sesuai untuk anak, tidak berbahaya bagi anak, dan metode bermain yang mampu meningkatkan kemampuan motrik halus anak, dengan penelitian kualitatif naratif, didasari hasil observasi alat permainan edukatif balok susun yang dimainkan oleh anak-anak BKB PAUD An- Nur. Gerak tubuh yang dihasilkan dalam bermain balok susun adalah gerak dinamis, pada lingkungan bermain duduk dilantai dengan alas tikar dan gerak statis, pada lingkungan bermain duduk dikursi dengan alat permainan diatas meja. Dimana jari-jari tangan, pergelangan tangan, tangan, kepala, dan punggung, yang bergerak dapat melatih keterampilan gerak kedua tangan, koordinasi indera mata dengan tangan, dan meningkatkan kinerja fisik dan mental anak dalam aktivitas pembelajaran di BKB PAUD An-Nur. Pengawasan serta pengarahan yang mendalam dari guru saat anak bermain, merupakan pencegahan cidera permainan balok susun. Kata Kunci : Balok Susun, Biomekanik, Ergonomi, Psikologi Kerja
Pemberdayaan Masyarakat melalui Pemanfaatan 3D Printing dalam Pembuatan Produk di Kecamatan Cibodas Ramadhan, Ali; Syarifuddin, Gunawan; Cahyaningrum, Dinar
Karuna: Jurnal Pengabdian Masyarakat Multidisiplin Vol. 2 No. 1 (2025): Karuna: Jurnal Pengabdian Masyarakat Multidisiplin
Publisher : CV Yazri Aksara Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62238/karuna.v2i1.182

Abstract

Teknologi pencetakan tiga dimensi (3D printing) semakin berkembang dan berperan penting dalam industri kreatif serta pendidikan. Namun, pemanfaatannya di tingkat masyarakat masih terbatas karena kurangnya pemahaman dan akses terhadap teknologi ini. Program pengabdian masyarakat ini bertujuan untuk memperkenalkan penggunaan printer 3D dalam pembuatan produk berbahan plastik kepada masyarakat Kecamatan Cibodas, Tangerang. Kegiatan dilakukan melalui sosialisasi dan pelatihan langsung, mencakup demonstrasi teknis serta praktik pencetakan model 3D. Hasil menunjukkan peningkatan pemahaman peserta terhadap konsep, proses kerja, dan manfaat teknologi ini dalam produksi barang kreatif. Program ini juga membuka peluang pengembangan keterampilan di bidang manufaktur digital. Diharapkan, pemanfaatan teknologi 3D printing di tingkat lokal dapat meningkatkan daya saing serta mendorong inovasi berbasis teknologi.
Shape and Position of The Hands on The Bicycle Drop Bar Analysis Rahmawati, Elfina; Ramadhan, Ali; Yanuardi Irfani, Muhammad
Indonesian Journal of Physical Education and Sport Science Vol. 3 No. 1 (2023): March: Indonesian Journal of Physical Education and Sport Science
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v3i1.397

Abstract

Study Purpose. Road cycling activities are closely related to the aerodynamics and stability of the bicycle movement when used by the user. Drop bars are one of the elements of a road bike and help control speed movements while driving. Drop bars, or what is commonly known as road bike handlebars, are designed to ride at high speeds without sacrificing bike stability. Materials and methods. The research carried out aims to analyze the shape and position of the hands when riding a bicycle, the results of which can be used to maximize the potential of the bicycle drop bar object. This is because cycling has become a community activity nowadays and the use of drop bars on bicycles is often an option for cycling. By using descriptive qualitative research method the shape of the drop bar can be associated with driving stability. Results. The research was conducted by observing a literature study that describes the shape, position of the user, and speed of the bicycle against the drop bar. The drop bar form is made by adjusting the needs and desires of its users. The shape of the drop bar on a racing bicycle can affect the speed, agility, stability, and direction of the bicycle while riding. Conclusion. The comfort generated by the position of the user's hands on the drop bar while riding has an important role in directing and balancing the bicycle so that it does not fall and maintains a constant speed in other words the bicycle is in a stable state.
Konsultasi Desain Kursi Taman Sebagai Fasilitas Street furniture Untuk Sekitar Fly Over Tol Puri Kembangan Jakarta Barat Ramadhan, Ali; Muladi, Edy
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3258

