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IMPLEMENTASI APLIKASI SISTEM INFORMASI DESA DAN KEPENDUDUKAN BERBASIS WEB DI DESA KUKUH KERAMBITAN Parwita, Wayan Gede Suka; Mutiarani, Rizkita Ayu; Adnyana, I Nyoman Widhi
JURNAL WIDYA LAKSANA Vol 10 No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (301.33 KB) | DOI: 10.23887/jwl.v10i1.25886

Abstract

Pengabdian masyarakat ini bertujuan untuk membantu aparatur pemerintahan desa mengimplementasikan Sistem Informasi Desa dan Kependudukan Berbasis Web di Desa Kukuh Kecamatan Kerambitan Kebupaten Tabanan. Pengabdian kepada masayarakat ini dipolakan dengan 3 (tiga) tahapan, yaitu 1) tahap pendaftaran Domain.desa.id ke Kementerian Komunikasi dan Informatika; 2) tahap penyiapan server & hosting dengan memanfaatkan jasa para vendor web hosting, serta 3) implementasi Sistem Informasi Desa dan Kependudukan. Pelaksanaan pengabdian ini dilakukakn dalam bentuk kegiatan partisipasif perguruan tinggi melalui pendekatan terhadap sumber daya yang ada di mitra pada Pemerintahan Desa Kukuh Kecamatan Kerambitan kabupaten tabanan. Bentuk kegiatan bertahap dan terdistribusi dalam 3 bulan.Kata kunci: Desa Kukuh, Sistem Informasi Desa
Analysis Of Optimising Cooperative Performance Through Digital-Based Reporting Management System Suandana, Ni Putu Widantari; Sandhiyasa, I Made Subrata; Aditama, Putu Wirayudi; Adnyana, I Nyoman Widhi
Jurnal Scientia Vol. 13 No. 03 (2024): Education and Sosial science, June - August 2024
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58471/scientia.v13i03.2521

Abstract

This research aims to examine the optimization of Cooperative performance through a digital-based reporting management system. The case study method is used to analyze user needs and design relevant system features. The needs analysis is useful in identifying constraints and needs in the current reporting system. Based on this analysis, features such as interactive dashboards, real-time reporting, digital financial management, and member management were designed and tested. The results show an increase in operational efficiency, transparency, and accountability of the cooperative. The implementation of this system successfully met user needs and improved the cooperative's performance
Web-based illustrated history of Sibangkaja: A digital humanities approach Adnyana, I Nyoman Widhi; Ariningsih, Kadek Ayu; Ardana, I Putu Dhiva Wira
Priviet Social Sciences Journal Vol. 5 No. 12 (2025): December 2025
Publisher : Privietlab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55942/pssj.v5i12.1115

Abstract

The fragility of local historical memory in Sibangkaja Village has become increasingly evident as oral traditions fade and social transformations accelerate under the pressures of urbanization and digital cultural penetration. This underscores the urgent need to reconstruct, document, and digitize ancestral narratives as part of community-based cultural heritage preservation efforts. This study aims to identify the structure and dynamics of Sibangkaja’s historical memory and explore the application of digital humanities in revitalizing local knowledge through web-based visual storytelling media. The research employed oral history interviews, participatory observation, an archival study of cultural records, and the transmediation of historical narratives into interactive visual formats. The findings reveal that Sibangkaja’s collective memory is deeply embedded in local cosmology, religious rituals, and kinship structures, while carrying moral values that connect humans to their ancestors and their lived environment. Digitizing memory through a web-based pictorial storytelling medium demonstrated expanded access to knowledge, enhanced engagement among younger generations, and the creation of intergenerational cultural collaboration spaces for the elderly. This study proposes a community-based digital-archiving model that integrates local epistemology, digital technology, and visual-narrative approaches. Its primary contribution lies in advancing digital humanities in the context of Indonesian customary villages while strengthening the discourse on knowledge decolonization and cultural pedagogy in the digital transformation era.
Usability Evaluation of Virtual Reality Metaverse Lab Using Usability Testing With the User-Centered Design Approach Kartini, Ketut Sepdyana; Yusa, I Made Marthana; Adnyana, I Nyoman Widhi; Putra, I Nyoman Tri Anindia
International Journal of Engineering, Science and Information Technology Vol 5, No 4 (2025)
Publisher : Malikussaleh University, Aceh, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52088/ijesty.v5i4.1497

Abstract

Advances in educational technology have introduced immersive tools such as Virtual Reality (VR) to support complex learning, especially in abstract fields like chemistry. Metaverselab was developed to provide a safe virtual environment for conducting laboratory experiments, yet early implementation revealed substantial usability issues. Students experienced difficulties with the interface, confusion in navigation, and insufficient guidance, which affected the overall learning experience. This study aims to evaluate and improve the usability and user experience of the Metaverselab platform using a User-Centered Design (UCD) approach. The research applied an iterative process involving 40 student respondents and used two standardized instruments: the System Usability Scale (SUS) and the User Experience Questionnaire (UEQ). Both instruments were administered during the initial and final evaluation stages to measure changes in usability and user experience after improvements were introduced. Initial results showed low usability, with an average SUS score of 50.81 and UEQ benchmark values categorized as “Bad” in all dimensions. Based on these findings, specific user requirements were identified and translated into targeted design solutions. Key improvements included an interactive tutorial for first-time users, descriptive information pop-ups for laboratory tools, and undo–redo functions to support error recovery during experiments. Post-implementation testing demonstrated substantial improvement. The average SUS score increased by 44.16% to 73.25, placing the system in the “Good” usability category. UEQ results also improved significantly, with the Efficiency dimension rated “Excellent,” while Attractiveness, Perspicuity, and Stimulation were rated “Good.” These results confirm that the UCD approach effectively identifies user needs and produces design interventions that enhance the usability, efficiency, and overall learning experience of virtual educational platforms.