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Pengaruh Problem Based Learning (PBL) Terhadap Kemampuan Penalaran Matematis Siswa pada Materi Bentuk Aljabar di SMP PGRI 1 Palembang Jecyca Julyasary; Tika Dwi Nopriyanti; Dina Octaria
AR-RUMMAN: Journal of Education and Learning Evaluation Vol 1, No 2 (2024): Desember 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/arrumman.v1i2.4311

Abstract

Permasalahan dalam penelitian ini yaitu rendahnya tingkat kemampuan penalaran matematis siswa kelas VII di SMP PGRI 1 Palembang. Penelitian ini bertujuan untuk mengetahui apakah ada pengaruh Problem Based Learning terhadap kemampuan penalaran matematis siswa pada materi bentuk aljabar di SMP PGRI 1 Palembang. Metode penelitian yang digunakan dalam penelitian ini adalah metode kuantitatif dengan jenis penelitian quasi Eksperimen. Sampel dalam penelitian ini diproleh dengan menggunakan teknik cluster random sampling. Sampel dalam penelitian ini sebanyak 54 peserta, dengan 27 siswa kelas VII.2 sebagai kelas eksperimen dan 27 siswa kelas VII.3 sebagai kelas kontrol. Berdasarkan hasil perhitungan, diperoleh thitung = 8,662 ttabel  = 1,675, maka H0 ditolak. Artinya bahwa ada pengaruh Problem Based Learning terhadap kemampuan penalaran matematis siswa pada materi bentuk aljabar di SMP PGRI 1 Palembang.
PENGEMBANGAN MEDIA KOMIK BERBASIS KEARIFAN LOKAL PEMBELAJARAN IPAS PADA MATERI ANCAMAN KRISIS ENERGI KELAS V SD: PENGEMBANGAN MEDIA KOMIK BERBASIS KEARIFAN LOKAL PEMBELAJARAN IPAS PADA MATERI ANCAMAN KRISIS ENERGI KELAS V SD Nabila Miranda; Tika Dwi Nopriyanti; Puji Ayurachmawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6276

Abstract

Comic media development research to determine the validity and practicality of the comic media developed. This type of research is Research and Development (R&D) with the ADDIE method consisting of Analysis, Design, Development, Implementation, and Evaluation. Comic media is a fun and affective method to convey in science learning. By using interesting images and text, comics can make fifth grade students easier to understand the material through more relaxed and simple dialogue, so that students feel entertained and not bored while learning. The results of the research from the development of comic media are stated to be valid and practical as seen through expert validation questionnaire data with an average value of 90.1% it is said that the comic media that has been developed can be categorized as very valid. very practical through student response questionnaires with an average value of 96,8% at the one to one stage, an average percentage value of 90.2% at the Small Group stage, and an average percentage value of 90.6% at the field test stage with very practical criteria.