Abstract

Flyover merupakan salah satu fasilitas yang dibuat untuk memberikan kemudahan dalam menjangkau suatu tempat. Street furniture diketahui sebagai fasilitas yang diberikan oleh pemilik suatu tempat untuk memberikan kenyamanan bagi pengunjung tempatnya. Kursi taman dihadirkan sebagai salah satu elemen dari street furniture agar manusia secara individu atau berkelompok dapat menikmati suasana, atau sekedar beristirahat di suatu tempat. Hal ini dapat memberikan potensi kepada masyarakat untuk melakukan aktifitasnya atau bahkan menjalankan aktifitas lainnya.Dengan menggunakan metode konsultasi yang disertakan dengan desain yang akan menghasilkan luaran berupa produk kursi taman, program pengabdian ini dapat menjadi salah satu pilihan dalam menjalankan program pengabdian pada masyarakat yang berkaitan dengan ilmu pengetahuan desain khususnya desain produk. Desain kursi taman yang dihasilkan memiliki bentuk sederhana dengan kepadatan tampilan yang dihasilkan dari kombinasi berbagai material serta menggabungkan fokus lingkungan. Desain kursi taman yang dibuat dapat menjadi solusi untuk masyarakat sekitar untuk dapat duduk sementara untuk beristirahat dari aktifitasnya. Flyovers are one of the facilities created to provide ease in reaching a place. Street furniture is known as a facility provided by the owner of a place to provide comfort for visitors to the place. Park chairs are presented as one element of street furniture so that people, individually or in groups, can enjoy the atmosphere, or simply rest in a place. This can provide potential for the community to carry out their activities or even carry out other activities. By using a consultation method accompanied by a design that will produce an output in the form of a park chair product, this community service program can be one option in carrying out community service programs related to design science, especially product design. The resulting park chair design has a simple shape with a dense appearance resulting from a combination of various materials and incorporating an environmental focus. The park chair design created can be a solution for the surrounding community to be able to sit temporarily to rest from their activities.
PENILAIAN KUALITAS JASA PELAYANAN LEMBAGA BIMBINGAN BELAJAR PRIMAGAMA BERDASARKAN PREFERENSI KONSUMEN (Studi kasus: Primagama cabang Medan) RAMADHAN, ALI; Razali, Razali
Nusantara of Engineering (NOE) Vol 5 No 2 (2022): Volume 5 No 2 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/noe.v5i2.19021

Abstract

PRIMAGAMA merupakan bimbingan belajar bagi siswa-siswi SMA atau sederajatuntuk mencapai kelulusan dan dapat melanjutkan studinya keperguruan tinggi yangdikehendakinya. Banyaknya lembaga pendidikan yang bermunculan saat ini, menjadikan acuanbagi PRIMAGAMA untuk meningkatkan mutu pelayanan agar sesuai dengan harapankonsumen (siswa didik). Untuk Itu perlu dilakukan penilaian terhadap kualitas jasa pelayananpada LBB tersebut. Penilaian kualitas jasa pelayanan dimaksudkan untuk menentukan atributkualitas jasa berdasarkan pada tingkat kepentingan konsumen terhadap atribut kualitas jasatersebut dan tingkat kepuasan konsumen terhadap kualitas atribut jasa pelayanan tersebut.Metode Servperf dapat digunakan untuk memilah nilai kualitas jasa pelayanan sehingga dapatdigunakan untuk menentukan pioritas penanganannya.
Kajian Visual Kemasan Sebagai Media Informasi: (Case Study of Flying Glider Toy Product Packaging) Ali Ramadhan; Fachmi Khadam Haeril; Rika Medina
MAVIS : Jurnal Desain Komunikasi Visual Vol 1 No 02 (2019): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v1i02.415

