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Sosialisasi Dan Pendampingan Manajemen Sekolah Dalam Membentuk Karakteristik Peduli Kesehatan Lingkungan Siswa MI Al Hikmah Purwantini, Rina; Yuliastuti, Erlina; Puspaningrum, Marheni Rayung
Kontribusi: Jurnal Penelitian dan Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2025): November 2025
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/kontribusi.v6i1.773

Abstract

Latar Belakang: Permasalahan dalam pembentukan karakter bangsa yang peduli lingkungan perlu diatasi dengan serius, cara yang dapat dilakukan salah satunya adalah dengan memberikan edukasi sejak dini bagi anak-anak tentang pelestarian lingkungan khususnya di lingkup sekolah dasar. Tujuan: Tujuan kegiatan PkM ini untuk menumbuhkan karakter siswa yang peduli lingkungan sejak dini. Metode: Kegiatan pengabdian ini dilakukan dengan metode sosialisasi, pendampingan dan penguatan kapasitas dengan pendekatan yang digunakan yaitu Participatory Action Research. Hasil: Hasil kegiatan pengabdian masyarakat menunjukkan bahwa belum ada kebijakan lingkungan khusus yang dapat diterapkan di sekolah. Lebih lanjut, kurikulum lingkungan masih terintegrasi dengan beberapa mata pelajaran dan belum melibatkan pihak lain dalam kegiatan pelestarian lingkungan. Kesimpulan: Berdasarkan hasil evaluasi pihak sekolah, kegiatan telah berjalan melebihi yang diharapkan, maka kegiatan pengabdian seperti ini dapat dilakukan secara rutin baik di lokasi yang sama maupun di lokasi yang berbeda dengan sasaran anak-anak peserta didik sejak dini yang benar-benar membutuhkan pendidikan dan pendampingan terkait kepedulaian terhadap lingkungan hidup. 
APPLICATION OF THE PROJECT-BASED LEARNING MODEL IN ELEMENTARY SOCIAL STUDIES LEARNING PLANNING TO DEVELOP 21ST CENTURY SKILLS Erlina Yuliastuti
International Journal of Educational Review, Law And Social Sciences (IJERLAS) Vol. 5 No. 4 (2025)
Publisher : CV. RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/ijerlas.v5i4.3840

Abstract

This study aims to describe the application of the Project-Based Learning (PjBL) model in Social Science (IPS) learning planning in elementary schools and its contribution in developing 21st century skills. The research approach used is qualitative descriptive, with data collection techniques through observation, interviews, and documentation. The subjects of the study are classroom teachers and grade V students in one of the public elementary schools who have implemented a project-based curriculum. The results of the study show that PjBL-based social studies learning planning is carried out by compiling integrative and contextual learning objectives, and actively involving students in projects related to real problems in the surrounding environment. The implementation of PjBL encourages the development of students' critical thinking, collaboration, communication, and creativity skills. Although several obstacles were found such as differences in students' abilities and limited facilities, teachers were able to overcome them through adaptive strategies. In conclusion, the PjBL model is effective in increasing student learning engagement and is relevant to shaping the character and skills needed in the 21st century.
Pengembangan Media Permainan Monopoli “Mopin IPS” Sebagai Media Pembelajaran IPS Untuk Meningkatkan Keaktifan dan Hasil Belajar Siswa Kelas III Sekolah Dasar Gugus Selatan Kecamatan Sukomoro Kabupaten Magetan Yuliastuti, Erlina
JURNAL JENDELA PENDIDIKAN Vol. 3 No. 04 (2023): Jurnal Jendela Pendidikan: Edisi November 2023
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v3i04.624

Abstract

Media pembelajaran merupakan salah satu cara yang menarik minat siswa sehingga dapat meningkatkan keaktifan dan hasil belajar. Media pembelajaran merupakan alat atau sarana mempermudah belajar bagi siswa Tujuan untuk mengetahui efektifitas pengembangan media permainan monopoli “Mopin IPS” di kelas III Sekolah Dasar. Metode penelitian menggunakan Research and development model Borg and Gall sampai tahap ke tujuh yaitu : 1) penelitian dan pengumpulan data, 2) perencanaan, 3) pengembangan draf produk, 4) uji coba lapangan awal, 5) merevisi hasil uji coba, 6) uji coba lapangan, 7) penyempurnaan produk hasil uji lapangan. Subjek dalam penelitian ini adalah siswa kelas III  SD. Pengumpulan data dilakukan dengan teknik observasi, angket respon siswa, tes, lembar validasi dan dokumentasi,  dengan menggunakan uji validasi, uji tes, dan uji angket respon siswa. Teknik analisis data menggunakan teknik sample paired T-test dan analisis angket respon siswa. Kesimpulan media permainan monopoli “Mopin IPS” layak digunakan.
MEMBANGUN TEKNOLOGI BIDANG ILMU PENDIDIKAN DASAR UNTUK MENEMUKAN KARYA KREATIF DAN INOVATIV MELALUI PENELITIAN PRAKTIK KEBIJAKAN PENDIDIKAN SEKOLAH DASAR DALAM PERSPEKTIF HISTORIS Erlina Yuliastuti; Dwi Agung Prasetiyo; Yugga Tri Surahman
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.11350

Abstract

The development of technology in the 21st century has brought fundamental changes to the education system, particularly in primary education in Indonesia. Digital transformation requires the renewal of learning processes that not only focus on cognitive achievement but also on fostering students’ creativity and innovation. This article aims to examine the development of technology in the field of primary education in order to generate creative and innovative works through research on primary school education policy practices from a historical perspective. This study employs a qualitative approach using a literature review method, utilizing various sources such as books, academic journal articles, and relevant education policy documents. The results indicate that educational technology has undergone significant conceptual and practical development since the early 20th century to the present digital era, marked by a shift from simple visual media to the integration of digital- and multimedia-based learning systems. Primary education policies in the field of technology play a strategic role in directing the integration of technology into curricula and learning practices to improve educational quality. Furthermore, the application of technology in learning encourages creativity and innovation through the use of interactive media, e-learning, gamification, and the strengthening of digital literacy. Thus, the development of technology in primary education serves not only as a supporting tool for learning but also as an important instrument in shaping an adaptive, creative, and innovative educational ecosystem in accordance with the demands of the times and the needs of Indonesian students.