Abstract

Packaging is one way to provide information about the products contained therein, while the information is expected to provide an obvious description. In the packaging of toys, sometimes the information provided is dominated by the image of its products. Using qualitative methods that aim to provide information based on the depictions contained in the packaging especially flying glider packaging. With the approach in the form of retrospective case series study is expected to provide answers that can help in viewing the visual packaging of toys in providing information relating to the packed product. Visual of flying glider packaging is dominated by images as information that describes the contents of the toys that packed. While the text as one way of conveying the information used as a explanation of the toy. Keywords: Visual, packaging, flying gliders, information.
Design Analysis of Trash Bin with Pull-Push System for Environmental life services Workers (Case Study: Street Sweeper) Rosyadi, Amarulloh Bagus; Ramadhan, Ali
Jurnal Sosial, Sains, Terapan dan Riset (Sosateris) Vol. 14 No. 1 (2025): Sosateris
Publisher : Intitute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/4e03n181

Abstract

Design is a planning process in creating objects or systems, including trash cans that function as temporary waste containers. With technological developments, innovation in design has become very important to increase efficiency and user comfort, especially for Environmental life services workers such as street sweepers. Push-pull trash cans have helped mobility and waste management, but still have weaknesses related to time and energy efficiency, such as impractical lid mechanisms, and difficulties when loading waste with a dustpan. qualitative method in this study was used to analyze the Trash bin with push-pull system for Environmental life services Workers in order to obtain information regarding the advantages and disadvantages of its use by street workers. This condition adds to the burden on workers who are already facing health risks due to a lack of personal protective equipment. Therefore, in-depth analysis is needed to evaluate and design a more efficient and ergonomic push-pull bin design, to support the tasks of street sweepers and create a more productive and safe work environment
Hubungan Antara Desain Dan Interaksi Pengguna Pada Gerobak Makanan Telor Gulung Sekar Karani Putri; Ali Ramadhan
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.663

Abstract

Interaksi terjadi karena adanya dua hal yang saling mempengaruhi dan terikat satu sama lain. Dalam hal ini, penggunaan gerobak memiliki interaksi dengan gerobak. Interaksi yang terjadi dapat dikatakan menunjukkan seberapa nyaman penjual (pengguna gerobak) dalam menggunakan gerobak. Hal tersebut dapat dilihat dari aktivitas yang dilakukan di atas gerobak. Gerobak dapat diartikan sebagai alat berupa kotak besar dengan dua, tiga, atau empat roda untuk mengangkut barang (sayur, barang, dan lain sebagainya) yang ditarik atau didorong oleh manusia. Gerobak juga dapat disebut dapur keliling di mana beberapa penjual menggunakan gerobaknya untuk memasak, menyajikan, dan melayani konsumen secara bersamaan. Setiap gerobak makanan memiliki ciri khas yang menjelaskan jenis makanan yang dijual. Hal tersebut dapat dikenali berdasarkan bentuk, warna, dan bunyi yang dibuat penjual gerobak makanan saat berkeliling jalan. Penelitian ini menggunakan metode kualitatif deskriptif di mana pemaparan data diteliti berdasarkan melihat produk dengan cara mendeskripsikannya dalam bentuk tulisan. Sementara itu, metode analisis yang digunakan adalah metode analisis data model Spradley dengan analisis tema budaya. Dimana pada penelitian ini, hubungan antara keranjang (desain) dan interaksi pengguna merupakan simpulan yang akan ditarik dari keranjang dalam penggunaannya, termasuk aktivitas yang dilakukan oleh penjual. Tentunya dari aktivitas yang disebutkan di atas, terjadi interaksi yang disebut interaksi pengguna produk.